Assignments are challenges featured in Battlefield V. Similar to past installments, players must complete specific tasks in order to complete them. Four categories of assignments are available: special assignments, challenge assignments, Tides of War assignments, and daily orders. Special assignments feature two to five specific tasks with two, three, or all tasks needing to be finished in order to complete the respective assignment. Upon completion, special assignments will award Company Coin, other awards such as Dog Tags or cosmetic options. Three Daily Orders are available at any time and are refreshed every twenty-four hours, requiring only one task to be completed. Upon completion, players will be awarded Company Coin.
Special Assignments
Assault
Image | Name | Description | Criteria | Reward |
Basic Training: Assault Class | Run and Gun on the frontlines |
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Assault Proficiency I | So you can capture a position and hold it against a counter-attack. Nice start but it's not enough to win a war. Rout the enemy wherever and whenever or you'll never taste the sweetness of victory. |
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Assault Proficiency II | So you can capture a position and hold it against a counter-attack. Nice start but it's not enough to win a war. Rout the enemy wherever and whenever or you'll never taste the sweetness of victory. |
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Assault Proficiency III | So you can capture a position and hold it against a counter-attack. Nice start but it's not enough to win a war. Rout the enemy wherever and whenever or you'll never taste the sweetness of victory. |
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Assault Mastery I | So you can capture a position and hold it against a counter-attack. Nice start but it's not enough to win a war. Rout the enemy wherever and whenever or you'll never taste the sweetness of victory. |
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Assault Mastery II | So you can capture a position and hold it against a counter-attack. Nice start but it's not enough to win a war. Rout the enemy wherever and whenever or you'll never taste the sweetness of victory. |
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Assault Mastery III | So you can capture a position and hold it against a counter-attack. Nice start but it's not enough to win a war. Rout the enemy wherever and whenever or you'll never taste the sweetness of victory. |
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Medic
Image | Name | Description | Criteria | Reward |
Basic Training: Medic Class | Revive your teammates from the brink of death | |||
Medic Proficiency I | The human body is a finely-tuned machine and you, my friend, are the mechanic. Plug the holes, change the tires, and move on. Harsh? Well if you want to stay sane, better to deal in parts than faces. |
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Medic Proficiency II | The human body is a finely-tuned machine and you, my friend, are the mechanic. Plug the holes, change the tires, and move on. Harsh? Well if you want to stay sane, better to deal in parts than faces. |
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Medic Proficiency III | The human body is a finely-tuned machine and you, my friend, are the mechanic. Plug the holes, change the tires, and move on. Harsh? Well if you want to stay sane, better to deal in parts than faces. |
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Medic Mastery I | The human body is a finely-tuned machine and you, my friend, are the mechanic. Plug the holes, change the tires, and move on. Harsh? Well if you want to stay sane, better to deal in parts than faces. |
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Medic Mastery II | The human body is a finely-tuned machine and you, my friend, are the mechanic. Plug the holes, change the tires, and move on. Harsh? Well if you want to stay sane, better to deal in parts than faces. |
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Medic Mastery III | The human body is a finely-tuned machine and you, my friend, are the mechanic. Plug the holes, change the tires, and move on. Harsh? Well if you want to stay sane, better to deal in parts than faces. |
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Support
Image | Name | Description | Criteria | Reward |
Basic Training: Support Class | Fortify positions and support your teammates with ammo |
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Support Proficiency I | Learn to read the ebb and flow of combat. Supplies don't magically appear so identify the best positions to fortify and don't let your pals go hungry for ammo. Anticipate, adapt, overcome. |
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Support Proficiency II | Learn to read the ebb and flow of combat. Supplies don't magically appear so identify the best positions to fortify and don't let your pals go hungry for ammo. Anticipate, adapt, overcome. |
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Support Proficiency III | Learn to read the ebb and flow of combat. Supplies don't magically appear so identify the best positions to fortify and don't let your pals go hungry for ammo. Anticipate, adapt, overcome. |
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Support Mastery I | The Support provides valuable supplies and logistics to keep the team fighting the long fight |
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Support Mastery II | The Support provides valuable supplies and logistics to keep the team fighting the long fight |
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Support Mastery III | The Support provides valuable supplies and logistics to keep the team fighting the long fight |
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Recon
Image | Name | Description | Criteria | Reward |
Basic Training: Recon Class | Gather intel on enemy players and snipe them from afar |
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Recon Proficiency I | Visualization is the key to recon. Visualize where the enemy might be. Put your eye to your scope and prove "one shot, one kill" aren't just pretty words. Assault is for hotheads. Recon is precision. |
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Recon Proficiency II | Visualization is the key to recon. Visualize where the enemy might be. Put your eye to your scope and prove "one shot, one kill" aren't just pretty words. Assault is for hotheads. Recon is precision. |
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Recon Proficiency III | Visualization is the key to recon. Visualize where the enemy might be. Put your eye to your scope and prove "one shot, one kill" aren't just pretty words. Assault is for hotheads. Recon is precision. |
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Recon Mastery I | Visualization is the key to recon. Visualize where the enemy might be. Put your eye to your scope and prove "one shot, one kill" aren't just pretty words. Assault is for hotheads. Recon is precision. |
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Recon Mastery II | Visualization is the key to recon. Visualize where the enemy might be. Put your eye to your scope and prove "one shot, one kill" aren't just pretty words. Assault is for hotheads. Recon is precision. |
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Recon Mastery III | Visualization is the key to recon. Visualize where the enemy might be. Put your eye to your scope and prove "one shot, one kill" aren't just pretty words. Assault is for hotheads. Recon is precision. |
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Weapon
Gamemode
Image | Name | Description | Criteria | Reward |
Firestorm Forever | The first rule of engagement is survival. Fending for yourself in a hostile environment means searching for the supplies you need and looking after your allies. Only then can you seek out and destroy the competition. |
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Firestorm Duel | Knowing your enemy means getting close, even fighting hand to hand. You'll need to search for the right tools and use the environment to your advantage in order to hold your own in single combat. |
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Firestorm Friend | Movement is essential to victory, and seeking advantages for yourself means destroying those of the enemy. If you see an opportunity to gain ground or slow your enemy down, use it. |
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Firestorm Tactics |
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Firestorm Hunt |
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Elites
Image | Name | Description | Criteria | Reward |
Ernst | Follow your orders and we'll make it through this. |
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Hanna | Leave nothing to chance. Preparation, Action, Adaption. |
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Ilse | If you believe you can stop me, try it. |
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Jack | Never learned to say 'I quit,' and I don't intend to. |
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Keisuke | For my family and my homeland. |
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Norman | We will find a way - or we will make one. |
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Seamus | Luck of the Irish, boy |
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Wilhelm | There is no tolerance for fear in a time of war. |
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Miscellaneous
Image | Name | Description | Criteria | Reward |
Open Beta Assignment | Complete the Open Beta Assignment to gain an exclusive dog tag |
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Fallschirmjäger: Against All Odds | The Fallschirmjäger performed their last major airborne action on Crete. Despite disastrous landings and heavy losses the paratroopers fought on. Two weeks later the Allies withdrew and the island surrendered. |
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Fallschirmjäger: The Enemy Provides | A Fallschirmjäger brigade was redeployed to support the war in North Africa. At El Alamein, the paratroopers captured a British supply column, which provided much needed supplies to the Afrika Korps. | |||
Fallschirmjäger: Joining the Elite | The elite German airborne troops were known as the "Green Devils". All hopeful trainees were volunteers and they had to complete six successful jumps to earn their place in this select unit. |
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Fallschirmjäger: Sleepless Watch | Some Fallschirmjäger units were sent to protect German airfields in Tunisia. There they fought skirmishes against British Commando raiders and both sides were impressed with the other's fighting skills. | |||
Fallschirmjäger: Storm Assault | In 1940 the Fallschirmjäger assaulted the Belgian fort Ebem-Emael - the world's most powerful fortification. Though heavily outnumbered, the German paratroopers won the battle within just a few hours. |
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Honoring the Past | The Great War might be ancient history, but many of the weapons used were as reliable then as they are today. Show your respect for the past by using only World War 1 era weapons to vanquish and defeat the enemy. |
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Special Air Service: Land Ace | In July 1942 SAS commandos used jeeps to perform a night-time raid on an Axis airbase at Sidi Haneish. Using machine guns and explosives they destroyed numerous Luftwaffe aircraft vital to the Afrika Korps. | |||
Special Air Service: Long Way Home | Just before the offensive at El Alamein, a four-man SAS patrol was attacked. One operative was separated during the skirmish and trekked a hundred miles back to the British lines ... without food or water. |
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Special Air Service: Riding the Scorpion | With many operatives lost, the SAS abandoned paradrops in favor of driving. Partnering with the Long-Range Desert Group, they traveled thousands of kilometers through the desert to reach their targets. | |||
Special Air Service: Tip of the Spear | With the German Army holding the line at El Alamein, Allied plans were made to break the stalemate. In September 1942, British Commandos, including the SAS, attacked by land and sea ahead of the main force. |
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Special Air Service: Who Dares Wins | The elite Special Air Service was a British covert unit during World War II. Concieved as commandos operating far behind enemy lines, their first mission was to attack Axis airfields in North Africa. |
Challenge Assignments
Classes & Combat Roles
Image | Name | Description | Criteria | Reward |
Assault Class Challenge | Complete this challenge using any Assault Combat Role |
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Light Infantry Combat Role Challenge | Complete this assignment using the Light Infantry combat role |
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Vehicle Buster Combat Role Challenge | Complete this assignment using the Vehicle Buster combat role | |||
Medic Class Challenge | Complete this assignment using any Medic Combat Role | |||
Field Medic Combat Role Challenge | Complete this assignment using the Field Medic Combat Role |
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Combat Medic Combat Role Challenge | Complete this assignment using the Combat Medic Combat Role |
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Support Class Challenge | Complete this assignment using any Support Combat Role |
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Engineer Combat Role Challenge | Complete this assignment using the Engineer Combat Role | |||
Machine Gunner Combat Role Challenge | Complete this assignment using the Machine Gunner Combat Role | |||
Recon Class Challenge | Complete this assignment using the Recon Class | |||
Sniper Combat Role Challenge | Complete this assignment using the Sniper Combat Role |
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Pathfinder Combat Role Challenge | Complete this assignment using the Pathfinder Combat Role |
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Gadgets
Image | Name | Description | Criteria | Reward |
Battlefield Anti-Vehicle Challenge | Anti-Tank infantry tactics were first developed during World War I and evolved during World War II. |
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Battlefield Attrition Challenge | Stanch the attrition of battle through resupplying and reviving teammates |
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Battlefield Explosives Challenge | All Combat Roles have some explosives at their disposal. |
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Battlefield Fortifications Challenge | Use Fortifications to make Objectives harder for enemies to capture |
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Battlefield Logistics Challenge | Spotting enemies and providing spawn points are important teamplay strategies |
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Battlefield Squad Challenge | Squad Leaders are able to call in reinforcements. Using them benefits the whole squad. |
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Weapons
Image | Name | Description | Criteria | Reward |
Assault Rifle Challenge | Complete this challenge with any Assault Rifle |
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Hunter's Challenge | Prove your skills in marksmanship, close quarters combat and stealth. |
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Light Machine Gun Challenge | Complete this challenge with any Light machine gun |
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LMG, MMG & SMG Challenge | Complete this challenge with any machine gun |
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Medium Machine Gun Challenge | Complete this challenge with any Medium machine gun |
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Melee Weapon Challenge | Complete this challenge using melee weapons in PVP |
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Rifles Challenge | Complete this challenge with any rifle |
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Self Loading Rifle Challenge | Complete this challenge with any Self Loading Rifle |
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Semi Auto Rifle Challenge | Complete this challenge with any Semi Auto Rifle |
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Shotgun Challenge | Complete this challenge with Shotgun's |
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Sniper Rifle Challenge | Complete this challenge with any Sniper Rifle |
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Submachine Gun Challenge | Complete this challenge with any Submachine gun |
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Vehicles
Image | Name | Description | Criteria | Reward |
Aircraft Challenge | Complete this challenge using aircraft and stationary guns in PVP |
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Tank Challenge | Complete this challenge using tanks and towables in PVP |
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Tides of War
Note: Assignments not completed at the end of a chapter will carry over to the new chapter.
Overture
Image | Name | Criteria | Reward |
Class Completion |
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Three Kills |
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Master all Ranges |
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The Launching Operation |
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Lightning Strikes
Image | Name | Criteria | Reward |
In My Hands |
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We are Ready |
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Tides of War: Go Forth |
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Tides of War: Start Engine |
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Tides of War: Stubbornness Prevails |
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Tides of War: Throttle Up |
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Tides of War: When Lightning Strikes |
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Trial By Fire
Image | Name | Criteria | Reward |
Dirty Work |
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Ready to Go |
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Focused Fire |
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Trial By Fire: Among the Ashes |
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Trial By Fire: Marked for Death |
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Trial By Fire: Trailblazer |
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Trial By Fire: The Complete Package |
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Defying The Odds
Image | Name | Criteria | Reward |
Defying The Odds: Eliminate |
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Defying The Odds: Conquer |
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Defying The Odds: Marksman |
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Defying The Odds: Firestorm |
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Defying The Odds: Team Spirit |
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Defying The Odds: Squad Conquest |
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Defying The Odds: As Stated |
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Booster Pack
Image | Name | Description | Criteria | Reward |
Chapter 4 Booster Pack: Sharpshooter | A quick reaction time and a steady hand will help you through this assignment. |
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Chapter 4 Booster Pack: Squad | Work with your squad to finish this assignment. |
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Chapter 4 Booster Pack: Victory | Play the objectives to achieve victory and complete this assignment. |
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Chapter 5 Booster Pack: Sharpshooter | A quick reaction time and a steady hand will help you through this assignment. |
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Chapter 5 Booster Pack: Squad | Work with your squad to finish this assignment. |
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Chapter 5 Booster Pack: Victory | Play the objectives to achieve victory and complete this assignment. |
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Daily Orders
Assault
Image | Name | Criteria | Reward |
Assault Kit Explosive Damage |
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Assault Orders |
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Sticky Dynamite |
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Medic
Image | Name | Criteria | Reward |
"Medic!" | |||
Medic Orders | |||
Offensive Medic |
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Support
Image | Name | Criteria | Reward |
Support Builder |
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Support Munitions |
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Support Suppression |
Recon
Image | Name | Criteria | Reward |
"It's a Trap!" | |||
Recon Orders |
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Spotter |
Weapon
Vehicle
Image | Name | Criteria | Reward |
Pilot |
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Tank Gunner |
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Gamemode
Image | Name | Criteria | Reward |
Play a Grand Operation |
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Play a Round |
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Play Breakthrough |
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Play Conquest |
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Play Domination |
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Play Firestorm |
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Play Frontlines |
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Play Team Death Match |
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Miscellaneous
Image | Name | Criteria | Reward |
Attack from Cover |
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Boom! |
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Build Fortifications |
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Burn Them! |
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Hidden Attack |
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Resupply Allies |
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Revive Allies |
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Shoot Sprinting Enemies |
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Skilled Reviver |
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Stay Alive |
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Tank! |
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Target Practice |
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