Conquest is a gameplay mode featured in most Battlefield games.
Gameplay
The aim of the Conquest game mode is to capture neutral (usually white or no-flag) or enemy flags and hold them. Once captured, flags serves as a spawn point for both infantry and vehicles. Teams must hold flags and kill opposing team members to reduce the enemy ticket count. Once a team ticket count is reduced to zero, the other team wins. In Battlefield 1942, ticket loss depends on the type of Conquest mode:
- Head-On - Enemy tickets start reducing once a team holds over half of the map's flags
- Assault - Enemy tickets only reduce once every flag on a map has been captured by a team
Ticket Loss
Ticket loss, also referred to as ticket bleeding, is the state where a team constantly loses reinforcement tickets due to the opposing team holding more or all flags. This is a strategy employed by many teams in order to avoid lengthy periods of fighting, although if the current team re-captured flags, the ticket loss may be incurred on the opposing team.
History
Conquest mode made its popular debut in Battlefield 1942 and featured as a staple online game mode, featuring in every Battlefield game. However, this trend was broken with the release of Battlefield: Bad Company, although a conquest mode was quickly released as a free downloadable content. It returned in Battlefield 1943 and as one of the many game modes of Battlefield: Bad Company 2.
Trivia
- Conquest was the only game mode in Battlefield games until "Capture The Flag" was introduced in Battlefield 2: Modern Combat.
- A variant of the Conquest game mode called "Titan" was introduced in Battlefield 2142, in which both teams compete to take and hold missile silos instead of flags. This change added a more story-like appearance to the gameplay of the Conquest game-mode, with desperate fighting inside the Titans ensuing once one team gains entry to the opposing team's Titan.
- Conquest mode in Battlefield Play4Free works much more differently than previous games. Instead of having "ticket bleeding" as in previous games, now there's a score limit that one team must reach just by holding any number of flags, in which more flags held by one team earns them more points.