User blog comment:Rampantlion513/Why DICE screwed up with CQ./@comment-1990578-20120620200012

High ROF weapons always win. I miss BC2's weapon diversity. Even if high ROF weapons were peashooters, they were damn fun to use. Now with everything doing the same damage, there's not much room for diversity other than recoil, spread, and fire rate, with the fire rate being the winning factor most of the time.

The only weapon I really have a problem with from CQ is the M417 (like apparently many others as DICE even noted this in proposed changes that will break my Raffica). It should have the same damage of the SKS, but instead is a 20-round weapon with a fire rate just short of the M39 and a 2-shot kill. Bit of a problem, IMO, mostly due to the ROF with 20 rounds. Very spammable.

And the AUG with insta smoke it at least a hilariuos thing rather than that big of a problem (so far on PC at least, to my knowledge). At least it still takes a bit of skill to aim for an OSK. It's not nearly as bad as the M26 or USAS with frags, but still needs to be fixed before it becomes a major problem.

And yeah, this pack to me is the CoD expansion. Gun Game is about the only fun thing and I'd love to see it on every other TDM sized map in the game, but I yearn for a longer match that goes through every weapon at least once, as per the original Counter Strike mod.