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For specializations in Battlefield 4, see Field Upgrades (Battlefield 4)
For other installments, see Specializations

The Customization system in Battlefield 2142 allows players to upgrade their loadout with additional weapons, gadgets, and other improvements. It expands on the system used in Battlefield 2, providing two paths per class, and additional upgrades for all-kit use and the squad leader role.


By completing challenges associated with badges and pins, players gain experience points that contribute to credits. A credit allows the player to unlock the next upgrade from any of the ten upgrade paths.

Each infantry kit has two paths, each with two gadgets, a gadget or NetBat Helmet upgrade, and a primary weapon. Another path provides player upgrades used by all kits. The last path provides three gadgets available only when the player is a squad leader with a qualifying number of squadmates.

The Northern Strike expansion adds ten more upgrades—one at the top of each path—and ten more unlock credits awarded by extra badges and pins.

Field Upgrades[]

Field Upgrades in Battlefield 2142 allow players to improve their loadout by awarding temporary credits for upgrades not yet unlocked. They are awarded to all members of a squad upon the completion of squad-focused actions such as following attack or defend orders issued by the Commander, killing enemies, resupplying, healing, or reviving squadmates. Only the next item in each upgrade tree when the player joined the server is available, and are cleared when they disconnect from the server. If a player unlocks the item which they are currently using as a Field Upgrade, the next unlock will not become available to use as a Field Upgrade until they leave the current server.

Field Upgrades also allow players without Northern Strike to have temporary access to the upgrades that are normally only available in the expansion. Field Upgrades can only be used on ranked servers.


Recon (left)[]

These upgrades improve the Recon kit's long-range capability:

Name Image Description Effects
APM Motion-sensitive anti-personnel mine.
DysTek Hi-Scope X4 DysTek Hi-Scope x4.png DysTek Hi-Scope X4 is an enhanced accuracy optical system utilizing an upgraded electronics and sensor package to provide the user with a greatly enhanced zoom level and the ability to set its zoom level. Equips a high powered scope on rifles such as the Morretti SR4. As the name suggests, it allows the user to manually zoom up to a magnification of x4 more than the default scope by scrolling in with the mouse wheel.
Gruber-5 Stabilizer Gruber-5 Stabilizer.png Utilizing a movement compensation sensor to grant temporary rifle stability, the Gruber 5 Scope Stabilizer System facilitates target acquisition. The Gruber’s power supply allows for nearly limitless repeat uses of the system, though the power levels demanded by the system require a significant recharge period between uses. Allows the player to hold their breath and stabilize the rifle's scope sway. This is accomplished by holding down the Sprint button.
Zeller-H Advanced Sniper Rifle Heavy sniper rifle with anti-materiel capability—it can be used to remotely detonate deployable explosives, a feature unique to this weapon.
DS-22 Sniper Decoy (NS) Deployable counter-intelligence gadget that provides a false minimap marker to the enemy team.

Recon (right)[]

These upgrades provide the Recon with special forces capability for maneuvering behind enemy lines and sabotaging commander resources:

Name Image Description Effects
RDX Demopak Explosive charges that can damage vehicles, strategic assets, and other deployable gadgets. Sole gadget capable of damaging commander assets.
NetBat Fade Delay Increases the duration that enemy infantry remains spotted for the user.
IT-33 Active Camouflage IT-33 Optical Camouflage.png Mimicking ambient light and background texture patterns through a microprocessor-controlled, fiber-optic, DLD (dynamic liquid display) fabric, the IT-33 Active Camouflage enables a soldier to reduce his visibility by up to 90%. Renders the player nearly invisible to other players. While not completely invisible or silent, the likelihood of detection by enemy forces is greatly reduced.
Lambert Carbine Fully-automatic carbine for close- to mid-range engagements.
TL-S1C Camo Upgrade (NS) Increases the duration of Active Camouflage.

Assault (left)[]

These upgrades provide underbarrel attachments and improved fighting ability:

Name Image Description Effects
Herzog AR-Shotgun Underbarrel shotgun with three-round magazine.
NetBat Infantry ID Reveals enemy class and health to user.
PK-74 AR-Rocket Underbarrel rocket launcher, using same universal ammunition as the Herzog. Both upgrades can be equipped at the same time.
Baur H-AR Battle rifle with increased damage.
Advanced Magazine (NS) 2142 advmag.png Allows for an additional round per magazine for the Herzog AR-Shotgun and PK-74 AR-Rocket. It also allows for an additional spare magazine.

Assault (right)[]

These upgrades improve the player's healing and defensive abilities:

Name Image Description Effects
AED-6 Defibrillator Rechargeable defibrillator for reviving wounded allies (or neutralizing enemy infantry).
Advanced Medic Hub BF2142 Advanced Medic Hub.png An upgraded version of the standard-issue Medical Hub, the Advanced Med Hub includes an additional supply of antibiotics, health revivers and muscle stimulants including soloxil, dyphatine, and quivinol, expediting a medic’s health provision capabilities. Available for the Medic class, it increases the healing rate, and also allows an Assault soldier inside a vehicle to heal infantry outside the vehicle.
SG-34 Smoke Grenade Smoke grenade for temporary concealment.
Voss L-AR Assault rifle with improved fire rate.
CM3-N Radar Grenade (NS) Smoke grenade fitted with infantry detection.

Engineer (left)[]

These upgrades improve the engineer's ability to detect and respond to vehicle threats.

Name Image Description Effects
AE-Defuser Neutralizes enemy deployable explosives, including RDX.
NetBat Vehicle ID Reveals enemy vehicle health.
PDS-1 Deployable vehicle detector.
Pilum H-AVR Heavy anti-vehicle rifle.
MMB-5 Motion Mine Bait (NS) Mine countermeasure that can detonate other explosives. Attracts motion mines from a distance.

Engineer (right)[]

These upgrades provide anti-vehicle mines, improved repair ability, and anti-air capability:

Name Image Description Effects
II-14 EMP Anti-vehicle EMP mine.
DysTek Repair v2.0 BF2142 DysTek Repair v2.0.png Available for the Repair Tool, it increases the tool's repair rate and allows an Engineer occupying a vehicle to repair nearby vehicles.
II-29 Motion Mine Anti-vehicle mine with autonomous homing capability.
SAAW 86 Anti-Air Anti-air conversion kit for the user's primary weapon.
SMG Clip Expansion (NS) 2142 smgclip.png Increases the ammunition capacity for the Turcotte Rapid SMG and Malkov RK-11 SMG

Support (left)[]

These upgrades provide additional offensive options:

Name Image Description Effects
V5 EMP Grenade Hand grenade with EMP effect.
NetBat Active Camo ID Countermeasure against active camo users.
A12 Enforcer Sentry Gun Deployable, autonomous sentry gun.
Ganz HMG Heavy-caliber machine gun.
IDS-1 (NS) Deployable automatic infantry detection gadget.

Support (right)[]

These upgrades improve the Support kit's defensive capability:

Name Image Description Effects
IPS Shield Deployable translucent cover.
Advanced Ammo Hub BF2142 Advanced Ammo Hub.png Increases the rate at which ammunition and supplies are resupplied from the Ammo Hub. It also allows a Support soldier inside a vehicle to resupply infantry outside the vehicle, as well as other vehicles.
DysTek Pulse Meter Manually operable infantry detection.
Clark 15B Shotgun with detachable magazine.
Clark 12-RDX (NS) Gadget-slot shotgun that fires timed explosive rounds.

Player Abilities[]

Name Image Description Effects
FRG-1 Grenade Provides the player with two FRG-1 Hand Grenades in their grenade slot. The player does not otherwise carry any grenades.
Sprintcor 20 Enhanced Endurance Sprintcor 20 Enhanced Endurance.png The Sprintcor 20 Enhanced Endurance is an orally ingested, immediately activated energy boost, increasing a person’s sprint capacity. Automatically administered prior to combat, the effects of Sprintcor will last throughout a battle’s duration. Permanently increases the player's sprint capacity. When not wearing heavy armor, the player can sprint the maximum distance allowed. However, the player's sprint gauge recovers at the same rate, meaning extra time must be spent to recover from a long sprint.
Staminar 9 Recovery System Staminar 9 Recovery System.png The Staminar 9 Recovery System is also a swallowed capsule, immediately accelerating muscle recovery so one can regain sprint speed in less time. Automatically administered prior to combat, the capsule is long-lasting with no side effects. Permanently increases the player's sprint recharge rate. A player with both unlocks can sprint further, and recover their sprint meter in the same time as an unaided player.
MaxClip 2142 maxclip.png Increases the ammunition capacity of Handguns. The capacity of the P33 Pereira is increased from 8 to 10 while the capacity of the Takao T20 is increased from 12 to 15. Due to the fact that the Engineer is not equipped with a pistol, SMGs gain one extra magazine in reserve.
Extra Grenade BF2142 Extra Grenade.png Allows player to carry an additional FRG-1 Hand Grenade, V5 EMP Grenade, and/or SG-34 Smoke Grenade.
SAB-1b Shock Absorber Boot (NS) SAB-1b Shock Absorber Boot.png Absorbs up to 60 points of fall damage to allow for a better chance to survive a fall. Fall damage can still far exceed 160 points from great heights.

Squad Leader[]

Name Image Description Effects
Squad Leader Spawn Beacon Provides the squad with an additional spawn point.
RD-4 Otus Companion drone with infantry detection, providing 3D spotting every five seconds within a modest radius.
SD-8 Accipiter Companion drone with sentry gun. Requires targeting data from squadmates.
Reinforcement Prioritization Unit (NS) Increases the respawn timer for other squads not using their own RPU.