User blog comment:Trevor The Scout/You know what would be nice for a BF3 patch?/@comment-1990578-20120213171351

I completely understand where you're coming from.

Many a time in BC2 Rush did I find useless bush wookies camping a mile away to try and get 1337 5ki11z headshots, rather than doing anything useful. It'd be nice if the defenders were pushed back, but the attackers were forced to advance.

A good example would be Arica Harbor Rush. Once the base moves to the town, the US has a great vantage point on the hill for the rest of the game. However, if they were forced to move up when the next base was opened through a kill barrier (i.e. mortar barrier, 10-second thingy...), the hillside would no longer be useful because the attackers couldn't reach it without dying due to the kill barrier.

On the flip side, the defenders should be forced to move back and lose control of their previous base when the attackers take theirs by kill barrier, thus ending the problem of offensive defenders, and by some extent, lessen spawn camping.