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==Patch 1.2==
 
==Patch 1.2==
   
NETWORK/SERVER FIXES<br>
+
NETWORK/SERVER FIXES
-Low close combat hit accuracy due to network lag is much improved.<br>
+
-Low close combat hit accuracy due to network lag is much improved.
-Some Server CPU usage optimizations: Multiple server instances should perform better.<br>
+
-Some Server CPU usage optimizations: Multiple server instances should perform better.
-Fixed currently connected players being dropped at map switch in favor of new connections.<br>
+
-Fixed currently connected players being dropped at map switch in favor of new connections.
-Remote Console application is now fixed.<br>
+
-Remote Console application is now fixed.
-Release of bound sockets works correctly.<br>
+
-Release of bound sockets works correctly.
-Bug causing missing spawn points and Gray flags that do not change is fixed.<br>
+
-Bug causing missing spawn points and Gray flags that do not change is fixed.
-Bug causing soldier animation states to be dropped is fixed.<br>
+
-Bug causing soldier animation states to be dropped is fixed.
-Reconnection problems fixed.<br>
+
-Reconnection problems fixed.
-The ASEHost.dll "Failed to execute ASEQuery_init()" error is fixed.<br>
+
-The ASEHost.dll "Failed to execute ASEQuery_init()" error is fixed.
-No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts.<br>
+
-No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts.
-Bug in Standalone Server causing "Corrupted Data" error when hosting CTF on Bocage is fixed.<br>
+
-Bug in Standalone Server causing "Corrupted Data" error when hosting CTF on Bocage is fixed.
-Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross-lines when the server registers a successful hit.<br>
+
-Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross-lines when the server registers a successful hit.
-Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%)<br>
+
-Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%)
 
-Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore.
 
-Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore.
   
 
CLIENT FIXES
 
CLIENT FIXES
   
<nowiki>#Totally new file structure</nowiki><br>
+
<nowiki>#Totally new file structure</nowiki>
-Ensures easy implementation of mods and expansion packs.<br>
+
-Ensures easy implementation of mods and expansion packs.
-There is a bf1942.pid file that includes the process id for the battlefield game running.<br>
+
-There is a bf1942.pid file that includes the process id for the battlefield game running.
<nowiki>#Gameplay tweaks</nowiki><br>
+
<nowiki>#Gameplay tweaks</nowiki>
-Jeeps more sensitive to shells (one shot equals one kill).<br>
+
-Jeeps more sensitive to shells (one shot equals one kill).
-Increased B17 rate of fire for better carpet bombing.<br>
+
-Increased B17 rate of fire for better carpet bombing.
-Grenade damage versus tanks is 40% less powerful.<br>
+
-Grenade damage versus tanks is 40% less powerful.
-AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in torso/head). Also removed splash damage versus infantry.<br>
+
-AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in
  +
torso/head). Also removed splash damage versus infantry.
-Slightly increased knife damage distance.<br>
+
-Slightly increased knife damage distance.
-Slightly decreased deviation when walking and shooting with side arms.<br>
+
-Slightly decreased deviation when walking and shooting with
-Increased damage for Machine Gun 42 and browning versus infantry.<br>
 
  +
side arms.
-Increased damage for Plane Machine Guns versus other planes.<br>
 
 
-Increased damage for Machine Gun 42 and browning versus infantry.
-Tiger tank health increased by 25%.<br>
 
 
-Increased damage for Plane Machine Guns versus other planes.
-Fixed M10 being treated as a jeep for splash damage.<br>
 
 
-Tiger tank health increased by 25%.
-Slightly increased damage for MP40, MP18 and Thompson versus infantry.<br>
 
 
-Fixed M10 being treated as a jeep for splash damage.
<nowiki>#Cheats removed</nowiki><br>
 
 
-Slightly increased damage for MP40, MP18 and Thompson
-"Long View Distance" cheat fixed.<br>
 
  +
versus infantry.
-"Wireframe" cheat fixed.<br>
 
 
<nowiki>#Cheats removed</nowiki>
-"Turning Off Fog" cheat fixed.<br>
 
 
-"Long View Distance" cheat fixed.
<nowiki>#Sound improvements and optimizations</nowiki><br>
 
 
-"Wireframe" cheat fixed.
-Irregular looping sounds and/or loss of sounds bug has been fixed.<br>
 
 
-"Turning Off Fog" cheat fixed.
-Redundant sound state changes removed.<br>
 
<nowiki>#Memory usage optimizations.</nowiki><br>
+
<nowiki>#Sound improvements and optimizations</nowiki>
 
-Irregular looping sounds and/or loss of sounds bug has been
<nowiki>#Physics engine improvements</nowiki><br>
 
  +
fixed.
-Mine placed on jeep causing jeep to sink through ground no longer possible.<br>
 
 
-Redundant sound state changes removed.
<nowiki>#AI optimization</nowiki><br>
 
 
<nowiki>#Memory usage optimizations.</nowiki>
-Bots do not jump in and out of vehicles anymore.<br>
 
 
<nowiki>#Physics engine improvements</nowiki>
-Bots have improved mobility and behavior while sitting in tanks: close range enemies now make the AI drive further away and fire from distance instead of just hopelessly circling around the enemy.<br>
 
 
-Mine placed on jeep causing jeep to sink through ground no
-Several small tweaks and improvements for bot control<br>
 
  +
longer possible.
<nowiki>*Major improvements to artillery.</nowiki><br>
 
<nowiki>*Improved path selection (less prone to go on rough terrain).</nowiki><br>
+
<nowiki>#AI optimization</nowiki>
 
-Bots do not jump in and out of vehicles anymore.
<nowiki>*Major improvement of the fire behavior.</nowiki><br>
 
  +
-Bots have improved mobility and behavior while sitting in tanks:
<nowiki>*Fixed bug in SAI's bot ordering update.</nowiki><br>
 
  +
close range enemies now make the AI drive further away and fire
<nowiki>*Fixed AI handgun sound effect.</nowiki><br>
 
  +
from distance instead of just hopelessly circling around the
<nowiki>*AI will not favor planes on a runway which is blocked by other vehicles.</nowiki><br>
 
  +
enemy.
<nowiki>*Decreased AI view distance.</nowiki><br>
 
 
-Several small tweaks and improvements for bot control
<nowiki>*Several tweaks of .con-files for more accurate description of the game elements.</nowiki><br>
 
<nowiki>#Menu</nowiki><br>
+
<nowiki>*Major improvements to artillery.</nowiki>
  +
<nowiki>*Improved path selection (less prone to go on rough terrain).</nowiki>
-New Button "Custom Game" lets the player play a custom made mod game or Expansion Pack games.<br>
 
 
<nowiki>*Major improvement of the fire behavior.</nowiki>
-Server browser "Backfire" setting displays properly in server details window.<br>
 
 
<nowiki>*Fixed bug in SAI's bot ordering update.</nowiki>
-The in-game console stays in front of game text and is less transparent for improved visibility.<br>
 
 
<nowiki>*Fixed AI handgun sound effect.</nowiki>
-Improved In-game server browser filters.<br>
 
 
<nowiki>*AI will not favor planes on a runway which is blocked by other vehicles.</nowiki>
-TAB button works so players can see their own score even if they didn't make the top-3.<br>
 
 
<nowiki>*Decreased AI view distance.</nowiki>
-The Minimap arrow yellow flash lasts longer when a teammate uses a voice or radio command.<br>
 
 
<nowiki>*Several tweaks of .con-files for more accurate description of the game elements.</nowiki>
-Dedicated Server menu has an added function called "Automatic Restart". When checked the server will automatically restart if it crashes or is turned off any other way than pressing the stop server button.<br>
 
<nowiki>#Rendering optimization</nowiki><br>
+
<nowiki>#Menu</nowiki>
 
-New Button "Custom Game" lets the player play a custom made mod
-Billboard trees for GeForce 3-4.<br>
 
  +
game or Expansion Pack games.
-Hardware shadows on all cards (GeForce 1-4).<br>
 
 
-Server browser "Backfire" setting displays properly in server
-Hardware skinning on animated meshes (wheels, flags, soldiers)<br>
 
  +
details window.
(GeForce 3+ and hw vertexshaders cards).<br>
 
 
-The in-game console stays in front of game text and is less
<nowiki>*New option to put into videoDefault.con (if wanted)</nowiki><br>
 
  +
transparent for improved visibility.
renderer.forceSwSkinning 1<br>
 
 
-Improved In-game server browser filters.
(default is 0 = use hardware if available.)<br>
 
 
-TAB button works so players can see their own score even if they
-Tri-stripping (optimizing meshes to improve FPS).<br>
 
  +
didn't make the top-3.
-GeForce4 MX support fix that eliminates desktop crashes occurring on some computers.
 
 
-The Minimap arrow yellow flash lasts longer when a teammate uses
  +
a voice or radio command.
  +
-Dedicated Server menu has an added function called
  +
"Automatic Restart". When checked the server will automatically
  +
restart if it crashes or is turned off any other way than
  +
pressing the stop server button.
 
<nowiki>#Rendering optimization</nowiki>
 
-Billboard trees for GeForce 3-4.
 
-Hardware shadows on all cards (GeForce 1-4).
 
-Hardware skinning on animated meshes (wheels, flags, soldiers)
 
(GeForce 3+ and hw vertexshaders cards).
 
<nowiki>*New option to put into videoDefault.con (if wanted)</nowiki>
 
renderer.forceSwSkinning 1
 
(default is 0 = use hardware if available.)
 
-Tri-stripping (optimizing meshes to improve FPS).
 
-GeForce4 MX support fix that eliminates desktop crashes occurring
  +
on some computers.
   
 
==Patch 1.1==
 
==Patch 1.1==
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