Operations

"Breakthrough or Defend the Sectors An epic journey with battles from the Great War. Attackers need to capture the flags & break through the enemy lines held by the defenders."

- In-game Description

Operations is a new gamemode introduced in Battlefield 1. The objective of the gamemode is for the attacking team to push the frontline forward until they conquer the map while the defenders must reinforce and keep hold of it.

Gameplay
"Operations" is an asymmetric gamemode best described as a combination of the Conquest Assault and Rush gamemodes, combining the territory control of the former with the focused fighting of the latter, yet expanding on both with historical narrative and long-form gameplay across multiple chapters. The gamemode allows for a maximum of 64 players.

Battalions
The Attacking team fields three battalions with which to capture all maps within an operation. If a battalion falls in battle, the next battalion resumes attack on the same sector with a Behemoth supporting them. Should a single battalion manage to secure a map, the defenders may acquire their own Behemoth to meet them at the next map.

Tickets
Attacker battalions number 250 soldiers each. Should tickets be drained, the attackers lose a battalion, unless they are actively contesting a control point.

Attackers can replenish 50 tickets by securing a sector. Any remaining defenders within a captured sector are automatically spotted, and when killed grant three additional ticket per kill. Alternatively, if the defenders make a successful retreat, they will be awarded with full health and replenished ammunition. This encourages the defenders to retreat rather than dig in. Tickets can also be restored by reviving fallen allies.

Sectors
Similar to Rush, Operations divides each map into a number of sectors, each containing two or three control points. Attackers must capture all control points within a sector to secure it.

Defenders must protect each sector by preventing all control points from being fully captured. Even if the attacking team has all control points, defenders can continue holding the sector by contesting a control point. If a sector is captured, defenders must retreat further back—a successful retreat replenishes a defender's ammunition and health, and grants an experience award.

Upon securing a sector, defenders are given a chance to retreat to the next sector, while attackers must clear the secured sector before they can attack the next one. Both teams receive a 3-point rating on their performance; these are totaled at the end of the operation. Attackers earn a victory for the round if the last sector in a map is captured, while defenders earn a victory for each attacker battalion defeated. If the last map in an operation is conquered, the attackers win the match.

Control Points
Defenders must prevent all control points in each sector from being captured by the attackers. So long as the sector is still held by the defenders, they may still recapture any lost flags. A sector is not considered secured until all control points are held and cleared of defenders. Control Points function as spawn points for the team that currently holds them.

Equipment
A wide variety of vehicles—comparable to Conquest Large gamemode—is available to the teams.

List of Operations
Four Operations are available for play in the base game, along with an additional four in expansion packs, each chronicling a different front or offensive of the war. Most of the Operations are based off of engagements late into the war, such as the Meuse-Argonne and the Spring Offensives of 1918. The length of each Operation differs from one another, with Oil of Empires being the longest with 13 sectors across 3 maps and Devil's Anvil being the shortest with 6 sectors across 2 maps.

Beyond The Marne


"The mechanized French attacks during the second battle of the Marne in 1918."

- In-game overview

Beyond The Marne tells of the Aisne-Marne counteroffensive during the Second Battle of the Marne in 1918 with the French Army up against the Imperial German Army on Soissons and Rupture. The French are given 3 Battalions to complete the Operation. There are 8 sectors in total.

Locations

 * Soissons - East of Soissons - 4 Sectors
 * Rupture - Fismes - 4 Sectors

Brusilov Offensive


"The Russian army deploys new tactics on the Eastern Front in 1916."

- In-game overview

Brusilov Offensive is one of two Operations included in the In the Name of the Tsar expansion pack. It is based off the Brusilov Offensive (also known as the June Advance) that occurred between June and September 1916 and focuses on the Russian Army's attack on the Central Powers, namely Austria-Hungary, in the Kingdom of Galicia and Lodomeria. There are 8 sectors in total.

Locations

 * Galicia - Lemberg - 4 Sectors
 * Brusilov Keep - Carpathian Mountains - 4 Sectors

Conquer Hell


"The battles during the Meuse Argonne in 1918 have been described as "hell on earth"."

- In-game overview

Conquer Hell is centered around the Meuse-Argonne Offensive, the largest offensive in US military history, pitting the United States Army against the Imperial German Army near the end of the war. The Operation features the maps Ballroom Blitz and Argonne Forest, and the Americans have 3 Battalions to complete the Operation. There are 9 sectors in total.

Locations

 * Ballroom Blitz – West of Varennes - 4 Sectors
 * Argonne Forest – South of Apremont - 5 Sectors

Devil's Anvil


"The initial battle of Verdun in 1916 and the later struggle for Fort Vaux."

- In-game overview

Devil's Anvil features the Battle of Verdun, one of the biggest and longest-lasting battles of the Great War, where the Imperial German Army attacks the French Army. The Operation includes the maps Verdun Heights and Fort De Vaux, along with 3 Battalions available to complete the Operation. There are 8 sectors in total.

Locations

 * Verdun Heights - Samogneux - 3 Sectors
 * Fort De Vaux - Fort de Vaux - 3 Sectors

Gallipolli


"The Allies combined arms assault against the Ottoman Empire at the Gallipoli Peninsula in 1915."

- In-game overview

Gallipoli, also known as Operation Gallipoli', is an Operations included in Battlefield 1: Turning Tides features the Gallipoli Campaign that took place on the Gallipoli Peninsula between British Army against the Ottoman Empire, with the British having 3 Battalions available to complete the Operation. The Operation includes the maps Cape Helles and Achi Baba. There are 8 sectors in total.

Locations

 * Cape Helles – Cape Helles – 4 Sectors
 * Achi Baba – Achi Baba – 4 Sectors

Iron Walls


"The final battles along the Italian Front in the fall of 1918."

- In-game overview

Iron Walls is based off of the Italian offensive during the Battle of Vittorio Veneto, the final engagement of the Italian front. The Kingdom of Italy battles the Austro-Hungarian Empire on Monte Grappa and Empire's Edge, with the Italians having 3 Battalions available to complete the Operation. This is the second longest Operation, with 11 total Sectors.

Locations

 * Monte Grappa – Venetian Alps - 6 Sectors
 * Empire's Edge – Adriatic Coast - 5 Sectors

Kaiserschlacht


"Kaiserschlacht — or the Kaiser's battle — is based upon the massive German spring offensives in 1918."

- In-game overview

Kaiserschlacht (German: Kaiser's Battle) follows Operation Michael of the German's 1918 Spring Offensive. Imperial German Army forces attack the British Army defenses at St. Quentin Scar and Amiens, possessing 3 Battalions to complete the Operation. The Operation holds 9 Sectors in total.

Locations

 * St. Quentin Scar – Peronne Sector - 5 Sectors
 * Amiens – Suburbs of Amiens - 4 Sectors

Oil of Empires


"A British quest for oil and dominance of the entire Middle East."

- In-game overview

Oil of Empires chronicles the British Empire's efforts to control oil supplies in the Middle Eastern Theater, including the Fao Landing and Raid on the Suez Canal. The British Army attacks Ottoman defenses at Fao Fortress, Sinai Desert, and Suez Canal, with 3 Battalions to complete the Operation. This is the longest Operation, with 13 Sectors across 3 maps.

Locations

 * Fao Fortress – Al-Faw Peninsula - 4 Sectors
 * Suez – Western Banks of the Canal - 5 Sectors
 * Sinai Desert – East of El-Jifar - 4 Sectors

Red Tide


"The Russian Red and White armies clash in civil war during 1919."

- In-game overview

Red Tide is an Operation featured in the game's In the Name of the Tsar expansion pack. The Operation primarily focuses on the Russian Civil War, with the communist Red Army crossing through the Volga River and fighting their way into the city of Tsaritsyn against the anti-communist White Army. There are 7 sectors in total.

Locations

 * Volga River - Volga - 3 Sectors
 * Tsaritsyn - Tsaritsyn - 4 Sectors

Operation Campaigns


"Operation Campaigns expands on the fan-favorite Operations and its frontline clashes between attackers and defenders. Operations you already know are stringed together to create an even vaster and more epic way of playing Battlefield 1. When an Operation Campaign is active, you can take on the Operations it consists of, and if you complete enough matches and score enough points you’ll be rewarded."

- Battlefield.com

Operation Campaigns are time-limited events that requires the player to play on selected Operations and earn 25,000 points on each Operation to receive a special Battlepack and a puzzle piece.

Eastern Storm
Eastern Storm is the first Operation Campaign combined between Brusilov Offensive and Red Tide. It was active between 8 November 2017 to 22 November 2017.

Fall of Empires
Fall of Empires is the second Operation Campaign combined between Conquer Hell and Iron Walls. It was active between 22 November 2017 to 6 December 2017.

Fire and Ice
Fire and Ice is the third Operation Campaign combined between Devil's Anvil and Brusilov Offensive. It was active between 9 January 2018 to 22 January 2018. This is the first Operation Campaign that combined two Operations from different expansion packs (They Shall Not Pass and In the Name of the Tsar).

DICE also made this Operation Campaign and all future campaigns available to all players to ensure the servers are as full as possible and reduced amount of points required from 30,000 to 25,000.

Beginning of the End
Beginning of the End is the fourth Operation Campaign combined between Kaiserschlacht and Beyond the Marne. It was active between 30 January 2018 to 11 February 2018.

Blood and Sand
Blood and Sand is the fifth Operation Campaign, combined between Oil of Empires and Gallipoli. It is active between 13 to 26 February 2018.

Trivia

 * Both the 64 and 40 player modes original granted the attackers 150 tickets until the 1.04 update. Additionally when securing sectors, only 30 tickets were awarded for both modes. Killing retreating defenders originally only awarded 2 tickets per kill. These changes were made because, according to DICE, the defenders won more often than the attackers.


 * The December 2016 patch reduced appearances of the Behemoths in certain situations, such as when defenders have been swept off a map by the attackers' last battalion.


 * When the game originally launched, all players had to exit out of a server once an operation ended as there was no rotation implemented for Operations unlike other the game modes.


 * As of the May 2017 patch for the game, a limited rotation exists where players switch sides and play the same operation again after it ends.


 * Patch 1.15 which was released on October 12, 2017 removed the 40-player variant of Operations. This was done to reduce the odds of matchmaking empty lobbys. The 40-player variant differed from the 64-player variant by issueing 200 tickets to attackers instead of 250. Additionally, attackers could gain up to 30 tickets after capturing a sector instead of 50.
 * In the January 2018 patch, Operation Campaigns began to give out puzzle pieces as a reward for completing the campaign.

Related Gamemodes

 * Conquest Assault
 * Rush
 * Evolution
 * Objective Mode