User blog:Pedro9basket/DICE leaks techical weapon tweaks into symthic.com

Besides the blog post published by zh1nt0, DICE has leaked more technical information about the weapons onto symthic.com. Updates have been taken place in a daily basis, but I'll write down here all that is available as of February 23rd.

Color Meaning:
 * Red - Nerf
 * Green - Buff

Assault Rifles:
All assault rifles except G3A1 Min damage 17 -> 18.4

G3A1 Min Damage 20 -> 22 Max damage 30 -> 34

Carbines SCAR-H Min Damage 17 -> 20

Light Machine Guns
M60 & M240B Max damage 30 -> 34 Min damage 20 -> 22

PKP Min damage 20 -> 22

M249, M27IAR, RPK-74M Min damage 17 -> 18.4

Sniper rifles
All sniper rifles: Upper chest damage multiplier 1 -> 1.25 Note that all the bolt-action sniper rifles will 1hit kill under distances of 15 meters

M98B Max damage 95 -> 80 -> 95 Dropoff start dist. 20 -> 15 Dropoff end dist. 75 -> 120 -> 150

All other bolt-action sniper rifles Max damage 75 -> 80 Min damage 55 -> 59 -> 50

Dropoff start dist. 20 -> 15 -> 20 Dropoff end dist. 75 -> 100 -> 80

All semiautomatic sniper rifles except SKS: Min damage: 34 -> 37.5 Dropoff start distance 12 -> 15

SKS Dropoff end distance 50 -> 60 Max damage 34 -> 34 -> 43

Shotguns
12g Slug (Auto & Semiauto) Max damage 50 -> 75 Min damage 34 -> 37.5 Dropoff start dist. 8 -> 15 Dropoff end dist. 40 -> 50 Upper chest damage multiplier 1.0 -> 1.25

12g Slug (Pump-action) Min damage 34 -> 37.5 -> 40 Dropoff start dist. 8 -> 15 Dropoff end dist. 40 -> 50 Upper chest damage multiplier 1.0 -> 1.25

12g Frag (Auto & Semiauto) Min direct damage 10 -> 5 Blast damage 30 -> 30 -> 25

12g Frag (Pump-action) Max direct hit damage 60 -> 67 -> 37.5 Blast damage 30 -> 40 -> 25 Bullet drop 12m/s² -> 15m/s²

12g Buckshot Max damage 20 -> 12.5 -> 16 Dropoff start dist. 4 -> 8 Dropoff end dist. 25 -> 30 -> 25

12g Flechette Max damage 14.3 -> 11.2 -> 12.5 Min damage 8.4 -> 8 -> 8.4 Dropoff start dist. 12 -> 15 -> 14 Dropoff end dist. 25 -> 30

PDWs P90 & MP7 Min damage 10 -> 11 -> 11.2 Drop-off end dist. 50 -> 40 -> 46 Drop-off start dist. 15 -> 15 -> 12

PP2000 Min damage 10 -> 12.5

PDW-R Min damage 12.5 -> 14.3 Drop-off start dist. 8 -> 4 Drop-off end dist. 50 -> 30

AS VAL Min damage 16.7 -> 18.4 [color=#FF0000]Drop-off start dist. 8 -> 4 -> 6 Drop-off end dist. 50 -> 40

PP-19 Min damage 9.1 -> 12.5 Max damage Drop-off end dist. 50 -> 40

UMP-45 Min damage 12.5 -> 13.75

Pistols
G18 Drop-off start dist. 12 -> 8 Drop-off end dist 50 -> 50 -> 40

.44 Magnum It also gets the new 1.25x upper chest damage multiplier

MP412 Rex Min damage 25 -> 28

Foregrip
Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon. It also increases the minimum spread 20% ~ 50% depending on stance and weapon.

Suppressor
Suppressors will not reduce the damage anymore. Now it will reduce the distance where damage starts/stops to drop off instead. For most weapons it will decrease the min spread by 25% instead of 50% Although looks like M60 will still have the same 50% effect.

Heavy barrel
For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon. Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.

It doesn't make AN94 100% accurate anymore while aiming down the sight. Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94 G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%

For few weapons it also makes Spread increase per shot 10% higher. Edit: which was a bug and has been removed, no spread increase increase anymore.

It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

Flash suppressor
Will decrease recoil by 17 ~ 25% depending on weapon. For most weapons it increases hip min spread by 20~25% but some weapons don't have any hip accuracy penalty.

Extended magazine
There seems to be extended magazine for AS VAL which didn't exist before. With ext mag it will have 30 bullets in a mag instead of 20

Bipod
A full "beta" list of changes here.

AEK971
ADS Min Spread, Not moving 0.2 -> 0.4 -> 0.3 Recoil right 0.5 -> 0.3

AK74M
Recoil up 0.3 -> 0.28 FirstSRecoilMul 2 -> 1.5

AN94
Recoil up 0.45 -> 0.3 FirstSRecoilMul 1.5 -> 2 -> 1.5

F2000 Recoil up 0.3 -> 0.26

FAMAS
Recoil left 0.6 -> 0.35 Recoil right 0.6 -> 0.5 -> 0.6 Recoil decrease 15 -> 18 FirstSRecoilMul 2 -> 2.6

G3A1
Recoil up 0.55 -> 0.45 FirstSRecoilMul 1.2 -> 1.8 -> 1.4

L85A2
Recoil left 0.4 -> 0.3 Recoil decrease 22 -> 18 Min spread, ADS, not moving 0.4 -> 0.2

M416
FirstSRecoilMul 2 -> 2.4 -> 2.0

AKS74u
Recoil up 0.3 -> 0.28 FirstSRecoilMul 2 2.2 -> -> 1.5

HK53
Recoil up 0.3 -> 0.28 Recoil left 0.3 -> 0.2 Recoil right 0.5 -> 0.35 Recoil decrease 22 -> 18

SCAR-H Recoil decrease 15 -> 13

SG553 Recoil up 0.3 -> 0.25 FirstSRecoilMul 2.5 -> 2.2

QBZ-95B
Recoil left 0.5 -> 0.335 Recoil right 0.5 -> 0.335 Recoil decrease 22 -> 18 Min spread, ADS, not moving 0.4 -> 0.5

M240
FirstSRecoilMul 1 -> 1.7

M249
FirstSRecoilMul 1 -> 2.2 Recoil decrease 15 -> 12

M60
FirstSRecoilMul 2 -> 1.5

MG36
Recoil decrease 15 -> 13 FirstSRecoilMul 1 -> 1.8

PKP
Recoil up 0.75 -> 0.65 Recoil decrease 7 -> 13 FirstSRecoilMul 1 -> 1.5 Max spread, ADS, not moving 1 -> 3

Type88
Recoil left 0.4 -> 0.3 Recoil right 0.4 -> 0.3 Recoil decrease 15 -> 12 FirstSRecoilMul 1.34 -> 1.5

RPK
Recoil decrease 15 -> 13 FirstSRecoilMul 2 -> 1.8 Recoil up 0.35 -> 0.35 -> 0.3

QBB-95
Recoil up 0.45 -> 0.37 Recoil left 0.1 -> 0.4 -> 0.3 Recoil right 0.3 -> 0.4 -> 0.2 FirstSRecoilMul 1 -> 2 Recoil decrease 15 -> 13

AS VAL
Recoil left 0.2 -> 0.25 -> 0.2 Recoil right 0.3 -> 0.45 -> 0.3 Recoil up 0.3 -> 0.4 Recoil decrease 22 -> 18 FirstSRecoiMul 2.0 -> 2.0 -> 0.5

PDW-R
[color=#FF0000]Recoil decrease 22 -> 18 FirstSRecoilMul 2.5 -> 2 Min spread, ADS, not moving 0.4 -> 0.5 -> 0.4 Min spread, ADS, moving 0.6 -> 0.8 -> 0.6 Min spread, HIP, not moving ^ Standing 1.5 -> 2 -> 1.5 ^ Crouching 1 -> 1.5 -> 1 ^ Prone 0.75 -> 1 Min spread, HIP, moving ^ Standing 2 -> 2.5 -> 2 ^ Crouching 1.5 -> 2 -> 1.5 ^ Prone 1.25 -> 1.5

MP7
Min spread, HIP, not moving, standing 1 -> 1.2 -> 1 Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 -> 1.25

P90
FirstSRecoilMul 2.5 -> 2 Min spread, HIP, not moving, standing 1 -> 1.2 -> 1 Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 -> 1.25

PP-19
Recoil decrease 25 -> 20[/color] FirstSRecoilMul 2.5 -> 2 Min spread, HIP, not moving, standing 1 -> 1.2 -> 1 Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 Min spread, HIP, moving, prone & crouching 1.25 -> 1.5 -> 1.25 Recoil up 0.18 -> 0.18 -> 0.2 Recoil left 0.4 -> 0.4 -> 0.3 Recoil right 0.4 -> 0.4 -> 0.3

PP2000
Min spread, HIP, not moving, standing 1 -> 1.2 -> 1 Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 Min spread, HIP, moving, prone & crouching 1.25 -> 1.5 -> 1.25

UMP45
Min spread, HIP, not moving, standing 1 -> 1.2 -> 1 Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 Min spread, HIP, moving, prone & crouching 1.25 -> 1.5 -> 1.25 Spread Inc per shot, crouching & prone 0.1 -> 0.1 -> 0.06

G18
Recoil up 0.7 -> 0.5 -> 0.7 Recoil decrease 30 -> 30 -> 20 M9 RecoilDecrease 15 -> 30 Recoil decrease 30 -> 30 -> 20

M93R
Recoil up 0.5 -> 0.4 -> 0.5 Recoil left 0.4 -> 0.2 Recoil right 0.4 -> 0.2 FirstSRecoilMul 2.5 -> 2

.44 Magnum Spread increase 0.6 -> 0.3

M1911
Recoil right (standing) 0.3 -> 0.3 -> 0.1 Recoi left (standing) 0 -> 0 -> 0.1 Recoil decrease 7 -> 7 -> 20

MP443
Recoil decrease 15 -> 15 -> 20

Hope this cleared out a bit some of the tweaks for BF3's gameplay, see you around. Flying Topgun out. --Pedro9basket (talk) 20:48, February 23, 2012 (UTC)