User:TheAmazingBBP

Murphy's Law of MW2
Since Zealot guy wrote some damn funny stuff for his Murphy's Law of BC2 i wanted to see if i could make one too, so to not copy, i did it for MW2 instead. View it http://callofduty.wikia.com/wiki/Forum:Murphy%27s_law_of_Modern_Warfare_2. It is bound to change, as it is on a forum, and people may add new stuff.

My Classes
I usually stick to two variations of a class, so yeah

Assault 1

 * Weapon: M416
 * Sidearm: MP443
 * Gadget: 40mm Frag
 * Spec 1: 4x Scope
 * Spec 2: Marksman AR Training

Assault 2

 * Weapon: 870 MCS
 * Sidearm: MP443
 * Gadget: C4
 * Spec 1: Explosives Leg Pouch
 * Spec 2: Shotgun Magazine Upgrade

Engineer 1

 * Weapon: SCAR-L
 * Sidearm: Tracer Dart Gun
 * Gadget: M2 Carl Gustav (Sometimes AT mines if the situation warrants it)
 * Spec 1: Explosives Leg Pouch
 * Spec 2: Explosive Upgrade (Occasionally the Marksman SMG Training for the SCAR)

Engineer 2
I usually save this one for Onslaught mode, but yeah.
 * Weapon: Mk 14 Mod 0 Enhanced
 * Sidearm: MP443
 * Gadget: M136 AT4
 * Spec 1: 4x Scope
 * Spec 2: Magnum Ammo (A rare case)

Medic 1

 * Weapon: M60 (Sometimes an M249 or MG36)
 * Sidearm: MP443
 * Gadget: Defibrillators
 * Spec 1: Medkit Heal Upgrade
 * Spec 2: Marksman LMG Training

Medic 2

 * Weapon: G3
 * Sidearm: MP443
 * Gadget: Defibrillators
 * Spec 1: Medkit Heal Upgrade
 * Spec 2: Body Armor

Recon 1

 * Weapon: M24 SWS
 * Sidearm: MP443
 * Gadgets: Mortar Strike Designator
 * Spec 1: 12x Scope
 * Spec 2: Spotting Scope

Recon 2

 * Weapon: WWII M1A1 Thompson
 * Sidearm: MP443
 * Gadget: C4
 * Spec 1: Explosives Leg Pouch
 * Spec 2: Explosive Upgrade