Battlefield Wiki
Battlefield Wiki
No edit summary
No edit summary
(19 intermediate revisions by 5 users not shown)
Line 1: Line 1:
  +
{{Classification}}{{See|For the Specializations in ''[[Battlefield 2142]]'', see [[Field Upgrades]]}}
{{Classification}}
 
  +
{{See|For other installments, see [[Specializations]]}}
   
 
[[File:Field Upgrade.jpg|thumb|300px|A Field Upgrade Path]]
'''Specializations''' are a game mechanic featured in ''[[Battlefield 4]]''. Functioning in a similar manner to ''[[Battlefield 3]]'', these grant additional abilities to players. Specializations are available as Field Upgrades and Vehicle Specializations.
 
   
 
'''Field Upgrades''' are a game mechanic featured in ''[[Battlefield 4]]''. Functioning in a similar manner to the Specializations of ''[[Battlefield 3]]'', these grant additional abilities to players.
<tabber>
 
|-|Field Upgrades =
 
[[File:Defensive.jpg|thumb|300px|The Defensive Upgrade Path]]
 
Field Upgrades function in a similar manner to ''[[Battlefield 2142]]''.
 
There are over 25 different specializations available for use when choosing from the 11 available [[Upgrade Path]]s. Each path holds up to four different specializations that are obtained by progress chained by squad-based team work.
 
   
  +
Field Upgrades function in a similar manner to ''[[Battlefield 2142]]''. There are 29 different field upgrades available for use when choosing from the 11 available '''Upgrade Paths''' (short for '''Field Upgrade Path'''). Each path holds up to four different field upgrades that are obtained by progress chained by squad-based team work.<ref>http://twitter.com/Demize99/status/379328429860347904</ref> There are a total of eleven upgrade paths, with three paths available for all classes and two paths unique to each class.<ref>http://www.ea.com/uk/news/road-to-battlefield-4-tweaked-core-field-upgrade</ref>
Three of these specializations are initially locked. As the squad completes objectives, or the squad is granted a [[Squad Promotion|promotion]] by the [[commander]], the remaining specializations are unlocked and stack. If everyone in the squad is simultaneously either dead or has not deployed, however, then the squad loses one specialization each time that happens. This system replaces the collaborative system in ''Battlefield 3'' and the potential waste if squadmates selected the same specialization. Upstanding upgrades at the end of rounds will be carried over to consecutive matches on that server.{{Clear}}
 
  +
  +
Paths can be freely chosen anytime during matches with progress for each path saved whenever a new path is chosen, a kit has been changed, or a new squad has been joined. Some progress, however, is lost for the path currently in use whenever the player and their squad have been wiped.
  +
  +
Three of these field upgrades are initially locked. As the squad completes objectives, or the squad is granted a [[Squad Promotion|promotion]] by the [[commander]], the remaining field upgrades are unlocked and stack. Some of these objectives are as follows:
  +
  +
*Killing enemies
  +
  +
*Repairing vehicles occupied by squad mates
  +
  +
*Resupplying squad mates
  +
  +
*Healing squad mates
  +
  +
*Spawning on squad mates
  +
  +
*Competing objectives given by the squad leader
  +
  +
*Saving or avenging squad mates from enemies
  +
  +
If every member of a squad is dead or has yet to deploy, the squad loses the use of one field upgrade each time this occurs. This system replaces the collaborative system in ''Battlefield 3'' and the potential waste if squadmates selected the same specialization. 
  +
  +
Progress will not carry over to consecutive matches if the squad is disbanded. However, if all members of the squad stay together after the map rotation/faction switching, the lost progress will be refunded back to all members after the first squadspawn in the new match.
  +
 
==Field Upgrades==
   
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 760;"
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 760;"
Line 16: Line 37:
 
|'''Icon'''
 
|'''Icon'''
 
|'''Effects'''
 
|'''Effects'''
|'''[[Upgrade Path|<span style="color:white">Upgrade Path</span>]]
+
|'''[[Upgrade Path|<span style="color:white">Upgrade Path</span>]]'''
 
|-
 
|-
 
|SPRINT
 
|SPRINT
|[[File:BF4 SPRINT.PNG]]
+
|[[File:BF4 SPRINT.PNG|100px]]
 
|Increases mamimum [[Sprint]] speed by 10%.
 
|Increases mamimum [[Sprint]] speed by 10%.
 
|
 
|
Line 28: Line 49:
 
|-
 
|-
 
|AMMO
 
|AMMO
|[[File:BF4 AMMO.PNG]]
+
|[[File:BF4 AMMO.PNG|100px]]
|Increases maximum amount of ammunition held by 50% to 100% depending on the weapon being used.
+
|Increases maximum amount of ammunition held by 50% to 100% depending on the weapon being used. (This only affects all three [[M82A3]] variants, all three [[AMR-2]] variants, both [[USAS-12]] variants, the [[M60-ULT]] and the [[Rorsch Mk-1 |Rorsch Mk-1]].)
 
|
 
|
 
*Offensive - Tier 2
 
*Offensive - Tier 2
Line 36: Line 57:
 
|-
 
|-
 
|GRENADES
 
|GRENADES
|[[File:BF4 GRENADES.PNG]]
+
|[[File:BF4 GRENADES.PNG|100px]]
|Increases the maximum number of [[Grenade]]s held by one.
+
|Increases the maximum number of [[Grenade]]s held by one.
 
|
 
|
 
*Offensive - Tier 3
 
*Offensive - Tier 3
Line 43: Line 64:
 
|-
 
|-
 
|REDUCED FALL
 
|REDUCED FALL
|[[File:BF4 REDUCED FALL.PNG]]
+
|[[File:BF4 REDUCED FALL.PNG|100px]]
|Increases the height a player is able to fall before sustaining damage. Only works at certain height thresholds such as that similar to a two story building.
+
|Increases the height a player is able to fall before sustaining damage. Only works at certain height thresholds such as that similar to a two-story building.
 
|
 
|
 
*Offensive - Tier 4
 
*Offensive - Tier 4
Line 50: Line 71:
 
|-
 
|-
 
|ARMOR
 
|ARMOR
|[[File:BF4 ARMOR.PNG]]
+
|[[File:BF4 ARMOR.PNG|100px]]
|Reduces incoming damage taken to the torso by 10%. Requires most primary weapons to fire an extra bullet in order in order to kill players with ARMOR equipped. Also prevents standard sniper rifles from earning close-range kills to the chest.
+
|Reduces incoming damage taken to the torso by 10%. Requires most primary weapons to fire an extra bullet in order in order to kill players with ARMOR equipped. Also prevents standard sniper rifles from earning close-range kills to the chest.
 
|
 
|
 
*Defensive - Tier 1
 
*Defensive - Tier 1
 
|-
 
|-
 
|COVER
 
|COVER
|[[File:BF4 COVER.PNG]]
+
|[[File:BF4 COVER.PNG|100px]]
|Decreases the amount of incoming suppressive fire by 50%.
+
|Decreases the amount of incoming suppressive fire by 50%.
 
|
 
|
 
*Defensive - Tier 2
 
*Defensive - Tier 2
Line 64: Line 85:
 
|-
 
|-
 
|FLAK
 
|FLAK
|[[File:BF4 FLAK.PNG]]
+
|[[File:BF4 FLAK.PNG|100px]]
|Increases damage from explosives by 15%. Does not protect against direct hits from explosives.
+
|Decreases damage from explosives by 15%. Does not protect against direct hits from explosives.
 
|
 
|
 
*Defensive - Tier 3
 
*Defensive - Tier 3
Line 73: Line 94:
 
|-
 
|-
 
|QUICK REGEN
 
|QUICK REGEN
|[[File:BF4 QUICK REGEN.PNG]]
+
|[[File:BF4 QUICK REGEN.PNG|100px]]
|Decreases the amount of time it takes to start regenerating health by 20%.
+
|Decreases the amount of time it takes to start regenerating health by 20%.
 
|
 
|
 
*Defensive - Tier 4
 
*Defensive - Tier 4
 
|-
 
|-
 
|QUICK UNSPOT
 
|QUICK UNSPOT
|[[File:BF4 QUICK UNSPOT.PNG]]
+
|[[File:BF4 QUICK UNSPOT.PNG|100px]]
 
|Reduces the amount of time a player is spotted when they move out of their spotters sight from seven seconds to five seconds.
 
|Reduces the amount of time a player is spotted when they move out of their spotters sight from seven seconds to five seconds.
 
|
 
|
Line 87: Line 108:
 
|-
 
|-
 
|STEALTH
 
|STEALTH
|[[File:BF4 STEALTH.PNG]]
+
|[[File:BF4 STEALTH.PNG|100px]]
|Causes players to be undetectable to the [[MTN-55]] and [[T-UGS]] except when sprinting.
+
|Causes players to be undetectable to the [[MTN-55]] and [[T-UGS]] except when sprinting.
 
|
 
|
 
*Shadow - Tier 4
 
*Shadow - Tier 4
Line 94: Line 115:
 
|-
 
|-
 
|MEDKIT UPGRADE
 
|MEDKIT UPGRADE
|[[File:BF4 MEDKIT UPGRADE.PNG]]
+
|[[File:BF4 MEDKIT UPGRADE.PNG|100px]]
 
|Increases the number of [[Medkit]]s and [[First Aid Pack]]s able to be deployed at once by one each.
 
|Increases the number of [[Medkit]]s and [[First Aid Pack]]s able to be deployed at once by one each.
 
|
 
|
Line 100: Line 121:
 
|-
 
|-
 
|DEFIB UPGRADE
 
|DEFIB UPGRADE
|[[File:BF4 DEFIB UPGRADE.PNG]]
+
|[[File:BF4 DEFIB UPGRADE.PNG|100px]]
|Increases both the charge up and recharge speeds of [[Defibrillator]]s by 100%. It also increases the minimum health upon revive from 20% to 34%.
+
|Increases both the charge up and recharge speeds of [[Defibrillator]]s by 100%. It also increases the minimum health upon revive from 20% to 34%.
 
|
 
|
 
*Combat Medic - Tier 3
 
*Combat Medic - Tier 3
 
|-
 
|-
 
|MEDICAL UNIT
 
|MEDICAL UNIT
|[[File:BF4 MEDICAL UNIT.PNG]]
+
|[[File:BF4 MEDICAL UNIT.PNG|100px]]
|Slowly heals nearby teammates when inside a vehicle.
+
|Slowly heals nearby teammates when inside a vehicle.
 
|
 
|
 
*Combat Medic - Tier 4
 
*Combat Medic - Tier 4
 
|-
 
|-
 
|40MM GRENADES
 
|40MM GRENADES
|[[File:BF4 40MM GRENADES.PNG]]
+
|[[File:BF4 40MM GRENADES.PNG|100px]]
|Increases the maximum number of any type of rounds for the [[M320]] or [[GP-30]] by three.
+
|Increases the maximum number of any type of rounds for the [[M320]] or [[GP-30]] by three. (Also affects the [[M32 MGL]], giving it a total of 30 grenades upon pickup.)
 
|
 
|
 
*Grenadier - Tier 3
 
*Grenadier - Tier 3
 
|-
 
|-
 
|FAST REPAIR
 
|FAST REPAIR
|[[File:BF4 FAST REPAIR.PNG]]
+
|[[File:BF4 FAST REPAIR.PNG|100px]]
 
|Increases the speed of repairs or damage to vehicles by 35%.
 
|Increases the speed of repairs or damage to vehicles by 35%.
 
|
 
|
Line 124: Line 145:
 
|-
 
|-
 
|REPAIR UNIT
 
|REPAIR UNIT
|[[File:BF4 REPAIR UNIT.PNG]]
+
|[[File:BF4 REPAIR UNIT.PNG|100px]]
 
|Slowly repairs nearby vehicles when inside another vehicle.
 
|Slowly repairs nearby vehicles when inside another vehicle.
 
|
 
|
Line 130: Line 151:
 
|-
 
|-
 
|MINES
 
|MINES
|[[File:BF4 MINES.PNG]]
+
|[[File:BF4 MINES.PNG|100px]]
|Increases the maximum number of [[Anti-Tank Mine]]s and [[M2 SLAM]] munitions able to be held to six.
+
|Increases the maximum number of [[Anti-Tank Mine]]s and [[M2 SLAM]] munitions able to be held to six.
 
|
 
|
 
*Anti-Tank - Tier 1
 
*Anti-Tank - Tier 1
 
|-
 
|-
 
|ROCKETS
 
|ROCKETS
|[[File:BF4 ROCKETS.PNG]]
+
|[[File:BF4 ROCKETS.PNG|100px]]
|Increases the maximum number of AT and AA ammunition to seven.
+
|Increases the maximum number of AT and AA ammunition to seven. (Also affects the [[HVM-II]], but does not affect the [[M136 CS]], due to it being a single-use launcher.)
 
|
 
|
 
*Anti-Tank - Tier 2
 
*Anti-Tank - Tier 2
 
|-
 
|-
 
|MORE DEPLOYED EXPLOSIVES
 
|MORE DEPLOYED EXPLOSIVES
|[[File:BF4 MORE DEPLOYED EXPLOSIVES.PNG]]
+
|[[File:BF4 MORE DEPLOYED EXPLOSIVES.PNG|100px]]
|Maximizes the number of AT Mines and M2 SLAMs to six.
+
|Maximizes the number of AT Mines and M2 SLAMs to six.
 
|
 
|
 
*Anti-Tank - Tier 3
 
*Anti-Tank - Tier 3
 
|-
 
|-
 
|AMMO BAG UPGRADE
 
|AMMO BAG UPGRADE
|[[File:BF4 AMMO BAG UPGRADE.PNG]]
+
|[[File:BF4 AMMO BAG UPGRADE.PNG|100px]]
|Increases the maximum number of [[Ammunition Box|Ammo Boxes]] and [[Ammo Pouch|Ammo Pouches]] able to be deployed at once by one.
+
|Increases the maximum number of [[Ammunition Box|Ammo Boxes]] and [[Ammo Pouch]]es able to be deployed at once by one.
 
|
 
|
 
*Indirect Fire - Tier 1
 
*Indirect Fire - Tier 1
 
|-
 
|-
 
|INDIRECT FIRE
 
|INDIRECT FIRE
|[[File:BF4 INDIRECT FIRE.PNG]]
+
|[[File:BF4 INDIRECT FIRE.PNG|100px]]
 
|Increases the maximum ammunition of the [[M224 Mortar]] and [[XM25]].
 
|Increases the maximum ammunition of the [[M224 Mortar]] and [[XM25]].
 
|
 
|
Line 160: Line 181:
 
|-
 
|-
 
|RESUPPLY UNIT
 
|RESUPPLY UNIT
|[[File:BF4 RESUPPLY UNIT.PNG]]
+
|[[File:BF4 RESUPPLY UNIT.PNG|100px]]
|Resupplies ammunition to nearby teammates when occupying a vehicle.
+
|Resupplies ammunition to nearby teammates when occupying a vehicle.
 
|
 
|
 
*Indirect Fire - Tier 4
 
*Indirect Fire - Tier 4
 
|-
 
|-
 
|SUPPRESSION
 
|SUPPRESSION
|[[File:BF4 SUPPRESSION.PNG]]
+
|[[File:BF4 SUPPRESSION.PNG|100px]]
|Increases the amount of outgoing [[Suppression|suppressive fire]] by 50%.
+
|Increases the amount of outgoing [[Suppression|suppressive fire]] by 50%.
 
|
 
|
*Perimeter Defense - Tier 2
+
*Perimeter Defense - Tier 2
 
|-
 
|-
 
|CLAYMORES
 
|CLAYMORES
|[[BF4 CLAYMORES.PNG]]
+
|[[File:BF4 CLAYMORES.PNG|100px]]
|Increases the maximum number of [[M18 Claymore]]s able to be held to three.
+
|Increases the maximum number of [[M18 Claymore]]s able to be held to three.
 
|
 
|
 
*Perimeter Defense - Tier 3
 
*Perimeter Defense - Tier 3
 
|-
 
|-
 
|MP-APS UPGRADE
 
|MP-APS UPGRADE
|[[File:BF4 MP-APS UPGRADE.PNG]]
+
|[[File:BF4 MP-APS UPGRADE.PNG|100px]]
|Increases the amount of times the [[MP-APS]] can deflect incoming explosives before getting destroyed.
+
|Increases the number of times the [[MP-APS]] can deflect incoming explosives before getting destroyed.
 
|
 
|
 
*Perimeter Defense - Tier 4
 
*Perimeter Defense - Tier 4
 
|-
 
|-
 
|C4 EXPLOSIVES
 
|C4 EXPLOSIVES
|[[File:BF4 C4 EXPLOSIVES.PNG]]
+
|[[File:BF4 C4 EXPLOSIVES.PNG|100px]]
|Increases the maximum amount of [[C4]] able to be held to six.
+
|Increases the maximum amount of [[C4]] able to be held to six. All six can be deployed at once.
 
|
 
|
 
*Spec Ops - Tier 2
 
*Spec Ops - Tier 2
 
|-
 
|-
 
|MOTION SENSORS
 
|MOTION SENSORS
|[[File:BF4 MOTION SENSORS.PNG]]
+
|[[File:BF4 MOTION SENSORS.PNG|100px]]
|Increases the number of [[MTN-55]] able to be held to five. It also increases the sensing range of the [[T-UGS]] and [[MAV]] by 40%.
+
|Increases the number of [[MTN-55]] able to be held to five. It also increases the sensing range of the [[T-UGS]] and [[MAV]] by 40%.
 
|
 
|
 
*Spec Ops - Tier 3
 
*Spec Ops - Tier 3
 
|-
 
|-
 
|HOLD BREATH
 
|HOLD BREATH
|[[File:BF4 HOLD BREATH.PNG]]
+
|[[File:BF4 HOLD BREATH.PNG|100px]]
|Increases the time a player can steady a scope of a sniper rifle by 100%.
+
|Increases the time a player can steady a scope of a sniper rifle by 100%.
 
|
 
|
 
*Sniper - Tier 1
 
*Sniper - Tier 1
 
|-
 
|-
 
|ADVANCED SPOT
 
|ADVANCED SPOT
|[[File:BF4 ADVANCED SPOT.PNG]]
+
|[[File:BF4 ADVANCED SPOT.PNG|100px]]
|Increases the amount of time an enemy is spotted by 45%.
+
|Increases the amount of time an enemy is spotted by 45%.
 
|
 
|
 
*Sniper - Tier 4
 
*Sniper - Tier 4
  +
|}
  +
  +
==Upgrade Paths==
  +
===All Kits===
  +
{| border="1" cellpadding="1" cellspacing="1" style="width: 760;"
  +
|'''Name'''
  +
|'''Image'''
  +
|'''Description'''
  +
|'''Field Upgrades'''
  +
|'''Unlocked'''
 
|-
 
|-
  +
|Offensive
  +
|[[File:BF4 Offensive Icon.png|128px]]
  +
|These give you quicker sprint speed, more available ammo magazines, one extra hand grenade, and allows you to fall from greater heights without taking any damage, respectively. This universal upgrade path is great for players who enjoy being at the front lines and leading the charge
  +
|
  +
*SPRINT
  +
*AMMO
  +
*GRENADES
  +
*REDUCED FALL
  +
|
  +
*28000 (Assault)
  +
*33000 (Engineer)
  +
*27000 (Support)
  +
*22000 (Recon)
  +
|-
  +
|Defensive
  +
|[[File:BF4 Defensive Icon.png|128px]]
  +
|These grant you increased protection from shots to the chest, a decreased rate of being suppressed, decreased damage from explosions, and a shorter time span before the out-of-combat health regeneration kicks in. If you are more defensive-minded, perhaps playing as Support from the sidelines, this can be an excellent choice.
  +
|
  +
*ARMOR
  +
*COVER
  +
*FLAK
  +
*QUICK REGEN
  +
|Default
  +
|-
  +
|Shadow
  +
|[[File:BF4 Shadow Icon.png|128px]]
  +
|Inspired by the fabled shadow warriors of the Orient, the “SHADOW” career grants you the mystical powers you need to infiltrate enemy territory without being seen. Okay, not really, but it grants you some perks that accumulated will give you an edge when going behind enemy lines.
  +
|
  +
*QUICK UNSPOT
  +
*SPRINT
  +
*REDUCED FALL
  +
*STEALTH
  +
|Default
 
|}
 
|}
   
  +
===Assault Kit===
|-|Vehicle Specializations =
 
  +
{| border="1" cellpadding="1" cellspacing="1" style="width: 760;"
Vehicle specializations follow the same system as in ''[[Battlefield 3]]'', but with optics and gadgets in separate slots, and gunner customization for additional vehicle types.
 
  +
|'''Name'''
  +
|'''Image'''
  +
|'''Field Upgrades'''
  +
|'''Unlocked'''
  +
|-
  +
|Combat Medic
  +
|[[File:BF4 Combat Medic Icon.png|128px]]
  +
|
  +
*MEDKIT UPGRADE
  +
*SPRINT
  +
*DEFIB UPGRADE
  +
*MEDICAL UNIT
  +
|63000
  +
|-
  +
|Grenadier
  +
|[[File:BF4 Grenadier Icon.png|128px]]
  +
|
  +
*GRENADES
  +
*SPRINT
  +
*40MM GRENADES
  +
*FLAK
  +
|141000
  +
|}
  +
  +
===Engineer Kit===
  +
{| border="1" cellpadding="1" cellspacing="1" style="width: 760;"
  +
|'''Name'''
  +
|'''Image'''
  +
|'''Field Upgrades'''
  +
|'''Unlocked'''
  +
|-
  +
|Mechanic
  +
|[[File:BF4 Mechanic Icon.png|128px]]
  +
|
  +
*FAST REPAIR
  +
*FLAK
  +
*COVER
  +
*REPAIR UNIT
  +
|64000
  +
|-
  +
|Anti-Tank
  +
|[[File:BF4 Anti-Tank Icon.png|128px]]
  +
|
  +
*MINES
  +
*ROCKETS
  +
*MORE DEPLOYED EXPLOSIVES
  +
*FLAK
  +
|108000
  +
|}
  +
  +
===Support Kit===
  +
{| border="1" cellpadding="1" cellspacing="1" style="width: 760;"
  +
|'''Name'''
  +
|'''Image'''
  +
|'''Field Upgrades'''
  +
|'''Unlocked'''
  +
|-
  +
|Indirect Fire
  +
|[[File:BF4 Indirect Fire Icon.png|128px]]
  +
|
  +
*AMMO BAG UPGRADE
  +
*AMMO
  +
*INDIRECT FIRE
  +
*RESUPPLY UNIT
  +
|50000
  +
|-
  +
|Perimeter Defense
  +
|[[File:BF4 Perimeter Defense Icon.png|128px]]
  +
|
  +
*AMMO
  +
*SUPPRESSION
  +
*CLAYMORES
  +
*MP-APS UPGRADE
  +
|104000
  +
|}
  +
  +
===Recon Kit===
  +
{| border="1" cellpadding="1" cellspacing="1" style="width: 760;"
  +
|'''Name'''
  +
|'''Image'''
  +
|'''Field Upgrades'''
  +
|'''Unlocked'''
  +
|-
  +
|Spec Ops
  +
|[[File:BF4 Spec Ops Icon.png|128px]]
  +
|
  +
*STEALTH
  +
*C4 EXPLOSIVES
  +
*MOTION SENSORS
  +
*QUICK UNSPOT
  +
|42000
  +
|-
  +
|Sniper
  +
|[[File:BF4 Sniper Icon.png|128px]]
  +
|
  +
*HOLD BREATH
  +
*COVER
  +
*QUICK UNSPOT
  +
*ADVANCED SPOT
  +
|78000
  +
|}
  +
  +
==Trivia==
  +
*The Shadow path was won in a contest by DICE that was meant to add the most popular of four paths created into ''Battlefield 4''.
  +
*Some of the paths are based on ''Battlefield 2'' classes, namely Anti-Tank, Spec Ops, and Sniper, based on the [[Anti-Tank]], [[Special Forces]], and [[Sniper]] classes respectively.
  +
  +
==References==
  +
{{Reflist}}
   
  +
==External Links==
{{Specializations/BF4}}
 
  +
*[http://blogs.battlefield.com/2013/08/road-to-bf4-field-upgrades-revisited/The Road to Battlefield 4: Field Upgrades Revisited - The Battlefield Blog], [http://web.archive.org/web/20130820053207/http://blogs.battlefield.com/2013/08/road-to-bf4-field-upgrades-revisited/ archived]
</tabber>
 
   
 
{{Features/BF4}}
 
{{Features/BF4}}

Revision as of 00:45, 28 February 2020

This article is rated as standard
For the Specializations in Battlefield 2142, see Field Upgrades
For other installments, see Specializations


Field Upgrade

A Field Upgrade Path

Field Upgrades are a game mechanic featured in Battlefield 4. Functioning in a similar manner to the Specializations of Battlefield 3, these grant additional abilities to players.

Field Upgrades function in a similar manner to Battlefield 2142. There are 29 different field upgrades available for use when choosing from the 11 available Upgrade Paths (short for Field Upgrade Path). Each path holds up to four different field upgrades that are obtained by progress chained by squad-based team work.[1] There are a total of eleven upgrade paths, with three paths available for all classes and two paths unique to each class.[2]

Paths can be freely chosen anytime during matches with progress for each path saved whenever a new path is chosen, a kit has been changed, or a new squad has been joined. Some progress, however, is lost for the path currently in use whenever the player and their squad have been wiped.

Three of these field upgrades are initially locked. As the squad completes objectives, or the squad is granted a promotion by the commander, the remaining field upgrades are unlocked and stack. Some of these objectives are as follows:

  • Killing enemies
  • Repairing vehicles occupied by squad mates
  • Resupplying squad mates
  • Healing squad mates
  • Spawning on squad mates
  • Competing objectives given by the squad leader
  • Saving or avenging squad mates from enemies

If every member of a squad is dead or has yet to deploy, the squad loses the use of one field upgrade each time this occurs. This system replaces the collaborative system in Battlefield 3 and the potential waste if squadmates selected the same specialization. 

Progress will not carry over to consecutive matches if the squad is disbanded. However, if all members of the squad stay together after the map rotation/faction switching, the lost progress will be refunded back to all members after the first squadspawn in the new match.

Field Upgrades

Name Icon Effects Upgrade Path
SPRINT BF4 SPRINT Increases mamimum Sprint speed by 10%.
  • Offensive - Tier 1
  • Shadow - Tier 2
  • Combat Medic - Tier 2
  • Grenadier - Tier 2
AMMO BF4 AMMO Increases maximum amount of ammunition held by 50% to 100% depending on the weapon being used. (This only affects all three M82A3 variants, all three AMR-2 variants, both USAS-12 variants, the M60-ULT and the Rorsch Mk-1.)
  • Offensive - Tier 2
  • Indirect Fire - Tier 2
  • Perimeter Defense - Tier 1
GRENADES BF4 GRENADES Increases the maximum number of Grenades held by one.
  • Offensive - Tier 3
  • Grenadier - Tier 1
REDUCED FALL BF4 REDUCED FALL Increases the height a player is able to fall before sustaining damage. Only works at certain height thresholds such as that similar to a two-story building.
  • Offensive - Tier 4
  • Shadow - Tier 3
ARMOR BF4 ARMOR Reduces incoming damage taken to the torso by 10%. Requires most primary weapons to fire an extra bullet in order in order to kill players with ARMOR equipped. Also prevents standard sniper rifles from earning close-range kills to the chest.
  • Defensive - Tier 1
COVER BF4 COVER Decreases the amount of incoming suppressive fire by 50%.
  • Defensive - Tier 2
  • Mechanic - Tier 3
  • Sniper - Tier 2
FLAK BF4 FLAK Decreases damage from explosives by 15%. Does not protect against direct hits from explosives.
  • Defensive - Tier 3
  • Grenadier - Tier 4
  • Mechanic - Tier 2
  • Anti-Tank - Tier 4
QUICK REGEN BF4 QUICK REGEN Decreases the amount of time it takes to start regenerating health by 20%.
  • Defensive - Tier 4
QUICK UNSPOT BF4 QUICK UNSPOT Reduces the amount of time a player is spotted when they move out of their spotters sight from seven seconds to five seconds.
  • Shadow - Tier 1
  • Spec Ops - Tier 4
  • Sniper - Tier 3
STEALTH BF4 STEALTH Causes players to be undetectable to the MTN-55 and T-UGS except when sprinting.
  • Shadow - Tier 4
  • Spec Ops - Tier 1
MEDKIT UPGRADE BF4 MEDKIT UPGRADE Increases the number of Medkits and First Aid Packs able to be deployed at once by one each.
  • Combat Medic - Tier 1
DEFIB UPGRADE BF4 DEFIB UPGRADE Increases both the charge up and recharge speeds of Defibrillators by 100%. It also increases the minimum health upon revive from 20% to 34%.
  • Combat Medic - Tier 3
MEDICAL UNIT BF4 MEDICAL UNIT Slowly heals nearby teammates when inside a vehicle.
  • Combat Medic - Tier 4
40MM GRENADES BF4 40MM GRENADES Increases the maximum number of any type of rounds for the M320 or GP-30 by three. (Also affects the M32 MGL, giving it a total of 30 grenades upon pickup.)
  • Grenadier - Tier 3
FAST REPAIR BF4 FAST REPAIR Increases the speed of repairs or damage to vehicles by 35%.
  • Mechanic - Tier 1
REPAIR UNIT BF4 REPAIR UNIT Slowly repairs nearby vehicles when inside another vehicle.
  • Mechanic - Tier 3
MINES BF4 MINES Increases the maximum number of Anti-Tank Mines and M2 SLAM munitions able to be held to six.
  • Anti-Tank - Tier 1
ROCKETS BF4 ROCKETS Increases the maximum number of AT and AA ammunition to seven. (Also affects the HVM-II, but does not affect the M136 CS, due to it being a single-use launcher.)
  • Anti-Tank - Tier 2
MORE DEPLOYED EXPLOSIVES BF4 MORE DEPLOYED EXPLOSIVES Maximizes the number of AT Mines and M2 SLAMs to six.
  • Anti-Tank - Tier 3
AMMO BAG UPGRADE BF4 AMMO BAG UPGRADE Increases the maximum number of Ammo Boxes and Ammo Pouches able to be deployed at once by one.
  • Indirect Fire - Tier 1
INDIRECT FIRE BF4 INDIRECT FIRE Increases the maximum ammunition of the M224 Mortar and XM25.
  • Indirect Fire - Tier 3
RESUPPLY UNIT BF4 RESUPPLY UNIT Resupplies ammunition to nearby teammates when occupying a vehicle.
  • Indirect Fire - Tier 4
SUPPRESSION BF4 SUPPRESSION Increases the amount of outgoing suppressive fire by 50%.
  • Perimeter Defense - Tier 2
CLAYMORES BF4 CLAYMORES Increases the maximum number of M18 Claymores able to be held to three.
  • Perimeter Defense - Tier 3
MP-APS UPGRADE BF4 MP-APS UPGRADE Increases the number of times the MP-APS can deflect incoming explosives before getting destroyed.
  • Perimeter Defense - Tier 4
C4 EXPLOSIVES BF4 C4 EXPLOSIVES Increases the maximum amount of C4 able to be held to six. All six can be deployed at once.
  • Spec Ops - Tier 2
MOTION SENSORS BF4 MOTION SENSORS Increases the number of MTN-55 able to be held to five. It also increases the sensing range of the T-UGS and MAV by 40%.
  • Spec Ops - Tier 3
HOLD BREATH BF4 HOLD BREATH Increases the time a player can steady a scope of a sniper rifle by 100%.
  • Sniper - Tier 1
ADVANCED SPOT BF4 ADVANCED SPOT Increases the amount of time an enemy is spotted by 45%.
  • Sniper - Tier 4

Upgrade Paths

All Kits

Name Image Description Field Upgrades Unlocked
Offensive BF4 Offensive Icon These give you quicker sprint speed, more available ammo magazines, one extra hand grenade, and allows you to fall from greater heights without taking any damage, respectively. This universal upgrade path is great for players who enjoy being at the front lines and leading the charge
  • SPRINT
  • AMMO
  • GRENADES
  • REDUCED FALL
  • 28000 (Assault)
  • 33000 (Engineer)
  • 27000 (Support)
  • 22000 (Recon)
Defensive BF4 Defensive Icon These grant you increased protection from shots to the chest, a decreased rate of being suppressed, decreased damage from explosions, and a shorter time span before the out-of-combat health regeneration kicks in. If you are more defensive-minded, perhaps playing as Support from the sidelines, this can be an excellent choice.
  • ARMOR
  • COVER
  • FLAK
  • QUICK REGEN
Default
Shadow BF4 Shadow Icon Inspired by the fabled shadow warriors of the Orient, the “SHADOW” career grants you the mystical powers you need to infiltrate enemy territory without being seen. Okay, not really, but it grants you some perks that accumulated will give you an edge when going behind enemy lines.
  • QUICK UNSPOT
  • SPRINT
  • REDUCED FALL
  • STEALTH
Default

Assault Kit

Name Image Field Upgrades Unlocked
Combat Medic BF4 Combat Medic Icon
  • MEDKIT UPGRADE
  • SPRINT
  • DEFIB UPGRADE
  • MEDICAL UNIT
63000
Grenadier BF4 Grenadier Icon
  • GRENADES
  • SPRINT
  • 40MM GRENADES
  • FLAK
141000

Engineer Kit

Name Image Field Upgrades Unlocked
Mechanic BF4 Mechanic Icon
  • FAST REPAIR
  • FLAK
  • COVER
  • REPAIR UNIT
64000
Anti-Tank BF4 Anti-Tank Icon
  • MINES
  • ROCKETS
  • MORE DEPLOYED EXPLOSIVES
  • FLAK
108000

Support Kit

Name Image Field Upgrades Unlocked
Indirect Fire BF4 Indirect Fire Icon
  • AMMO BAG UPGRADE
  • AMMO
  • INDIRECT FIRE
  • RESUPPLY UNIT
50000
Perimeter Defense BF4 Perimeter Defense Icon
  • AMMO
  • SUPPRESSION
  • CLAYMORES
  • MP-APS UPGRADE
104000

Recon Kit

Name Image Field Upgrades Unlocked
Spec Ops BF4 Spec Ops Icon
  • STEALTH
  • C4 EXPLOSIVES
  • MOTION SENSORS
  • QUICK UNSPOT
42000
Sniper BF4 Sniper Icon
  • HOLD BREATH
  • COVER
  • QUICK UNSPOT
  • ADVANCED SPOT
78000

Trivia

  • The Shadow path was won in a contest by DICE that was meant to add the most popular of four paths created into Battlefield 4.
  • Some of the paths are based on Battlefield 2 classes, namely Anti-Tank, Spec Ops, and Sniper, based on the Anti-Tank, Special Forces, and Sniper classes respectively.

References


External Links