Reinforcement tickets

Reinforcement tickets are a key element of online gameplay in the Battlefield series. In the objective based game modes that Battlefield is, reinforcement tickets take the place of a timer which is often employed in other games of a similar genera. In those similar genera games, an objective based game mode is limited by a timer. The defenders must defend their objective and run out the clock in order to win. Likewise, attackers must complete their objective before the timer runs out. In Battlefield, reinforcement tickets play a similar role. With tickets, their is no time limit. Tickets are represented in Bad Company 2 numerically on the mini-map. In Bad Company, tickets are represented by a bar at the top of the screen.

In rush mode the attackers are given a limited number of reinforcement tickets. Each ticket represents a life. When an attacker dies, the ticket is lost. Medics, however, can revive the fallen and be refunded the lost ticket. Defenders in rush, however, have infinite tickets. This means that the number of deaths inflicted on the defenders will not directly cause the game to end. Death inflicted upon attackers, however, cause the defense to win if the attacker ticket count reaches zero.

Conquest uses the same ticket system, but both teams are given a limited number of tickets; the exact number of tickets vary between maps. Deaths inflicted on either team cause ticket loss, just as in rush. Medics can still revive the fallen and be refunded the ticket. In conquest, if one team holds the majority of the flags, the team holding less flags will experience ticket bleeding. During this time, tickets will be lost at a steady rate, regardless of deaths inflicted. The rate of ticket bleeding increases linearly the more flags held by one team. Tickets lost by the bleeding effect cannot be refunded.