In the Battlefield series, weapons require aiming in order to direct their shots to enemies.
When a weapon is fired without being aimed, the weapon is typically said to be hipfiring. In Battlefield games, hipfiring tends be inaccurate for most weapons. The player has a crosshair at the center of the screen that assists with aiming while hipfiring.
Aiming Down SightsEdit
In almost all Battlefield games, weapons will need to be aimed in order to increase their accuracy for long range combat. In earlier games, aiming only slightly zooms the player's view towards their crosshair and does not affect weapon performance.
In later games, many weapons now switch to an aiming down sights view, with the player character aligning the iron sights at the center of the screen, and the original crosshair temporarily hidden. This generally increases accuracy greatly.
Battlefield 1942 / Battlefield VietnamEdit
Aiming increases the zoom of the gun and does not affect spread or recoil (in short, does not affect accuracy). For sniper rifles, it will put view in the scope. Large explosions will interrupt aiming.
Aiming with a weapon will make the player use the weapon's available sights - some weapons, such as shotguns, do not possess usable sights. Sighting down a weapon will decrease the effects of recoil while increasing accuracy. Some weapons, such as sniper rifles, have specialized sights which allow the user to engage targets in different circumstances. For example, sniper rifles possess scopes that allow long range target acquisition and elimination, Spec Ops Kit carbines have red dot sights and anti-tank launchers have scopes. Some class unlocks, like the L85, also have optics despite being used by classes whose default weapons generally do not have optics, the exception being the EU's Medic class, possessing a scoped FAMAS.
Aiming is largely the same as Battlefield 2.
Sniper rifles still have scope sway, which is a periodic shift in aim down the sight. Unlike BF2, sway can only be negated by use of the Gruber 5 Stabilizer.
Certain weapons use thefor additional functions:
- PK-74 AR-Rockets receive range data in increments of 2 meters, defaulting to 20 meters if the player is not aiming at a surface.
- The DysTek Hi-Scope x4 has variable zoom, increasing the precision of sniper rifles.
Aiming on assault rifles, light machine guns, sniper rifles, pistols, the Laser Designator and rocket launchers will pull in to view the iron sights or scope of the weapon. For iron sights and rocket launcher scopes, it will give a slight zoom, whilst sniper scopes will benefit from a large zoom. For shotguns, compact assault rifles, the Tracer Dart Gun and grenade launchers, aiming will give a slight zoom, increasing accuracy. Aiming will increase accuracy (pin-point with iron sights, generally with cross hairs), drastically lower movement and turning speed and create a general zoom.
Semi-automatic rifles, pistols, rocket launchers and bolt-action sniper rifles pull out their iron sights or scopes when aimed. Submachine guns and rifle grenades create a slight zoom when aimed, drastically lowering movement and turn speed, and increasing accuracy.
Bad Company 2Edit
Unlike Battlefield: Bad Company, submachine guns' iron sights can now be used, though shotguns, grenade launchers and the Tracer Dart Pistol still give a slight zoom. In the game, the Red Dot Sight and 4x Rifle Scope can be unlocked, allowing for a clearer sight picture and/or slight magnification. Exclusively for sniper rifles, the 12X High Power Scope can be unlocked, increasing magnification by 67%
Unlike earlier games in the series, the iron sights of all weapons can now be used. Underslung weapons have their own sights when used standalone, and can use the main weapon's sight when mounted.
There are a number of optics in the game that can be unlocked which allow for a clearer sight picture or higher magnification, such as the Holographic Sight and the 12x Ballistic Scope. All primary and all-kit weapons have a range of sights and scopes available. Scope glint is visible by other players, with the glint increasing in magnitude proportional to the level of zoom.
Tactical Lights and Laser Sights affect aiming in different ways. Taclights can make it difficult for targets to shoot back at the attacker. Laser sights increase hipfire accuracy, allowing for better and faster aiming while moving. Both can easily be seen from a distance, making the users vulnerable.
Laser designation is introduced, allowing one player to mark targets for weapon lock by teammates, even if they do not have line of sight. When lasing, a square icon is used for lased targets, with a diamond-with-dot icon added if teammates possess guided weaponry. The guided weapon carrier will see the diamond-with-dot icon on lased targets, with a square added by their own guidance system.
Sway or drift is a representation of the breathing and involuntary movement a shooter has on the exact aimpoint of his weapon. It is mainly with sniper rifles with high-powered scopes that sway comes into play -- the scope's reticle will move and shift on its own, changing where the precise aimpoint of the player's weapon is. While the user may also be subject to spread (and then might be able to achieve a hit even when the reticle isn't actually on a given target), sway will usually be the larger factor.
In later games in the series, all infantry weapons have the same amount of sway, but the effect may only be noticeable when using high-power optics. Weapons that use a bipod may benefit from the elimination of spread. Users of bolt-action rifles or designated marksman rifles may temporarily stop sway by holding , which causes the character to hold their breath.