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Boys AT Rifle

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|ammotype = .55 Boys
 
|ammotype = .55 Boys
 
|magazine = 5+1 rounds
 
|magazine = 5+1 rounds
|startammo = 30+6 rounds
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|startammo = 5+20 rounds
|maxammo = 36+6 rounds
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|maxammo = 5+25 rounds
 
|damage = 100 - 72
 
|damage = 100 - 72
*100 <small>(0-100m)</small>
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*100 (0-100m)
*100-80 <small>(100-101m)</small>
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*100-80 (100-101m)
*80-72 <small>(101-200m)</small>
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*80-72 (101-200m)
 
|vel = 400 m/s<br />460 m/s <small>(High Velocity Bullets)</small>
 
|vel = 400 m/s<br />460 m/s <small>(High Velocity Bullets)</small>
 
|partial = 4s
 
|partial = 4s
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The potential danger of the Boys as an Anti-Materiel Rifle is reflected in its distinctive firing effects. When fired, the weapon produces a characteristic sound that is louder than most other gunshot sounds. On impact with terrain, the weapon's rounds also make a significant sound as well as a flurry of yellow sparks. These factors make it obvious to enemies they are being targeted, and can more easily give away the shooter's position compared to other weapons.
 
The potential danger of the Boys as an Anti-Materiel Rifle is reflected in its distinctive firing effects. When fired, the weapon produces a characteristic sound that is louder than most other gunshot sounds. On impact with terrain, the weapon's rounds also make a significant sound as well as a flurry of yellow sparks. These factors make it obvious to enemies they are being targeted, and can more easily give away the shooter's position compared to other weapons.
   
[[Specializations (Battlefield V)|Specializations]] for the Boys AT Rifle are notable as they only provide marginal statistical bonuses due to their already low values. On the left side path following Slings and Swivels and Flashless Propellant, the Machined Bolt upgrades provides only a marginal boost to fire rate from 22 to 26 RPM. The final upgrade in the path is APCR Bullets, which increases damage to vehicles. On the right path, the starting upgrade of Recoil Buffer is effectively useless as recoil will have completely settled by the time the next round is chambered. It is followed by Variable Zeroing, Quick Reload and High Velocity Bullets, the latter working to boost velocity to a still low 460 m/s.
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[[Specializations (Battlefield V)|Specializations]] for the Boys AT Rifle are notable as they only provide marginal statistical bonuses due to their already low values. On the left side path following Slings and Swivels and Flashless Propellant, the Machined Bolt upgrades provides only a marginal boost to fire rate from 22 to 26 RPM. The final upgrade in the path is APCR Bullets, which increases damage to vehicles. On the right path, the starting upgrade of Recoil Buffer is effectively useless as recoil has completely settled by the time the next round has been chambered. It is followed by Variable Zeroing, Quick Reload and High Velocity Bullets, the latter working to boost velocity to a still low 460 m/s.
   
 
===Gallery===
 
===Gallery===
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