User blog comment:MyOpsAreBlackerThenYours/What classes do you want in the next battlefield?/@comment-4732697-20120422185022

Just an idea:

Assault (can also be called grenadier): Basicly the assault from BF3 except does not have medikit and has smoke grenade instead of defribilator. As he has smokegrenades the M320 smoke is not needed.

Engineer: Just same as BF3

Medic: Similar to BF2, has assault rifle, but does not have GL or M26. Instead foregrip is automaticly on. Has medikit and defib.

Specialist (working on better name): Has carbine as primary, and has shotgun as equipment (very good for clearing buildings, perhaps used for breaching with some new mechanism) and/or C4. Also T-UGS and maybe MAV (If so it can be left unattended hovering on the same place and working there as a motion sensor). Maybe even SOFLAM (Not sure where to put it and MAV). Possibly flashbangs but they might also rather replace the assault's smoke grenades.

Support: same as BF3, but without C4, has spawn beacon instead

Designated marksman (or just "marksman"): Has either carbine or PDW as primary and a designated marksman rifle (semiautomatic rifle such as T88 sniper, M39, SVD HK417 etc.), with 8x scope as equipment. Also most likely SOFLAM

Sniper: Has an sniper rifle, either bolt-action or semi auto, with high zoom (starts with 12x and can go longer. They also have binoculars for spotting (ment to encourage somthing like real-life sniper teams, one spotter and one shooter). They might have MAV and SOFLAM but I rather want it elsewhere. They wear ghillie suits. An possible gadget (or primary) would be 50 cal anti-material rifle, but it would have to be mounted to be able to fire.

I still would like to keep shotguns and PDWs as all class weapons. Every class should also be able to drag wounded teammates out of the fireline (so they aren't anymore revived only to be shot the second later)