User blog:Jumping Melons56932/Patch out!

A patch has been released. Below are the details taken from BF4 control room. (p.s. if it's illeagal to copy and past patch notes in a blog even though I refrenced whom I took them from then tell me and I will delete all of this.)

PS3:

-Various fixes for improving general stability 

-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done

-Fix for bug where it looked like soldier was dying with 1 health instead of 0

-Fixed a bug where players’ rank icons on the scoreboard would not be updated

-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before

-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though he was just hurt)

-Fix for friendly marker not always showing when needed to, resulting in players shooting team members

-Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera

-Increased damage by 25% for the Stealth Jet 20mm cannons

-Stealth Jets now have more similar handling attributes to eachother. F35 & J-20 are slightly more agile, Su-50 is less agile

-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier

-Fixed camera glitch when switching weapons while moving in crouch

-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs -China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming

-Fix for first and third person soldier animations being out of sync while doing transition changes. This could potentially make the player get hit while in cover behind a wall or other obstacle

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">X360:

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-General stability improvements.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed one of the most frequently occurring crashes that could happen during round transition.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Reduced the probability of the “Kill trade” issue (see below for details).

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed a crash that could occur when bringing up the scoreboard.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for player tags not always showing quickly enough. This could often lead to confusion or team kills on Hardcore servers.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Populated servers are now by default placed on the top in the Server Browser, where previously empty servers would be shown.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Servers that friends are playing on have a higher priority in the server list.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for players getting stuck in the revive screen after being killed.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for the death camera/screen being displayed too early.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for a Defuse bug where none of the teams would win a round by letting the timer runs out.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “road killing” opponents.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for an issue where 4x the damage from a vehicle's miniguns would be applied to the chest when a player had the Defense specialization equipped.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Balanced vehicle miniguns to do more damage versus infantry.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed an issue where players could get stuck in infinite loading when connecting to a server.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for side gunners in attack boats and transport helicopters experiencing jitter when aiming.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed the issue with Levolution events sometimes not being triggered properly when playing the Rush, Defuse, Obliteration and Team/Squad Deathmatch game modes.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Removed the SCAR-H and Ace 52 damage tweaks that were included in a previous patch.

Kill trading issue<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;"> <span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">PS4:

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Various fixes for improving general stability <span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed issue with player spawning under the map in Lancang Dam

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Increased damage by 25% for the Stealth Jet 20mm cannons

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for friendly marker not always showing when needed to, resulting in players shooting team members

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-EU Players: Fixed bug where game wouldn’t start when when the console was running in any of these languages: Japanese, Dutch, Portuguese, Traditional Chinese, Korean, Czech, Brazilian Portuguese

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for bug where it looked like soldier was dying with 1 health instead of 0

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">X1:

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">There is no update for X1 as of now. Sorry guys. (This was my comment, not DICEs. JKI)

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">PC:

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Various fixes for improving general stability <span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Additional fix for the "sound loop" deadlock when running High/Ultra graphics settings

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Added a warning for using Legacy AMD drivers that were out of date

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed a bug where players’ rank icons on the scoreboard would not be updated

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Normalized repair rates across all vehicles.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for friendly marker not always showing when needed to, resulting in players shooting team members

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed a bug where a Main Battle Tank Coaxial HMG ammo box was occasionally blocking the driver’s camera

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Increased damage by 25% for the Stealth Jet 20mm cannons.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile.

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed camera glitch when switching weapons while moving in crouch

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fix for player spawning under the map when deploying on Lancang Dam

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker

<span style="color:rgb(255,255,255);font-family:Arial,sans-serif;font-size:13px;line-height:18px;">I do feel this is fair use as it is for the purpose of news report and now critisism. If you are easily offended STOP READING. It's great to see them fix things but I still feel this only shows how much trouble EA and DICE could of saved if they just had release this game in January. It's now at a balanced (ish), playable state as opposed to the rogue transmission (pun intended) that this games net code used to be. I hope you've enjoyed reading all these notes. I'll see you on the battlefield... just once I get this business paper done... fun...