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US Navy 090529-N-5345W-126 Gunner's Mate 2nd Class Michael Miller downloads an ammo belt from an MK 38 25mm gun

Real life MK210 High Explosive Incendiary-Tracer (HEI-T) 20mm Shell being loaded into a LAV-25 IFV in real-life

A 25mm HE Shell is referred to the size and type of shell fired from specifically, Infantry Fighting Vehicles (IFVs). The shells can be of either high-explosive, armor-piercing, incendiary or a combination of all of the above traits, depending on mission, objective or situation.

Battlefield 3[]

The 25mm HE Shell is the primary weapon for IFVs in Battlefield 3. It functions as both an anti-infantry and light anti-vehicle weapon. The cannon carried only 6 shells per magazine, taking approximately 4-5 seconds to reload. The Belt Speed Vehicle Specialization reduces the time required between reloads.

The 25mm HE Shell is particularly effective against infantry, especially in groups as its splash damage can make quick effective work against unarmored opponents even at significantly longer range. The shell however, regardless of splash damage, is significantly less effective against armored targets. The 25mm HE Shell, due to its splash damage, also has the capability to damaging or killing enemy infantry seated in thin-armored vehicles such as armored Jeeps and Helicopters. Well placed shots can damage or kill all personnel within the vehicle without dealing too much damage to the vehicle itself or destroying it, allowing for possible capture and use by friendly forces. Operators must keep in mind however, due to its effective splash damage, great prejudice and caution must be taken when operating in game modes where "friendly fire option" is supported, as the shell's explosive splash damage can also injure and kill friendly nearby infantry when fired at targets in close proximity, such as through close quarter areas or narrow corridors and rooms.

Due to its lack of effectiveness against other armored targets such as Main Battle Tanks or other Infantry Fighting Vehicles, the 25mm HE Shell should be equipped alongside secondary armaments such as ATGMs, Guided Missiles or APFSDS-T Shells for increased effectiveness. The vehicle operator can also choose to equip a Co-Axial LMG alongside their primary 25mm Cannon for a more anti-infantry oriented role. The operator also has the ability to choose to alternate fire between the primary 25mm IFV cannon and the APFSDS-T Shells (if they are equipped) once a magazine of one of the two weapons are depleted in order to be able to fire almost non-stop without the need to pause for a reload.

Damage Statistics & Effects[]

The following is a list of effects and damage to specific vehicle types from impacts by the 25mm HE Shell fired from Infantry Fighting vehicles (IFVs). To maintain consistency, results are gathered from damage inflicted upon the target by the shell impacting at a 90 degree angle. Damage resulting from impacts at an angle other than 90 degrees are not listed due to slight variations of damage at different angles of degrees of shell impact.

Vehicles not listed are vehicles which are destroyed within a single magazine dispense. Such includes Jets of all Types and Scout Helicopters.

Note that damage results are measured in "Damage Per-Magazine" ("D.P.M"). Table contents marked as "-" are results which are unavailable as IFVs do not appear at the same time as those vehicle in particular maps of any game modes (notably Armored Kill Expansion) and will require other up-to-date results from external sources.

Vehicle Type Rear Sides Front Highest D.P.S
Main Battle Tank 49 32 18 9
Tank Destroyer 25 25 25 4
Infantry Fighting Vehicle 25 25 25 4
MRAP Jeeps 43, Disabled 22, Disabled 43, Disabled 7
Light Jeeps 76, Disabled 76, Disabled 76, Disabled 22
Mobile Anti-Air - - -
Mobile Artillery - - -
Transport Helicopter 69, Disabled 69, Disabled 69, Disabled 11
RHIB Boat - - - -
Attack Helicopter 74, Disabled 74, Disabled 74, Disabled 22
Rhino 48, Disabled 48, Disabled 48, Disabled 9

Gallery[]

Battlefield 4[]

The 25mm HE Shell is the default primary weapon for IFVs in Battlefield 4. Like its Battlefield 3 predecessor, it too functions similarly as both an anti-infantry and anti-vehicle weapon. Unlike its predecessor however, IFVs primary default weapon carries limited ammunition, carry 36 rounds in reserve, with up to 12 rounds available per magazine instead of the previous 6. The 25mm HE Shell can be defeated by Active Protection Systems. The Belt Feeder vehicle specialization can decrease the amount of time required between reloads

The 25mm HE Shell is particularly effective against light transport vehicles and infantry, especially in groups as its splash damage can make quick effective work against unarmored opponents even at significantly longer range. The shell however, regardless of splash damage, is significantly less effective against armored targets. The 25mm HE Shell when compared to other primary weapon options such as the APFSDS-T Shells and Canister Shells, appears to have a lower muzzle velocity and more obvious bullet drop but most experiences operators of IFVs are quick to correct and adjust each shot to compensate. The 25mm HE Shell, due to its splash damage, also has the capability to damaging or killing enemy infantry seated in thin-armored vehicles such as armored Jeeps and Helicopters. Well placed shots can damage or kill all personnel within the vehicle without dealing too much damage to the vehicle itself or destroying it, allowing for possible capture and use by friendly forces.

Operators must keep in mind however, due to its effective splash damage, great prejudice and caution must be taken when operating in game modes where "friendly fire option" is supported, as the shell's explosive splash damage can also injure and kill friendly nearby infantry when fired at targets in close proximity, such as through close quarter areas or narrow corridors and rooms.

Due to its lack of effectiveness against other armored targets such as Main Battle Tanks or other Infantry Fighting Vehicles, the 25mm HE Shell should be equipped alongside secondary armaments such as ATGMs or Zuni Rocket Pods for increased effectiveness. The vehicle operator can also choose to equip a Co-Axial LMG alongside their primary 25mm Cannon for a more anti-infantry oriented role. The operator also has the ability to choose to alternate fire between their primary 25mm IFV cannon and the Zuni Rocket Pods (if they are equipped) once a magazine of one of the two weapons are depleted in order to be able to fire almost non-stop without the need to pause for a reload.

Damage Statistics & Effects[]

The following is a list of effects and damage to specific vehicle types from impacts by the 25mm HE Shell fired from Infantry Fighting vehicles (IFVs). To maintain consistency, results are gathered from damage inflicted upon the target by the shell impacting at a 90 degree angle. Damage resulting from impacts at an angle other than 90 degrees are not listed due to slight variations of damage at different angles of degrees of shell impact.

Vehicles not listed are vehicles which are destroyed within a single magazine dispense. Such includes Jets of all Types, Quad Bikes, PWCs, Light Jeeps Scout Helicopters & Attack Helicopters.

Note that damage results are measured in "Damage Per-Magazine" ("D.P.M").

Vehicle Type Rear Sides Front
Main Battle Tank 59 38 31
Infantry Fighting Vehicle 44 44 36
MRAP Jeeps 44 51 69
Mobile Anti-Air 36 36 35
M142 HIMARS 51 51 69
Transport Helicopter 74 74 74
RHIB Boats 91 91 91
Attack Boat 29 38 29

Gallery[]


Trivia[]

Battlefield 3[]

Battlefield 4[]

References[]

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