User blog comment:PresidentEden78/Battlefield Premium details and CQ release date leaked/@comment-1967485-20120530201618/@comment-1967485-20120601200900

Just because a burst does 75 damage doesn't mean a player can pick it up and dominate in CQC. Theres already a lock between bursts with the 2002, and while you can try to go over it, I'll have a few 5.56 rounds lodged in your neck by the time you're down spamming the trigger.

Also, the whole handicapped burst fire in CQC is a real problem. Thats why almost NO ONE uses the M16A4 ((Though the M16A3 is damn popular)), and some people might pick up the KH2002 ((Like Yuri)), mainly because people don't trust themselves or the gun to kill another in CQC. Going to Eden's comment ((This happens in all games)), the M16A3 is used by MANY people who play the assault class ((Many being an understatement)) because its "balanced in all roles" and is automatic, compared to a KH2002 which you ((SLOPIJOE)) admitted to being a long range weapon. And many players will cry you a river on BF3's close quarters combat. All you need is an M16A3 (I in no way support this message) and some aviator shades and you're good to go, which is an downside to people who actually use weapons intended for CQC and do not get good CQC results.

Secondly, I never said you treat the M4A1 as a piece of plastic that shoots ice cream. I was inferring that if you treat the M4A1 as a worthless weapon, you will not play effectively with it. Telling me that you have 200 kills with most engineer weapons will not solve BF3's weapon balance issues. Also saying that the SCAR-H is a battle rifle will not solve BF3's weapon issues either. Also, saying the G36C's recoil is like a mule is like saying the soldier's shovel RPG is an effective weapon against destroying the sun.