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====16 Player Variant====
 
====16 Player Variant====
 
=====Village Centre=====
 
=====Village Centre=====
This is the US Navy SEALs starting base. The base is uncapturable.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy Seals
 
| MEC Special Forces
 
|-
 
|1 LAV-25
 
|
 
|-
 
|1 AIL Raider
 
|
 
|-
 
|1 ATV
 
|
 
|-
 
|1 RIB
 
|
 
|-
 
|3 Jet Ski
 
|
 
|}
 
 
 
=====Upper Village=====
 
=====Upper Village=====
This base is located south of the US base and is neutral, meaning it can be captured by either team
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 AIL Raider
 
|1 FAV
 
|-
 
|2 Technicals
 
|2 Technicals
 
|-
 
|1 ATV
 
|1 ATV
 
|-
 
|2 TOWs
 
|2 HJ-8s
 
|-
 
|2 M249 LMGs
 
|2 RPK-74 LMGs
 
|}
 
 
 
=====Church=====
 
=====Church=====
The Church is a neutral base located west of the US Base and north-east of the Asylum Gate.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 ATV
 
|1 ATV
 
|}
 
 
 
=====Asylum Gates=====
 
=====Asylum Gates=====
The Asylum Gates is the one of the two starting MEC-SF bases. It can be captured by the US Navy SEALs.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 AIL Raider
 
|1 FAV
 
|-
 
|1 Technical
 
|1 Technical
 
|-
 
|2 ATV
 
|2 ATV
 
|}
 
 
 
=====Asylum=====
 
=====Asylum=====
This is the other starting MEC-SF base. It can also be captured by the US Navy SEALs.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 Pickup Truck
 
|1 Pickup Truck
 
|-
 
|1 RIB
 
|1 RIB
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
 
 
====32 Player Variant====
 
====32 Player Variant====
 
=====Hydroelectric Plant=====
 
=====Hydroelectric Plant=====
The US Navy SEALs starting base. The base cannot be captured by the MEC-SF.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 LAV-25
 
|
 
|-
 
|5 RIBs
 
|
 
|-
 
|3 Jet Skis
 
|
 
|}
 
 
 
=====Lower Village=====
 
=====Lower Village=====
The only neutral base in this map variant.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 AIL Raider
 
|1 FAV
 
|-
 
|1 Pickup Truck
 
|1 Pickup Truck
 
|-
 
|2 ATVs
 
|2 ATVs
 
|-
 
|1 RIB
 
|1 RIB
 
|-
 
|1 Jet Ski
 
|1 Jet Ski
 
|-
 
|1 TOW
 
|1 HJ-8
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
 
 
=====Upper Village=====
 
=====Upper Village=====
One of four starting MEC-SF bases. It can be captured by the US Navy SEALs.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 AIL Raider
 
|1 Pickup Truck
 
|-
 
|1 ATV
 
|1 ATV
 
|-
 
|1 RIB
 
|1 RIB
 
|-
 
|1 TOW
 
|1 HJ-8
 
|-
 
|2 M249 LMGs
 
|2 RPK-74 LMGs
 
|}
 
 
 
=====Guard House=====
 
=====Guard House=====
The second starting MEC-SF base. It can be captured by the US Navy SEALs.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 AIL Raider
 
|
 
|-
 
|1 Technical
 
|2 Technicals
 
|-
 
|1 ATV
 
|1 ATV
 
|-
 
|1 TOW
 
|1 HJ-8
 
|-
 
|2 M249 LMGs
 
|2 RPK-74 LMGs
 
|}
 
 
 
=====Church=====
 
=====Church=====
The third starting MEC-SF base. It can be captured by the US Navy SEALs.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 ATV
 
|1 ATV
 
|}
 
 
 
=====Asylum=====
 
=====Asylum=====
The fourth starting MEC-SF base. It can be captured by the US Navy SEALs.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 Pickup Truck
 
|1 Pickup Truck
 
|-
 
|1 ATV
 
|1 ATV
 
|-
 
|1 RIB
 
|1 RIB
 
|-
 
|2 Jet Skis
 
|2 Jet Skis
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
 
 
====64 Player Variant====
 
====64 Player Variant====
 
=====Port Factory=====
 
=====Port Factory=====
One of two starting US Navy SEALs bases. It can be captured by the MEC-SF.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 LAV-25
 
|1 BMP-3
 
|-
 
|1 AIL Raider
 
|1 Technical
 
|-
 
|1 ATV
 
|1 ATV
 
|-
 
|2 RIBs
 
|2 RIBs
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
 
 
=====Submarine=====
 
=====Submarine=====
The second starting US Navy SEALs base. It cannot be captured by the MEC-SF.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|4 RIBs
 
|
 
|-
 
|2 Jet Skis
 
|
 
|-
 
|2 TOWs
 
|
 
|}
 
 
 
=====Lower Village=====
 
=====Lower Village=====
One of two neutral bases in this map variant.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 LAV-25
 
|1 BTR-90
 
|-
 
|1 AIL Raider
 
|1 Pickup Truck
 
|-
 
|2 ATVs
 
|2 ATVs
 
|-
 
|1 RIB
 
|1 RIB
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
 
 
=====Upper Village=====
 
=====Upper Village=====
The second neutral base in this map variant.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 AIL Raider
 
|1 Pickup Truck
 
|-
 
|1 ATV
 
|1 ATV
 
|-
 
|1 Jet Ski
 
|1 Jet Ski
 
|-
 
|2 M249 LMGs
 
|2 RPK-74 LMGs
 
|}
 
 
 
=====Market Square=====
 
=====Market Square=====
One of six starting MEC-SF bases. It can be captured by the US Navy SEALs.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 AIL Raider
 
|1 FAV
 
|-
 
|1 RIB
 
|1 RIB
 
|-
 
|1 TOW
 
|1 HJ-8
 
|}
 
 
 
=====Causeway=====
 
=====Causeway=====
The second starting MEC-SF base. It can be captured by the US Navy SEALs.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 Pickup Truck
 
|1 Pickup Truck
 
|-
 
|1 ATV
 
|1 ATV
 
|-
 
|1 RIB
 
|1 RIB
 
|-
 
|1 Jet Ski
 
|1 Jet Ski
 
|-
 
|1 TOW
 
|1 HJ-8
 
|-
 
|2 M249 LMGs
 
|2 RPK-74 LMGs
 
|}
 
 
 
=====Hydroelectric Plant=====
 
=====Hydroelectric Plant=====
The third starting MEC-SF base. It can be captured by the US Navy SEALs.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|2 RIBs
 
|2 RIBs
 
|-
 
|2 Jet Skis
 
|2 Jet Skis
 
|}
 
 
 
=====Guard House=====
 
=====Guard House=====
The fourth starting MEC-SF base. It can be captured by the US Navy SEALs.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 AIL Raider
 
|
 
|-
 
|1 Technical
 
|2 Technicals
 
|-
 
|1 ATV
 
|1 ATV
 
|-
 
|1 TOW
 
|1 HJ-8
 
|-
 
|2 M249 LMGs
 
|2 RPK-74 LMGs
 
|}
 
 
 
=====Church=====
 
=====Church=====
The fifth starting MEC-SF base. It can be captured by ethe US Navy SEALs.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 ATV
 
|1 ATV
 
|}
 
 
 
=====Asylum=====
 
=====Asylum=====
The sixth starting MEC-SF base. It can be captured by the US Navy SEALs.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy SEALs
 
|MEC Special Forces
 
|-
 
|1 LAV-25
 
|1 BMP-3
 
|-
 
|1 AIL Raider
 
|1 FAV
 
|-
 
|1 ATV
 
|1 ATV
 
|-
 
|1 RIB
 
|1 RIB
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
 
 
==Trivia==
 
==Trivia==
 
*The ''Battlefield 2: Special Forces'' instruction book description for Devil's Perch mentions the [[Insurgent Forces]] as the enemies instead of the MEC-SF. It is not known whether they were originally planned to be in the map or if it was a mistake on DICE's part.
 
*The ''Battlefield 2: Special Forces'' instruction book description for Devil's Perch mentions the [[Insurgent Forces]] as the enemies instead of the MEC-SF. It is not known whether they were originally planned to be in the map or if it was a mistake on DICE's part.

Revision as of 03:08, 13 June 2013

This article is rated as standard

Devil's Perch is a map featured in the Battlefield 2 expansion pack, Special Forces. It features a United States Navy SEALs assault on a Middle Eastern Coalition intelligence base.

Description

"Located off the coast of Lebanon, the Devil's Perch was once a sanitarium but has since been abandoned. MEC Special Forces have moved in and are using it as an intelligence base to gather information on nearby European countries. Having made this discovery, the U.S. is sending in the Navy SEALs under the cover of night to clear out the MEC threat. The battle will be swift and fierce, but the team that can perform expertly on rugged terrain and use the dark to their advantage will be victorious."

Conquest

Commander Assets

Equipment

US Navy SEALs Insignia
Flag of the United States United States Navy SEALs
Light vehicle(s)
Infantry fighting vehicle(s)
Naval vessel(s)
Emplacement(s)
MEC Middle Eastern Coalition Special Forces
Light vehicle(s)
Emplacement(s)

Bases

16 Player Variant

Village Centre
Upper Village
Church
Asylum Gates
Asylum

32 Player Variant

Hydroelectric Plant
Lower Village
Upper Village
Guard House
Church
Asylum

64 Player Variant

Port Factory
Submarine
Lower Village
Upper Village
Market Square
Causeway
Hydroelectric Plant
Guard House
Church
Asylum

Trivia

  • The Battlefield 2: Special Forces instruction book description for Devil's Perch mentions the Insurgent Forces as the enemies instead of the MEC-SF. It is not known whether they were originally planned to be in the map or if it was a mistake on DICE's part.

Gallery