Crouching is a stance normally used for rifle shooting. Crouching is a way for a player to have better accuracy and is a preferable firing stance as compared to simply standing up and firing, as well as making one a lower-profile target. However, movement speed and reaction time are lowered due to the increased duration of which it takes to turn around or escape from a firefight.
Crouching is available in every installment of the Battlefield Series. Crouching in game slows movement slightly, and generally increases accuracy. Sensitivity is unchanged while crouching. It is most widely used to take cover and provide the enemy with a harder target.
Battlewalkers in Battlefield 2142 have the ability to crouch, having the mechanical means to do so.
Beginning in Battlefield 3, players with weapons equipped with a bipod can crouch to support their weapon on low cover.
On PC, certain ground vehicles can make use of Crawl speed by holdingThis slows down the vehicle, allowing supporting infantry to keep pace, and possibly allowing for more stable movement.
In Battlefield 1, players can now do a slide-to-crouch maneuver by pressing the button while sprinting. This allows for the player to slide a meter or so before crouching instead of causing them to lose momentum from stopping to crouch straight away.
In Battlefield V, players can reduce fall damage from moderate heights by holding (or ) before taking a hard landing. The player's first-person view will follow the roll, and both control and sight are temporarily affected.
The alternative is to suffer the hard landing, which allows them to recover sooner than from rolling. Players cannot roll out of parachute landings.