User blog comment:Zealot Guy/BFBC2 personal law./@comment-2227334-20100812133418

I agree that teamwork, communication, and coordination are the keys to not only victory, but just a more enjoyable game in general. I have to defend a couple of things that you denigrate, but perhaps I am only making your point further:
 * 1) When your team is full of uncommunicative idiots who all mount their own one-man offensives and don't spot before pulling the trigger, magnum ammo can be the most useful spec to have, particularly as an engineer. Improved explosives aren't going to help you at all if you can't survive long enough to engage a tank if you're being surprised by infantry out of nowhere all the time.
 * 2) In my experience, a cautious, alert advance coupled with methodical elimination of threats beats covert infiltration most days.
 * 3) Sometimes, when everyone else on my team is either sniping or thinks that riding a quad (with you on the back) up to a flag crawling with enemy infantry is a well-considered capture technique, I will go Recon and snipe without feeling bad about it. I think that's reasonable.

You'll notice that most of my objections are only valid in situations where teamwork is lacking, so, like I said, I'm probably only reinforcing your point.

I also agree with you about blowing up M-COM's. Personally, I am 122 and 4 as the attacker and 8 and 136 as the defender in Rush rounds; the cards are stacked so thoroughly against the defenders that it's not even fun much of the time.

And one more thing: If I jump out of your tank to repair it, don't fucking drive off!