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{{Classification}} |
{{Classification}} |
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+ | [[File:Hero_Point_Earned.png|270px|right]] |
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+ | [[File:Hero Point.png|right]] |
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'''Abilities''' are a feature introduced in ''[[Battlefield Heroes]]''. They boost player performance and are usually limited in duration, followed by a cooldown in which the ability remains inactive until the period is over. Abilities are class specific and may only be used once they are upgraded to level one. |
'''Abilities''' are a feature introduced in ''[[Battlefield Heroes]]''. They boost player performance and are usually limited in duration, followed by a cooldown in which the ability remains inactive until the period is over. Abilities are class specific and may only be used once they are upgraded to level one. |
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− | Abilities can be upgraded with |
+ | Abilities can be upgraded with '''Hero Points''' on the abilities screen found in the main menu of the game, with level five being the maximum level for an ability. Upgrading improves the effectiveness, duration, and cool down period of an abilities. Players can also reset Ability upgrades which will refund hero points that can be used to upgrade other items. Each hero has one Hero Point by default, which is automatically placed in the basic class specific ability. They are awarded permanently through gaining [[XP|experience]]. Each additional Hero Point is granted upon reaching [[Battlefield Heroes online levels|levels]] of multiples of two. With the level cap at 30, a maximum of 16 Hero Points can be earned. |
+ | <tabber> |
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− | + | |-|Gunner = |
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{| class="wikitable" cellpadding="1" cellspacing="1" style="width: 100%;" |
{| class="wikitable" cellpadding="1" cellspacing="1" style="width: 100%;" |
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|'''Image''' |
|'''Image''' |
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BFH Leg It Stats.PNG|Leg It |
BFH Leg It Stats.PNG|Leg It |
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BFH Explosive Keg stats.PNG|Explosive Keg |
BFH Explosive Keg stats.PNG|Explosive Keg |
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− | BFH Firing Frenzy Stats.PNG| |
+ | BFH Firing Frenzy Stats.PNG|Frenzy Fire |
BFH I Eats Grenades Stats.PNG|I Eats Grenades |
BFH I Eats Grenades Stats.PNG|I Eats Grenades |
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</gallery> |
</gallery> |
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− | == |
+ | ===Gallery=== |
+ | <gallery> |
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+ | BFH Hero Shield 1.PNG|Hero Shield |
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+ | BFH Leg It 1.PNG|Leg It |
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+ | BFH Explosive Keg 1.PNG|Explosive Keg |
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+ | BFH Frenzy Fire 1.PNG|Frenzy Fire |
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+ | BFH I Eats Grenades 1.PNG|I Eats Grenades |
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+ | </gallery> |
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+ | |||
+ | |-|Soldier = |
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{| class="wikitable" cellpadding="1" cellspacing="1" style="width: 100%;" |
{| class="wikitable" cellpadding="1" cellspacing="1" style="width: 100%;" |
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|'''Image''' |
|'''Image''' |
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</gallery> |
</gallery> |
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− | == |
+ | ===Gallery=== |
+ | <gallery> |
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+ | BFH Combat Medicine 1.PNG|Combat Medicine |
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+ | BFH Blasting Strike 1.PNG|Blasting Strike |
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+ | BFH Grenade Spam 1.PNG|Grenade Spam |
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+ | BFH Sixth Sense 1.PNG|Sixth Sense |
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+ | </gallery> |
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+ | |||
+ | |-|Commando = |
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{| class="wikitable" cellpadding="1" cellspacing="1" style="width: 100%;" |
{| class="wikitable" cellpadding="1" cellspacing="1" style="width: 100%;" |
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|'''Image''' |
|'''Image''' |
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===Statistics=== |
===Statistics=== |
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<gallery> |
<gallery> |
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− | BFH Stealth Stats.PNG |
+ | BFH Stealth Stats.PNG|Stealth |
− | BFH Elixir Stats.PNG |
+ | BFH Elixir Stats.PNG|Elixir |
− | BFH Mark Target Stats.PNG |
+ | BFH Mark Target Stats.PNG|Mark Target |
− | BFH Troop Trap Stats.PNG |
+ | BFH Troop Trap Stats.PNG|Troop Trap |
− | BFH Piercing Shot Stats.PNG |
+ | BFH Piercing Shot Stats.PNG|Piercing Shot |
− | BFH Poisoned Blade Stats.PNG |
+ | BFH Poisoned Blade Stats.PNG|Poisoned Blade |
+ | </gallery> |
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+ | |||
+ | ===Gallery=== |
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+ | <gallery> |
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+ | BFH Stealth 1.PNG|Stealth |
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+ | BFH Elixir 1.PNG|Elixir |
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+ | BFH Mark Target 1.PNG|Mark Target |
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+ | BFH Troop Trap 1.png|Troop Trap |
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+ | BFH Piercing Shot 1.PNG|Piercing Shot |
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+ | BFH Poisoned Blade 1.PNG|Poisoned Blade |
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</gallery> |
</gallery> |
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+ | </tabber> |
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{{Features/BFH}} |
{{Features/BFH}} |
Latest revision as of 05:52, 25 July 2019
Abilities are a feature introduced in Battlefield Heroes. They boost player performance and are usually limited in duration, followed by a cooldown in which the ability remains inactive until the period is over. Abilities are class specific and may only be used once they are upgraded to level one.
Abilities can be upgraded with Hero Points on the abilities screen found in the main menu of the game, with level five being the maximum level for an ability. Upgrading improves the effectiveness, duration, and cool down period of an abilities. Players can also reset Ability upgrades which will refund hero points that can be used to upgrade other items. Each hero has one Hero Point by default, which is automatically placed in the basic class specific ability. They are awarded permanently through gaining experience. Each additional Hero Point is granted upon reaching levels of multiples of two. With the level cap at 30, a maximum of 16 Hero Points can be earned.
Statistics[]
Gallery[]
Statistics[]
Gallery[]
Statistics[]
Gallery[]
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