Recon

The Recon kit is a playable kit in Battlefield 2142, Battlefield:, Bad Company, and Battlefield: Bad Company 2. It is the same as the Sniper kit from Battlefield 2, but combines some aspects from the Special Forces kit featured in Battlefield 2, such as a presence of a Carbine and C4 Explosives.

Battlefield: Bad Company
The Recon kit is the base marksman's class, and the only class capable of taking down enemies at safe and extreme distances thanks to the sniper rifle, and laser designator. In ways of self defense the player is also equipped with motion sensors and a pistol, changing depending on the faction.

Sniper rifles allow the player to take down enemies accurately at long distances in a small number of shots. At long range, sniper rifles are at their best, although leading your target is necessary if it is moving, and semi-automatic rifles can lose their accuracy at across-map distances, especially the VSS. At close range, snipers deal more damage, bolt-action snipers (M24, SV-98, GOL, M95) can kill in 1 shot, but tracking moving targets can be difficult, and point blank hip-firing is extremely unreliable.

To take out vehicles, the Recon kit is given the laser designator as an unlockable. These binoculars 'laze' in on a target and after the target has been locked onto, it sends in a remote controlled missile controlled by the player to be guided down to destroy the target or kill enemy infantry nearby. The missile has a considerably large splash damage radius and can destroy any vehicle on impact instantly. Although, it can only be used effectively against extremely slow vehicles like Heavy Tanks, and when being locked onto, a warning siren will go off in the targeted vehicle warning a missile is incoming, allowing the player in the vehicle to escape relatively easily. The binoculars can be difficult to use at close range as well, considering it would be harder to track a moving target and it takes time for the binoculars to lock onto the vehicle.

For self defense, the player is given a side arm and Motion Sensors. The Motion Sensors, when activated, will show enemy positions within about a 20 meter radius, so when an enemy is in the vicinity, the player will know and be ready. The Russian and American side arms (MP-443 Grach and M9 Beretta respectively) are weak semi-automatic pistols, taking about 5-8 rounds to kill, but are relatively reliable when in a sticky situation. The MP412 REX is the MEC side arm, being a revolver with 6 bullet capacity taking 2-3 bullets to kill, being slightly better than the other pistols if the player uses it accurately.

Semi-Automatic/Automatic:
A semi automatic rifle is a weapon that allows the player to shoot multiple bullets off in quick succession by continuously pressing the fire button. An automatic sniper rifle requires one to hold the fire button for continuous fire at a higher rate. Although this in general is more practical especially against moving targets, their accuracy deteriorates at extreme ranges, and their damage is sub-par to bolt-action sniper rifles. The semi-automatic/automatic sniper rifles of Bad Company are:
 * SVU
 * VSS
 * QBU-88

Bolt-Action:
A bolt action rifle is a weapon that requires the player to exit the sniping scope and manually cycle the bolt after every shot. This quality drastically lowers the rate of fire of bolt-action rifles, and makes taking down moving infantry all the more difficult as a target can take 2 hits from a bolt-action rifle apart from headshots, which will kill the target instantly. In spite of these draw-backs, bolt-action rifles are more accurate, tend to have a higher manifiying optic, and generally deal more damage than their semi-automatic counterparts. These qualities make bolt-action sniper rifles ideal for taking out stationary targets with headshots, preferably from extreme across-map ranges. The bolt-action sniper rifles of Bad Company 2 are:
 * M24
 * SV-98
 * GOL
 * M95

Long Range:
At long range, try finding a a good camping spot. A good camping spot is area where the player can look over a large open area of the map, normally on an area of high relief, like a hill, with good camouflage, such as a bush or fallen tree. Even areas where little cover can be used (such as shade) can work. After having found a good spot, remember to throw a motion sensor every now and then; one sensor does not last forever, they eventually disappear. When trying to take down a moving target, the player must first lead the target by the necessary amount. This means aiming and firing in front of the target as it takes time for bullets to reach their target, depending on the range. Semi-automatic sniper rifles are better used in these situations as that can easily pop off one shot after the next, so it does not matter if you miss. If your target is stationary, aim for the head as it is an easy 1 hit kill with any sniper, although a bolt-action is almost a necessity at across-map ranges. Laser Designators can be used most effectively at long range as well, considering you can be left to control the missile with safety.

Close Range:
Close range should only be a problem when switching camping positions. Avoid entering close range at all costs when playing recon, as this is the recon class's major weakness. You can do this by staying away from being in houses and when urban combat is necessary, staying on a rooftop far from the real combat, picking off enemies at range. When not camping, always have the pistol equipped so that if an enemy comes along you won't be stuck trying to swap weapons. A semi-automatic rifle can also be helpful, and are a good choice if you are playing as recon to do something other than sniping. When advancing, and in an active enemy area, throw a motion sensor every now and then to check for enemy positions. If an enemy shows up on the map, see if you can take him from behind. If you can avoid combat completely when trying to reach a new camping spot, all the better.

Combat Against Vehicles:
The Recon class is generally purely anti-infantry based. The only effective anti-vehicle weapon the kit has against vehicles is the Laser Designator where as most other classes have multiple explosives. The Laser Designator can only be used effectively at long range as well considering it takes time to lock on and leaves the player vulnerable to any form of harm while guiding the missile.

Long Range:
Always use the laser Designator at least 40-50 meters away from your target, This way you can track your target more easily and will have less chance of being noticed and killed while guiding the missile down to destroy the enemy vehicle. It is best to target an enemy vehicle which is stationary and even better to target a vehicle that has few ways to escape, because the missile has very bad steering.

Close Range:
When trying to take down a vehicle at close range with the recon kit, it is probably a better idea to try and coax the enemy driver out of his vehicle and take him down that way. If you would rather not take a risk like that, make sure you have not been spotted and wait for them to pass by so you can effectively use the Laser Designator.

Battlefield: Bad Company 2
In the sequel to Bad Company, the Recon class returns with some changes made compared to the original Bad Company. The Laser Designator has been removed all together, so the Recon is given the choice between C4 and Mortar Strikes; the latter requires unlocking. Recons can now also choose their weapons, not being limited by faction; they can also choose from several all class weapons, allowing for significant changes to play-styles.

Support Recon:
The 'Support Recon' is another way of playing the kit. This is considered more helpful to the squad to play in this fashion. Generally you would use a battle rifle or shotgun, such as the M14, G3, 870, etc and follow your squad. You can also use a standard sniper rifle, or an automatic sniper rifle like a VSS with a red dot sight or ACOG. Players would occasionally throw motion sensors to help your whole team. Try to have an Assault in your squad for Sensor refills. Then C4 can be effective into destroying vehicles and trapping bomb sites (plant the bomb, and when you see players defusing blow up the charges). The mortar strike and be used to spot targets, and hold down choke points, and bombard enemy cover to scatter or kill them.

Battlefield 2142
- 'RDX Demopacks' (futuristic C-4) - Anti-Personnel Mines (futuristic claymore) - 'Cloaking Device' - Sight Stablilizer - 'Decoy' (makes a false infantry signature)
 * Combat Knife
 * Sniper Rifle (faction default or unlockable Zeller) or Light Carbine (Lambert Carbine)
 * Pistol (faction default)
 * Frag Grenades (when unlocked for all kits)
 * Choice of 2 unlockables

Battlefield: Bad Company

 * Combat Knife
 * Sniper Rifle
 * M24 (US Default)
 * GOL (MEC Default)
 * SV-98 (RU Default)
 * SVU (Unlockable)
 * T-88 (FaF)
 * M95 (Unlockable)
 * VSS (Rank 25/Gold Edition unlock)
 * Pistol (faction default)
 * Three (3x) Motion Sensors
 * Laser Designator (unlockable)

Battlefield: Bad Company 2

 * Combat Knife
 * Sniper Rifle (of choice when unlocked, can be swapped for unlocked weapons for all kits)
 * Pistol/Tracer Dart Gun (of choice when unlocked)
 * One (1x) Frag Grenade (can be increased with specializations)
 * C4 explosive or Mortar Strike (of choice when unlocked)
 * Three (3x) Motion Sensors
 * Can customize your sniper rifle with a 4x ACOG, red dot sight or 12x Zoom.
 * Can use a Spotter Scope to automatically spot enemies within range.

Primary Weapons

 * M24 SWS
 * Type 88 DMR
 * SV-98
 * SVU Snaiperskaya DMR
 * GOL Sniper Magnum
 * VSS Snaiperskaya DMR
 * M95