Conquest

Overview
The aim of the Conquest game mode is to capture neutral flags (usually white or no-flag) and hold it for a specific period of time. Once the time has passed, the flag changes color to reflect the team that captured it, and serves as a spawn point for both infantry and vehicles. Teams then hold flags and kill opposing team members to reduce the enemy ticket count. Once a team ticket count is reduced to zero, the other team wins. Ticket loss may occur once a team holds more flags than the opposing team.

History
Conquest mode made it's popular debut in Battlefield 1942 and featured as a staple online game mode. However, this trend was broken with the release of Battlefield: Bad Company, although a limited conquest mode was released as a free down loadable content for Xbox 360.

Game Play
In a typical conquest game, teams start with controlling one spawn point which may or may not be a permanent spawn point. The team will then attempt to capture all the other enemy flags, and kill the opposing team. However, some variants have one team controlling all spawn points initially, and the other team with a permanent spawn.

Ticket Loss
Ticket loss is the state where a team constantly loses tickets, which are used to respawn, due to the opposing team holding more flags than the current team. This is a strategy employed by many teams in order to avoid lengthy periods of fighting, although if the current team re-captured flags, the ticket loss may be incurred on the opposing team.

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