Talk:HVM-II

Lock on target
I'm not sure if it could appear in the article, but here some tips and tricks when you're using the HVM2:

- It takes 1 rocket to kill an Chopper (transport or attack) and 2 kill a tank. So use it to clear the airspace and let the other Engineers to take out tanks.

- After launch the rocket (btw the 3 sub-rockets), stay on target and maintain your lock (never reload before your missiles hit). As long as you can re-acquire your target, your missiles will hit it. Even if it launch counter-measure. It's really effective to take down Attack chopper cause every people play it like in BF3, ie thinking that every missile are jammed by Flares.


 * -If you're a Chopper targeted by an HVM, Launch your flares and use the R&H technique (Run and Hide). Stay behind Building for a time, pray. :)

- You can change of target during the flypath of your missiles by acquiring a new target. The missiles will try to hit it's new target if it can (and it often can!!)

- If you're in a team or a squad of friends, make sure to have a PLD. Using a HVM2 on a LD target will allow you to lose your target as long as the PLD maintain it's lock on it. And vice versa. It's the deadliest combo that i find in the Beta.

S3blapin (talk) 10:33, October 2, 2013 (UTC)