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{{classification|standard}}
 
{{classification|standard}}
  +
{{Infobox/map
{{infobox/level
 
  +
|name = Devil's Perch
|game = Battlefield 2: Special Forces
 
  +
|game = [[File:BF2 SF Icon.png|25px]] [[Battlefield 2: Special Forces]]
|place = off the coast of lebanon
 
  +
|teams = [[File:US Navy SEALs Insignia.png|25px]] [[United States Navy SEALs]] vs. <br/> [[File:MEC.jpg|25px]] [[Middle Eastern Coalition]]
|team = united states navy seals vs middle eastern coalition special forces
 
 
|place = Somewhere off the coast of Lebanon
|Vehicles = mavy seals:lav-25,ail raider,jet ski,TOW,M249 lmg
 
  +
|modes = Conquest, Singleplayer
MEC:FAV,HJ-8 RPK-74 LMG
 
  +
|singleplayer = Yes
  +
|war = [[Sino-American War]]
  +
|map = [[File:Devil's Perch.png|300px]]
  +
|console = PC}}
   
 
'''Devil's Perch''' is a map featured in the ''[[Battlefield 2]]'' expansion pack, ''[[Battlefield 2: Special Forces|Special Forces]]''. It features a [[United States Navy SEALs]] assault on a [[Middle Eastern Coalition]] intelligence base.
both:ATV,pickup truck,RIB}}
 
 
 
'''Devil's Perch''' is a map featured in the ''[[Battlefield 2]]'' expansion pack, ''[[Battlefield 2: Special Forces|Special Forces]]''.
 
 
Devil's Perch takes part off the coast of Lebanon
 
   
 
==Description==
 
==Description==
''Located off the coast of Lebanon, the Devil's Perch was once a sanitarium but has since been abandoned. MEC Special Forces have moved in and are using it as an intelligence base to gather information on nearby European countries. Having made this discovery, the U.S. is sending in the Navy SEALs under the cover of night to clear out the MEC threat. The battle will be swift and fierce, but the team that can perform expertly on rugged terrain and use the dark to their advantage will be victorious.-'' in game discription
+
''"Located off the coast of Lebanon, the Devil's Perch was once a sanitarium but has since been abandoned. MEC Special Forces have moved in and are using it as an intelligence base to gather information on nearby European countries. Having made this discovery, the U.S. is sending in the Navy SEALs under the cover of night to clear out the MEC threat. The battle will be swift and fierce, but the team that can perform expertly on rugged terrain and use the dark to their advantage will be victorious."''
 
==16 player map==
 
'''Village Centre'''
 
 
This is where the US Navy Seals spawn in the 16 player spawn, the base is uncapturable
 
 
Vehicle spawn list
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy Seals
 
| MEC Special Forces
 
|-
 
|1 LAV-25
 
|None
 
|-
 
|1 AIL raider
 
|
 
|-
 
|
 
1 ATV
 
|
 
|-
 
|1 RIB
 
|
 
|-
 
|3 Jet Ski's
 
|
 
|}
 
'''Upper Village'''
 
 
This base is located south of the us base it's neutral. meaning any team can get it.
 
 
Vehicle spawn list
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy Seals
 
|MEC Special Forces
 
|-
 
|1 AIL Raider
 
|1 FAV
 
|-
 
|2 Pickup Truck
 
|2 Pickup Truck
 
|-
 
|1 ATV
 
|1 ATV
 
|-
 
|2 TOW
 
|2 Hj-8
 
|-
 
|2 M249 LMG
 
|2 RPK-74 LMG
 
|}
 
 
'''church '''
 
 
this base is again neutral its located west of the us base and north-east of the mec asylum gate spawn.
 
 
vehicle spawn list
 
 
 
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|United States Navy Seals
 
|MEC Special Forces
 
|-
 
|1 ATV
 
|1 ATV
 
|}
 
'''Asylum Gates'''
 
 
as the name suggest this is the one of the two starting MEC spawning points.
 
   
  +
==Conquest==
Vehicle spawn list
 
  +
Devil's Perch is comprised of one main island in the west, and a small chain of smaller islands to the east. In the sixteen-player variant, only the main island is playable: a fairly linear progression winding up from the SEALs start to the Asylum. In thirty-two player mode, the MECSF retains control of most of the islands at start except for a base in the far east. In sixty-four player mode, the map is largely the same as in thirty-two player variant, except that the easternmost base is capturable and instead, the SEALs begin with a sub as an uncapturable base. In all versions, the gametype is conquest assault.
   
  +
===Commander Assets===
  +
===Bases===
  +
====16 Player Variant====
  +
The sixteen-player variant of Devil's Perch has two variations: the singleplayer and multiplayer variants. In singleplayer, the flags are more concentrated, lining the pathway leading up to the Asylum. There are no boats in this mode, and as a result the game is very linear, ending at the Church flag. However, in multiplayer, there are several boats (essentially turning the map into a circuit, because there is a large stairwell on the opposite side of the Asylum), and the flags are more spread out.
   
 
=====Village Centre=====
  +
{{Equipment/BF2
  +
|faction = [[File:Flag of the United States.svg|x20px]] [[United States Navy SEALs|SEALs]]
 
|light = *[[AIL Raider]]
 
|ifv = *[[LAV-25]]
  +
|naval = *[[Personal Watercraft|Jet Ski]]
  +
*[[RIB]]
  +
|emplacement = *[[BGM-71 TOW]]
  +
*[[M249]]}}
   
  +
<gallery widths="120px">
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
  +
BF2SF DEVILSPERCH 16P USSPAWN.png
|United States Navy Seals
 
  +
BF2SF DEVILSPERCH 16P USSPAWN 2.png
|MEC Special Forces
 
  +
BF2SF DEVILSPERCH 16P USSPAWN 3.png
|-
 
  +
</gallery>
|1 AIL raider
 
|1 FAV
 
|-
 
|1 pickup truck
 
|1 pickup truck
 
|-
 
|2 ATV
 
|2 ATV
 
|}
 
   
 
=====Upper Village=====
'''Asylum'''
 
  +
<gallery widths="120px">
  +
BF2SF DEVILSPERCH 16P UPPER VILLAGE 1.png
  +
BF2SF DEVILSPERCH 16P UPPER VILLAGE 2.png
  +
BF2SF DEVILSPERCH 16P UPPER VILLAGE 3.png
  +
</gallery>
   
  +
=====Church=====
This is the one of the two starting MEC spawning points. there is an RPK-74 LMG inplacement for defence against the seals
 
  +
<gallery widths="120px">
  +
BF2SF DEVILSPERCH 16P CHURCH 1.png
  +
BF2SF DEVILSPERCH 16P CHURCH 2.png
  +
BF2SF DEVILSPERCH 16P CHURCH 3.png
  +
BF2SF DEVILSPERCH 16P CHURCH 4.png
  +
BF2SF DEVILSPERCH 16P CHURCH 5.png
  +
BF2SF DEVILSPERCH 16P CHURCH 6.png
  +
</gallery>
   
 
=====Asylum Gates=====
Vehicle spawn list
 
  +
<gallery widths="120px">
  +
BF2SF DEVILSPERCH 16P ASYLUM GATES 1.png
  +
BF2SF DEVILSPERCH 16P ASYLUM GATES 2.png
  +
BF2SF DEVILSPERCH 16P ASYLUM GATES 3.png
  +
</gallery>
   
  +
=====Asylum=====
  +
{{Equipment/BF2
  +
|faction = [[File:MEC.jpg|x20px]] [[MECSF]]
  +
|light = *[[FAV]]
  +
*[[Technical]]
  +
|emplacement = *[[HJ-8]]
 
*[[RPK-74]]}}
   
  +
<gallery widths="120px">
  +
BF2SF DEVILSPERCH 16P ASYLUM 1.png
  +
BF2SF DEVILSPERCH 16P ASYLUM 2.png
  +
BF2SF DEVILSPERCH 16P ASYLUM 3.png
  +
BF2SF DEVILSPERCH 16P ASYLUM 4.png
  +
</gallery>
   
  +
====32 Player Variant====
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
  +
=====Hydroelectric Plant=====
|United States Navy Seals
 
  +
=====Lower Village=====
|MEC Special Forces
 
  +
=====Upper Village=====
|-
 
  +
=====Guard House=====
|1 pickup truck
 
  +
=====Church=====
|1 pickup truck
 
  +
=====Asylum=====
|-
 
  +
====64 Player Variant====
|1 RIB
 
  +
=====Port Factory=====
|1 RIB
 
  +
=====Submarine=====
|-
 
  +
=====Lower Village=====
|1 M249 LMG
 
  +
=====Upper Village=====
|1 RPK-74 LMG
 
  +
=====Market Square=====
|}
 
==videos==
+
=====Causeway=====
  +
=====Hydroelectric Plant=====
[[Video:Battlefield 2 special forces devils perch gameplay (singleplayer)|thumb|left|302px|this is 12 min gameplay of a 16 player version of devils perch]]
 
  +
=====Guard House=====
  +
=====Church=====
  +
=====Asylum=====
   
  +
==Gallery==
  +
<gallery>
  +
maps_sf_1_3.jpg|64 player variant.
  +
maps_sf_1_2.jpg|32 player variant.
  +
maps_sf_1_1.jpg|16 player variant.
  +
DP16sp.jpg|16-player singleplayer variant
  +
</gallery>
   
  +
==Trivia==
  +
*The ''Battlefield 2: Special Forces'' instruction book description for Devil's Perch mentions the [[Insurgent Forces]] as the enemies instead of the MEC-SF.
  +
*The singleplayer and multiplayer sixteen-player version of this map feature slightly different flag layouts. The play area in the singleplayer version is slightly smaller, lacking the asylum and asylum gate flags, while also having the upper village flag replaced by a watchtower flag and a flag closer to the US spawn.
   
   
 
{{Maps/BF2}}
 
{{Maps/BF2}}
 
[[Category:Maps of Battlefield 2]]
 
[[Category:Maps of Battlefield 2]]
 
[[Category:Maps of Battlefield 2: Special Forces]]

Revision as of 20:14, 18 January 2018

This article is rated as standard

Devil's Perch is a map featured in the Battlefield 2 expansion pack, Special Forces. It features a United States Navy SEALs assault on a Middle Eastern Coalition intelligence base.

Description

"Located off the coast of Lebanon, the Devil's Perch was once a sanitarium but has since been abandoned. MEC Special Forces have moved in and are using it as an intelligence base to gather information on nearby European countries. Having made this discovery, the U.S. is sending in the Navy SEALs under the cover of night to clear out the MEC threat. The battle will be swift and fierce, but the team that can perform expertly on rugged terrain and use the dark to their advantage will be victorious."

Conquest

Devil's Perch is comprised of one main island in the west, and a small chain of smaller islands to the east. In the sixteen-player variant, only the main island is playable: a fairly linear progression winding up from the SEALs start to the Asylum. In thirty-two player mode, the MECSF retains control of most of the islands at start except for a base in the far east. In sixty-four player mode, the map is largely the same as in thirty-two player variant, except that the easternmost base is capturable and instead, the SEALs begin with a sub as an uncapturable base. In all versions, the gametype is conquest assault.

Commander Assets

Bases

16 Player Variant

The sixteen-player variant of Devil's Perch has two variations: the singleplayer and multiplayer variants. In singleplayer, the flags are more concentrated, lining the pathway leading up to the Asylum. There are no boats in this mode, and as a result the game is very linear, ending at the Church flag. However, in multiplayer, there are several boats (essentially turning the map into a circuit, because there is a large stairwell on the opposite side of the Asylum), and the flags are more spread out.

Village Centre
Flag of the United States SEALs
Light vehicle(s)
Infantry fighting vehicle(s)
Naval vessel(s)
Emplacement(s)
Upper Village
Church
Asylum Gates
Asylum
MEC MECSF
Light vehicle(s)
Emplacement(s)

32 Player Variant

Hydroelectric Plant
Lower Village
Upper Village
Guard House
Church
Asylum

64 Player Variant

Port Factory
Submarine
Lower Village
Upper Village
Market Square
Causeway
Hydroelectric Plant
Guard House
Church
Asylum

Gallery

Trivia

  • The Battlefield 2: Special Forces instruction book description for Devil's Perch mentions the Insurgent Forces as the enemies instead of the MEC-SF.
  • The singleplayer and multiplayer sixteen-player version of this map feature slightly different flag layouts. The play area in the singleplayer version is slightly smaller, lacking the asylum and asylum gate flags, while also having the upper village flag replaced by a watchtower flag and a flag closer to the US spawn.