FANDOM


BF1 Check green

The Rifle, Anti-Tank .55in Boys, commonly known as the Boys Anti-tank Rifle was a British bolt action anti-tank rifle in use during the World War II. There were three main versions of the Boys: an early model (Mark I) which had a circular muzzle brake and T-shaped monopod; a later model (Mk I*) that had a square muzzle brake and a V shaped bipod; and a third model made for airborne forces with a 30-inch (762 mm) barrel and no muzzle brake. There were also different cartridges, with a later version offering better penetration.

It was often nicknamed the "elephant gun" by its users due to its size and large bore. Although adequate against light tanks and tankettes in the early part of the war, the Boys was ineffective against heavier armor and was phased out in favor of the hollow charge-based PIAT mid-war.[1]

Battlefield HeroesEdit

"This heavy sniper rifle will make short work of both infantry and armor alike, but steady your aim, as a miss can be costly."

— In-Game Description


The Mk1 Bad Boy is a weapon featured in Battlefield Heroes and is available for the Royal Army Commando Class. It is the equivalent of the National Army Panzerhunter 39.

The rifle functions as an anti-armor rifle, featuring a one round magazine and reload time of 3.8 seconds. The weapons provides moderate to significant damage to enemy vehicles. It can deal between 25 and 40 damage to tanks, 40 damage to planes, 30 damage to jeeps, and consistently 40 damage to infantry.

GalleryEdit

Battlefield VEdit

"A British anti-tank rifle. Proving ineffective against improved axis tanks, it was replaced by the PIAT during the war."

— In-game Description


The Boys AT Rifle is a weapon introduced in Battlefield V in the third Tides of War chapter Trial By Fire. The weapon is unlocked upon completion of Week 9 challenges, after which it became purchasable from The Company. The weapon was the first Anti-Materiel Rifle made available to the Recon class, and can also be found in Firestorm as a Legendary weapon.

As an Anti-Material Rifle, the Boys is one of the only primary weapons capable of damaging vehicles including tanks, but is subject to the same limitations as Medium Machine Guns in that the sights cannot be used when not set up on the Bipod. The weapon is capable of destroying light vehicles and aircraft with three to five shots. Tanks are far more resilient - a close range, shots are expected to deal around 5 points of damage, with the potential for ricochets increasing in proportion to range. However, the weapon has high potential for dealing systemic damage - aiming for treads, turret or engine can leave vehicles vulnerable to attack by other AT weapons.

The Boys AT Rifle is also effective against infantry, being the highest damage weapon currently available to the Recon kit. It is capable of killing in a single body shot up to 100m, and a single headshot at all ranges. Despite this the weapon has several drawbacks - in addition to its dependency on the bipod, the weapon has the lowest rate of fire amongst primary weapons at 22 RPM. Cycling the bolt takes 2.7s, while changing magazines can take between 4 and 5 seconds. This low responsiveness in the weapons handling, in addition to mobility penalties, requires the user remain stationary and practice more precise aiming due to the lengthy time between follow-up shots. The weapon's categorically low velocity of 400 m/s also hampers accuracy against moving targets at far range, requiring a significant lead be applied when tracking, as well as substantial bullet drop.

Specializations for the Boys AT Rifle are notable as they only provide marginal statistical bonuses due to their already low values. On the left side path following Slings and Swivels and Flashless Propellant, the Machined Bolt upgrades provides only a marginal boost to fire rate from 22 to 26 RPM. The final upgrade in the path is APCR Bullets, which increase damage to vehicles. On the right path, the starting upgrade of Recoil Buffer is effectively useless as recoil has completely settled by the time the next round has been chambered. It is followed by Variable Zeroing, Quick Reload and High Velocity Bullets, the latter working to boost velocity to a still low 460 m/s.

GalleryEdit


TriviaEdit

  • On release, equipping the APCR Rounds specialization would cause the weapon to deal no damage to vehicles - a similar bug affected the ammotype specialization of the M28 con Tromboncino. This was fixed in the following patch.

ReferencesEdit

Community content is available under CC-BY-SA unless otherwise noted.