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The Battle of Wake Island was a battle in the Pacific theater of World War II. It was initiated by a Japanese assault on the American controlled island on December 8, 1941, simultaneous with the attack on Pearl Harbor.

The battle is the basis for maps in the games Battlefield 1942, Battlefield Vietnam's WWII mod and Battlefield 1943. However, the map is seen as an iconic symbol of the entire Battlefield series, with versions featured, albeit in different contexts, in Battlefield 2, Battlefield 2142 and Battlefield 3 as a part of the Back to Karkand DLC.

"It’s very dynamic. Its U-shape means that the water gameplay between the map’s two legs – whether it’s going by boat or swimming across – creates new alternatives for when you’re locked in a hopeless struggle against superior armor. There’s always an alternate solution on Wake Island, and for me personally, that’s what makes Battlefield Battlefield."

- Lars Gustavsson

Battlefield 1942
Wake Island is originally a map in Battlefield 1942, and was the map included in the Battlefield 1942 demo.

It is a Pacific theatre map, contested between the Imperial Japanese Navy (IJN) and the United States Marine Corps (USMC). There are 5 flags, all held at the beginning of the game by the USMC. The Japanese must launch an amphibious attack from their waiting fleet.

Japanese forces start with more reinforcement tickets than the USMC, but are at a slow ticket-bleed until they manage to control at least one flag. If all flags are captured by the Japanese, American forces will lose their tickets extremely quickly, losing over 10 tickets per second, usually resulting in immediate defeat.

Outcome
"The capture of Wake Island will long be remembered as another glorious victory for the Imperial Forces of Japan. Like the strike on Pearl Harbor, Japanese forces overwhelmed the Americans by surprising them with superior naval and air power. Japan's fearless carrier-based pilots led the assault on Wake, demonstrating once again why they are the world's best pilots."

- Japanese victory

"After such a glorious victory at Pearl Harbor, it's difficult to explain this surprising defeat at Wake Island. The Imperial Japanese fleet has stumbled badly in its inability to capture a key strategic base from such a small US force. Inexplicably, the Japanese commanders were unable to take advantage of their superior firepower and the momentum built by Pearl Harbor. It is unlikely that any Japanese commander going into battle with US forces will take his opponent so lightly as did the commander of this force."

- Japanese defeat

"Though vastly outnumbered, the small US force couldn't be outfought. Coming so soon after Pearl Harbor, this important victory allows the US to maintain a vital position in the Pacific. It also serves to let the Japanese know that the United States refuses to roll over after Pearl Harbor. In addition to the strategic implication of holding Wake Island, the victory provides a huge morale boost to US troops and its Allies everywhere."

- American victory

"Though the small US force on Wake Island fought hard, it could not stop the Japanese attack on Wake Island. With Pearl Harbor still smoldering, Wake Island captured, and other key targets under siege, the Imperial Fleet looks to be in a strong position to control the entire Pacific."

- American defeat

Battlefield Vietnam
Wake Island was added to Battlefield Vietnam with a World War II mod which offered Battlefield 1942 maps modified with more plants and trees while the core of the maps such as flag positions remained the same.

Wake Island 1943
In Battlefield 1943, Wake Island is one of the three remade maps, being available as soon as players purchased it. It was a highly modified version of the Battlefield 1942 version, being relatively smaller and differently set out. It is also the first time the map was built with the Frostbite Engine. There are five flags, all are initially neutral. Players of both sides spawn on aircraft carriers and must deploy to the island and capture flags. As long as a team controls at least one flag, the opposing team will be at a constant ticket bleed, made faster depending on how many flags are under their control.

Wake Island is a very versatile map. Like Iwo Jima, players have fighters, boats, tanks and jeeps at their disposal. The map retains its iconic horseshoe-shape, though doesn't quite have the same sense as of the frontline as in Battlefield 1942, and it can be relatively easy for players to navigate around the map, and maneuver around enemy lines. Long-range to close-range combat are present.

Wake Island 2007
Wake Island 2007 is Wake Island's Battlefield 2 version. It involves a United States Marine Corps amphibious assault on the recently captured Wake Island by the People's Liberation Army. The level only comes in a 64 player size and is only available through Multiplayer.

Description
"In a surprise move, forces of the People’s Liberation Army have attacked and captured Wake Island in a bid to threaten US lines of supply. USMC forces have been short-stopped from their deployment in Manchuria to respond to this new threat. The airbase on Wake Island is the lynchpin of the Chinese air threat, however it is highly susceptible to ground attack from either the northern or southern approaches of the island."

Japanese Fleet
At the start of the game, possessing no capture points, the Japanese forces spawn at the Japanese fleet, consisting of an aircraft carrier and destroyer, each with landing craft. The ships are movable, but in singleplayer the destroyer is initially located off the island's South coast, near the 'Landing Beach' control point (within range of the Landing Beach's defgun), while the aircraft carrier is positioned at the narrow entrance to the lagoon in the North West (within range of the North Western and South Western defguns). In multiplayer, both ships are located where the aircraft carrier is in singleplayer.

Landing Beach
Usually the point of initial engagement, this is the closest part of the island to the Japanese fleet (in singleplayer) and makes an ideal location for an amphibious landing (other suitable locations are present, in the South East corner of the lagoon near the Airbase, at the North West and South West defgun positions and on the Eastern coast between the North Base and Airfield). Located on the island's Southern limb, West of the Airfield. Like all points on the map, it is initially American controlled. Two tanks spawn at the Landing Beach on the road behind the beach and overlooking bunker. A coastal defgun is located here, pointed at the Japanese fleet.

Airfield
Wake Island features an airfield, located in the island's South Eastern corner, where the island's southern and northern limbs meet. Spawning 3 fighter planes, a tank and a jeep, it also houses a defgun, overlooking the atoll's lagoon. Initially controlled by the US forces, it is a key Japanese target for potentially disabling the defensive US forces. While under Japanese control, Japanese forces also have ultimate air superiority, with no US opportunity to launch aircraft.

South Base and coast
The South Base is the furthest West control point of the island's southern limb, initially under US control, it is located on the other side of the Landing Beach to the Airfield. It spawns a tank, a jeep and an APC.

To the West of the base is a short bridge from the main island to a smaller island. Located at the far West end of this island are a defgun and a Willys MB.

Village, North Base and coast
To the North of the Airfield is a stretch of island leading to another limb, heading West parallel to the Southern limb. At the corner of these two limbs is the initially US controlled North Base. Home to an AA gun and defgun, it also spawns a jeep and an APC.

To the West of this is another initially American control point, the Village. Home to multiple buildings, it spawns a jeep and a tank.

Similar to the Southern coast, to the West of the Village, at the far West of the island's horseshoe are a defgun and a Willys MB.