Talk:MK-1 Titan

Helpful Info
UAVs called in on the Titan will actually appear under it, possibly to prevent easy destruction, or could be a bug.

The four Ground-Cannons (GC) have turning limits, with the most movement going to Front (F3), Sides (F4, F5), then Rear (F2). Also, the rounds fired are still affected by gravity.

The AA-Cannons (AAC) have no overheat and high accuracy, but the turing limits are restricted to the two sides it is closest to. However there is a small amount of overlap, but is almost useless.

One PDS-1 Infantry Radar, placed in the center of the cargo bay, will reveal the location of all the enemy soldiers.

GC can still turn after being destroyed. Look for the orgin of the rocket, then turn to that general direction, then repair it, to really suprise that engineer.

Two Porta-shields (PS) placed at the exit of the vents (where vent meets catwalk) will prevent the enemy from coming thru unless they destroy the PS, which most players forget how to do.

There is a glitch, where the player is able to move inside

BurnerMeen 18:45, February 17, 2011 (UTC)