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— In-game description
Dragon Valley is a map featured in Battlefield 2. It involves an assault by the United States Marine Corps into a valley within the Minshan Mountain Range controlled by the People's Liberation Army in Central China. The map is playable in 16-player Double Assault, as well as 32- and 64-player Assault.
Overview[]
Dragon Valley is one of the more vehicle-based maps. With the US Carrier being a position for air support and the nearby harbor for ground deployment, battles on this map often end up with the American team making a long and grueling push up the valley while taking out the PLA's entrenchments. While the river and the winding dirt paths are ideal for vehicle and infantry assaults, they both move in the same direction, making direct confrontations with the enemy inevitable.
When a Vehicle Drop is called, a DPV spawns for the USMC, and a FAV for the PLA.
Control Point overview[]
Control Point | 16 | 32 | 64 |
---|---|---|---|
Refinery | |||
Power station | |||
Hill Village | |||
Wood Yard | |||
Island Farmhouse | |||
Market Place | |||
Temple | |||
River Village | |||
Vista Point | |||
Docks | |||
US Carrier |
Equipment[]
United States Marine Corps | |
Light vehicle(s) | |
Infantry fighting vehicle(s) | |
Main battle tank(s) | |
Anti-aircraft vehicle(s) |
|
Helicopters(s) |
|
Fixed-wing aircraft |
|
Naval vessel(s) |
|
Emplacement(s) |
|
People's Liberation Army | |
Light vehicle(s) | |
Infantry fighting vehicle(s) | |
Main battle tank(s) | |
Anti-aircraft vehicle(s) |
|
Helicopters(s) |
|
Fixed-wing aircraft |
|
Emplacement(s) |
16-player version[]
— Game Mode Description
The 16-player version features two capturable main bases and two neutral control points. Combat is mainly done through infantry and tanks, and both sides will have an attack helicopter available.
The default number of tickets is 100 for both sides.
Refinery[]
The PLA starting flag, which hosts the UAV trailer trailer, Radar Station and two artillery guns. It spawns a HJ-8, an IGLA, a FAV, a NJ2046, a WZ551, a Type 98 and a Z-10. Under USMC control, it will spawn a TOW, a Stinger, a DPV, a HMMWV, a LAV-25 and an M1A2, but no helicopter.
Power station[]
A neutral flag on the southwest. It spawns a TOW and two DPVs for the USMC, or a HJ-8 and two FAVs for the PLA.
Hill Village[]
A neutral flag on the northeast. It spawns a TOW and two DPVs for the USMC, or a HJ-8 and two FAVs for the PLA.
In addition, in singleplayer, it will also spawn an IGLA for both factions.
Wood Yard[]
The initial USMC flag, which hosts the UAV trailer, radar station and two artillery guns. It spawns three stationary M249 LMG, two TOWs, a Stinger, a HMMWV, a LAV-25, an M1A2, and an AH-1Z. Under PLA control, it will spawn three stationary Type 95 LMG, two HJ-8, an IGLA, a NJ2046, a WZ551, a Type 98, but no helicopter.
32-player version[]
— Game Mode Description
The 32-player version features a USMC assault, starting with an uncapturable control point, into five control points held by the PLA. Additional armor is employed on this version.
The default number of tickets is 220 for the USMC, and 200 for the PLA.
The briefing is shown misleadingly on the loading screen, as that preview implies that all control points, except for the main bases, are initially neutral.
Market Place[]
The initial USMC deployment point, which is uncapturable. It hosts the UAV trailer, radar station in the fenced structure, and two artillery pieces on a hill to its north. In addition, it spawns two stationary M249 LMG, a TOW, a Stinger, two DPVs, a LAV-25, an M1A2, a Linebacker, an AH-1Z, a Black Hawk and a RIB.
Island Farmhouse[]
The first PLA control point that the USMC will face, located on a small island. It spawns a stationary Type 95 LMG, an IGLA, two FAVs and two RIBs. Under USMC control, it will spawn a stationary M249 LMG, a Stinger, two DPVs and two RIBs.
Wood Yard[]
The second PLA control point, located southwest of Island Farmhouse, in the same location as the 16-player version. It spawns three Type 95 LMG, a HJ-8, an IGLA, a FAV, a WZ551 and a RIB. Under USMC control, it will spawn three M249 LMG, a TOW, a Stinger, a DPV, a LAV-25 and a RIB. There is no helicopter in this version.
Hill Village[]
The fourth PLA control point, located in the same location as the 16-player version. It spawns a HJ-8, an IGLA, a FAV and a WZ551. Under USMC control, it will spawn a TOW, a Stinger, a DPV and a LAV-25.
Power station[]
The fifth PLA control point, located in the same location as the 16-player version. It spawns a HJ-8, an IGLA, a FAV and a WZ551. Under USMC control, it will spawn a TOW, a Stinger, a DPV and a LAV-25.
Refinery[]
The final PLA control point, located in the same location as the 16-player version. It serves as the PLA main base, but is capturable, and hosts the UAV trailer, radar station and two artillery pieces. In addition, it also spawns a stationary Type 95 LMG, an IGLA, two FAV, a Type 98, a WZ551, a PGZ-95, a Z-8 and a Z-10. Under USMC control, it will spawn a stationary M249 LMG, a Stinger, two DPV, three LAV-25 and a Black Hawk.
64-player version[]
In the 64-player version, the USMC start even further to the north, with the PLA remaining in control of all other control points. This version adds fixed-wing aircraft and adds a dimension of aerial combat.
This is the only version where the airstrips at the Refinery control point are in use.
The default number of tickets is 330 for the USMC, and 300 for the PLA.
US Carrier[]
The uncapturable USMC main base, located in the far northeast of the map. The bottom level of the Carrier provides access to two RIBs, which can be used in a landing operation onto the battlefield. The top level provides two AH-1Z, two F-35B and two carrier anti-aircraft emplacements.
Docks[]
A capturable USMC starting base located in the far northwest. This control point hosts the UAV trailer and Radar Station in the Docks itself, as well as three artillery pieces positioned on a peninsula facing the Carrier. The control point also spawns a stationary M249 LMG, two DPVs, two LAV-25, an M1A2, a Black Hawk and two RIBs. If this is controlled by the PLA, it will spawn a stationary Type 95 LMG, five FAVs and two RIBs.
Vista Point[]
The northernmost PLA control point located on a high point. It spawns only a FAV and HJ-8, or under USMC control a DPV and TOW.
River Village[]
A PLA control point southwest of Vista Point, and the first on a flat surface. It spawns a stationary Type 95 LMG, a FAV, a WZ551 and two RIBs. Under USMC control, it will spawn a stationary M249 LMG, a DPV, a LAV-25, a Linebacker and two RIBs.
Temple[]
A PLA control point southeast of River Village, at the northern tip of an island in the center north. It spawns only a HJ-8 and RIB, or a TOW and RIB under the USMC.
Market Place[]
A PLA control point southeast of Temple, where the USMC started in the 32-player version. It spawns three stationary Type 95 LMG, a HJ-8, an IGLA, a FAV, a WZ551 and a Z-8 on the northern helipad where the AH-1Z used to spawn in the 32-player version. Under USMC control, it will spawn three stationary M249 LMG, a TOW, a Stinger, a DPV, a LAV-25 and a Black Hawk.
Island Farmhouse[]
A PLA control point south of Temple, in the same location as the 32-player version. It spawns a stationary Type 95 LMG, three IGLA emplacements, two FAVs and two RIBs. Under USMC control, it will spawn a stationary M249 LMG, three Stingers, two DPVs and two RIBs.
Wood Yard[]
A PLA control point in the same location as the 16- and 32-player versions. It spawns three stationary Type 95 LMG, two HJ-8, an IGLA, a FAV, a LAV-25, a RIB and a Z-10. Under USMC control, it will spawn three stationary M249 LMG, two TOWs, a Stinger, a DPV, a WZ551 and a RIB, but no helicopter.
Hill Village[]
A PLA control point in the same location as the 16- and 32-player versions. It spawns a HJ-8, an IGLA, a FAV, a WZ551 and a PGZ-95. Under USMC control, it will spawn a TOW, a Stinger, a DPV, a LAV-25, but no anti-air vehicle.
Power station[]
A PLA control point in the same location as the 16- and 32-player versions. It spawns two stationary Type 95 LMG, an IGLA, two FAV and a Type 98. Under the USMC, it spawns two stationary M249 LMG, a Stinger, two DPV and an M1A2.
Refinery[]
The final PLA control point in the same location as the 16- and 32-player versions. It hosts the UAV trailer, radar station and three artillery pieces. In addition, it spawns a stationary Type 95 LMG, an IGLA, two FAVs, a Type 98, two WZ551, a Z-8, a Z-10 and two J-10. Under USMC control, it spawns a stationary M249 LMG, a Stinger, two DPVs, and only one LAV-25, but no tank or any aircraft.
Gallery[]
Trivia[]
- During development, the map was known as Operation Bottleneck.[1]
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