SRAW

The FGM-172 SRAW (Short-Range Assault Weapon), also known as the Predator SRAW, is a lightweight, close-range missile system produced by Lockheed Martin. It appears in Battlefield 2 and Battlefield 4.

Although it is a "fire-and-forget" weapon in real life, it functions as a wire-guided missile in its appearances in the Battlefield series.

Battlefield 2
"The Mk40 Short Range Assault Weapon is the US Military's response to armored vehicles on the battlefield. Explosive reactive armor is not a problem for this ultra-modern weapon system."

- In-game description

In Battlefield 2, the SRAW is issued to the USMC Anti-Tank kit. Like its counterpart weapon in the other factions, the ERYX, the SRAW is a semi-guided anti-tank missile launcher. Once fired, if the player continues aiming down the sights they can control the missile for a short time.

Battlefield 2: Special Forces
In Battlefield 2: Special Forces, the SRAW is issued to the SEALs and SAS Anti-Tank kits.

Battlefield 2: Euro Force
In Battlefield 2: Euro Force, the SRAW is issued to the EU Anti-Tank kit.

Performance
The SRAW is very effective against heavy vehicles, as well as light vehicles. When firing at a stationary target zoom in and line up the target and fire. Keep in mind that it is still guidable if the target moves. Hold down the fire button after firing to keep the view zoomed in for better accuracy. As with all launchers, aim for the vulnerable areas of tanks, and other enemy armored vehicles. If firing at a moving target, the player must lead the target. The rockets can't turn and maneuver quickly so make any needed changes soon.

The SRAW has a slow reload time, so quickly fire a shot at the target and duck behind some cover. So if the player is defending a flag, and a tank rolls in, pop out of cover, fire, and duck behind cover when, or just before it hits its target. Never fire from the same spot twice, as all rockets leave a trail of smoke, which the tank driver can trace back to its point of origin and easily find the player.

Battlefield 4
"Wire Guided Anti-Tank missile launcher can be manually guided to the target as long as the launcher is in aiming mode. Capable of locking on to laser designated targets."

- In-game description

The FGM-172 SRAW returns in Battlefield 4. The SRAW was mentioned in a blog post in the Battlefield Blog by DICE. It retains its ability to be manually guided towards its target, much like the BGM-71 TOW. It can also be seen at the very beginning of the "Levolution" trailer taking out a underground pillar.

To anyone who wants realism in Battlefield 4:



Dice, when I first heard of all the weapons being included in Battlefield 4, I was so happy, I mean I couldn't believe it. UNTIL I heard about the launchers. Its not the launchers in game, but I believe I speak for nearly everyone when I say that, THE REALISM SUCKS!! I mean, how does an RPG, basically a gernade with a small fuse on the back, do 3 times the damage as an MBT LAW, which has a larger caliber rocket than any other in the game. And, theres no real reason to balance the rocket launchers, because the main objective in almost any video game is to play, get better, and unlock better stuff. If we had all the launchers from the start (level 1), great, there would be no complaints. But, since we unlock stuff when we play longer, theres no real "thrill" when you spend three hours playing Engineer and unlocking a launcher that is just as effective as the last. I'm not trying to change the game to a large extent, but could you please make this rocket launcher system more realisitic? Maybe you could, for example, give less rockets to all the guided rockets than the unguided, but have them do the same damage, It's a little more realisitc, and still balanced.



P.S I know this is the wrong spot to post this, and I'm sorry, but could anyone spread this around, I think it would be very helpful. Thank You.