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- Main article: Conquest#Gameplay
Rules for the gamemode are the same as Conquest Head-On, with both teams having control over a deployment and several neutral flags in between. However, each Mission map has a unique rule that affects gameplay, causing teams to shift their strategy on specific maps to either quickly achieve victory or avoid defeat. For example, Siege of Khe Sahn's Khe Sanh Combat Base flag is worth three flags and contributes considerably to draining the oppositon's tickets, while Landing Zone Albany creates nearby spawn points for the NVA team when the US team captures a point, simulating an ambush.
The full list of unique rules for all Mission maps is as follows:
|Operation Flaming Dart||Airbases cannot be captured, destroying control towers prevents resupply at airfields|
|Landing Zone Albany||Spawn locations for NVA will appear around Control Points owned by the US Army|
|Siege of Khe Sahn||Khe Sahn Combat Base is worth three Control Points but takes significantly longer to capture|