User blog comment:AbashedRanger/What Do You Think The Classes In Battlefield 4 Should Be Like?/@comment-4732697-20120520170006

As it seems to be the same thread as lastlast I just copy my last comment.

Assault (can also be called grenadier): Basicly the assault from BF3 except does not have medikit and has smoke grenades or flashbangs. instead of defribilator. As he has smokegrenades the M320 smoke is not needed.

Engineer: Just same as BF3

Medic: Similar to BF2, has assault rifle, but does not have GL or M26. Has medikit and defib. Ideas of more unlocks welcome.

Specialist (working on better name): Has carbine as primary, and has pump-action shotgun as equipment (very good for clearing buildings, perhaps used for breaching with some new mechanism) or C4. Also T-UGS or MAV (If so it can be left unattended hovering on the same place and working there as a motion sensor. Can also replace the squad's minimap).

Support: same as BF3, but without C4.

Designated marksman (or just "marksman"): Has either carbine as primary and a designated marksman rifle (semiautomatic rifle such as T88 sniper, M39, SVD HK417 etc.), with 8x scope as equipment. Also SOFLAM

Sniper: Has an sniper rifle, either bolt-action or semi auto, with high zoom (starts with 12x and can go longer. They also have binoculars for spotting (ment to encourage somthing like real-life sniper teams, one spotter and one shooter). The binoculars can mark a spot as a target for mortars and jets, and measure distance to target, so you know how much bullet drop will be. They wear ghillie suits. An possible primary would be 50 cal anti-material rifle, but it would have to be mounted to be able to fire. It would damage vehicles and might even blow tires or tracks on armored vehicles.

I still would like to keep PDWs and shotguns as all class weapons. Every class should also be able to drag wounded teammates out of the fireline (so they aren't anymore revived only to be shot the second later). At last the squads would be 6 person instead of 4.