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Devil's Perch is a map featured in the Battlefield 2 expansion pack, Special Forces. It features a United States Navy SEALs assault on a Middle Eastern Coalition intelligence base.

Description

"Located off the coast of Lebanon, the Devil's Perch was once a sanitarium but has since been abandoned. MEC Special Forces have moved in and are using it as an intelligence base to gather information on nearby European countries. Having made this discovery, the U.S. is sending in the Navy SEALs under the cover of night to clear out the MEC threat. The battle will be swift and fierce, but the team that can perform expertly on rugged terrain and use the dark to their advantage will be victorious."

Conquest

Commander Assets

Equipment

US Navy SEALs Insignia
Flag of the United States United States Navy SEALs
Light vehicle(s)
Infantry fighting vehicle(s)
Naval vessel(s)
Emplacement(s)
MEC Middle Eastern Coalition Special Forces
Light vehicle(s)
Emplacement(s)

Bases

16 Player Variant

Village Centre

This is the US Navy SEALs starting base. The base is uncapturable.

United States Navy Seals MEC Special Forces
1 LAV-25
1 AIL Raider
1 ATV
1 RIB
3 Jet Ski
Upper Village

This base is located south of the US base and is neutral, meaning it can be captured by either team

United States Navy SEALs MEC Special Forces
1 AIL Raider 1 FAV
2 Technicals 2 Technicals
1 ATV 1 ATV
2 TOWs 2 HJ-8s
2 M249 LMGs 2 RPK-74 LMGs
Church

The Church is a neutral base located west of the US Base and north-east of the Asylum Gate.

United States Navy SEALs MEC Special Forces
1 ATV 1 ATV
Asylum Gates

The Asylum Gates is the one of the two starting MEC-SF bases. It can be captured by the US Navy SEALs.

United States Navy SEALs MEC Special Forces
1 AIL Raider 1 FAV
1 Technical 1 Technical
2 ATV 2 ATV
Asylum

This is the other starting MEC-SF base. It can also be captured by the US Navy SEALs.

United States Navy SEALs MEC Special Forces
1 Pickup Truck 1 Pickup Truck
1 RIB 1 RIB
1 M249 LMG 1 RPK-74 LMG

32 Player Variant

Hydroelectric Plant

The US Navy SEALs starting base. The base cannot be captured by the MEC-SF.

United States Navy SEALs MEC Special Forces
1 LAV-25
5 RIBs
3 Jet Skis
Lower Village

The only neutral base in this map variant.

United States Navy SEALs MEC Special Forces
1 AIL Raider 1 FAV
1 Pickup Truck 1 Pickup Truck
2 ATVs 2 ATVs
1 RIB 1 RIB
1 Jet Ski 1 Jet Ski
1 TOW 1 HJ-8
1 M249 LMG 1 RPK-74 LMG
Upper Village

One of four starting MEC-SF bases. It can be captured by the US Navy SEALs.

United States Navy SEALs MEC Special Forces
1 AIL Raider 1 Pickup Truck
1 ATV 1 ATV
1 RIB 1 RIB
1 TOW 1 HJ-8
2 M249 LMGs 2 RPK-74 LMGs
Guard House

The second starting MEC-SF base. It can be captured by the US Navy SEALs.

United States Navy SEALs MEC Special Forces
1 AIL Raider
1 Technical 2 Technicals
1 ATV 1 ATV
1 TOW 1 HJ-8
2 M249 LMGs 2 RPK-74 LMGs
Church

The third starting MEC-SF base. It can be captured by the US Navy SEALs.

United States Navy SEALs MEC Special Forces
1 ATV 1 ATV
Asylum

The fourth starting MEC-SF base. It can be captured by the US Navy SEALs.

United States Navy SEALs MEC Special Forces
1 Pickup Truck 1 Pickup Truck
1 ATV 1 ATV
1 RIB 1 RIB
2 Jet Skis 2 Jet Skis
1 M249 LMG 1 RPK-74 LMG

64 Player Variant

Port Factory

One of two starting US Navy SEALs bases. It can be captured by the MEC-SF.

United States Navy SEALs MEC Special Forces
1 LAV-25 1 BMP-3
1 AIL Raider 1 Technical
1 ATV 1 ATV
2 RIBs 2 RIBs
1 M249 LMG 1 RPK-74 LMG
Submarine

The second starting US Navy SEALs base. It cannot be captured by the MEC-SF.

United States Navy SEALs MEC Special Forces
4 RIBs
2 Jet Skis
2 TOWs
Lower Village

One of two neutral bases in this map variant.

United States Navy SEALs MEC Special Forces
1 LAV-25 1 BTR-90
1 AIL Raider 1 Pickup Truck
2 ATVs 2 ATVs
1 RIB 1 RIB
1 M249 LMG 1 RPK-74 LMG
Upper Village

The second neutral base in this map variant.

United States Navy SEALs MEC Special Forces
1 AIL Raider 1 Pickup Truck
1 ATV 1 ATV
1 Jet Ski 1 Jet Ski
2 M249 LMGs 2 RPK-74 LMGs
Market Square

One of six starting MEC-SF bases. It can be captured by the US Navy SEALs.

United States Navy SEALs MEC Special Forces
1 AIL Raider 1 FAV
1 RIB 1 RIB
1 TOW 1 HJ-8
Causeway

The second starting MEC-SF base. It can be captured by the US Navy SEALs.

United States Navy SEALs MEC Special Forces
1 Pickup Truck 1 Pickup Truck
1 ATV 1 ATV
1 RIB 1 RIB
1 Jet Ski 1 Jet Ski
1 TOW 1 HJ-8
2 M249 LMGs 2 RPK-74 LMGs
Hydroelectric Plant

The third starting MEC-SF base. It can be captured by the US Navy SEALs.

United States Navy SEALs MEC Special Forces
2 RIBs 2 RIBs
2 Jet Skis 2 Jet Skis
Guard House

The fourth starting MEC-SF base. It can be captured by the US Navy SEALs.

United States Navy SEALs MEC Special Forces
1 AIL Raider
1 Technical 2 Technicals
1 ATV 1 ATV
1 TOW 1 HJ-8
2 M249 LMGs 2 RPK-74 LMGs
Church

The fifth starting MEC-SF base. It can be captured by ethe US Navy SEALs.

United States Navy SEALs MEC Special Forces
1 ATV 1 ATV
Asylum

The sixth starting MEC-SF base. It can be captured by the US Navy SEALs.

United States Navy SEALs MEC Special Forces
1 LAV-25 1 BMP-3
1 AIL Raider 1 FAV
1 ATV 1 ATV
1 RIB 1 RIB
1 M249 LMG 1 RPK-74 LMG

Trivia

  • The Battlefield 2: Special Forces instruction book description for Devil's Perch mentions the Insurgent Forces as the enemies instead of the MEC-SF. It is not known whether they were originally planned to be in the map or if it was a mistake on DICE's part.

Gallery

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