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— World War II Anthology Edition Manual
The Battle for Anzio (Italian: Sbarco di Anzio) is a map featured in the Battlefield 1942: The Road to Rome expansion. Both teams start with a base that can be captured. One team (Axis) spawns in the railway station and the other (Allies) spawns at the harbor. Both teams have same amount of land, sea and air vehicles. This map features light tanks, jeeps and amphibious boats, which are useful on the rivers.
Map layout[]
— In-game briefing
This map involves a river running from the west to the center, then taking a turn and running south from there. It has six control points, three on each side of the river, and all are capturable.
Equipment[]
United States Army | |
Light vehicle(s) | |
Half-track(s) | |
Medium tank(s) | |
Heavy tank(s) | |
Self-propelled artillery | |
Anti-aircraft vehicle(s) | |
Fixed-wing aircraft | |
Naval vessel(s) | |
Emplacement(s) |
Royal Italian Army | |
Light vehicle(s) | |
Half-track(s) | |
Medium tank(s) | |
Heavy tank(s) | |
Self-propelled artillery | |
Anti-aircraft vehicle(s) | |
Fixed-wing aircraft | |
Naval vessel(s) | |
Emplacement(s) |
Conquest[]
Allied troops have made an amphibious landing and control the port town. Axis troops control the encampment upriver. The key to victory in a hybrid conquest scenario is domination; maintain control of more than half the control points on the map the drop your enemies[sic] tickets slowly, or gain control of all the control points to make their tickets drop quickly. WIn the scenario by causing the opponent's tickets to reach zero."
— World War II Anthology Edition Manual
The Allied Base[]
An American control point on the south of the map, to the west of the river. For the Allies it spawns a Priest, a Willy, an M3 Grant, an M3A1 and two stationary Brownings. For the Axis, it spawns a Wespe, a Kübelwagen, a CA M-11/39, a Hanomag and two stationary MG 42.
The Allied harbor[]
An American control point near the Allied Base, to the east of the river. For the Allies it spawns a M3 GMC, an M3 Grant, a Willy, a Mosquito, a Browning, as well as two LCVPs in the river. For the Axis, it will spawn a Sturmgeschütz, a CA M-11/39, a Kübelwagen, a BF-110, an MG 42 and two LCVPs.
In singleplayer it will spawn only one LCVP, and the heavy tank (M3 GMC or Sturmgeschütz) will only spawn if the player is playing on the Axis.
The radar bunker[]
A neutral control point near the center, to the northeast of the river. It starts with two stationary MG 42, and when captured, it spawns a M3 Grant for the Allies, or a CA M-11/39 for the Axis. If the Americans capture this flag and destroy the MG 42, Brownings will spawn in their locations.
The bunker[]
A neutral control point near the center, to the southwest of the river. It starts with two stationary Brownings near the flag, and two AA_Allies guns on the island in the middle of the river. If the Italians capture this flag and destroy the Brownings and anti-aircraft guns, MG 42 and flak38 guns will spawn in their location.
The Axis base[]
An Italian control point on the west of the map, to the south of the river. For the Axis it spawns a Wespe, a Kübelwagen, a CA M-11/39, a Hanomag, two MG 42, as well as an LCVP in the river. For the Allies it spawns a Priest, a Willy, a M3 Grant, an M3A1, two Brownings and an LCVP.
The Axis train station[]
An Italian control point on the west of the map, to the north of the river. For the Axis it spawns a Kübelwagen, a BF-110, a CA M-11/39, a Sturmgeschütz, an MG 42 and an LCVP in the river. For the Allies, it will spawn a Willy, a Mosquito, an M3 Grant, an M3 GMC, a Browning and an LCVP.
In singleplayer the heavy tank (M3 GMC or Sturmgeschütz) will only spawn if the player is playing on the Allies.
Capture the Flag[]
The layout of control points and vehicles are identical to Conquest. The flags to be captured are at the control points "The Allied Base" and "The Axis base".
Team Deathmatch[]
The layout of control points and vehicles are identical to Conquest, except the control points "The Allied Base" and "The Axis base" are now uncapturable, serving as last resort spawn points.
Outcomes[]
— American Victory
— American Defeat
— Italian Victory
— Italian Defeat
Gallery[]
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