User blog comment:Delta1138/What guns should be added in future DLCs?/@comment-5268157-20120504013000/@comment-770363-20120508021521

I'm not going to repeat myself on guns I have already said I support or oppose, so I'll focus on the new additions to your list.


 * M6A4: Sure, if it's chambered in 6.8x43mm, but unless the SCAR-H has it's damage at close range raised to 33.4 (3-shot kill), I'm afraid it'd just fill the same niche, but essentially replace it instead.


 * SR-16: Visually identical to the M4. So no.


 * Barrett doesn't make the M240L, and the M240 is already in the game anyway.


 * Savage 110 BA: Looks like the JNG-90 with a large muzzle brake at the front, and it'd fill the same role as the M98B. Nope.


 * Magpul FMG-9: Yes, it would have a unique mag size, mild recoil, and excellent hipfire accuracy befitting its light weight.


 * M4 Commando: I doubt that anybody would use a full-sized carbine as a sidearm, or that such a thing could be balanced in-game.

I'm going to assume a typo, because there is no such thing as an M7A10 LAW.


 * M72E10: I'm not sure how any unguided rocket would not be redundant given it would be doing the same thing as an SMAW.


 * Gripod: Sure, but I'm not sure how it could be balanced, since it'd combine two attachments in one. Not to mention why it would be kept from being added to other classes' weapons.


 * Magnifying scope: I'm going to assume you mean a scope with adjustable zoom. I'm not sure how such a thing could be implemented and balanced.


 * Flashbang: Well, as long as it can't be resupplied from an ammo box, I don't really see why it should be kept from the game.


 * Radio: OK dude, consoles don't have a Commo-Rose feature, and unless to you "laser designator" means "mortar strike/airstrike targeting system", I'd have to write it off as a second SOFLAM.