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|source=<ref>[http://symthic.com/?s=bf3 Symthic.com] - Retrieved November 29, 2011</ref>
 
|source=<ref>[http://symthic.com/?s=bf3 Symthic.com] - Retrieved November 29, 2011</ref>
 
|damage=Pump: • 37.5–10 (direct hit)<br/>• 25 (splash maximum)
 
|damage=Pump: • 37.5–10 (direct hit)<br/>• 25 (splash maximum)
 
   
 
Semi-auto and Full auto:
 
Semi-auto and Full auto:
   
 
• 20-5 (direct hit)
 
• 20-5 (direct hit)
 
 
• 25 (splash maximum)
 
• 25 (splash maximum)
 
|radius=1.5m - 3.0m|rof = decreases Full Autos to 200rpm
 
|radius=1.5m - 3.0m|rof = decreases Full Autos to 200rpm
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increases 870MCS to .55sec pump
 
increases 870MCS to .55sec pump
 
|vel = 150m
 
|vel = 150m
|range = 8m - 40m|level = 60 Kills (All Shotguns)}}
+
|range = 8m - 40m
  +
|level = 60 Kills (All Shotguns Except The DAO-12) <br> 50 Kills (DAO-12)}}
   
 
{{Template:Quote|An advanced explosive round, FRAG rounds provides enhanced suppression but lacks accuracy or stopping power.|Battlelog description}}
 
{{Template:Quote|An advanced explosive round, FRAG rounds provides enhanced suppression but lacks accuracy or stopping power.|Battlelog description}}

Revision as of 02:36, August 8, 2012

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This article is currently under construction. It may contain little or inaccurate information.

A 12 Gauge Frag round is designed to burst on impact, littering the target area with shrapnel. Frag rounds are currently being considered for military use.

Battlefield 3

"An advanced explosive round, FRAG rounds provides enhanced suppression but lacks accuracy or stopping power."

— Battlelog description


In Battlefield 3, the 12 Gauge Frag round is an advanced ammunition type used for shotguns. The explosions generated on impact increase potential Suppression, but also sacrifice accuracy and stopping power. The frag rounds actually combust on impact, causing a grouping of several small explosions on target. In Multiplayer, this not only suppresses the enemy, but also leaves the opposing player in disarray as it is difficult for them to ascertain the direction of incoming fire. Players not under fire from the frag rounds however, can easily locate the shooter, as Frag Rounds produce a very large tracer, almost akin to that of the IFV main gun. The addition of slight splash damage makes these rounds very effective for suppressing and killing grouped enemies, or enemies popping in and out of cover. It is also possible to kill enemies just behind cover by shooting the floor by them due to the splash damage. One example of this is on Seine Crossing , along the alley between the RU Deployment and Back Streets, where the splash damage and spread can be very useful.

Two direct hits from frag rounds will kill an enemy in Normal mode at any range, although at range the spread of the rounds makes it hard to pull off a kill.

It should be noted, since frag rounds cause a small burst on impact, they can also kill the user if shot on the ground or a wall close to them. Three explosions will kill a player at 100% health, and the death will be considered a suicide.

Frag rounds also have the ability to damage armored vehicles, including IFVs and MBTs.

The December 6 2011 patch reduced the damage done by 12g Frag ammo when fired from semi-automatic shotguns. A seperate patch reduced the rate of fire of the USAS 12 when equipped with 12g Frag rounds.

  1. Symthic.com - Retrieved November 29, 2011

Trivia

  • 12 Gauge Frag rounds have made a minor appearance in Battlefield: Bad Company 2. DICE employees playing the game had access to 12 Gauge Frag rounds (titled in-game "DICE-BOOM") for the shotguns in multiplayer.
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