White Pass

White Pass is a multiplayer map featured in DICE/EA's game Battlefield: Bad Company 2.It is a conquest specific map, meaning that is generally used for the conquest game mode. This map offers fairly even vehicle and infantry combat in multiplayer featuring a light tank for both the Russian Federation and the US Army. Also, on this map there is a single UAV, which is easily accessible by both sides, but the player controlling it must be defended by his squad/team as he is vulnerable to knifing and being picked off by a sniper.

A: Factory
The first capture spot on this map is The Factory. This features, yep, a factory-similar to the one on Panama Canal-with a large opening and several smaller doors, and a surrounding supply yard, inside the factory is a stairwell that eventually leads to the roof, and a group of what seem to be power generators which players may use to take cover in while capturing the point and shipping crates. The tank on this map can fit inside the large opening at the front side and park itself inside to assist with capturing. This is the closes base to the US Deployment

B:Town Center
The Town center on White Pass is flanked by two large 2-story houses that can be destroyed to deny the opponent cover and concealment, also there is a watch tower, and the UAV control box is located here. The actual flag is flanked by 2 roads that tank drivers can choose to take (although the players usually take the direct one to the flanked bythe two houses). Players may choose to camp the UAV or bypass this base and proceed straight to C or A. The small urban area here provides good choke points for the defending faction allowing them to funnel the enemy into houses or kill them in the streets.

C: Farm
The closest base to the RU deployment features a barn that features one heavy machine gun. This point has good overwatch on the road but is virtaully useless otherwise due to the poor sightlines on the flanking windows and the rear opening not featuring any weaponry of any sorts.The rear of the interior of the barn at C is especially vulnerable to any enemy due to the openess of the room. This base is nearly surrounded by houses with a court yard like area connected to a road leading to B.