User:Wuzh

Hey I'm Wuzh. I do edits. I like editing. I have the really bad habit of rushing out edits. Sorry for clogging up the recent edits.

I have quite a bit of issues with editing habits, so apologies in advance.

Developer Sources

 * u/DICE-RandomDeviation

Other Notes

 * Battlefield transcripts.
 * Transcribing foreign language sections of BF1 Operations?
 * Transcribing quotes from player characters? (impossible without foreign language support)
 * BF1 singleplayer flag names?
 * Should we count the special easter egg weapons as Battle Pickups?
 * Why is the map setting alternate language name of a map the only notable alternate name? If 선전 is notable for Propaganda, why not 政宣口号, the map's name in Chinese? Compare with the Super Mario wiki.
 * Names of specializations are quite inconsistent.
 * Why are all the Battlefield X Customization pages all about cosmetic customization? This is a very confusing name that also implies information about weapon function customization (like attachments), which are not included on these pages.
 * Health page is very outdated. It uses a confusing mix of "general overview" and "individual game specifics", both of which contain very outdated information.
 * For rifles that you load with clips, you cover the magazine when opening the action to stop extra rounds from flying out.
 * BF1 scopes are side-mounted (even when inappropriate) so you won't do the CODWWII styled diagonal clip insertion.
 * What weapons have unique reload animations for K bullets?
 * Weird BF2MC Chinese character names.
 * ID for the Albion German ship and the Runner landing crafts (because honestly none of them look like the Iron Duke Dreadnought).
 * SS River Clyde also seen on Fao Fortress?
 * I've heard that devs post interesting things on twitter. Might be worthy to check them out, though I can't since I'm in China.
 * We need to standardize the faction structures.
 * If a game doesn't have faction-locked weapons, do we still need to list their default equipment?
 * Stupid trivias about what pistols are people carrying in their model holsters.
 * More long disambiguations like Grenade Launcher
 * BF4 maps should have the Levolution section split into Interactive Elements and Levolution. Interactive Elements should be its own page.
 * The "Let's Dance!" quote in the China Rising trailer is "瞧好吧！" in Chinese, which literally means "Watch closely!", but is actually means "Wait and see!"
 * Is the BF1 Dynamite detonator this thing?
 * Do water takedowns have different melee animations?
 * http://zh.battlefield.wikia.com/wiki/Main_Page
 * Maybe we can get BF1 open beta class images?
 * Is it possible to get full body images down to the boots and no HUD?
 * Trivia notes on reload animation recycling in BF3 and BF4.
 * Attempt documentation on 30-second teaser trailers.
 * Need a chart for what attachments are available for a weapon.
 * I am in the camp that supports the presence of trivia info about colonial troops on the wiki. I consider them to be informative and relevant to the topic.

Weapon Customization
BF4 SCAR-H example

BF1 Lewis Gun example. Now because attachments are built into variants, this section should be called weapon customization.

Other Other Notes

 * DICE, Siege of Shanghai 1937. If you ever got around to making another WW2 game.
 * Also Finland DLC pls
 * I had deleted my own talk on Talk:Rupture (breaking BF:DDD in the process) because I was talking crazy when trying too hard to determine the location of the map. Turns out that just Aisne River is fine. I hope I can leave it deleted, but if this means anything bad to the admins, do whatever that needs to be done.
 * BF is one of those series where people have fond memories of just about every single entry in the series. Here in China I've heard nostalgic praise of BF1942 and BFV even from pirated copies for primary schoolers. People talk about BF2 as the best PC game ever. BF2142 is a cult classic. BFBC2 is one of the best multiplayer shooters ever made, and BC2V is one of the best DLCs. BF3 is a feels trip after BF4 and BF1, and even BF4 gets the "COD Hype Cycle" treatment of having a better retrospective. The sadder mainline entries are BC1, Hardline, and 1943, and the F2P games are more or less forgotten.
 * The "lMG" with a lowercase "L" in lMG 08/18 is based on the real life German "lMG" designation, which stands for "leichtein" meaning "light". (needs more verification)
 * The term "CSRG" is made up of the initials of Chauchat, Sutter, Ribeyrolles and Gladiator.

Backlog of Deleted But Trivially-notable Trivias:
All knowledge deserves preservation.

The problem of BF:IRL is not that the BF wiki refuses to accept them, but there's nowhere for these knowledge to go to.

Sites to try:
 * http://equipment.wikia.com
 * http://military.wikia.com
 * http://www.imfdb.org
 * In Battlefield 2, the LAV-25's turret model is a combination of the vehicle's stock turret combined with the 2 Spike-LR launchers from the Oto Melara Hitfist 25mm turret. Since Battlefield Play4Free reuses basically all of the vehicular assets from Battlefield 2, the model is the same. In real life, there is a TOW-carrying LAV-25 called LAV-AT, fitted with the same turret as the M901 ITV. The base LAV-25, however, have no ability to fire or mount TOW missiles in conjuction with its cannon, unlike the Army's M2 Bradley.
 * While the LAV-25 in the 2 titles mentioned above is modeled with 2 ATGM launchers on its turret, yet can only fire once before having to reload. This is done obviously for balancing reason.
 * The WZ-10 in Battlefield 2 is modeled after the real life Agusta A129 International Mangusta of Italy (modeled with a different turret from the real A129 International's gun turret - using the M197 gatling cannon, UB-32 rocket pods, and HJ-8E helicopter mounted ATGM launchers) and bears little resemblance to the production model WZ-10, due to at the time of the game release, the WZ-10 is still only in the the prototype stage and has not yet reached full production.
 * BF2 - The in-game model of the AH-1Z is a combination of the real life AH-1W SuperCobra and the AH-1Z Viper, featuring the shorter stub wings, vertical oval exhaust outlets, the slimmer avionics bay and ammunition storage, and the tail rotor on the starboard side from the AH-1W, while the rest is from the AH-1Z. It may even took some inspirations from the AH-1(4B)W Viper, evidenced by the wingtip fences mounted on the horizontal stabilisers, which are exclusive to the AH-1(4B)W and neither presented on the AH-1W nor the AH-1Z.
 * Like the Abrams, Leopard 2, and Challenger 2, the in-game Type 99 doesn't have any ERA bricks installed on it, yet it offers the same level of protection as the T-90. This is done obviously for gameplay reasons.
 * 9K22 Tunguska - BF2 Despite actually using the 9M311 missile, as evidenced by the in-game model and game files (referred to as "sa19_grison" in the game file), the missiles fired by the Tunguska have exactly identical statistic to the 9K38 Igla fired by the other 2 mobile air-defense vehicle. This is obviously done for balancing reason, since the real life 9M311 has a much larger warhead than those of the Stinger and 9M39 missile used by the 9K38 Igla.
 * RPG BFBC Unlike Battlefield 2, the reticle of the PGO-7V is now much closer to the real one, however, the position of the boresight mark is still too low and close to the rangefinder. This is possibly done out of necessity, so that many players won't get confused and use the rangefinder as a crosshair.
 * The Phalanx in Battlefield 2 has a much lower fire rate compared to the real system, being only a fifth of the real life system's fire rate. This is also true for mobile air-defense vehicles in the game, with the real Tunguska capable of 3900 - 5000 rpm combined fire rate for both of its cannons and the real PGZ-95 capable of 2400 - 3200 rpm combined fire rate for all 4 cannons. The exception to this is the M6 Linebacker - its 225 rpm fire rate is generally true to real life.
 * Just like some other cases in the game and out of convenience reasons, the in-game emplacement used the AIM-9M Sidewinder as its missile instead of the real RIM-7 Sea Sparrow. In real life this was attempted in the search for a stop-gap naval SAM system after the cancellation of the MIM-46 Mauler and Sea Mauler systems in 1965, but proved unworkable because the 1960s Sidewinder was not able to sort aircraft thermal signatures from water reflection clutter and was a tail-chasing homing weapon, so little use against targets approaching head-on. Instead, the radar-guided AIM-7 Sparrow had to be used as the basis for the new SAM system. As such, its power compared to both the real Sidewinder and Sea Sparrow is much weaker, as both of the real missiles travel at much faster speeds, and for the case of the Sea Sparrow, much bigger warhead than that of the Sidewinder.
 * Brusilov Keep - The Bercheza River is a tributary of the Sucevița river, to the east of Rădăuți in northeastern Romania.
 * The Samara River is a tributary to the east of the Volga River, The Volga lies well beyond the Eastern Front that stretched through modern-day Poland, Ukraine, and Romania.

General

 * Unlike its real-life 8 fully-armed troops transport capability, the Hind in the Battlefield series either has very limited transport capability, or having this capability omitted completely, depends on the game. The only exception to this is the AI-controlled Hinds in Bad Company 2, in certain instances, where they are seen carrying soldiers who will rappel out of the helicopter.


 * Despite its primary usage by the Russian/Serdaristanian military, the Hind variant seen in the Bad Company series is actually based on the South African firm Advanced Technologies & Engineering's Mi-24G "SuperHind" Mk III upgrade, which switches the avionics/fire-control systems/targeting systems to more modern Western ones as well as adapting the helicopter to use Western/South African weaponry while still retaining the ability to use its original Russian ordnance, notably replacing the "Yak-B" 12.7x108mm 4-barrel rotary machine gun/"GSh-23L" 23x115mm twin-barrel cannon/"GSh-30-2K" 30x165mm twin-barrel cannon for a Denel Land Systems GI-2 20x139mm cannon, which is a licensed locally-manufactured version of the French Modèle F2/M693 cannon, and the 9K114 Shturm/9M120 Ataka-V ATGMs for the Denel ZT-3 Ingwe ATGMs, although the ATGMs only appears on AI-controlled SuperHinds. They also never used the ATGMs against the player in both games.
 * Also in the Bad Company series, the SuperHinds available to the player is accordingly stripped of the weapons that are not available, for example, like mentioned above, the SuperHind in Air Force One is not equipped with ATGMs. The same applies for player-controllable SuperHinds in Bad Company 2, they are not equipped with any weapons besides the cannon, both in singleplayer and multiplayer, however, the later case is done to balance the Hind with the UH-60 Black Hawk in multiplayer. This trait also applies to other attack helicopters in the series, especially in Bad Company.

Battlefield 2

 * Despite its usage by the Russian/Rebels/MECSF, the Hind in the Special Forces expansion has Czech Air Force roundels painted on the sides.
 * Also, the aircraft seems to be carrying what appears to be 2 SAB-250-200 illuminating bomb on its 2 innermost pylons. In reality, this bomb is used to mark targets for follow on close range/aimed bombing attacks or reconnaissance sorties at night. This is confusing since the bomb is designed to be dropped from 2500 - 5000m altitude at 500 - 1000km/h, something the Mi-24/35 is not designed for. And obviously, the bomb is a part of the model and is not usable in the game whatsoever.
 * Although the model uses the missile racks designed for the 9M17MP Fleyta (AT-2C Swatter), as evidenced by the space between the missile containers, the containers themselves are those of the 9K114 Shturm.

Battlefield: Bad Company

 * The helicopter has what seems to be a low-textured rendition of a flag, at the sides of the pilot's cockpit. Given the helicopter's role as a presidential transport vehicle, this is very likely the flag of Serdaristan.
 * President Serdar owns a personal Mil Mi-24 SuperHind Mk III which was 'pimped out' with a disco ball, a CD rack, and a hot-tub, even though the player can't see it. The entire helicopter is painted gold, with only the underside painted gray to camouflage. It also has 2 lines of lamps hung up on the ceiling, as well as a picture of Serdar at the back of the troop carrying compartment.
 * Despite that, Sweetwater and Redford sometimes refers to these amenities of the helicopter, and Marlowe himself - the player's character - also refers to the "rack full of bad CDs".
 * The GI-2 cannon of the helicopter is modeled with an oversized muzzle brake (compared to the real one) that has no vents/holes on its sides. This error also presents on the incarnation in Bad Company 2, since DICE reused the same model.

Battlefield: Bad Company 2

 * Only the second and third Hinds in the helicopter chase section of No One Gets Left Behind can fire rockets, and the rockets are never available to use in both singleplayer and multiplayer.
 * Its cannon has a much higher rate of fire compared to the previous incarnation in Bad Company, but it can now be overheated, while still having unlimited ammunition.

Battlefield 3

 * Hinds are present as static objects, mostly parked at airfields. During the airstrike on Mehrabad Airport in Going Hunting, the player can see Hinds on the ground when using the ATFLIR system.
 * The Hinds in the game no longer uses the SuperHind model from the Bad Company series, and has reverted to the more commonly known Hind-E/F model.

Mi-24 Hind