User blog comment:Bovell/E3 coverage of Battlefield 3./@comment-2224289-20110607174313/@comment-70.24.91.67-20110618145813

Yuri, that was an awesome comment. You've been owned Nintendo, you 64 muzzafuzzas who decide to do touch-screen instead of motion control, so now it's PS Move vs Kinect. Actually KInect was the reason Microsoft's press conference sucked 10000000 balls, like who would want to fucking play GRFS MP with Kinect? The people with controllers can pwn them real good, especially when you mix up the reloading and shooting body movements. You guys ever saw the Windows 8 demo? Looks much different than any Windows ever! E3 was good, but no GTA5 or Agent (some PS3 stealth game by the same company) there so BOOOOO! Heard of rumors of a game called "FIVE" (that's because the company who made it likes to wait 5 years to release it just as they did with their two other games) but proved to be lies instead because the company thinks the world revolves around them with their big ass awesome awards they should have got years ago, I hope a publisher buys that company so it can finally learn that you gotta keep up with other games and that you shouldn't fuck a publisher because if you did (which is also your owner), you have no choice but to shut down and we'll remember the company as the company that never hired good voice actors, but tried making games like movies.. I'm almost as old as them and I done homework equivalent to 6 video game developments and all that bitched company made was 3 and only the first one was easy and fun than the other two. The third game they made didn't deserve the Most Innovative Game of 2010 award because first of all, quick-time events aren't new, the concept was introduced in 1999 with a game on the Dreamcast called Shenmue, then other games followed. Second of all, the idea of making games feel like movies is also not new, that was first done by Uncharted (I'm really not sure if I'm 100% or 0%). Third of all, the idea of making a game's death moments feel like life is not new, anyways it's simple, just don't save your game (on a game with no checkpoints, like Dead Space), then die, then break your disk and never play the game again. Back to the game I was talking about, the death moments in there are fake! All you do is reload your game from the last time it saved because there's a checkpoint at every loading screen. So I throw that game down the drain if I were you because the harder the difficulty, the more buttons you press! Wow, that's as fucking easy as hard difficulty in Operation Flashpoint 2. Also the second reason to throw the game down the drain is because you'll have a hard time getting achievements in the game, since 75% of them have no description. And also the number of endings in that game don't add up to Mass Effect's number, which is a ton because a lot of little things influence them. It's no rant!