Levolution/Battlefield 4


 * Dawnbreaker
 * The bridge in the middle of the map can be destroyed by overriding the gas pipes in either sides of the main street. One is located close to Objective B, and the other at Objective D. Be sure to stay away from the main street after activation.


 * Flood Zone
 * The levee on the North side of the map (North of Objective B) can be destroyed with explosive weaponry to flood the entire map. After the map has been flooded, attack boats, RHIBs, and PWCs will spawn instead of most land transportation.


 * Golmud Railway
 * The train in the middle of the map, if captured, will move closer to the capturing team's base. Also, there are IEDs placed around the map which can be detonated via a suitcase located near them, or by attacking them with explosive weapons. These IEDs will destroy anything within its radius.


 * Hainan Resort
 * The left and right wings of the resort can be brought down by destroying the support pillars. There are also oil slicks scattered around that can be lit afire. The shipwreck can also be destroyed, standing on a spot, using an AMR-2 rifle. An explosive will be marked, which can be shot and then the shipwreck will blow up, scattering its pieces across the map.


 * Lancang Dam
 * The dam itself can be destroyed by shooting or planting explosives on it. As it is being destroyed, pieces of the dam may roll into the rest of the map, damaging anything in the way. Once fully destroyed, the entire map will be covered in dust and a path will be blocked, making land vehicles harder to move around.


 * Operation Locker
 * The guard tower (Panopticon—Objective C) in the middle of the map can be destroyed by shooting or planting explosive weaponry at it, moving the flag and allowing infantry to move between the lower and upper levels through its wreckage. Several corridors have sliding doors that can block the path of the opponent. A blizzard blows through the outside area, making combat difficult at long ranges outdoors and in the passages leading outside.


 * Paracel Storm
 * A storm overtakes the map, with high rolling waves making naval combat more difficult. Once the storm hits, the wind turbine holding the damaged destroyer can be destroyed with whatever weaponry, including pistols. Once the windmill is destroyed, it will set the destroyer free. The destroyer will crash into the building at Firebase Island. After it has crashed, the AA guns on the destroyer can be used by the team that holds the island.


 * Rogue Transmission
 * The telescope receiver above the radio focusing dish can be dropped down by destroying ten of the cable anchors that are holding it connected to the two concrete bases, one near each teams spawn. The anchor towers will also partially collapse.


 * Siege of Shanghai
 * The skyscraper in the middle of the map can be toppled if the four main support pillars located on the front of the skyscraper are destroyed. Once the skyscraper is toppled, the whole map will be covered in dust, making targets less visible at range.


 * Zavod 311
 * The red and white chimney located in the factory's manufacturing building can be brought down by interacting with the laptop located inside the factory. Once the laptop has been activated, it will start a countdown of three minutes. Once the countdown is over, a missile warhead (inside the factory) will go off and the chimney will come crashing down, making a mess in between the two main factory buildings. This prevents land vehicles from using the main road to get to the other side.

Second Assault

 * Caspian Border
 * The new communication tower at Hilltop can be demolished by triggering a gas explosion in the control room at the tower's base. The control room also becomes largely inaccessible due to fire damages.


 * Gulf of Oman
 * IEDs are set up around the beach. In time, a sandstorm engulfs the map, making it extremely hard to engage enemies at medium/long-range, as vision gets drastically obscured. There is a scripted event that occurs just after the storm rolls in, causing the crane at Construction Site to fall, killing anyone in its path. Near Construction Site, there is a concrete tunnel piece being held by a crane, and when the hold is shot or severely damaged, the tunnel piece will fall, again, crushing everything in its path.


 * Operation Firestorm
 * Much of the map is rendered flammable by means of broken equipment or oil slicks. The refinery tower can be purged, incinerating anyone hiding at the top. One of the gantry cranes can be made to drop its load, crushing anything beneath. Another one of the cranes can be destroyed through an IED.


 * Operation Métro
 * The dry grass and brush in the park can be set on fire, which will spread until no vegetation remains. Weakened areas of the Métro tunnel ceiling can be collapsed indicated by wooden planks.

Naval Strike

 * Lost Islands
 * The crashed plane in the center of the map can be blown open by lighting a nearby puddle of gasoline on fire, subseqently causing an explosion.


 * Nansha Strike
 * When ten players gather around the buoy located near flags A and B on Conquest Large, a large shark, known as a Megalodon, will leap out of the water and kill all players around the buoy.


 * Wave Breaker
 * The submarine located in the submarine base can be brought down by destroying the support beams underneath, killing all below it.

Dragon's Teeth

 * Lumphini Garden


 * Pearl Market


 * Propaganda


 * Sunken Dragon