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12 Gauge Frag

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Frag rounds have a ''very'' low muzzle velocity, at only half the speed of [[12 Gauge Slug|slugs]], as well as heavy [[Projectile Arc|drop]] over range. Impact damage at long range is also very low. This means it is best used at medium range, especially if enemies are behind cover or destructible objects where the splash damage will be advantageous.
 
Frag rounds have a ''very'' low muzzle velocity, at only half the speed of [[12 Gauge Slug|slugs]], as well as heavy [[Projectile Arc|drop]] over range. Impact damage at long range is also very low. This means it is best used at medium range, especially if enemies are behind cover or destructible objects where the splash damage will be advantageous.
   
Light cover such as plywood, boxes, concrete barriers, and wooden shacks can be easily destroyed with a few rounds, but destructible buildings and walls cannot be damaged. Vehicles also cannot be damaged, with the one exception of the [[RHIB Boat]]. Unlike conventional bullets, 12G Frag rounds can destroy [[C4]], [[M2 SLAM]] mines, and [[M15 AT Mine]]s.
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Light cover such as plywood, boxes, concrete barriers, and wooden shacks can be easily destroyed with a few rounds, but destructible buildings and walls cannot be damaged.
 
Compared to their appearance in ''Battlefield 3'', they no longer do damage to vehicles, but they fire at a higher rate of fire and are much more accurate. The degree of accuracy is comparable to [[DMR]] weapons, although much compensation must be made for the low velocity and high bullet drop.
 
   
 
The [[USAS-12]] [[Battle Pickup]] is always loaded with 12G Frag ammunition, with the same ballistic performance as semi-automatic shotguns.
 
The [[USAS-12]] [[Battle Pickup]] is always loaded with 12G Frag ammunition, with the same ballistic performance as semi-automatic shotguns.
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