User:N7/1/Multi-player

thumb|300px|right|Official Multiplayer trailer Battlefield: Bad Company 2's multiplayer, unlike many others in the Shooter genre, is completely linked to the storyline of the game. The gameplay focuses mainly on Teamwork and vehicular combat, with most online games taking place between two large teams over vast maps. Map size not only provides a larger play-field for players to explore and fight over, but also works well with the bullet drop system, where fired rounds gradually loose height over great distances. This mechanic is especially noticable when sniping over long distances.

Port Valdez
Russian Forces are posed to attack the harbor in an attempt to seize the Trans Alaskan Pipeline. Without regard to arctic conditions, the area has been probed by Russian Pathfinders indicating an airborne assault is planned. US interrogation of captured Russian para’s revealed that MBT’s will be, or have been, airlifted into the area. All armor assets and attack helicopters are being diverted to the sector. No fallback exists for either side. This engagement will decide the outcome of the war.

Atacama Desert
With the American Army moving further and further into Russian occupied Europe, the Russian High Command sets its sights on South America as a base to mount their final offensive against the United States. Their plan was multiple attacks on strategic military bases along the coasts of South America. Atacama Desert was selected as a key landing site for a later Siege of Panama Canal, but was a risk due to heavy American mortar positions.

Arica Harbour
Following the results of the armor assault at Atacama, US Command insists on a similar action to capture the port of Arica. The assault group will launch a “break through” action directly at the Russian base. If the fight dictates, the Battle Group will cut directly through the town located on the axis of advance. Collateral damage is of no consequence. The Russian base must be destroyed in order to cross the desert and reach the port. Heavy casualties are expected on both sides.

Panama Canal
Units in contact are being rotated out as a result of combat fatigue. Weeks of fighting have left the harbor in ruins and the surrounding area littered with destroyed equipment. Armored movement is hampered and deadly kill zones mare the ground. US Forces as staging an assault of the industrialize port with the objective to seize, retain and exploit the area. Control of the canal will allow larger-scale Strategic Operations along the South West Pacific coast.

Laguna Presa
The valley and surrounding mountains possess a strategic value in the battle for South America. Construction of the nearby Dam was halted when hostilities broke out, but its presence is still a significant factor. Airborne operations are limited but infantry assault supported by light armor vehicles is likely by both armies. US Forces are massing all available units to stage a defense and have wired the dam to prevent it from falling into Russian hands.

Isla Inocentes
US Forces are desperate to open a supply route for an Armored Battle Group engaged in fighting further inland. A Russian Artillery base controls the area and counters any breakout actions launched. The base is well defended and has been successful in repelling previous attacks. Destruction of the base and control of the woodlands will allow US Amphibious Forces to land and open a second front, which is critical in their plan to liberate South America.

White Pass
As the weather has cleared and snowfall relented, Russian Forces are massing for an assault on White Pass and the satellite relay station located there. The local town has not been attacked, but Russian units have probed defenses in the surrounding woods. The sector has strategic value to US Forces as it allows control of inland routes. Should the area fall into Russian hands, a line of advance will present itself directly to Nelson Bay.

Valparaiso
The American capture of Valparaíso is the next phase in their strategic plan to repel Russian Forces from Chile. Any US invasion will inevitably consist of a land assault through the outlying jungle areas and an amphibious landing of infantry and armored forces along the coast. The US objective is the Power Station on the outskirts of the city. If the installation can be captured and services cut off, the liberation of the city will inevitably follow suit.

http://www.badcompany2.nl/Mappen

Day One Map Pack (Map Pack 1)
Nelson Bay (Rush)

Winter has hit hard. The river has frozen Allowing heavy equipment and personnel to operate throughout the sector. However, the extreme weather and surrounding woods make it unlikely that any assault will consist of heavy armor. Satellite reconnaissance indicates Russian Special Forces and airborne units have been pulled away from South America and are on mass gathering. A nighttime assault is eminent. Nelson Bay, US, harbors an underground submarine base that must be defended at all cost.

Laguna Alta (Conquest)

Several days ago a large Russian counter attack overran US Camp "Christopher" and destroyed a supply train carrying vital equipment. US Forces are mustering to recapture the area. They are trying to establish a buffer zone near the woodlands so their Battle Group can move unimpeded across the bridge connecting the opposing high ground. Intelligence reports and Recon patrols have exposed a large number of Russian troops and IFVs that have reinforced the camp since the attack occurred.

Map Pack 2
Arica Harbour (Conquest) Following the results of the armor assault at Atacama, US Command insists on a similar action to capture the port of Arica. The assault group will launch a “break through” action directly at the Russian base. If the fight dictates, the Battle Group will cut directly through the town located on the axis of advance. Collateral damage is of no consequence. The Russian base must be destroyed in order to cross the desert and reach the port. Heavy casualties are expected on both sides.

Laguna Presa (Rush)

The valley and surrounding mountains possess a strategic value in the battle for South America. Construction of the nearby Dam was halted when hostilities broke out, but its presence is still a significant factor. Airborne operations are limited but infantry assault supported by light armor vehicles is likely by both armies. US Forces are massing all available units to stage a defense and have wired the dam to prevent it from falling into Russian hands.

Map Pack 3
Nelson Bay (Squad Deathmatch)

Laguna Alta (Squad Rush)

Map Pack 4
Atacama Desert (Rush)

Port Valdez (Conquest)

Map Pack 5
White Pass (Rush)

Nelson Bay (Conquest)

Modes
There are four game modes in Bad Company 2, these are:

Rush:
Players must defend or destroy pairs of M-COM stations for as long as the attacking teams respawn tickets hold out. An M-COM station can be destroyed by planting a charge, using conventional weapons, grenades or when a building is collapsed down on it.

Conquest:
Players must capture and hold flags for as long as the enemy respawn tickets hold out. Every kill makes the enemy lose one ticket, and enemy tickets constantly decrease when a team controls more than half of the flags on the map. Vehicles unlock as control points are held.

Squad Rush:
Rush mode played with only two opposing squads and one or two M-COM station

Squad Deathmatch:
Four squads and one Infantry Fighting Vehicle roam the map. First squad to fifty kills wins the match.

Unlike competitors such as Call of Duty: Modern Warfare 2, who use the peer-to-peer style hosting systems, Battlefield: Bad Company 2 features dedicated servers support.

Kits
The classes in Battlefield: Bad Company 2 combine aspects from the Demolition and Specialist classes to form 4 broader classes. Each with their own area of combat.

Assault:
In Battlefield: Bad Company 2, the Assault class is a combination of the Assault and Support classes from Battlefield 2. The kit is basically the same as before, but with the ability to drop ammunition kits to replenish friendly ammo. Assault soldiers may also unlock smoke grenade rounds for the 40mm launcher, or swap the launcher with an under-barrel shotgun.


 * Combat Knife


 * Pistol/Tracer Dart (of choice when unlocked)


 * Assault Rifle (of choice when unlocked, can be swapped with unlocked weapons for all kits)


 * M203/XM320/GP-30/GL1 Under-barrel Grenade Launcher (can use smoke grenade or shotgun rounds)


 * C4 Explosives (can only be equipped when unlocked, and only when using a weapon unlocked for all kits)


 * One (1x) Frag Grenade (can be increased with specializations)


 * Ammunition Box (Infinite use)(unlocked)

Engineer:
Teams rely on engineers to keep their vehicles up and running, so keep that wrench ready. As an engineer, you can even ride in certain vehicles and turn them into mobile repair vehicles, automatically repairing any nearby friendly vehicles. As good as you are at fixing vehicles, you're just as good at destroying them. Equipped with a rocket launcher, an Engineer can wreak havoc to enemy vehicles. As well as a launcher, all it takes just one well-placed anti-vehicle mine to cripple any vehicle. Place these mines on well-traveled roads, but just over a rise or around a bend, so the driver never sees what hit him.


 * Combat Knife


 * Pistol/Tracer Dart (of choice when unlocked)


 * Silenced Sub-machinegun/Carbine (of choice when unlocked, can be swapped for unlocked weapon for all kits)


 * Rocket Launcher/Anti-Tank Mines (of choice when unlocked)


 * Repair Tool (unlocked)


 * One (1x) Frag Grenade (can be increased with specializations)

Medic:
The Medic class in Battlefield: Bad Company 2 is a combination of the Medic and Support classes from Battlefield 2. While retaining the defibrillator and medkits, the Medic class carries the light machine guns the Support class used to have. The Medic has also been drastically changed to fit with the game and is considered the "team player" because of the Medic guaranteed to being able to keep someone alive better than any other class. It's also a great class for beginners due to the easy EXP you can get from Healing and Reviving.
 * Combat Knife
 * Pistol/Tracer Dart (of choice when unlocked)
 * Light Machinegun (of choice when unlocked, can be swapped with unlocked weapons for all kits)
 * One (1x) Frag grenade (can be increased with specializations)
 * Medkits (Infinite, one deployable at a time)
 * Defibrillator (unlocked)

Recon:
The Recon kit depends on sniping the enemy from a distance, laying traps for enemy vehicles, spotting enemies and killing the enemy silently (thus not Sniper, but Recon).
 * Combat Knife
 * Sniper Rifle (of choice when unlocked, can be swapped for unlocked weapons for all kits)
 * Pistol/Tracer Dart Gun (of choice when unlocked)
 * One (1x) Frag Grenade (can be increased with specializations)
 * C4 explosive or Mortar (Mortar unlocked)
 * Two (2x) Motion Sensors (unlocked)
 * Can customize your sniper rifle with 4x/12x/Spotter Scopes

Other equipment is unlocked by growing in Rank.

Lightly Armoured Vehicles (LAVs):
LAVs are designed to transport infantry to their objectives with a degree of protection and at high speeds. Each can carry 2 passengers, alongside the Driver and a Gunner. The Quad bike has no weapons and can only transport a passenger and a driver with no protection, but is the fastest vehicle on the game and can be driven around maps with ease.
 * HMMWV 4WD
 * Vodnik 4WD


 * Cobra 4WD


 * Quad Bike

Infantry Fighting Vehicles:
Infantry Fighting Vehicles are medium-armoured, medium speed vehicles with a rapid-firing autocannon. They can transport 2 passengers alongside a Driver and a Gunner


 * M3A3 Bradley


 * BMD-3 Bakcha


 * BMD-3 Bakcha AA (Anti-Aircraft variant)

Main Battle Tanks:
Main Battle tanks have the heaviest armour of any vehicle in the game, and pack the most firepower. However, they are very slow, easy targets for AT weapons, and are poor against infantry. Each MBT has a Driver/Main Gunner and a Secondary Gunner for the MG.


 * M1A2 Abrams


 * T-90 MBT

Attack Helicopters:
Attack Helicopters are fast, maneuverable helicopters that take skill to operate. Each helicopter has a Pilot and a gunner. The pilot has 2 Rocket pods available, while the gunner has a 30mm chaingun. The UAV is a light, very maneuverable helicopter that can call in Hellfire missile strikes that can flatten buildings and vehicles.


 * AH-64 Apache


 * UAV-1


 * Mil Mi-28 Havoc

Transport Helicopters
The UH-60 is a five seater, well armoured Helicopter that packs a huge firepower: 2 M134 miniguns and the weapons of the 2 passengers. The Mi-24 is a 4 seater that is a mix between the Mi-28 Havoc and the UH-60, with a Pilot, gunner and 2 spaces for passengers. It is heavily armoured, but hard to control.


 * UH-60 Black Hawk


 * Mil Mi-24 Hind

Water:
The Personal Watercraft is the water version of the Quad Bike, however, the passenger on the rear of the boat can rotate 360 degrees. It has no armour, yet a very high top speed. The Patrol Boat is a slow, heavily armoured gunboat that sports 2 XM307 grenade launchers. It can transport 4 players (including the driver) with reasonable maneuverability, and is best used as a mobile gun platform.

http://www.badcompany2.nl/Voertuigen
 * Personal Watercraft


 * Patrol Boat