User blog comment:Awyman13/DICE Reveals Why No Bad Company 3/@comment-4431589-20140627212318

I liked how fun it was.

Not much bloat in terms of weapons and gadgets (e.g. two optics that were easy to use and didn't involve people complaining about real screen estate as if they had tunnel vision and gadgets that are only good for nothing *cough*M320 3GL*cough*). Weapon balancing that wasn't guns being nerfed for no reason just because an employee fired a gun the wrong way. Destruction was fun to play around with granted until the map looked like "the fucking moon", and interior walls and floors were indestructible. No suppression and visual recoil since they never did anything for gameplay anyway. The Rush game mode was fun, although the maps could have been bigger like BC1 for more flanking room. The Vietnam expansion pack was fun as well.

The game sure had its problems (slow movement, Body Armor and Magnum Ammo, M-COM's that could be damaged but not repaired, Conquest being okay but could've been better, etc), but if DICE fixed most or all of them for BC3, I'm sure the fun will be multiplied tenfold.