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Dynamic weather in ''[[Battlefield Hardline]]'' functions in a similar manner to ''Battlefield 4'' in the form of Levolution. It is featured on [[Dust Bowl]] as a massive sandstorm and [[Riptide]] as a raging tropical storm.
 
Dynamic weather in ''[[Battlefield Hardline]]'' functions in a similar manner to ''Battlefield 4'' in the form of Levolution. It is featured on [[Dust Bowl]] as a massive sandstorm and [[Riptide]] as a raging tropical storm.
   
==Battlefield 1 and Battlefield V==
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==Battlefield 1==
 
{{Multiple image
 
{{Multiple image
 
| align = right
 
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| caption2 = [[Monte Grappa]] under two different weather conditions.
 
| caption2 = [[Monte Grappa]] under two different weather conditions.
 
}}
 
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Dynamic weather plays a much larger role in ''[[Battlefield 1]]'' and ''[[Battlefield V]]'', being featured on every map and occurring at random.<ref>https://www.battlefield.com/news/article/battlefield-1-weather</ref> It can affect gameplay in many different ways:
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Dynamic weather plays a much larger role in ''[[Battlefield 1]]'', being featured on every map and occurring at random.<ref>https://www.battlefield.com/news/article/battlefield-1-weather</ref> It can affect gameplay in many different ways:
   
 
*Clouds converging on a map, creating overcast skies.
 
*Clouds converging on a map, creating overcast skies.
 
*Dense fog may blanket a map, greatly reducing visibility and limiting long range and air combat. This can make close-quarter combat in the open a feasible tactic for a limited time. It is possible to fly above the fog to regain some visibility.
 
*Dense fog may blanket a map, greatly reducing visibility and limiting long range and air combat. This can make close-quarter combat in the open a feasible tactic for a limited time. It is possible to fly above the fog to regain some visibility.
 
*Rain does not affect how far a ground player may see but can be distracting and may distort vision. It can also make it more difficult to notice movement at a distance. Rain also collects on soldiers' gear and vehicles, and can cause mud to form in low areas. Mud can also collect on gear, and be washed off by rain.
 
*Rain does not affect how far a ground player may see but can be distracting and may distort vision. It can also make it more difficult to notice movement at a distance. Rain also collects on soldiers' gear and vehicles, and can cause mud to form in low areas. Mud can also collect on gear, and be washed off by rain.
*Sandstorms and snowstorms greatly impair player vision and hearing, and make it extremely difficult to pilot any air vehicles.
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*Sandstorms greatly impair player vision and hearing, and make it extremely difficult to pilot any air vehicles.
   
The engine allows for unified interactions between the sky, sun, and clouds, allowing manipulation of [[Night|time of day]]. It also provides for more consistent lighting, improved appearance of volumetric clouds, and correct views from the air as seen in the spawn screen.
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The dynamic weather engine featured in ''Battlefield 1'' was first used in ''[[w:c:mirrorsedge:Mirror's Edge Catalyst|Mirror's Edge Catalyst]]'' and the ''[[w:c:needforspeed:Need for Speed (2015)|Need for Speed]]'' series, and will be used for future titles using [[Frostbite 3]].<ref name="SIGGRAPH"/> The engine allows for unified interactions between the sky, sun, and clouds, allowing manipulation of [[Night|time of day]]. It also provides for more consistent lighting, improved appearance of volumetric clouds, and correct views from the air as seen in the spawn screen.
   
 
Objects on the map may have dynamic interactions with the weather. For example, windmills may spin faster in a more windy weather.
 
Objects on the map may have dynamic interactions with the weather. For example, windmills may spin faster in a more windy weather.
   
 
{{Features/BF1}}
 
{{Features/BF1}}
{{Features/BF5}}
 
   
 
==Trivia==
 
==Trivia==
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** [[Altai Range]] would have had a snowstorm. No traces of this effect remain.
 
** [[Altai Range]] would have had a snowstorm. No traces of this effect remain.
 
** [[Silk Road]] was to have a sandstorm, but various heat effects remain in the release map.<ref>[http://bf4central.com/2014/01/battlefield-4-china-rising-supposed-levolution/ Battlefield 4 China Rising was supposed to have Levolution] - BF4 Central</ref>
 
** [[Silk Road]] was to have a sandstorm, but various heat effects remain in the release map.<ref>[http://bf4central.com/2014/01/battlefield-4-china-rising-supposed-levolution/ Battlefield 4 China Rising was supposed to have Levolution] - BF4 Central</ref>
*The dynamic weather engine featured in ''Battlefield 1'' was first used in ''[[w:c:mirrorsedge:Mirror's Edge Catalyst|Mirror's Edge Catalyst]]'' and the ''[[w:c:needforspeed:Need for Speed (2015)|Need for Speed]]'' series, and will be used for future titles using [[Frostbite 3]].<ref name="SIGGRAPH"/>
 
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
 
[[Category:Features of Battlefield 1]]
 
[[Category:Features of Battlefield 1]]
[[Category:Features of Battlefield V]]
 
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