Rush

thumb|300px|right|A tutorial video explaining Gold Rush mode in Battlefield Bad Company. Gold Rush in Battlefield: Bad Company and Rush in Battlefield: Bad Company 2 and Battlefield 3 are one of the main gametypes in the Battlefield series.

Overview
Introduced as Gold Rush in Battlefield: Bad Company, the objective of the game was to destroy or defend Gold Crates. Once destroyed, players move up to another base to attack/defend another pair of objectives. There can be a different number of bases depending on the map. Once all objectives have been destroyed or all the attacker's tickets run out is the game over. Since Bad Company 2 didnt involved gold like the title before it, the name was changed to Rush, gold crates were replaced with M-COM stations, ticket count was reduced, and any unused tickets do not carry over like before.

Gold Rush
Gold Rush was originally the only gametype in Battlefield: Bad Company when it was released. Attackers receive 100 reinforcement tickets at the start of the game and the Defenders will have an unlimited amount of reinforcement tickets. Attackers must destroy Gold Crates by any means to proceed to the next pair of crates before their ticket count is reduced to zero. Once a base is taken, the Attacker's revieve 75 tickets and it is added to any unused tickets.

Gold Rush-playable maps

 * Harvest Day
 * Over and Out
 * End of the Line
 * Ascension
 * Valley Run
 * Deconstruction
 * Oasis
 * Final Ignition

Rush
Due to the different storyline of Battlefield': Bad Company 2, the game mode's name was changed to Rush'''. The objective crates are now M-COM Stations instead of gold crates. Attackers receive 75 reinforcement tickets and the Defenders will still have an unlimited amount of reinforcement tickets. When the attackers successfully destroy the M-COMs and take a base, the ticket count is restored to 75. Any unused tickets do not carry over.

Tactical use of Medics can help keep the attackers from losing by "refunding" lost tickets. Skilled Medics might therefore not only keep the attacking side's momentum going, but also reduce the usage of respawn tickets.

Rush and Squad Rush returen in the Bad Company 2: Vietnam expansion pack. The expansion only gave the gametype minor changes such as:

The gametype returns again In Battlefield 3 albiet with several changes: Battlefield 3 also comes with several dogtags pertaining to the Rush gametype.
 * M-COM stations had been redesigned to better fit the era.
 * M-COM stations cannot be destroyed by Destruction 2.0.
 * All maps in the expansion have only three bases for the Rush mode
 * Players cannot destroy the M-COM stations using explosives or other weapons. The only way to destroy the stations is to arm charges on each of the stations.
 * If the Attacking team has armed the M-COM charge but run out of tickets while it is still active, the match continues until the defenders disarm the charge or the M-COM detonates.
 * If the defenders start disarming the M-COM just before it's about to blow, the explosion is prevented until the defender disarms it, but if the player disarming it is killed, the M-COM is destroyed instantly.
 * The M-COM station was redesigned to a slimmer, taller version to help balance a players ability to go prone.
 * Players cannot enter an enemy's base like in Bad Company 2 for it is out of bounds and helps to prevent spawn camping.
 * EOD Bots can arm/disarm M-COM stations

Squad Rush

 * Main article: Squad Rush

Squad Rush, along with Squad Deathmatch is one of the two new gametypes in Battlefield: Bad Company 2. It is a squad-based version of Rush with one squad per team. Instead of two M-Coms at a base, there is only one station and only two bases. The Attackers only receive 20 reinforcement tickets and the Defenders have an unlimited amount. Otherwise the rules for the gametype are exactly the same as the regular Rush gametype.

It returned in Battlefield 3 and is the exact same as in Battlefield: Bad Company 2 except for the changes listed above.

Trivia

 * In Battlefield: Bad Company 2, a rare glitch may occur causing there to be 76 tickets when a base is taken. All 76 tickets are functional.