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=== Against Vehicles ===
 
=== Against Vehicles ===
Remember that the Engineer is a great class for Anti-Vehicle purposes, as you have 5 Anti-tank mines capable of destroying many vehicles if used properly. Just 1 mine can easily destroy a [[Tank | tank]]. Another thing to remember is that your mines are great for area denial against enemy vehicles, which means your mines are great for defense against vehicles. Be aware that your mines will not distinguish between friend or foe vehicles, so be sure to alert your teammates if there is an;AT mine in the vicinity. Unfortunately, your AT mines are only effective on ''Land'' Vehicles. This means that you will only be able to destroy land-based vehicles. RIB Boats are completely safe from AT mines, unless they are placed ON the boat or the boat runs one over on a shoreline, and Aircraft are safe as long at they are airborne (except the F-35B fighter, as it has VTOL capabilities that will render mines useless), since they need to get off the ground to fly. Put one mine on a runway where a plane is most likely to drive over, and wait. From the pilot's view, he or she will not be able to see the mine until it is too late. However, it is possible to destroy any vehicle whatsoever by placing the mine on the vehicle. As soon as the vehicle moves, it will explode. It is also worthy to note that in the newest patches, the mines WILL distinguish friend and foe. However, they still may be able to teamkill if teamkill is enabled and teammates are next to an explosion, or the server has friendly fire for mines enabled.
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Remember that the Engineer is a great class for Anti-Vehicle purposes, as you have 5 Anti-tank mines capable of destroying many vehicles if used properly. Just 1 mine can easily destroy a [[Tank | tank]]. Another thing to remember is that your mines are great for area denial against enemy vehicles, which means your mines are great for defense against vehicles. Be aware that your mines will not distinguish between friend or foe vehicles, so be sure to alert your teammates if there is an AT mine in the vicinity. Unfortunately, your AT mines are only effective on ''Land'' Vehicles. This means that you will only be able to destroy land-based vehicles. RIB Boats are completely safe from AT mines, unless they are placed ON the boat or the boat runs one over on a shoreline, and Aircraft are safe as long at they are airborne (except the F-35B fighter, as it has VTOL capabilities that will render mines useless), since they need to get off the ground to fly. Put one mine on a runway where a plane is most likely to drive over, and wait. From the pilot's view, he or she will not be able to see the mine until it is too late. However, it is possible to destroy any vehicle whatsoever by placing the mine on the vehicle. As soon as the vehicle moves, it will explode. It is also worthy to note that in the newest patches, the mines WILL distinguish friend and foe. However, they still may be able to teamkill if teamkill is enabled and teammates are next to an explosion, or the server has friendly fire for mines enabled.
 
[[Category:Battlefield 2]]
 
[[Category:Battlefield 2]]
 
[[Category:Character classes]]
 
[[Category:Character classes]]

Revision as of 07:30, 1 August 2010

The Engineer, or Engi to some, is one of the playable kits in the games Battlefield 2, Battlefield: Bad Company, Battlefield 2142, and Battlefield: Bad Company 2. The Engineer is a great class for combat, especially for close quarters due to the fact that the kit's primary weapon is a 12-Gauge shotgun (Battlefield 2, Battlefield: Bad Company), or a silenced sub-machine gun (Battlefield: Bad Company 2). The Engineer's primary role though, is the repair of Allied vehicles and installations such as UAV Trailers and Artillery Pieces, and the destruction of enemy vehicles (Battlefield 2142, Battlefield: Bad Company, Battlefield: Bad Company 2). They also have a role of area denial against enemy vehicles (Battlefield 2142, Battlefield: Bad Company, Battlefield: Bad Company 2).

Overview

Teams rely on engineers to keep their vehicles up and running, so keep that wrench ready. As an engineer, you can even ride in certain vehicles and turn them into mobile repair vehicles, automatically repairing any nearby friendly vehicles. As good as you are at fixing vehicles, you're just as good at destroying them, all it takes just one well-placed anti-vehicle mine to cripple or destroy an enemy tank. Place these mines on well-traveled roads, but just over a rise or around a bend, so the driver never sees what hit him. You can also repair bridges vital to your side's effort.

File:Us engineer.jpg

Picture of a USMC Engineer.

Inventory

Battlefield 2

Battlefield 2142

  • Combat Knife
  • Standard-issue Sub-machinegun (varies by team)
  • Guided/Unguided Anti-Tank/Anti-Air Launcher (of choice when unlocked)
  • Frag Grenades (when unlocked for all kits)
  • Choice of 2 unlockables:

- Anti-vehicle motion mines - Anti-vehicle EMP mines - Vehicle sensor - AE Defuser (removes explosives and mines) - Motion Mine Bait (draws motions mines to it where thrown and detonates them)

Battlefield: Bad Company 2

Tactics

File:BFBC2 Engineer.jpg

An American Engineer with an MP-412 REX

Basics

As an Engineer, your primary role is to repair your team's vehicles to brand new condition, keep vital bridges in usable condition, and make sure that your commander will have all his deployable equipment in working condition. Try to stay away from combat unless it's at point blank to short, as "Engies" do not have weaponry capable of combat at longer ranges. Also, like most other classes in the game, Engineers have minimal body armor, which means you will not last very long in a firefight if you keep getting hit. Luckily however, you have increased sprinting time (except in the Bad Company series), which proves to be very important as it helps the Engi reach damaged vehicles and installations faster.

In Battlefield: Bad Company 2, the M2 Carl Gustav rocket launcher is more effective at taking out infantry than damaging armor. The RPG-7 is more effective at damaging vehicles more than infantry. Both launchers are equipped with the ability to home in on tracer darts. When using the launchers to take out infantry, there is bullet drop, so, account for it by aiming above your target as if you were sniping. The M136 AT4 launcher is effective at both roles, and is laser guided by the user, meaning it cannot lock onto tracer darts.

Against Infantry

When you encounter enemy infantry, make sure that they are within range of attack, as you do not have weapons capable of dealing damage to infantry at mid to long range. If they are, blast them with a well aimed shot from a shotgun. When playing Engineer as USA (USMC) or China (PLA), you will be put at a disadvantage, since your shotgun is pump-action. This means that your fire-rate is significantly reduced, so you will need to accurately aim and time your shots perfectly in order to get the kill in the least amount of

File:957916 20100521 790screen002.jpg

Russian engineer with SPECACT uniform

time. Also keep in mind that when you reload the shotgun, it is one shell at a time, and you cannot fire while you reload, so it is best to switch to your pistol when the shotgun is empty. If you are playing Engineer as MEC however, you will have the advantage, as the MEC S12K shotgun is semi-automatic, thus increasing your chances of getting a kill. Do not overestimate the power of this shotgun though, as firing it rapidly will create a large amount of recoil, and the reload time is fairly long. When you receive your tier 1 unlock, the MK3A1 Jackhammer, you will get an extra boost of firepower. Although it has the same ammo capacity of the S12K, it will have a slight increase in range, accuracy and power.

Against Vehicles

Remember that the Engineer is a great class for Anti-Vehicle purposes, as you have 5 Anti-tank mines capable of destroying many vehicles if used properly. Just 1 mine can easily destroy a tank. Another thing to remember is that your mines are great for area denial against enemy vehicles, which means your mines are great for defense against vehicles. Be aware that your mines will not distinguish between friend or foe vehicles, so be sure to alert your teammates if there is an AT mine in the vicinity. Unfortunately, your AT mines are only effective on Land Vehicles. This means that you will only be able to destroy land-based vehicles. RIB Boats are completely safe from AT mines, unless they are placed ON the boat or the boat runs one over on a shoreline, and Aircraft are safe as long at they are airborne (except the F-35B fighter, as it has VTOL capabilities that will render mines useless), since they need to get off the ground to fly. Put one mine on a runway where a plane is most likely to drive over, and wait. From the pilot's view, he or she will not be able to see the mine until it is too late. However, it is possible to destroy any vehicle whatsoever by placing the mine on the vehicle. As soon as the vehicle moves, it will explode. It is also worthy to note that in the newest patches, the mines WILL distinguish friend and foe. However, they still may be able to teamkill if teamkill is enabled and teammates are next to an explosion, or the server has friendly fire for mines enabled.