5v5 (Gamemode)

5v5 was a squad-based competitive gamemode that was in development for Battlefield V but was cut before release.

Overview
The mode was similar to Incursions, a 5v5 competitive mode introduced with Battlefield 1. As the name suggests, the mode revolved around two teams of five engaging in infantry combat on close quarters maps.

Objectives
Rounds of the 5v5 mode consisted of the following game types:
 * Capture Flags - Similar to Domination.
 * Raid Caches - Possibly a Capture the Flag variant.
 * Plant Bombs - Similar to Defuse from Battlefield 4, with an attacking and defending team.
 * Holdout - Attackers would fight to either capture a flag or eliminate defenders, who have only one life and must hold out as long as possible. Similar to Headquarters from Call of Duty.

Maps
Lofoten Islands and Provence were designed specifically for the mode. The maps are planned to release in early September with Squad Conquest and Team Deathmatch modes.

Doctrines
Allies and Axis teams could select "doctrines" that provided bonus for each side. The Allied doctrines were Army Rangers, SAS, and R.M.C while the Axis doctrines were Volksgrenadiere, MSK and Decima Mas.

Classes
At the start of a round players would select a class, of which only one of each type could be on the same team. A list of subclasses, their descriptions and class perks are listed below:

Squad Leader

 * Control Captain - "Directs the attack with a sharp eye for the enemy, a precise shot, and a resourcefulness to acquire a battefield advantage."
 * Sixth Sense: Alerts you 3 seconds after you have been detected by an enemy. Can only alert you once every 20 seconds.
 * Captain's Scope: Enables marking priority targets with the spotting scope.


 * Raid Captain - "Orchestrates aggressve attacks to quickly neutralize the enemy, while boasting a tactical Bazooka."
 * Blinding Light: Flare gun impact will emit a blinding bright light and spot enemies in the area.
 * 357 Magnum: An accurate, powerful, and quick to draw side-arm.


 * Support Captain - No data available.

Subclasses

 * Shock Trooper - "Close quarters expert that breaches doors and denies territory with a Flame Pistol."
 * INVIGORATE: Downed enemies instantly restore 30% of your health.
 * WHEN IT COUNTS: Reload 50% faster when below 50% health.


 * Range Assault - "Learn to rain destruction on your enemies from afar. Pinpoint accuracy and superior firepower are the name of the day for Range Assaults."
 * GAS BULLET: Panzerbüchse 39 bullets contain a tear gas capsule that blinds enemies in a small radius around the shot's impact.
 * MINEFIELD: Deploying a mine deploys four mines in a circle around the initial mine


 * Saboteur - "Tactical explosives specialist that operates in Close Quarters to clear enemy fortifications."
 * SLUG SHOT: Load a single slug shell into the chamber to fire a precise shot


 * Combat Medic - "Sometimes a bandage and some covering fire is all you need to win the day. True Combat Medics stop at nothing to reach teammates in need."
 * HEALTH STASH: Your allies are able to retrive Medical Pouches directly by interacting with you.
 * NEEDLE SHARPSHOOTER: You revive players instantly when using the Syringe.


 * Trauma Surgeon - "Life and death - both are the trade of the Trauma Surgeon. The best Trauma Surgeons can bring people back from the brink of death."
 * ADRENALINE: After reviving an ally, you and the revived ally sprint faster for a short duration.
 * INCOMING MEDIC: Your smoke grenades will slow the bleeding of downed allies within their radius for the duration of the smoke.


 * Combat Engineer - "The Combat Engineer can build and destroy with the best of them. The Combat Engineer is a master of destruction, construction, and reconstruction."
 * SPECIAL BLUEPRINTS: You can construct searchlights and reinforced doors.
 * COOL CALM: Kills or Kill Assists reset the overheat on the Deploy-able MMG.


 * Grenadier - "Forget weapons and ammo - try grenades and launchers. Raining death from above (and everywhere else ) is the Grenadier's specialty."
 * TWO FOR ONE: You throw an additional grenade when you throw back grenades.
 * HOMECOOKED: Grenades can be cooked and you start with 2 additional grenades.


 * Gunner - "You'll need to master every weapon there is to become a Gunner. Bristling with weapons, a Gunner can resupply you - or just take care of the job for you."
 * LINKED AMMUNITION: While deployed your reserve ammo pool is added to the ammo in your weapon.
 * ADJUSTABLE BIPOD: The bipod can be deployed while crouching in addition to while prone or on cover.


 * Combat Sniper - "A quick shot and a steady hand will serve you well here. The Combat Sniper is a master of up close and personal combat and long range engagements."
 * STOPPING POWER: Your headshots with Bolt-Action rifles leave your victims un-revivable.
 * STRAIGHT PULL BOLT: You do not need to zoom out between shots, allowing for rapid follow-up shots.


 * Infiltrator - "To make it as an Infiltrator, you have to learn to see and not be seen. They'll never see you coming."
 * AMBUSH KILL: Players killed from behind or the side are unrevivable and are not marked on the enemy's map.
 * MAKE THEM SQUEAL: Melee takedowns are replaced with interrogation takedowns which mark the enemy's entire squad on the map.


 * Tactician - "Only the team's Captain's have a stronger grasp of the battlefield. Tacticians are always a few steps ahead - until they're behind you with a knife in your back."
 * TWO PLACES AT ONCE: When you are spotted, the last place you were spotted is also marked on the enemies' map.
 * K BULLET: Your weapons have increased bullet penetration and damage to enemies behind objects.

Weapons and Gadgets
The mode included class-specific weapons and gadgets similar to Incursions, but also unique equipment developed for the mode that were either not intended for multiplayer or had their functions altered for the mode. These included the Type 89 Knee Mortar, TN-17 Radio Jammer, Hawkins Grenade, Model SLd Flare Pistol, Goliath Tracked Mine, deployable MG 34 Tripod and a tear-gas firing Panzerbüchse 39.

Development
The mode was initially announced alongside the Tides of War roadmap released in March 2019, being set for release in June 2019 along with Lofoten Islands and Provence. An updated roadmap from June showed the implementation of the two maps had been pushed to back to August and made no mention of the mode. Despite this updates to the mode continued in the game files until three weeks before it was officially announced as cancelled.