User blog comment:The Z/Battlefield 3 - What DICE (still) need to fix/@comment-1990578-20120101202020

Very well composed. Seeing as you are a console player, much of this doesn't apply to PC players such as me, but I certainly have been frustrated with the lack of people who respond to giving out health and ammo, or fixing vehicles. BC2's radio cues were much more useful. With all the explosions and combat noise in BF3, radio cues become difficult to hear, especially in a clusterfuck like 64-player Op Metro kill fests.

But I agree that consoles should have more flags and more players per map. 24 is far too low for the size the maps take up, and having only three or four flags per map is not nearly as fun as five, or seven in BtK. It really created linear gameplay in maps, as it did in BC2, but map design was usually more fluent in BC2 to make it less of a tug of war and more of a cat and mouse and tug of war mix.

Three flags are not enough to have fun though. They create a focal point around the central flag where both teams fight over control of, and whoever has it longer, wins. Unfortunately, Op Metro, Damavand, and Grand Bazaar fall in to the focal point gameplay. Whoever had flag B on Op Metro (usually the Russians as they get there first), clearly will win. Damavand at least has the scout choppers to be able to fly over the ridge, but C still is a constant struggle in the mines. And Grand Bazaar usually focuses on a massive rocket war at B in the narrow alleyway, while teams try to push through the open streets on both sides to circumvent the carnage around B, which the US usually caps first. LAVs at least alleviate the concern this map presents, though, but only somewhat as the open streets can easily be guarded by a few Recons.

But as for another problem I have, the flight ceiling on a few maps is very low. Noshahr come to mind at first, with a 300m flight ceiling, but Karkand is another. Trying to fly a MAV there means you have to constantly hold the spacebar just to not fall to the ground. And this becomes tiring when pressing Q on a million little blips all over the map, trying not to get shot down from falling too low in a 1000-ticket match.