User blog:Rusty Venture/Server Update September 20th

This past Thursday, September 20th, DICE released a server-side patch for Armored Kill to tweak a few things about the gunship that players were complaining about.

Rationale: This fixes an issue where it was too easy for players to use stationary or mobile AA to shoot down the gunship from the other side of the map.
 * • Stationary and mobile AA cannon damage has been reduced by 30% versus the gunship.

Rationale: In Conquest mode, jets have been able to single-strafe a gunship and destroy it. This re-balance will require more skill from pilots to take it down.
 * • Jet cannon damage has been reduced by 50% versus the gunship.

Rationale: Previously, the gunship was moved to the next base so quickly that it was possible to parachute from it into the base before defenders were able to prepare. This tweak will give defenders time to fall back and protect the valuable M-COM stations as intended.
 * • The delay before moving the gunship forward to a new base in Rush mode has been increased from 15 to 30 seconds.

Rationale: After destroying the gunship in Rush mode, it reappeared too quickly to be well-balanced. With a 50% increase in spawn time for the gunship, defenders will now have more time to focus on the crates and less of a constant overhanging threat from the gunship.
 * • The Delay between gunship spawns has been increased from 90 to 120 seconds in Rush mode.

Rationale: Before this update, the gunship gunners could find the enemy before the round and instakill them when the pre-round timer ran out. Now, it will take a full minute before the gunship will spawn, giving defenders ample time to prepare.
 * • Initial delay before the gunship spawns in Rush mode has been increased from 15 to 60 seconds.

The patch also included a few non-Armored Kill specific fixes.

• Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.

• Fixed so that MK1A3 uses flechette rounds instead of frag rounds in Gun Master mode for Premium members (non-Premiums already have flechette rounds).

• Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned outside the combat area if they deployed shortly after the first M-COM was destroyed.

Source(s)

http://battlelog.battlefield.com/bf3/news/view/2832654785919456813/