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'''Devil's Perch''' is a map featured in the ''[[Battlefield 2]]'' expansion pack, ''[[Battlefield 2: Special Forces|Special Forces]]''. It features a [[United States Navy SEALs]] assault on a [[Middle Eastern Coalition]] intelligence base.
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'''Devil's Pessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssrch''' is a map featured in the ''[[Battlefield 2]]'' expansion pack, ''[[Battlefield 2: Special Forces|Special Forces]]''. It features a [[United States Navy SEALs]] assault on a [[Middle Eastern Coalition]] intelligence base.
   
 
==Description==
 
==Description==

Revision as of 20:11, 18 January 2018

This article is rated as standard

Devil's Pessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssrch is a map featured in the Battlefield 2 expansion pack, Special Forces. It features a United States Navy SEALs assault on a Middle Eastern Coalition intelligence base.

Description

"Located off the coast of Lebanon, the Devil's Perch was once a sanitarium but has since been abandoned. MEC Special Forces have moved in and are using it as an intelligence base to gather information on nearby European countries. Having made this discovery, the U.S. is sending in the Navy SEALs under the cover of night to clear out the MEC threat. The battle will be swift and fierce, but the team that can perform expertly on rugged terrain and use the dark to their advantage will be victorious."

Conquest

Devil's Perch is comprised of one main island in the west, and a small chain of smaller islands to the east. In the sixteen-player variant, only the main island is playable: a fairly linear progression winding up from the SEALs start to the Asylum. In thirty-two player mode, the MECSF retains control of most of the islands at start except for a base in the far east. In sixty-four player mode, the map is largely the same as in thirty-two player variant, except that the easternmost base is capturable and instead, the SEALs begin with a sub as an uncapturable base. In all versions, the gametype is conquest assault.

Commander Assets

Bases

16 Player Variant

The sixteen-player variant of Devil's Perch has two variations: the singleplayer and multiplayer variants. In singleplayer, the flags are more concentrated, lining the pathway leading up to the Asylum. There are no boats in this mode, and as a result the game is very linear, ending at the Church flag. However, in multiplayer, there are several boats (essentially turning the map into a circuit, because there is a large stairwell on the opposite side of the Asylum), and the flags are more spread out.

Village Centre
Flag of the United States SEALs
Light vehicle(s)
Infantry fighting vehicle(s)
Naval vessel(s)
Emplacement(s)
Upper Village
Church
Asylum Gates
Asylum
MEC MECSF
Light vehicle(s)
Emplacement(s)

32 Player Variant

Hydroelectric Plant
Lower Village
Upper Village
Guard House
Church
Asylum

64 Player Variant

Port Factory
Submarine
Lower Village
Upper Village
Market Square
Causeway
Hydroelectric Plant
Guard House
Church
Asylum

Gallery

Trivia

  • The Battlefield 2: Special Forces instruction book description for Devil's Perch mentions the Insurgent Forces as the enemies instead of the MEC-SF.
  • The singleplayer and multiplayer sixteen-player version of this map feature slightly different flag layouts. The play area in the singleplayer version is slightly smaller, lacking the asylum and asylum gate flags, while also having the upper village flag replaced by a watchtower flag and a flag closer to the US spawn.