User blog comment:Delta1138/What guns should be added in future DLCs?/@comment-5268157-20120504013000/@comment-72.208.107.203-20120506033459


 * PSG-1: Already on the list bro.


 * Uzi: Just no, it's obsolete and the most overused SMG in the history of fiction.


 * NVGs: Sure, why the hell not?


 * Bullet drop estimater: Well you'd have to keep it on target to estimate the drop, and it'd need to be an attachment to be of any use. Really, it'd just be hard to implement effectively.


 * Sticky Nades: Nopenopenopenopenope- What real-life model would they even use?


 * SAM-R: Considering that's a 5.56x45mm caliber weapon, I think it'd suck ass as a sniper.


 * XK-12: That's a vehicle-mounted weapon dude.


 * Calico M960: It'd be hard to seperate it from the PP-19 in terms of performance.


 * AGM-1: If it was anything more than a plinking rifle, then I'd say maybe, but it ain't.


 * XCR: Too similar to the Masada/ACR already being released in CQC.


 * M3: The M3 would be too much like the 870 already in the base game, and I don't know how DICE would implement switching between semi-auto and pump-action. Besides, the SPAS-12 already has those traits, and is being added in CQC.


 * Mossberg Maverick: Okay dude, we seriously need unique looking shotguns, not generic ones with generic traits.