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[[File:Destruction.jpg|thumb|250px|Image from Den's original post.]]
 
[[File:Destruction.jpg|thumb|250px|Image from Den's original post.]]
   
{{Quote|A building is a group of entities linked together. The entities are a bunch of wall and roof segments. Destroy a part, the wall disappears behind a smoke particle and is replaced by a hole. When a percentage of the walls are destroyed, the building plays its collapse animation. There's little else to it. For example, the building behind the first MCOM on Port Valdez. Break about 26 of those parts, and the thing goes down.|[[http://denkirson.proboards.com/thread/2757?page=1#43105 Den Kirson]]}}
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{{Quote|A building is a group of entities linked together. The entities are a bunch of wall and roof segments. Destroy a part, the wall disappears behind a smoke particle and is replaced by a hole. When a percentage of the walls are destroyed, the building plays its collapse animation. There's little else to it. For example, the building behind the first MCOM on Port Valdez. Break about 26 of those parts, and the thing goes down.|Den Kirson http://denkirson.proboards.com/index.cgi?action=display&board=nonsense2&thread=2757&page=1#43105}}
 
{{Nocaption|image=[[File:BFBC2 Destruction HUD ICON.png]]}}
 
{{Nocaption|image=[[File:BFBC2 Destruction HUD ICON.png]]}}
 
Additionally, Destruction 2.0 allowed pieces of the environment such as concrete barricades, walls, towers, and wooden fences to be partially chipped away and destroyed, rather than the entire object disappearing at once.
 
Additionally, Destruction 2.0 allowed pieces of the environment such as concrete barricades, walls, towers, and wooden fences to be partially chipped away and destroyed, rather than the entire object disappearing at once.
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