User blog comment:AnonymousTom/New Weapon Changes Detailed./@comment-3020230-20120222110420

Looking good at the moment. Still though, a few things worry me about this:

> The FAMAS and F2000 with that minimum damage increase on ARs will end up being even more overused, unless recoil is slightly increased. Seriously, I prefer to use the L85A2 or AEK-971, but nothing drops people like a FAMAS. > The .44 Magnum damage multiplier increase might make more people used it due to its damage increase, but may become annoying (I already get a LOT of kills with the revolvers, I only ever use them as a sidearm). > The G18 and M93R might become a problem with the recoil reduction. I know their damage is low, but they already have decent stopping power and I've been killed by them more than a few times. > The USAS-12 Frag rounds nerf needs to be clarified - is that raw pellet hitting person damage or edge of spash damage radius? In my view, direct impact damage is fine whilst splash radius dropoff needs to be tweaked (quicker dropoff, lower radius or both).

These tweaks need lots of beta testing before they go gold, because, as with any tweaks, balance needs to be checked before the update goes gold. Balance shouldn't be shifted too far one way.

Also fix my input lag dammit! *shakes fist*