Conquest

Conquest is a gameplay mode featured in every Battlefield game.

Gameplay
The aim of the Conquest game mode is to capture neutral (usually white or no-flag) or enemy flags and hold them. Once captured, flags serves as a spawn point for both infantry and vehicles. Teams must hold flags and kill opposing team members to reduce the enemy ticket count. Once a team ticket count is reduced to zero, the other team wins. In Battlefield 1942, ticket loss depends on the type of Conquest mode:
 * Head-On - Enemy tickets start reducing once a team holds over half of the map's flags
 * Assault - Enemy tickets only reduce once every flag on a map has been captured by a team

Ticket Loss
Ticket loss, also referred to as ticket bleeding, is the state where a team constantly loses reinforcement tickets due to the opposing team holding more or all flags. This is a strategy employed by many teams in order to avoid lengthy periods of fighting, although if the current team re-captured flags, the ticket loss may be incurred on the opposing team.

History
Conquest mode made its popular debut in Battlefield 1942 and featured as a staple online game mode, featuring in every Battlefield game. However, this trend was broken with the release of Battlefield: Bad Company, although a conquest mode was quickly released as a free downloadable content. It returned in Battlefield 1943 and as one of the many game modes of Battlefield: Bad Company 2. Along with rush, it is the premier game mode for Battlefield 3. The Conquest Assault gametype returned in the Back to Karkand map pack for Battlefield 3.

Trivia

 * A variant of the Conquest game mode called "Titan" was introduced in Battlefield 2142, in which both teams compete to take and hold missile silos instead of flags. This change added a more story-like appearance to the gameplay of the Conquest game-mode, with desperate fighting inside the Titans ensuing once one team gains entry to the opposing team's Titan.
 * Conquest mode in Battlefield Play4Free works much more differently than previous games. Instead of having "ticket bleeding" as in previous games, now there's a score limit that one team must reach just by holding any number of flags, in which more flags held by one team earns them more points, much like Call of Duty's "Domination" gametype.
 * Conquest wasn't originally featured in Battlefield: Bad Company, as DICE wanted to promote the Gold Rush game mode much more. It was later added in an update to the game.