Hainan Resort

Hainan Resort (Chinese: 渡假勝地) is a map featured in Battlefield 4. It takes place on Hainan, an island province located in southern China.

Design
The long, narrow waterways of this map offer high-speed amphibious action, comparable to Paracel Storm. Most of the flags can be taken from the sea. Much of the waterway is shallow enough to run through on foot, making the island-hopping less risky.

The map's main Levolution event is the collapsing of the two sides of the hotel after destroying all destructible walls. The result blocks off pathways toward the center of the building and removes possible sniper nests found on the roof. Many other buildings on this map can also be destroyed.

Certain areas of the map are covered in oil, which can kill soldiers caught inside should they be lit aflame.

Conquest
This map has five flags in Conquest Large, and 3 in 32-player Conquest.

Marina
Two large buildings joined by an upper level walkway stand near the mouth of the eastern waterway. A few dry-docked boats stand on a nearby platform, but are of little strategic value. The hillsides between the marina and the eastern deployment give elevation against the marina, but can also sustain a spawn trap.

Tennis Courts
[Conquest Large] The open tennis and basketball courts are adjoined by a large building, and surrounded by a ridge to the northeast. Although the staircase leading to the building can give cover against attackers at the sides of the building, the entire area is open to the opposite bank of the waterway.

Hotel
The resort hotel stands at the center, offering a tempting rooftop perch, and special ground vehicles. There are two lower levels, with the two elevators opening to each of the floors. These lead up to a two-level roof. The terraces and deck surrounding the hotel carry the two-level action outdoors.

An anti-air vehicle spawns near the outdoor pool. A mobile artillery vehicle spawns at the entrance.

Shipwreck
[Conquest Large] The bow half of a beached container ship shelters this flag. The upper deck of the ship and its stern portion are not easily accessible, but provide some vantage on the rest of the map. Cargo containers offer scant cover, although some of these areas are drenched in flammable oil slicks.

Bungalows
The raised decks hold short buildings but can also conceal defenders underneath. The bridge connecting the mainland to one of the islands cannot be destroyed, and may impede the path of waterborne ground vehicles.

Obliteration
In Obliteration gamemode, the bomb spawns in the ground floors of the resort. As with Siege of Shanghai, the roof can be used to parachute towards the objectives.

US
Objective A is the Marina. Objective B is the Sports Complex (Tennis Courts flag). Objective C is the hill fortification (Rush second stage).

China
Objective A is the Shipwreck. Objective B is the Bungalows. Objective C is a small base on the way to the Chinese deployment (no corresponding objective in other modes).

Rush
This map has four stages in Rush mode.

Stage 1
American attackers start offshore from an amphibious assault ship in the southeast corner of the full map. They must make best use of RHIBs and helicopters to reach either a small island near shore, or the shore itself where the M-COMs are stationed. Compared to Kharg Island Rush in Battlefield 3, this stage has much less cover for the attacking force. In the February patch the attackers were also given an Attack Boat, which spawns only while on the first set of M-COMs.

Stage 2
With the East Deployment secured, attackers head for a hilltop base. A wide lane to the north can be used by attackers to squeeze defenders out of the rocky hills.

Stage 3
Defenders fall back to the marina, where they now receive their IFV. Another wide north flank is open to attackers, but there is little cover aside from the palm trees.

Objective A faces the bay, just outside of the southwest building. Objective B is near the northeast building, under the walkway.

Stage 4
The final assault takes the attackers to the hotel, with both M-COMs in the central lower area. M-COM A is in the lobby, while M-COM B is near the second-story elevator entrance.

Deathmatch
Team Deathmatch and Squad Deathmatch take place around the hotel and directly surrounding areas. The pool and backyard are included where the brown stone walkway serves as the boundary.

Domination
Domination takes place in the hotel and its surrounding areas, just like Team Deathmatch and Squad Deathmatch.

A: Bar
The A flag is located on the second floor in one of the hotel wings, with a bar counter and a couple sofas. It's accessible both from the walkway on the second floor, and by stairs from the ground floor. You can also blow a wall out and create a third entrance from C flag. If the stairs are destroyed and/or the wall facing the pool area is blown out, one of the glass panels on the outside will fall down and act as provisional stairs.

B: Conference
The B flag is located on the ground floor in the opposite hotel wing from the A flag. It has stairs leading up to a little conference room on the second floor, overlooking the flag. The flag area can also be accessed from the outside.

C: Parking Lot
The C flag is located outside the hotel entrance, on a circular grass field surrounded by concrete blocks. There are also a few cars parked outside, hence the name of the flag.

Defuse
The USMC spawn on the southwestern beachhead in front of an overturned boat. The bomb spawns in the sand just in front of them. The PLA spawn behind the hotel on the grassy slope just behind the roundabout parking lot.

The A MCOM is located in the northwest wing on the first floor, in the back corner; the B MCOM is located in the southeast wing on the second floor hidden behind the bardesk.

Levolution
It is possible to bring down both side wings of the main hotel by destroying the white supporting walls around the bottom of the building. Doing so will cause the building to creak and crumble, effectively collapsing one side of the building making new areas and platforms while blocking off other areas.

There are also oil spills littered around the map that you can set ablaze with explosives temporarily. Lighting these oil spills will cause a blaze of fire that blocks off certain paths for a short period of time, and creates thick black smoke that reduces visibility.

It is also possible to set off a chain of explosions found aboard the half of the destroyed beached container ship that features the control tower. The explosions are set off by shooting a red light that is clearly visible on top of the hotel. The result is dozens of lethal containers being scattered throughout the map, which causes fires to be started as a result, which in turn, can burn infantry who are not paying attention.

Trivia

 * A bug with the elevators may occur within the hotel. When it is on the bottom floor, there may be a second set of doors that do not open both from the outside nor inside. This essentially traps any players in the elevator and keeps others out. The only way to exit the elevator if this occurs is to go on the roof.
 * Shooting the split-apart boat (the half that is furthest away) with the AMR-2 that is on the roof in a certain spot will cause it to explode, sending shards of fiery debris flying. These can't kill.
 * Also, referring back to the previous Easter Egg, the boat explodes and shards go flying, but when surveying the boat after it explodes, it appears unscathed.