User blog comment:Redkite/Two New Ideas/@comment-121.217.137.248-20120701031940

Weapon DLC's? Good in theory, but might end up becoming overpriced or containing overpowered weapons. I think every now and then they should release a free gun or two to everyone, maybe giving it out early if the community completes some sort of milestone like the team actions required to unlock that BC:V map which name escapes me at the moment. The actual guns might also include some older guns alongside the new, like the M1 Garand or Luger pistol.

As for the Spec Ops class....nooooooooo. Just a couple of these guys could blanket an entire map with constant spot markers and laser designations, (meant to be the Recon's job anyway) and flashbangs/stun grenades are a really bad idea. In particular, the designator binocular thing would practically render air vehicles nonexistent. If there were to be a fifth class, I think it should be a Medic similar to the one of BF2, that uses assault rifles or carbines but cannot use grenade launchers or the MASS, carries less ammo and has no explosives other than hand grenades. Assault already is an excellent class even without their medical capabilities, I think there should've been a seperate Medic class in BF3 all along. Anyway, if you want to change up the existing classes, allow Assault to use HE grenades with the M320 which do more damage to vehicles but have a tiny blast radius, allow Recon to use C4 (2 packs max) so they at least have something to defend against vehicles, add some sort of laser guided missile launcher similar to the BC2 AT4 to the Engineer class, and allow Support to swap out their Ammo Box for an AT4, (unguided) that does more damage than a RPG/SMAW but less than a Javelin, but is only single shot. Since it takes up the Ammo Box slot, it'll prevent AT4 rockets from being heavily spammed.