User blog:Zealot Guy/Common sense and common courtesy (take 2)

The person is smart, intelligent, and strong. The person is also selfish, senseless, and moronic. That makes no sense, but just look at the way people act in Bad Company 2. Not enough assaults share ammo, not enough medics heal and revive, recons don't help take objectives, and engineers don't repair vehicles! What on earth is with these people!? It's the role of the class. Not only that, but I've seen players screw each other over while actually thinking it was a good idea. Well, here are some ways to grow some common sense and common courtesy in Battlefield: Bad Company 2.

Ride your armor until it's dead
Everyone knows that this game has vehicles. Both light and heavy tanks can turn the tide of a battle. For the sake of balance, one team is ussually given more tanks than the other, but the team with less tanks get Stationary AT guns. So, when you're operating your tank, don't bail out of it. Tanks don't re-spawn until the original is destroyed. On Port Valdez, for example, the Russians get one T-90 and one BMD-3 AA. That means that there can be only one T-90 and only one BMD-3 AA on the map at any given time. So, if for whatever reason, the Americans get their hands on the armor, it wont re-spawn until it's destroyed.

Time after time I see people riding the tank into enemy lines, take a beating, and then bail on the tank while it has 14 health left. Well, here's the deal: If you bail on the tank, there's a good chance you'll end up dying anyway. There's also a chance that the opposing team will steal the tank, repair it, and then pound you and your entire team into the ground with it. A single lost ticket is better than the 20 you'd lose if the opposition steals your tank. So ride it until it's dead.

Don't touch my tank
Pure and simple, if someone is driving a tank, and they jump out to repair it, it's their tank. Do not get in the tank. Do not touch the tank. Do not look at the tank. If the person operating that tank has displayed that they are adept at tank warfare, it's obviously in your best interest to let them keep the tank and let them keep doing their job. I've had my own tank stolen from me by my own team mates. The first thing they did was drive it directly into a field Anti-Tank Mines and die.

Also, if you see someone repairing a tank and another guy in the tank, don't jump in the empty seat. Those two guys are squad mates and are working together because they're good at. It's what they do. Jumping in the other seat will only serve to annoy, and hinder progress. Professionals are at work, so back off.

Let me help you help me help us help us all
In the introduction, I was actually being a bit harsh on the engineers. Most engineers actually do go around repairing vehicles. Or should I say, try to go around repairing vehicles. More times than I can count I've seen tanks driving forward with 70% health and an engineer running behind it, full sprint. It's a really stupid sight. If your tank is damaged, hold tight. An engineer will be there to assist you.

Same could be said of medics and assaults sometimes. If the medic isn't dropping a health kit for you, there might already be one. They're marked on your HUD, so look around. Ammo crates, too. When the fighting starts, assaults tend to toss down an ammo crate behind hard cover and sit atop of it while shooting at enemies. If you don't do it, it's time to get in the habit. After fire-fights, however, an assault should always drop a fresh crate after regrouping.

Here's another tip for assaults: if someone is chasing you, they want ammo. Fill them up. But when I say fill them up I don't mean drop one crate. I'm telling you to stay with them and keep dropping crates until they're totally full and ready. Ammunition is limited in this game, and assaults are the only class who can supply it. Do your part and share. If the situation is too dangerous to supply ammo, just quickly drop a crate behind a wall and be on your way. It takes, literally, one second. Those in need of ammo will go to the box and grab what they can.

Blow shit up
Destruction 2.0. You'd think that would be enough, having a game where the destruction of enviornments and objects are a key elements of game-play. Sometimes, you just have to realize that shit needs to be blown up. Three of the four classes have something that can be used to blow walls and people out of structures. That's the purpose of the grenade launcher, to make walls go away.

But that doesn't mean you aught to go around destroying things willy-nilly. Destroy enemy cover. You and your team need things to hide behind, too, so just limit what the enemy can hide behind. It's hard to judge what should and what should not be destroyed, so just use your common sense...assuming you have any.

Watch where you shoot
When you're playing on defense in rush, your objective is to protect the M-Com. Protect. For those who don't know, and I don't know how you could not know this, if the building the M-Com is in collapses, the M-Com is destroyed. You do not want to M-Com to be destroyed, so don't blow up the building. Avoid destroying the walls, please.

As for hardcore mode, you better watch where you shoot. Friendly fire is a very stupid thing, so watch what you're doing. Team mates have blue arrows above their head, so don't shoot them. They can't shrug it off, either, because there's no health regeneration in hardcore. Team-kills still count as a lost ticket, so watch it! Don't blow open building if your team-mates are on the other side!

Don't waste time, but don't be an idiot
Some might say that Battlefield is slower paced compared to other games. While this may be true, it does not mean that you aught to waste time. I'm talking about waiting for vehicles. It takes about 2 minutes for the UAV to reactivate once it's destroyed. That may not sound like a long time, but a single person sitting next to the UAV console with their thumb up their ass is a person not contributing to the team. Move up and kill shit.

Speaking of wasting, don't waste tickets. There's a time to fight and a time to hide. You need to be able to have the judgment to know when you need to hide and wait, and when it's time to crack some skulls.