User blog comment:Th3 razor/Electronic Arts voted 'Worst American Company' by Consumerist readers/@comment-4676581-20120407202922/@comment-3453223-20120407212838

Though we all know Gearbox, Firaxis, and Maxis are the best studios trololol. In all seriousness though, EA and Unreal engine shouldn't be lumped in there with the others. They are a publisher and a software engine, respectively. Also, it is sort of a big deal. To any fan of the Mass Effect series, a botched finale is what you do not want. Nor do you want an incomplete game. If EA is rushing its developers to produce games earlier at the expense of less time to work out bugs and beta test for balance and such, then the community suffers. If the community doesn't like the game, future sales may plummet, resulting in less money for the devs and EA. Developers may look for other publishers because of EA's practices. Also deliberately holding back parts or features of a game for the intent of releasing it as DLC later (or right after launch) can cause a popularity loss for EA and some studios may lose sales because of it. If EA is proved to have rushed development and/or withheld some parts of the game for release as paid DLC, then they are the ones to blame. If they aren't (and to this point, they can't), then it's probably just the opinions of butthurt gamers. (My argument may seem a bit unconnected, I apologize, as I am tired and I'm writing this off and on over the span of about 30 min)