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{{classification|Standard}}
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{{classification|Gold}}
 
{{Infobox/map
 
{{Infobox/map
 
|image = [[File:CampGibraltarPreview.png|300px]]
 
|image = [[File:CampGibraltarPreview.png|300px]]
|game = [[Battlefield 2142]]
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|game = [[File:2142 logo.png|35px]] [[Battlefield 2142]]
|teams = [[EU]] vs. [[PAC]]
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|teams = [[File:EU Flag1.png|20px]] [[EU]]<br>[[File:PACflag.png|20px]] [[PAC]]
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|place = Rock of Gibraltar, Gibraltar, The Mediterranean
|place = Gibraltar, Iberian Peninsula, Southern Europe|multiplayer = Yes|date = April 10th, 2142|name = Camp Gibraltar
 
  +
|multiplayer = Yes
|war = [[The Cold War]]|modes = [[Conquest]]
 
  +
|date = April 10th, 2142
|map = [[File:CampGibralterMap.png|300px]]}}'''Camp Gibraltar''' is a [[Conquest]]-only map featured in ''Battlefield 2142'', and is designed for close quarter combat. The map features a design that largely feature catwalks that outline most of the map, serving both for the [[European Union]] to have stable [[Recon]] positions, as well as a good way for the assaulting [[PAC]] to sneak past the closest flags and capture the EU Base, so that the defending team will have to fight on both fronts.
 
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|name =
 
|war = [[The Cold War|Cold War]]
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|modes = [[Conquest Assault]]
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|map = [[File:CampGibralterMap.png|300px]]
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|music = Camp Gibraltar
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|terrain = Abandoned harbor
  +
|combat = Infantry-oriented
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|console = PC}}
 
{{Quote|The attack on Camp Gibraltar was the first deception attack used by the PAC to draw EU forces out of position. Although not of military significance, the site was an important staging point for refugees from the western Mediterranean territories. On April 10th 2142, the PACs AA Command Division attacked the camp. The EUs 4th and 5th Armored Battalions were tasked with defending Camp Gibraltar. The PAC troops fought vigorously but conservatively. The EU commander relied on sniper tactics to hold key positions in an attempt to occupy the PAC forces as long as possible.|Loading screen description}}
   
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'''Camp Gibraltar''' is a [[Conquest]]-only map featured in ''[[Battlefield 2142]]'', one of the ten original maps, and designed for close quarters combat.
==Description==
 
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''"The attack on Camp Gibraltar was the first deception attack used by the PAC to draw EU forces out of position. Although not of military significance, the site was an important staging point for refugees from the western Mediterranean territories. On April 10th 2142, the PACs AA Command Division attacked the camp. The EUs 4th and 5th Armored Battalions were tasked with defending Camp Gibraltar. The PAC troops fought vigorously but conservatively. The EU commander relied on sniper tactics to hold key positions in an attempt to occupy the PAC forces as long as possible."''
 
==Equipment==
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==Overview==
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{{Equipment
 
 
The map features catwalks that outline most of the map, serving both for the [[European Union]] to have stable [[Recon]] positions, as well as a good way for the assaulting [[PAC]] to sneak past the EU flags and capture the EU Base, so that the defending team will have to fight on both fronts.
|faction = [[File:EU Flag1.png|20px]] EU
 
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|role = Defenders
 
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==Control Points==
|walker = *[[L5 Riesig]]
 
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<div class="mw-customtoggle-CPtable wikia-menu-button" style="padding: 0.5em">show/hide</div>
|emplacement = *[[Rorsch Mk-S8]]}} {{Equipment
 
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected mw-collapsible mw-collapsed sortable" style="text-align: center; font-size: small" id="mw-customcollapsible-CPtable"
|faction = [[File:PACflag.png|20px]] PAC
 
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|-
|role = Attackers
 
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! Control Point !! Conquest Assault Large !! Conquest Assault Small
|light = *[[UAZ-8 Ocelot]]
 
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|-
|walker = *[[T-39 Bogatyr]]
 
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|PAC Base
|emplacement = *[[Rorsch Mk-S8]]}}
 
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|[[File:PACflag.png|25px|link=]]||
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|-
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|Harbor
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|{{flag}} ||[[File:PACflag.png|20px|link=]]
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|-
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|Toll Station
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|{{flag}} ||{{flag}}
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|-
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|Central Camp
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|{{flag}} ||{{flag}}
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|-
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|Ruins
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|{{flag}}|| [[File:EU_Flag1.png|20px|link=]] {{flag}}
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|-
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|EU Base
  +
|[[File:EU_Flag1.png|25px|link=]]||
  +
|}
   
==Flags==
 
 
===PAC Base===
 
===PAC Base===
This is the starting point for the PAC on the 32-player sized map. It is a very useful spawn for vehicles to push forward through Harbor flag, but as the Base itself isn't in a proper strategic point, being very vulnerable for a team trap, using the spawn of the Base itself by the major part of the team will result in an easy ending of the game from the EU's part. Using the spawn that is positioned nearer of Harbor is the best choice for infantry, as it gives a quick spawn for the upcoming assault.
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This is the starting point for the PAC on the 32-player map, set among beached vessels and rock outcrops. The north spawn area contains the vehicle area, [[Orbital Strike]] , and [[Satellite Scan]] uplinks. The south spawn area puts players close to the Harbor sea walls, where they can take the main ramp, a west approach with ladders and an out-of-bounds rock formation, or an east approach leading closer to Toll Station.
   
The vehicles and defensive placements that spawn in the PAC Base are:
 
 
* [[Rorsch Mk-S8]] (2)
 
* [[Rorsch Mk-S8]] (2)
 
*[[UAZ-8 Ocelot]] (2)
 
*[[UAZ-8 Ocelot]] (2)
 
*[[T-39 Bogatyr]]
 
*[[T-39 Bogatyr]]
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  +
<gallery captionalign="left">
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BF2142GibraltarPACBaseFlag.png|The PAC base
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BF2142GibraltarPACBaseRamp.png|The entrance to the harbor
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</gallery>
   
 
===Harbor===
 
===Harbor===
This flag is the first encounter between the EU and the PAC. It features two building surrounding the flag that make a solid defensive position, which makes a difficult front-line to pass through without coordinated supporting snipers taking out the defenders in the buildings, and being able to push forward to the standard infantry. Having a solid choke point, it is recommended to get support vehicles to get pass this flag.
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This flag is often the first encounter between the EU and the PAC. It features two building complexes surrounding the flag that makes a solid defensive line that is often used by snipers. The PAC have a disadvantage attacking this point, as it is an uphill battle, with the EU able to defend multiple choke points.
   
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PAC can use their FAVs to get past this flag, taking either the main ramp, or the eastern approach into the train yards.
Also serves as PAC uncap on 16-Player sized map.
 
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A pier gives view of the eastern Harbor area, but also allows infantry to climb up ladders. Three other large buildings on the west side allow a covered approach.
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This point also serves as PAC uncap on 16-player Conquest Assault.
   
 
Defenses:
 
Defenses:
 
*[[Rorsch Mk-S8]]
 
*[[Rorsch Mk-S8]]
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  +
<gallery captionalign="left">
  +
BF2142GibraltarHarborFlag.png|The Harbor control point
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BF2142GibraltarHarborNorth.png|The northern pier
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BF2142GibraltarHarborWest.png|The western pier
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</gallery>
   
 
===Toll Station===
 
===Toll Station===
This is the second flag to be captured by the PAC in a 32-player map, and first in the 16-player version. Trains are halt between Toll Station and Harbor, serving as the main cover, and snipers are effective from the catwalks. This flag is exceptionally un-passable by simple infantry, and the flanks enclose after the train station, with enough cover for the EU make a strong defensive line, unless a second front is opened using the catwalks.
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This is the second flag to be captured by the PAC in a 32-player map, and first in the 16-player version. Trains are located between Toll Station and Harbor, serving as cover, and snipers are effective from the catwalks. This flag is infantry-friendly, with generous amounts of cover and flanks that enclose the flag. The east tower allows ascent to an upper platform. Buildings at both sides have metal platforms linking their roofs to the catwalks. Shortly outside of the main wall, the catwalks are terminated by inaccessible guard posts, both with ladders to ground level.
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From the PAC sector, vehicles must take two paths, linking to a single path towards the EU sector. A railgun covers the fork and the immediate flag area. EU defenders should place anti-vehicle defenses here to avoid giving access to Ruins and their own base and opening a second front.
   
 
Defenses:
 
Defenses:
 
*[[Rorsch Mk-S8]]
 
*[[Rorsch Mk-S8]]
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<gallery captionalign="left">
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BF2142GibraltarTollStation.png|The Toll Station
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BF2142GibraltarTollStationEnter.png|The Toll Station entrance
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BF2142GibraltarRails.png|The rail yard located outside the Toll Station
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</gallery>
   
 
===Central Camp===
 
===Central Camp===
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This flag is the map's central flag. It's on the upper floor of a building complex. Two staircases allow entry from ground level, with some second-floor openings allowing egress. The capture area can be mostly cleared by an [[Orbital Strike]], but the ground-level area is protected.
This flag is ''the middle flag'' for the offensive PAC. It's on the upper floor of a building that has accessways to it in all catwalks. A coordinated Orbital Strike from the Commander followed by a strike through either the main battlefield or the cats will result in a easy capture. However, if such is not done, the EU has various defensives points that can take out the PAC's tickets if the PAC does not take them out effectively or get the Commander's support.
 
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The east catwalk temporarily breaks at the northeast corner, forcing travel along the ground near a railgun emplacement. The catwalks directly connect to other buildings surrounding the complex. The buildings along the south and west sides have additional linkage platforms.
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An enclosed pathway connects from the guard tower to the Ruins area, with obstacles preventing complete coverage from either end. Only the west side of the east catwalk remains accessible, connecting to the west catwalk over a main gate.
   
 
Defenses:
 
Defenses:
 
*[[Rorsch Mk-S8]]
 
*[[Rorsch Mk-S8]]
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<gallery captionalign="left">
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BF2142GibraltarCentralCampFlag.png|The Central Camp
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BF2142GibraltarCentralCamp.png|The Central Camp building from the outside
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</gallery>
   
 
===Ruins===
 
===Ruins===
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Many of the housing units in this area have collapsed, making this flag more difficult to maneuver. Infantry can climb some of the topped units to gain access to the second-level platform. Infantry can take a path outside to the northeast, which connects to the complex at the southeast corner. Infantry access to the west catwalk ends at the main gate near EU Base.
This flag is the only flag able to separate the EU Base from the PAC offensive. Even with such, Ruins is a very hard flag to take over when the EU defensive positions are already taken place. Being surrounded by ruins that players are able to camp on, each soldier trying to reach on the flag is just going to become a target to all defensive positions available. Outside the ruins, there are various choke points where squads are able to hold up, and the proximity with the EU Base lets their team have easy support from their Walker.
 
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Bollards prevent further intrusion by PAC FAVs, but not from battlewalkers. Still, battlewakers are confined to the vehicle path between EU Base and Central Camp, unable to enter Ruins or the rear area at the southeast corner.
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On Conquest Assault Small, the EU deploys from here.
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  +
<gallery captionalign="left">
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BF2142GibraltarRuins.png|The Ruins
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</gallery>
   
 
===EU Base===
 
===EU Base===
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On Conquest Assault Large, this is the EU's last defensive base. This is the spawn for the EU's L5 Riesig, next to the Orbital Strike uplink. The UAV Scan uplink is most easily accessible at the main gate, while the two remaining assets are in the yard west of the base complex.
The EU's last defensive base. This is the spawn for the EU's Walker, being able to give support for the EU team if their team loses enough ground, or just to defend the controlled flags. Nonetheless, the EU should take the defense of the EU Base for last resort, as it becomes almost impossible to capture back the flags in time, unless their Commander is able to give enough support. Stealth squads can also reach this base through the catwalks, opening a second front if the rest of the team becomes locked down.
 
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The capture zone can be entered from eight positions, four to each side. The four corner positions also allow second level access, leading to the west walkway or east to a ladder or a walkway to the southeast complex.
   
 
Vehicles:
 
Vehicles:
 
*[[L5 Riesig]]
 
*[[L5 Riesig]]
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  +
<gallery captionalign="left">
  +
BF2142GibraltarEUBaseFlag.png|The EU Base
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BF2142GibraltarEUBaseWalker.png|The L5 Riesig and EU EMP Station
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BF2142GibraltarEUBaseComm.png|The EU Sat-Track and Orbital Strike Stations located behind the building
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</gallery>
  +
  +
==Conquest==
 
{{Equipment
 
|faction = [[File:EU Flag1.png|x20px]] European Union
 
|role = Defenders
 
|walker = [[L5 Riesig]]
 
|emplacement = [[Rorsch Mk-S8]]}}
  +
{{Equipment
 
|faction = [[File:PACflag.png|x20px]] Pan-Asian Coalition
 
|role = Attackers
 
|light = [[UAZ-8 Ocelot]] (large only)
 
|walker = [[T-39 Bogatyr]]
 
|emplacement = [[Rorsch Mk-S8]]}}
  +
 
{{Maps/BF2142}}
 
{{Maps/BF2142}}
  +
[[Category:Battlefield 2142 Maps]]
 
  +
==Trivia==
[[Category:Maps]]
 
  +
*If caught outside the camp walls, players can only return to the playable area over a rock formation on the west side of Harbor. The rest of the map is completely walled off. Players must be careful with [[Squad Leader Spawn Beacon]] placement to avoid stranding teammates.
[[Category:Standard]]
 
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*With friendly fire disabled on the server, {{2142|C4|RDX Demopaks}} allow {{2142|Recon}} players to take paths along the boundary, and reenter by launching themselves over the camp walls. They can also launch themselves onto normally inaccessible roofs, and onto some elevated areas out of reach to [[Orbital Strike]]s. Later titles prevent such abuse by making players vulnerable to their own explosives, and by removing impulse on living teammates.
 
[[Category:Maps of Battlefield 2142]]

Revision as of 06:10, 23 February 2018

This article is a Gold Article

"The attack on Camp Gibraltar was the first deception attack used by the PAC to draw EU forces out of position. Although not of military significance, the site was an important staging point for refugees from the western Mediterranean territories. On April 10th 2142, the PACs AA Command Division attacked the camp. The EUs 4th and 5th Armored Battalions were tasked with defending Camp Gibraltar. The PAC troops fought vigorously but conservatively. The EU commander relied on sniper tactics to hold key positions in an attempt to occupy the PAC forces as long as possible."

— Loading screen description

Camp Gibraltar is a Conquest-only map featured in Battlefield 2142, one of the ten original maps, and designed for close quarters combat.

Overview

The map features catwalks that outline most of the map, serving both for the European Union to have stable Recon positions, as well as a good way for the assaulting PAC to sneak past the EU flags and capture the EU Base, so that the defending team will have to fight on both fronts.

Control Points

show/hide
Control Point Conquest Assault Large Conquest Assault Small
PAC Base PACflag
Harbor PACflag
Toll Station
Central Camp
Ruins EU Flag1
EU Base EU Flag1

PAC Base

This is the starting point for the PAC on the 32-player map, set among beached vessels and rock outcrops. The north spawn area contains the vehicle area, Orbital Strike , and Satellite Scan uplinks. The south spawn area puts players close to the Harbor sea walls, where they can take the main ramp, a west approach with ladders and an out-of-bounds rock formation, or an east approach leading closer to Toll Station.

Harbor

This flag is often the first encounter between the EU and the PAC. It features two building complexes surrounding the flag that makes a solid defensive line that is often used by snipers. The PAC have a disadvantage attacking this point, as it is an uphill battle, with the EU able to defend multiple choke points.

PAC can use their FAVs to get past this flag, taking either the main ramp, or the eastern approach into the train yards.

A pier gives view of the eastern Harbor area, but also allows infantry to climb up ladders. Three other large buildings on the west side allow a covered approach.

This point also serves as PAC uncap on 16-player Conquest Assault.

Defenses:

Toll Station

This is the second flag to be captured by the PAC in a 32-player map, and first in the 16-player version. Trains are located between Toll Station and Harbor, serving as cover, and snipers are effective from the catwalks. This flag is infantry-friendly, with generous amounts of cover and flanks that enclose the flag. The east tower allows ascent to an upper platform. Buildings at both sides have metal platforms linking their roofs to the catwalks. Shortly outside of the main wall, the catwalks are terminated by inaccessible guard posts, both with ladders to ground level.

From the PAC sector, vehicles must take two paths, linking to a single path towards the EU sector. A railgun covers the fork and the immediate flag area. EU defenders should place anti-vehicle defenses here to avoid giving access to Ruins and their own base and opening a second front.

Defenses:

Central Camp

This flag is the map's central flag. It's on the upper floor of a building complex. Two staircases allow entry from ground level, with some second-floor openings allowing egress. The capture area can be mostly cleared by an Orbital Strike, but the ground-level area is protected.

The east catwalk temporarily breaks at the northeast corner, forcing travel along the ground near a railgun emplacement. The catwalks directly connect to other buildings surrounding the complex. The buildings along the south and west sides have additional linkage platforms.

An enclosed pathway connects from the guard tower to the Ruins area, with obstacles preventing complete coverage from either end. Only the west side of the east catwalk remains accessible, connecting to the west catwalk over a main gate.

Defenses:

Ruins

Many of the housing units in this area have collapsed, making this flag more difficult to maneuver. Infantry can climb some of the topped units to gain access to the second-level platform. Infantry can take a path outside to the northeast, which connects to the complex at the southeast corner. Infantry access to the west catwalk ends at the main gate near EU Base.

Bollards prevent further intrusion by PAC FAVs, but not from battlewalkers. Still, battlewakers are confined to the vehicle path between EU Base and Central Camp, unable to enter Ruins or the rear area at the southeast corner.

On Conquest Assault Small, the EU deploys from here.

EU Base

On Conquest Assault Large, this is the EU's last defensive base. This is the spawn for the EU's L5 Riesig, next to the Orbital Strike uplink. The UAV Scan uplink is most easily accessible at the main gate, while the two remaining assets are in the yard west of the base complex.

The capture zone can be entered from eight positions, four to each side. The four corner positions also allow second level access, leading to the west walkway or east to a ladder or a walkway to the southeast complex.

Vehicles:

Conquest

EU Flag1 European Union
Defenders
Battle walker(s)

L5 Riesig

Emplacement(s)

Rorsch Mk-S8

PACflag Pan-Asian Coalition
Attackers
Light vehicle(s)

UAZ-8 Ocelot (large only)

Battle walker(s)

T-39 Bogatyr

Emplacement(s)

Rorsch Mk-S8

Trivia

  • If caught outside the camp walls, players can only return to the playable area over a rock formation on the west side of Harbor. The rest of the map is completely walled off. Players must be careful with Squad Leader Spawn Beacon placement to avoid stranding teammates.
  • With friendly fire disabled on the server, RDX Demopaks allow Recon players to take paths along the boundary, and reenter by launching themselves over the camp walls. They can also launch themselves onto normally inaccessible roofs, and onto some elevated areas out of reach to Orbital Strikes. Later titles prevent such abuse by making players vulnerable to their own explosives, and by removing impulse on living teammates.