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— Battlelog description
The M15 AT Mine is a gadget featured in Battlefield 4. It maintains many aesthetic and operational similarities as its Battlefield 3 counterpart.
Campaign[]
The M15 AT Mine is an available weapon gadget which can be utilised by the player in the missions, Shanghai and Singapore. They are available for use from gadget crates places in certain areas of the map and can be used to damage or destroy enemy vehicles.
Multiplayer[]
The AT Mine is an available weapon gadget for the Engineer kit unlocked at 7000 Engineer score.
To operate, the player must press the gadget selection button the gadget is bound to. To deploy, the operator must press or click the primary fire button. Pressing it repeatedly can allow the operator to deploy multiple landmines quickly. As with C4 Explosives or M2 SLAMS, friendly landmines are highlighted and indicated with a blue point HUD display. Enemy deployed landmines are not highlighted or marked until they are 'spotted', even in Hardcore game modes. The IRNV scope and Thermal Optics can easily detect the AT mines as they glow white as though they were producing heat.
The explosive force of the gadget against vehicles, especially upon direct-contact or when detonated under the chassis is considerable, much more powerful than the M2 SLAM but unlike the latter, cannot be stuck to roof, ceiling or wall surfaces. It is powerful enough able to instantly render a Mobility Kill against all types of light and heavy armor, as well as instantly destroying most light vehicles. The gadget is also an excellent area denial tool such when when placed on top of hills or ramps, where armored vehicle's limited gun traverse disables them from aiming and dispatching the land mines with ease without either forcing them to exit the vehicle to remove them or requiring others to do the same. the Anti-Tank Mines are best utilized in high-traffic vehicle areas, especially on roads made of concrete or dirt where debris, shadows or even smoke can mask the mine's presence. If required, operators of the gadget can even deploy them on top of Infantry Transport Vehicles to create VBIEDs (Vehicle-Borne Improvised Explosive Devices). Due to the gadget's nature however, 'spotted' landmine HUD icons moving across the battlefield tend to attract suspicion and draw attention to the VBIED, and can usually result in fast enemy counter-action upon identification.
The gadget can be removed, disarmed or even "Hard-Defused" by destroying it with weapons of any kind. For Engineers, the default 'Action' button can be used to pick Landmines and other explosives off the ground. The Engineer's repair-tool and EOD Bot can also disarm mines in the same manner[1]. All personnel can detonate the mines using explosives, including grenades, or shots from sniper rifles, pump-action shotguns, 12 Gauge Frag or 12 Gauge Slug equipped automatic-action shotguns or from the .44 Magnum or MP412 REX. If a mine belonging to an enemy Engineer is detonated within reach of an enemy vehicle, the mine will damage the vehicle—any kills, disables, or destruction will be awarded to the player that destroyed the mine. Extra landmines can be obtained from Ammunition Boxes or Commander Supply Drops, taking at least 8 seconds for each gadget recovery. The operator can also choose to stack all 3 or 6 landmines on top of each other to trick approaching hostiles into believing there is only one landmine present, dealing a damage boost and instant destruction against all vehicle types which set it off.
If the mines' operator is killed, the gadget persist on the battlefield until destroyed/removed. The mines disappear in ascending order when the player already has 6 mines up and deploys more. AT mines cannot be set off by friendly vehicles, but can still damage them if set off by other means (passing enemy vehicle, enemy explosives). AT mines can be detonated by friendly soldiers even when friendly fire is disabled.
Mines are not armed by unoccupied moving vehicles, even if the last occupant was an enemy. The most common example of such a vehicle is one which is stacked with C4. However, they can be set off if the owner places them on a vehicle, drives said vehicle, then exits.
Damage Statistics & Effects[]
The following is a list of effects and damage to specific vehicle types from the Anti-vehicle mine detonation. Vehicles not listed are vehicles which are instantly destroyed upon detonation. Such includes Quad bikes, Jets of all types, Helicopters of all types (excluding Transport Helicopters), Light Jeeps and PWCs.
Damage resulting of detonation both underneath the chassis and direct-contact are consistent.
Vehicle Type | Rear |
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Main Battle Tank | 50, Mobility Kill |
Infantry Fighting Vehicle | 50, Mobility Kill |
Light Jeeps | 66, Mobility Kill |
MRAP Jeeps | 66, Mobility Kill |
Mobile Anti-Air | 50, Mobility Kill |
M142 HIMARS | 66, Mobility Kill |
Transport Helicopter | 73, Critical Hit |
Attack Boat | 50,Mobility Kill |
RHIB Boats | 73, Critical Hit |
Gallery[]
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