User blog:TheKnightOfOyashiro/Inside DICE no. 3 - Bringing Battlefield into Close Quarters

In the third edition of DICE's blog series Inside DICE, Niklas Fergusson discusses his own past with the videogame industry, as well as the inspiration for HD Destruction.

He makes note of the fact that without process-heavy assets such as vehicles, the DICE team can put much more CPU power towards destruction, which could change the aspect of battle during a match.

Fergusson also talks about the reasoning for replacing Rush with Conquest-Domination, and adapting the gametype for smaller spaces. (which includes using Team Deathmatch-style spawnpoints.)