— Matkovic, after waking up at the start of Rock and a Hard Place.
Biography[edit | edit source]
As the explosive specialist of the squad, Makovic is responsible for defusing the secondary IEDs discovered in the wreckage of Viper Squad's HMMWV during Operation Swordbreaker. In the attack on Tehran, he and Henry Blackburn are tasked with infiltrating the bank turned PLR headquarters. In the bank's basement, he blows the lock on the outer gate to the vault, as well as retrieving CCTV footage of Faruk Al-Bashir and Solomon from the bank's security system.
Personality[edit | edit source]
Matkovic is shown to be a resourceful and quick thinker, with a particular aptitude for physical problem solving. He had the idea of using an M136 AT4 to take out an enemy sniper in a distant building, crossing two buildings with a plank, and getting inside the Tehran bank undetected by going in using the fire escape and top floor bathroom window. He also seems to be less tightly wound than squadmate Montes, even falling asleep in the truck on the way to assaulting Amir Kaffarov's villa.
Despite his seemingly ad hoc assignment, Matkovic is an accepted part of Misfit squad, and is the recipient of several affectionate nicknames, namely "boy scout" and "dream warrior", from Montes. It is possible he and Blackburn are friends, as he shows concern for Blackburn and helps him to his feet after the T-90 attack in Operation Guillotine. Likewise, Blackburn is first to check his body in Rock and a Hard Place.
Trivia[edit | edit source]
- Matkovic is always seen with an AT4 Rocket Launcher on his back, but never uses it himself. In one instance, he passes the AT4 to Blackburn while trying to eliminate an enemy sniper in the mission Operation Swordbreaker.
- Matkovic wears Paratrooper (MultiCam) patterned fatigues in contrast to the rest of the squad's MARPAT Desert. In the Fault Line Gameplay Trailer, however, Matkovic also wears MARPAT.
- Matkovic's voice actor, William Meredith, returns in Battlefield 4 as a radio voice in multiplayer. He can only be heard when receiving news, never as the player's outgoing voice.