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Dynamic weather

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==Battlefield 4==
 
==Battlefield 4==
 
{{Main|Levolution}}
 
{{Main|Levolution}}
Dynamic weather is first seen in ''Battlefield 4'' as Levolution events which activate at certain points during a match. It is featured on [[Paracel Storm]] in the form of a raging storm and [[Gulf of Oman]] as a large sandstorm. Gameplay is radically changed as vision is greatly impaired, making it more difficult to perform long-range, air-to-air, and air-to-ground combat. Objects on the map react to the weather in a natural way, an example being the trees on Paracel Storm shaking violently during the storm.
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Dynamic weather is first seen in ''Battlefield 4'' as Levolution events which activate at certain points during a match. It is featured on [[Paracel Storm]] in the form of a raging storm and [[Gulf of Oman]] as a large sandstorm. Gameplay is radically changed as vision is greatly impaired, making it more difficult to perform long-range, air-to-air, and air-to-ground combat.
   
 
Weather also appears in [[Operation Locker]] in the form of a snowstorm outside of the prison. Your soldier's vision also adjusts as he enters back inside.
 
Weather also appears in [[Operation Locker]] in the form of a snowstorm outside of the prison. Your soldier's vision also adjusts as he enters back inside.
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The engine allows for unified interactions between the sky, sun, and clouds, allowing manipulation of [[Night|time of day]]. It also provides for more consistent lighting, improved appearance of volumetric clouds, and correct views from the air as seen in the spawn screen.
 
The engine allows for unified interactions between the sky, sun, and clouds, allowing manipulation of [[Night|time of day]]. It also provides for more consistent lighting, improved appearance of volumetric clouds, and correct views from the air as seen in the spawn screen.
 
Objects on the map may have dynamic interactions with the weather. For example, windmills may spin faster in a more windy weather.
 
   
 
{{Features/BF1}}
 
{{Features/BF1}}
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