M416

The HK416, also known as the M416, is an assault rifle that was made by German firearms company Heckler & Koch in 2005. The M416 shares lower receiver, magazine, receiver extension, grip, trigger assembly and stock with normal AR-15 rifles, leading to a level are parts commonality, weapon familiarity with troops and relative low cost (in theory). The M416 uses a short-stroke piston design that cycles the bolt carrier, instead of the direct gas impingement system used by the AR-15. The purpose of this was to prevent carbon build up inside the bolt carrier, which can cause catastrophic failure if it is not properly maintained. The short stroke piston design means that no gas from the barrel ever comes in contact with the bolt, increasing reliability and lifespan. This gas system is based on the G36 gas system. The gun has a rate of fire of around 850 rounds per minute, and can mount optics, grenade launchers and grips to the numerous Picatinny rails mounted on the weapon.

Singleplayer
In Battlefield: Bad Companys singleplayer, the M416' is the first weapon the player starts with in every mission (except for Crash and Grab, where the MP-443 Grach takes its place). Marlowe and Redford always have it in cutscenes. The soldiers of Juneau convoy in Welcome to Bad Company are equipped with the M416, possibly implying it is the standard service rifle of the US Army.

Multiplayer
In multiplayer, the M416 is the default assault rifle issued to the American Assault kit, and is the American counterpart to the Russian AEK-971 and MEC AUG. It has average stats and is capable of killing in 8-10 shots. Like every other assault rifle in the game, it has a 50 round magazine, 150 rounds in reserve and an M203 grenade launcher. Compared to other assault rifles, it has very clear iron sights which are good for pinpoint accuracy.

Battlefield: Bad Company 2
"A German creation, the 416 Assault rifle was built as a solution to the M4/M16 outdated weapon systems. The modifications guard against malfunctions and prolongs the life of parts."

- In-game description.

Only available in multiplayer, the M416 is the sixth assault rifle issued to the Assault kit requiring 35000 points to unlock. It has a 30 round magazine with a grenade launcher, and can be further modified with a Red Dot Sight or 4X Rifle Scope. It boasts all-around effectiveness, but is still outclassed by SMGs and shotguns at close quarters and semi-automatic rifles at longer ranges.

Compared to its close counterpart, the AUG, the M416 is slightly superior in recoil control, reload time and minimum damage. It is equal in maximum damage per second and slightly inferior to the AUG in hipfire spread. The weapon's good and balanced stats give it an easy learning curve and excellent versatility making it a popular assault rifle.

While the iron sights are clear and open, it may be advisable to equip a Red Dot Sight or a 4x Scope on the M416 as the bullet trajectory actually travels higher than the end of the front post sight.

Battlefield Play4Free
In Battlefield Play4Free, the 416-Carbine, is a special Daily Draw weapon, only obtainable through the Daily Draw. (It is no longer Daily Draw only as of re-balance)

The 416-Carbine has the best range of the assault rifles, tied with the AN-94 for long range, but an increased close range distance by ten meters. However, it deals much lower damage and has noticeable recoil. It has 20 rounds per magazine, same as the M4A1, but comes with 1 less magazine than the former upon spawning. Aesthetically, the weapon has the typical black finish of regular weapons, and the sights closely resemble those of the MP5 and ﻿G3A4.

The 416-Carbine has a similar appearance to the M27 IAR in the same game, but the M27 has an unusable bipod attached and longer magazines.

Singleplayer
The M416 appears in Battlefield 3's singleplayer campaign. It is the starting weapon for Henry Blackburn during the mission "Rock and a Hard Place".

Multiplayer
The M416 is the first unlockable weapon of the Assault kit at 22,000 Assault score. It boasts the same damage as most other assault rifles, mild recoil, and fast reload times for both empty and partially-full reloads much like the M16A3. The accuracy is particularly high, also comparable to an M16A3. It also has a lower first shot recoil than the M16A3, but a higher first shot recoil than the AK-74M.

It is near-identical to the M27 IAR, which is based off the M416, though the M416 has a shorter magazine, a shorter barrel, and differs in accuracy and recoil.

As of the December Soldier Upgrade, premium members will be able to equip on the M416 the Airman Camo by default and can also equip the Woodland Stripe Camo once the M416 Specialist assignment is completed.

Battlefield 4
The M416 appears in Battlefield 4. It is the second Assault Rifle unlocked, after the SCAR-H and the default AK-12. Much like in BF:BC2 and Battlefield 3, it is a very balanced weapon, a middle ground between the other assault rifles, and hence is versatile for many situations.

Singleplayer
William Dunn wields the M416 in Baku with a ACOG (4x).

It can be unlocked for singleplayer missions by achieving 5,000 score in Tashgar. It is fitted with a Reflex (RDS), Magnifier (2x), Angled Grip, and Heavy Barrel.

Multiplayer
It has a moderate firerate at 750 RPM, average damage, good accuracy and a quick reload. Its recoil is average, similar to the AK-12 but with a slight rightwards pull. Like other American and Western European weapons, it unlocks the US attachments. The Chinese and Russian attachments are unlocked through Battlepacks.

Trivia
General= The M416 has been in every modern-era Battlefield installment since Battlefield: Bad Company. Battlefield: Bad Company 1 & 2= Battlefield Play4Free= Battlefield 3= Battlefield 4=
 * In Battlefield: Bad Company and Battlefield: Bad Company 2, when the M416's grenade launcher is fired, the player model does not have his finger on the trigger of the M203, in both third, and first-person. This is the same with the M16.
 * Unlike most of the returning weapons from Battlefield: Bad Company, the M416 has a completely different sound and reloading animation in Battlefield: Bad Company 2. In the first game, the reloading animation was the same as the M16's, but in Battlefield: Bad Company 2 the player pushes the magazine release with his thumb and does not pull on the charging handle after inserting a new magazine.
 * In Battlefield: Bad Company 2, when the M416 is fired, the dust cover remains in a closed position at all times. This is the same across available attachments and specs.
 * In Battlefield: Bad Company and Battlefield: Bad Company 2, the weapon is mirrored incorrectly with the ejection port and magazine release being on the left side of the weapon.
 * The reloading animation in Battlefield: Bad Company 2 is the same as the M4A1 in Medal of Honor's multiplayer. This is likely as DICE designed Medal of Honor's multiplayer.
 * In Battlefield Play4Free, the 416-Carbine shares the same firing sound and reloading sounds as the M4A1 in game, probably due to it being very similar to the latter.
 * As well, it shares the same sounds and animations as the M27 IAR in game (except for the reloading animation), as it is the 416-carbine's LSW variant.
 * In Battlefield 3, the M416 possessed a three-round burst fire mode in addition to semi and full-auto. However, the March 27th patch removed this feature.
 * Battlefield 3 is the only game where the M416's front sight is not a full ring. This is because the M416 in Battlefield 3 uses the standard gas block mounted front sight instead of the rail mounted front sight used in Battlefield: Bad Company and Battlefield: Bad Company 2.
 * In Battlefield 3, the M416 also comes in a LSW and DMR variant as the M27 IAR and M417, respectively.
 * In Battlefield 3, the M416 and variants have a completely solid charging handle, rather than having a small latch on the rights side of the former.
 * It shares all the same reload animations as the M16, M27 IAR and M417.
 * The proficiency dogtag shows the M416 modified with an M203 launcher, resembling the M416 from previous games.
 * In BF4, it now has a longer 14.5 in rifle barrel, as opposed to BF3's 10.4 in carbine barrel. It is a merely cosmetic change though.
 * One can notice that the diopter-type rear iron sight has a "blank" slit, it is best visible when ADS.
 * It has a slightly different stock than that of the M416 from BF3; it uses the current-gen HK stock.
 * When no camouflage is applied to the M416, the stock and pistol grip will be a slight tan color. This is easily seen in third person.