Test Range (Battlefield 4)

The Test Range is a gameplay feature of Battlefield 4. It acts as a tutorial mode to teach players the fundamentals of firing weapons and operating vehicles in a private environment without the worry of being attacked by enemies. Players can choose from any weapons or equipment they have unlocked, and make use of all vehicle types and Battle Pickups. No weapon or soldier progression is obtained for actions inside the Test Range.

US Deployment
The US Deployment contains a shooting range with pairs of man-sized targets. There are a total of 16 targets, four of which in the far back are moving targets, mainly to assist the player in learning to lead or lag their target from long distances. All targets are permanently spotted to make it easier for the player to see.

Each target has 100 health, and have a head hitbox for headshot multipliers. Like players, hitting a target will create a hitmarker. When a target is "killed", it will be flipped down. It will not flip back up until both targets in a pair are "killed". Targets do not regenerate health, unlike players. Targets cannot be targeted by takedown attacks, and thus the knife (which exclusively kills by takedowns) cannot deal any damage to them, but a connected slash still create a hitmarker.

In front of the player spawn all base game Battle Pickups. All versions appear of those weapons that have different configurations.

To the right of the shooting range near the beach are both a .50 Cal emplacement and TOW missile that can be used to fire at two RHIB boats.

To the right of the player's spawn is a permanent Supply Drop that can resupply ammo, gadgets, and grenades, heal the player, and switch the player's kit.

A Quad Bike spawns behind the player in case if they want to quickly transverse to the airfield (B) or the dock (C).

Behind the player and facing the open water is a switch that launches two explosive barrels, to provide a "skeet shooting" experience. Another .50 Cal and TOW emplacement built into watchtowers face towards the rear.

Alpha
An M142, LAV-25, LAV-AD, M1 Abrams, and MRAP spawn here. To the north there is a Type-99 MBT, and a ZBD-09 that can be shot at. Four UAV drones fly around that can be used as target practice for guided missile users and the LAV-AD. An AAV-7A1 AMTRAC spawns behind the wooden fences.

Bravo
The B spawn is an airfield where the player can pilot helicopters. The player must be in the deploy menu in order to spawn and pilot a jet. A few buggies spawn at the end of the airfield that can be used as target practice. As said before, four Global Hawk drones fly overhead that can be used as practice on jets and helicopters.

Charlie
One RHIB, one RCB and a PWC are located here. Two attack boat targets and two PWC targets spawn in the water. There is a building, much like one featured in Paracel Storm, located inland from the C point. Players can enter and, with the help of explosives, demolish this building.