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"This is a "king-of-the-hill" style battle on Hill 424, south of Naples and just inland from the Gulf of Salerno. American troops have landed and face a determined German defence."

— World War II Anthology Edition Manual

The Battle for Salerno (Italian: Sbraco di Salerno) is a map featured in Battlefield 1942: The Road to Rome.

Conquest[]

"This is a CONQUEST: HEAD-ON map.
The hill between the Allied and Axis forces is neutral — the side that controls it, controls the battle. To win a head-on scenario, your team needs to maintain control of more than half of the control points on the map."

— World War II Anthology Edition Manual

In this map both teams have to capture the big hill which contains 3 flags, but the highest one (the one on the hill) doesn't offer a spawn point. There are land vehicles, planes, anti-air guns, and artillery.

Equipment[]

U.S. flag, 48 stars United States Army
Light vehicle(s)

Willys MB

Half-track(s)

M3A1

Medium tank(s)

M3 Grant

Heavy tank(s)

M3 GMC

Self-propelled artillery

Priest

Anti-aircraft vehicle(s)

40mm Bofors

Fixed-wing aircraft

P-51 Mustang

Emplacement(s)

AT-25
M2 Browning

Flag Germany 1933 Wehrmacht
Light vehicle(s)

Kübelwagen

Half-track(s)

Hanomag

Medium tank(s)

CA M11/39

Heavy tank(s)

Sturmgeschutz

Self-propelled artillery

Wespe

Anti-aircraft vehicle(s)

Flak 38

Fixed-wing aircraft

Bf 109

Emplacement(s)

MG42
PAK 40

Bases[]

"SPECIAL: You cannot spawn at the control point on the top of the hill"

— In-game briefing

The Axis village[]

The German uncapturable base at the southwest of the map. It spawns a Wespe, two CA M-11/39, a Hanomag, two Sturmgeschütz, a Kübelwagen, two stationary MG 42 and two Bf 109.

In singleplayer, the Wespe, and one of the two Sturmgeschutz will spawn only if the player is on the Allied side.

The Allied village[]

The American uncapturable base at the northeast of the map. It spawns a Priest, two M3 Grant, an M3A1, two M3 GMC, a Willy, two stationary Brownings and two Mustangs.

In singleplayer, the Priest and one of the two M3 GMC will spawn only if the player is on the Axis side.

Hill 424[]

The neutral control point in the center. For the Axis, it spawns four stationary MG 42, six PAK 40 and two flak38 emplacements. For the Allies, it spawns four Brownings, six AT-25 and two AA_Allies emplacements.

Soldiers cannot respawn at this control point.

The northern repair station[]

A neutral control point at the north of Hill 424, near the Allied village. For the Axis, it spawns a PAK 40 and a Kübelwagen, and for the Allies, it spawns an AT-25 and a Willy.

The southern repair station[]

A neutral control point at the south of Hill 424, near the Axis village. For the Axis, it spawns a PAK 40 and a Kübelwagen, and for the Allies, it spawns an AT-25 and a Willy.

Capture the Flag[]

The control point and vehicle layouts are identical to Conquest. The control points to be captured are at the main bases.

Team Deathmatch[]

The control point and vehicle layouts are identical to Conquest.

Outcomes[]

"Although German command had anticipated the offensive on Salerno, they grossly underestimated the preparedness of the Americans. Allied forces defeated the enemy with relative ease. Even though the Germans held good positions at the start of the battle, they reacted too slowly to the American heavy armor. The Allies have now secured valuable footing in the west of Italy."

— American Victory

"While the Americans had expected the enemy to know about the Salerno landing, they underestimated how well fortified enemy defenses would be. The Americans fought valiantly, but in the end they were overwhelmed by a barrage of shells and swarms of soldiers. German artillery and stationary machine guns brought heavy casualties to the Allies in their attempt to take the hill. The Allies' failure at Salerno is a severe setback in their plans to liberate Italy."

— American Defeat

"German intelligence paid off in predicting the American landing at Salerno. By the end of the battle it was clear that the Americans were completely overwhelmed. Their attempt to take the hill was rendered insignificant by the superiority of the German forces. Allied plans for the liberation of Italy have soured and Germany's strength in Italy has been increased. Crushing the Allies' southern offensive should not pose a problem now."

— German Victory

"It was a bad day for Berlin. In preparing for the Salerno invasion, the Americans had anticipated how well the Germans would be dug in and compensated with enough artillery and manpower to take the hill. Allied firepower was entirely too substantial for the Germans, and the defeat did not take long. Though the Axis powers fought without fear, Berlin will not be pleased about losing the west of Italy to the Allies."

— German Defeat

Trivia[]

  • This is the only map in The Road to Rome that does not feature a new faction from the expansion pack.

Gallery[]

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