User blog comment:AbashedRanger/What Do You Think The Classes In Battlefield 4 Should Be Like?/@comment-203.52.130.166-20120518013932

A lot of these classes have seemed to have drawn inspiration from CoD. Not a bad thing whatsoever but the end product might have people agressively criticising about copying from CoD.

But jesus christ that artillery class guy must be a superman to carry all that equipment, I think having to choose between a mortar and an RPG might balance this class and make it somewhat more realistic (not that it is super important but... day-um-n)

I would go more like this--

Assault; Same as BF3 without Defib, the choice between a less effective medpack that only self heals, a grenade launcher carrying smoke and frag rounds simultaneously, and a UAV (more like the fixed wing variant, operated remote controlled at slow speed, the drone view shows two screens; one taking up the entire screen and one that takes up one fifth on the bottom left or right, these screens can be alternated between the spotting camera view, which has a 360 degree pivot underneath he UAV, and the frontal camera which is more effective for flying. It would work like this; when you are taking off and getting into postiton, it is a good idea to have the frontal cam on the large screen, and the spotting one on the small screen, but when you are in postion it is better to switch the two. This allows you to keep an eye for obstacles while operating the variable zoom spotting camera)

Engineer; Choice between submachine guns or semi-automatic rifles, but can only carry mines if the engineer is carrying a SMG. Ground to ground and groud to air missle launchers have to be chosen between. Air to air missles can only lock on effectively if the target has been painted by a recon (more on that later), but still can lock on without target designation with the disadvantage of having to keep the targeting reticle on target while the missle is tracking. The repair tool (which is back to the awesome BFBC2 type) must be used on the damged area of the vehicle (this eliminates tank battles which have engineers behind them repairing them, also in-flight helicopter repair). The damaged area is made clear by the in-vehicle hud and is identified by the engineer's hud automatically.

Recon; Scope glint is occasional, all bolt actions are a one hit kill within 100 metres to the chest and above. The laser designator is no longer automatic, but works similarly to the mortar strike binoculars from BFBC2, the binoculars also work as advanced spotting devices, capable of extreme zoom, thermal vision, and spotting with the binoculars has double the duration of normal spotting. Ghillie suits have to be earned after an impressive amount of kills excusively at long range.

Medic; Carries a carbine or the super awesome Killing Floor esque "Medic Gun" which can only shoot "Syringes" at range to fully heal a single target, works very simlarly to the BFBC2 dart gun with similar trajectory. Defribilator no long resurrects on touch, now the dead teammate must be set up in an appropiate position, defib charged, and finally resurrecting the fallen teammate, this forces team mates to drag fallen comrades into cover for a medic to revive him.

Support; The same as BF3, without the mortar.