Matches start off with both teams having an uncap and no owned flags. Unlike regular variations of Conquest, players must Link adjacent capture points to cause the opposing team's tickets to bleed. Teams immediately begin bleeding tickets as soon as the enemy creates a Link, it will only stop if the enemy has no active Links. The more Links between points a team has created, the faster the enemy will bleed tickets. Links can be broken by capturing a connected point.
Flags are captured faster than in standard Conquest, similar to the capture speed in Domination and Scavenger. Few, if any, vehicles on spawn on the map, and those that do are limited to Transport Vehicles. A time limit is set by default, and the team who manages to bleed the other team completely of their tickets or has the most tickets left at the end of the round wins the match.
Chain Link on Propaganda, notice the dotted lines between Control Points designating Links.
Chain Link HUD. The status of each Control Point is shown at the bottom of the screen, while the number of owned Links for each team and their remaining tickets are shown above the minimap. China owns two Links, while the Americans own only one. The Links connected to Delta and Foxtrot have been broken due to the Americans controlling Echo