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Overview Battlefield 2042
AH-64 IRL

The AH-64 Apache in reality.

The Boeing AH-64 Apache is an American twin-turboshaft attack helicopter with a tailwheel-type landing gear arrangement and a tandem cockpit for a crew of two.

It is armed with a 30 mm M230 chain gun carried between the main landing gear, under the aircraft's forward fuselage, and four hardpoints mounted on stub-wing pylons for carrying armament and stores, typically a mixture of AGM-114 Hellfire missiles and Hydra 70 rocket pods. The AH-64 has significant systems redundancy to improve combat survivability.

The AH-64GX Apache Warchief is based off the real-life AH-64 Apache, and appears to be a heavily modernized variant of the vehicle.

Battlefield 2042[]

"Legendary US attack helicopter, state-of-the-art Longbow III targeting radar and a modernized arsenal. Infinitely more effective when crewed by a gunner and pilot who communicate and co-ordinate."

— In-game description

The AH-64GX Apache Warchief is an attack helicopter featured in Battlefield 2042. It can fit a crew up to two players, a pilot and a front turret gunner. It serves as the American faction’s attack helicopter, while its Russian counter-part being the Ka-520 Super Hokum.

The AH-64GX is a force to be reckoned with in-game, being an incredibly versatile vehicle capable of handling nearly all threats, no matter the size when in the right hands. It has the heaviest and strongest armaments out of all attack helicopters.

While being incredibly deadly, here are numerous draw backs with the vehicle, namely it's limited mobility, being the slowest to maneuver out of all three main attack helicopters, making fleeing from anti-air weaponry and vehicles difficult, and it's limited air-to-air combat potential. All pilots should remember that a single shot from CG M5 or RPG-7V2 can shoot down any attack helicopter.

The loadout customization of Apache Warchief is consistent with Super Hokum in almost all aspects. Readers can refer to their opponents' pages for more information.

Primary Weaponry[]

Smartrocketsah64gx

Smart rockets' icon.

By default, the player is equipped with Smart Rocket Pods that lock on and track the nearest ground vehicle while also being capable of dumbfire to handle infantry threats. Due to the rocket's behavior, these pods have the slowest rate of fire out of all of the rocket pods available, and have the least amount of reserve munitions, tied with the Anti-Vehicle rocket pods.

Antivehiclerockets

Anti-vehicle rockets' icon.

At 40 kills with the AH-64GX, the player unlocks 127mm Anti-Vehicle Rocket Pods. Being strictly dumbfire, these rockets deal increased damage against enemy vehicles and heavy armor, at a trade of decreased rate of fire, and the lowest ammo capacity, tied with the smart rockets. Although there is a reduced splash effect on enemy personnel, these pods can still remain very effective against infantry with accurate shooting.

Antipersonnelrocketsah64gx

Anti-personnel rockets' icon.

At 120 kills with the AH-64GX, the player unlocks 70mm Anti-Personnel Rocket Pods. Also being dumbfired, these rockets deal additional splash damage and have an increased splash radius against infantry targets. The 70mm rocket pods also have the fastest rate of fire and the most ammo capacity out of all the rocket pods available, at a trade-off of being much less powerful against enemy armor, but still capable of devastating soft-skinned vehicles and lignt armor.

Unlike Super Hokum, Apache Warchief has not been issued with a Pilot-control dual 30mm Cannon.

Secondary Weaponry[]

AIM9Z

AIM-9Z IR Missile's icon.

By default, the secondary weapon equipped on the AH-64GX is the AIM-9Z IR Missile, which behaves similarly to the heatseeking missiles from previous titles. Only capable of being locked on to opposing air vehicles such as fighter jets or enemy attack helicopters, and transport helicopters. Fire and forget, typically being fired in pairs, these missiles are the AH-64GX's main anti-air weapon for self-defense against air-vehicles. The missile can be disrupted by IR flares,

Agmah64gx

AGM's icon.

At 60 kills with the AH-64GX, the player unlocks the AGM (air-to-ground missile). It behaves similarly to the heatseeking AIM-9Z IR missile, requiring a full lock on an enemy ground vehicle before firing, while also capable of firing onto a SOFLAM-locked vehicle. Upon a successful hit to a ground vehicle, the missile deals substantial damage to the target. The missile can be affected and disrupted by IR flares, thermal smoke, and can be destroyed by active protection systems.

Wireguidedmissile

Wire-Guided Missile's icon.

At 180 kills with the AH-64GX, the player unlocks the Wire-Guided Missile, which behaves very similarly to the TOW missile from previous titles. It is a pilot-controlled anti-tank missile that allows the pilot to anticipate, intercept, and tracking moving targets. The missile is guided to where the pilot maintains their crosshair. It is completely unaffected by IR flares, thermal smoke, and countermeasures alike. It can be destroyed by active protection systems.

The Helicopter and Jet anti-vehicle missiles have the same 800m range after UPDATE #6.2.0.[1]

Countermeasures/Equipment[]

By default, the AH-64GX is equipped with Missile Countermeasures, which behave identically to IR flares from previous titles. Upon activation, the flares can interrupt enemy lock-ons and disrupt incoming missiles' tracking. Once all flares have been fired, the countermeasure goes on a cooldown for 15 seconds until they are ready to be used again. The Missile Countermeasures serve as the main defensive option against anti-air weaponry for all air vehicles.

At 20 kills with the AH-64GX, the player unlocks the Repair System. The Repair System is a vehicle equipment available for the AH-64GX that allows it to immediately begin regenerating. Upon activation, it repairs damaged parts of the helicopter and starts an overtime regeneration, which stack with passive regeneration. Regeneration continues until the vehicle is fully repaired, or further damage is received from enemies.

At 100 kills with either the KA-520 Super Hokum or AH-64GX Apache Warchief, the player unlocks the Cyberwarfare Protection System, Upon activation, the equipment will block and prevent any cyberwarfare attack on the vehicle, namely Rao's hacking ability.

Gallery[]


Battlefield Portal[]

"U.S. Attack Helicopter armed with a 30mm chain gun and rockets. Two person crew handles flight and weapon systems."

— In-game description

The AH-64 Apache is an attack helicopter featured in the BF3 portion of Battlefield Portal, available to the USMC faction. Originally, the AH-64 Apache is a cut attack helicopter that was to be included in Battlefield 3, as AH-1Z Viper took over the position.

The caliber of the Rocket Pods in the description is 127mm, however in the icon it is 70mm. Near the cockpit, it can be seen that this vehicle is labeled as an U.S. Army AH-64E.

The progress achieved by Portal AH-64 will also be calculated into the base game Mastery of AH-64GX.

References[]

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