Fort De Vaux

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"The first big engagement inside a fort during World War 1 takes place in the dark underworld of Fort Vaux. Down in the maze of dark galleries and wet stone corridors, French and Germans fight ferociously with grenades, guns, bayonets, and flamethrowers. Watch your corners!"

- Battlefield.com Description

Fort De Vaux is a map set to be featured in the Battlefield 1: They Shall Not Pass expansion. It takes place during the Battle of Verdun in the German raid of Fort de Vaux in 1916.

Overview
Fort Vaux is situated at the edge of a field voided of life by a massive artillery barrage. Trench lines leading up to the fort suggest the gains achieved by the Germans prior to combat within the fort itself. Despite exposure of the fort interior to the outside through various breaches, much of the fort remains operable. Paths outside of the fort allow forces to bypass blocked interior paths, but they also provide plenty of sight to long-ranged weapons.

Returning from the Battlefield 3: Close Quarters expansion is the use of multiple minimap layers, one for the exterior, and a number for the interior.

Behemoth
Instead of a Behemoth, four Elite Kits spawn for the losing side: one Flame Trooper kit, one Trench Raider kit and two Sentry kits, one wielding the Villar Perosa, the other wielding the MG 08/15.

Control Points
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Operations
The second Map of The Devil's Anvil Operation, the Imperial German Army approaches the fort from the southeast (map left), with orders to clear the French Army from the fort.

Sector 1
French forces stand outside the fort, having set up a Main Defense Line and a Command Post.

Sector 2
The Germans advance upon the fort itself, taking advantage of access routes through the Central Courtyard and the Breach.

Sector 3
With Germans now inside the fort, the French defend the Ammo Depot and Barracks in the back half of the fort.

Trivia

 * During the CTE demo, there was a room labelled "Isolement" (Isolation) that is blocked off by a heavy steel door and chains. If the player stands in front of the door they will hear unnatural screams followed by a large thud on the door. It is quite possible that within the sealed room is a shellshocked soldier, as that was the common procedure for the time for PTSD. Very little was known of this illness and thus sufferers were often treated very very poorly, this easter egg is most likely a nod to the treatment of these soldiers.