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(Battlefield V)
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|image = [[File:BFV Boys AT Rifle.PNG|270px]]
 
|image = [[File:BFV Boys AT Rifle.PNG|270px]]
 
|kit = [[File:Battlefield V Recon Class Icon.png|30px]] [[Recon#Battlefield V|Recon]]
 
|kit = [[File:Battlefield V Recon Class Icon.png|30px]] [[Recon#Battlefield V|Recon]]
|slot = Primary
+
|slot = Primary <small>(Anti-Materiel Rifle)</small>
|level = [[Trial By Fire]] Week 9 Reward
+
|task = Complete Week 9 - Shifting Gears
  +
|dlc = [[Tides of War#Chapter Three - Trial By Fire|Trial By Fire]]
 
|cost = {{Cc|1,700}}
 
|cost = {{Cc|1,700}}
 
|unlocks = <center><u>'''Rank 1'''</u><br /><small>Slings and Swivels · Recoil Buffer</small><br /><u>'''Rank 2'''</u><br /><small>Flashless Propellant · Variable Zeroing</small><br /><u>'''Rank 3'''</u><br /><small>Machined Bolt · Quick Reload</small><br /><u>'''Rank 4'''</u><br /><small>APCR Bullets · High Velocity Bullets</small><br /></center>
 
|unlocks = <center><u>'''Rank 1'''</u><br /><small>Slings and Swivels · Recoil Buffer</small><br /><u>'''Rank 2'''</u><br /><small>Flashless Propellant · Variable Zeroing</small><br /><u>'''Rank 3'''</u><br /><small>Machined Bolt · Quick Reload</small><br /><u>'''Rank 4'''</u><br /><small>APCR Bullets · High Velocity Bullets</small><br /></center>
|rof = 22 RPM
+
|fire = Bolt-Action
26 RPM (Machined Bolt Upgrade)
+
|rof = 22 RPM<br />26 RPM <small>(Machined Bolt)</small>
  +
|ammotype = .55 Boys
 
|magazine = 5 rounds
 
|magazine = 5 rounds
|capacity = 5 rounds
 
|reserve = 20 rounds
 
 
|startammo = 5+20 rounds
 
|startammo = 5+20 rounds
 
|maxammo = 5+25 rounds
 
|maxammo = 5+25 rounds
  +
|damage = 100 - 72
  +
*100 (0-100m)
  +
*100-80 (100-101m)
  +
*80-72 (101-200m)
  +
|vel = 400 m/s<br />460 m/s <small>(High Velocity Bullets)</small>
  +
|partial = 4s
  +
|empty = 5s
  +
|recoil = {{Recoil|20|1|1}}
 
}}
 
}}
 
{{Quote|A British anti-tank rifle. Proving ineffective against improved axis tanks, it was replaced by the PIAT during the war.|In-game Description}}
 
{{Quote|A British anti-tank rifle. Proving ineffective against improved axis tanks, it was replaced by the PIAT during the war.|In-game Description}}
   
The '''Boys AT Rifle''' is a weapon set to be introduced in ''[[Battlefield V]]'' in the third [[Tides of War]] chapter [[Trial By Fire]]. The weapon is unlocked upon completion of all week 9 challenges. It is also available in [[Firestorm (Gamemode)|Firestorm]] as a <span style="color:gold">Legendary</span> weapon.
+
The '''Boys AT Rifle''' is a weapon introduced in ''[[Battlefield V]]'' in the third [[Tides of War]] chapter [[Trial By Fire]]. The weapon is unlocked upon completion of Week 9 challenges, after which it became purchasable from [[The Company]]. The weapon was the first Anti-Materiel Rifle made available to the [[Recon#Battlefield V|Recon]] class, and can also be found in [[Firestorm (Gamemode)|Firestorm]] as a <span style="color:gold">Legendary</span> weapon.
   
As the weapon's name suggests, the Boys is an anti-tank rifle capable of disabling light armored vehicles. True to its own power, it is capable of getting a one hit kill, Body up within 100 meters. Despite this, the rifle suffers from two major weaknesses. It cannot be aimed down to sights unless supported by its stand or object, similar to Medium Machine Guns. It also possesses the lowest rate of fire of all primary weapons though this can be increased to 26 with the Machined Bolt. Additionally, the rifle has a heavy drop and low muzzle velocity, which can be slightly mitigated with high velocity bullets. 
+
As an Anti-Material Rifle, the Boys is one of the only primary weapons capable of damage vehicles including tanks, but is subject to the same limitations as [[Machine Gun|Medium Machine Guns]] in that the sights cannot be used when not set up on the [[Bipod]]. The weapon is capable of destroying light vehicles and aircraft with three to five shots. Tanks are far more resilient - a close range, shots are expected to deal around 5 points of damage, with the potential for ricochets increasing in proportion to range. However, the weapon has high potential for dealing [[Vehicle disable|systemic damage]] - aiming for treads, turret or engine can leave vehicles vulnerable to attack by other AT weapons.
  +
  +
The Boys AT Rifle is also effective against infantry, being the highest damage weapon currently available to the Recon kit. It is capable of killing in a single body shot up to 100m, and a single headshot at all ranges. Despite this the weapon has several drawbacks - in addition to its dependency on the bipod, the weapon has the lowest rate of fire amongst primary weapons at 22 RPM. Cycling the bolt takes 2.7s, while changing magazines can take between 4 and 5 seconds. This low responsiveness in the weapons handling, in addition to mobility penalties, requires the user remain stationary and practice more precise aiming due to the lengthy time between follow-up shots. The weapon's categorically low velocity of 400 m/s also hampers accuracy against moving targets at far range, requiring a significant lead be applied when tracking, as well as substantial bullet drop.
  +
  +
[[Specializations (Battlefield V)|Specializations]] for the Boys AT Rifle are notable as they only provide marginal statistical bonuses due to their already low values. On the left side path following Slings and Swivels and Flashless Propellant, the Machined Bolt upgrades provides only a marginal boost to fire rate from 22 to 26 RPM. The final upgrade in the path is APCR Bullets, which increase damage to vehicles. On the right path, the starting upgrade of Recoil Buffer is effectively useless as recoil has completely settled by the time the next round has been chambered. It is followed by Variable Zeroing, Quick Reload and High Velocity Bullets, the latter working to boost velocity to a still low 460 m/s.
   
 
===Gallery===
 
===Gallery===

Revision as of 03:54, June 10, 2019

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Boys AT Rifle IRL

A Boys AT Rifle

The Rifle, Anti-Tank .55in Boys, commonly known as the Boys Anti-tank Rifle was a British bolt action anti-tank rifle in use during the World War II. There were three main versions of the Boys: an early model (Mark I) which had a circular muzzle brake and T-shaped monopod; a later model (Mk I*) that had a square muzzle brake and a V shaped bipod; and a third model made for airborne forces with a 30-inch (762 mm) barrel and no muzzle brake. There were also different cartridges, with a later version offering better penetration.

It was often nicknamed the "elephant gun" by its users due to its size and large bore. Although adequate against light tanks and tankettes in the early part of the war, the Boys was ineffective against heavier armor and was phased out in favor of the hollow charge-based PIAT mid-war.[1]


Battlefield V

"A British anti-tank rifle. Proving ineffective against improved axis tanks, it was replaced by the PIAT during the war."

— In-game Description


The Boys AT Rifle is a weapon introduced in Battlefield V in the third Tides of War chapter Trial By Fire. The weapon is unlocked upon completion of Week 9 challenges, after which it became purchasable from The Company. The weapon was the first Anti-Materiel Rifle made available to the Recon class, and can also be found in Firestorm as a Legendary weapon.

As an Anti-Material Rifle, the Boys is one of the only primary weapons capable of damage vehicles including tanks, but is subject to the same limitations as Medium Machine Guns in that the sights cannot be used when not set up on the Bipod. The weapon is capable of destroying light vehicles and aircraft with three to five shots. Tanks are far more resilient - a close range, shots are expected to deal around 5 points of damage, with the potential for ricochets increasing in proportion to range. However, the weapon has high potential for dealing systemic damage - aiming for treads, turret or engine can leave vehicles vulnerable to attack by other AT weapons.

The Boys AT Rifle is also effective against infantry, being the highest damage weapon currently available to the Recon kit. It is capable of killing in a single body shot up to 100m, and a single headshot at all ranges. Despite this the weapon has several drawbacks - in addition to its dependency on the bipod, the weapon has the lowest rate of fire amongst primary weapons at 22 RPM. Cycling the bolt takes 2.7s, while changing magazines can take between 4 and 5 seconds. This low responsiveness in the weapons handling, in addition to mobility penalties, requires the user remain stationary and practice more precise aiming due to the lengthy time between follow-up shots. The weapon's categorically low velocity of 400 m/s also hampers accuracy against moving targets at far range, requiring a significant lead be applied when tracking, as well as substantial bullet drop.

Specializations for the Boys AT Rifle are notable as they only provide marginal statistical bonuses due to their already low values. On the left side path following Slings and Swivels and Flashless Propellant, the Machined Bolt upgrades provides only a marginal boost to fire rate from 22 to 26 RPM. The final upgrade in the path is APCR Bullets, which increase damage to vehicles. On the right path, the starting upgrade of Recoil Buffer is effectively useless as recoil has completely settled by the time the next round has been chambered. It is followed by Variable Zeroing, Quick Reload and High Velocity Bullets, the latter working to boost velocity to a still low 460 m/s.

Gallery


References

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