User blog:Awyman13/Visceral Promises Not to Repeat BF4 Disaster

Battlefield Hardline was conceived some 18 months ago with the goal of reinventing the storytelling wheel through a television-episode presentation and is due to release in early 2015, and this time Visceral promises that the game will not run into the same gameplay misadventure like Battlefield 4 did last 2013.

"What you're basically asking is, 'Is your game going to work?' and the answer is yes, it's gonna work," Hardline creative director Ian Milham told GameRevolution.

Milham added, "We actually started on this more than a year before Battlefield 4 came out. We've been working with the DICE guys for a long time; some of our engineering work is actually in Battlefield 4 and things they've been doing since then."



Developers Visceral Games is confident on how the development is progressing, especially after a successful run of the first Battlefield Hardline beta program.

"Our multiplayer development process is all about getting something in the game and iterating on it until it's awesome. 'Iterating' means implementing it, playing it, listening to player feedback, and making changes based on those opinions. We then try out those changes, again with an eye towards player feedback, and then repeat the process," Visceral Games posted in an EA blog.

For those who missed out on the Battlefield Hardline closed beta, the open beta is set to release sometime before the end of 2014. This time, however, it will include all the much needed feed back from the last beta as well as other changes brought about from the Community Test Environment. ''"This is exactly what we did with our first Beta. Don't worry, you'll get another chance to see what we've changed in our next Beta – and to let us know what you think! Having the right feedback to help us 'find the fun faster' is a key part of this process."

-- 21:29, October 2, 2014 (UTC)