— World War II Anthology Edition Manual
Iwo Jima is a Pacific Theatre map featured in Battlefield 1942, pitting the United States Marine Corps against the Imperial Japanese Navy during the Battle of Iwo Jima.
Briefing[]
With its extensive bunker network, fortified defenses and naval artillery, the enemy will be difficult to overcome. However, Allied forces know that by taking Iwo Jima they will accomplish a number of key objectives, not the least of which is gaining control of an airstrip within striking distance of Tokyo."
— American Map Briefing
The island is well prepared to withstand any attack. With its extensive network of bunkers and fortified defenses, the island will be extremely difficult to conquer. Once the enemy lands on the beach, Japanese troops should be well positioned to pin them down. From atop Mount Suribachi, a contingent of elite Japanese snipers has been ordered to do whatever it takes to keep the enemy from taking one inch of Japanese land."
— Japanese Map Briefing
Conquest[]
— American campaign briefing
— Japanese campaign briefing
Iwo Jima is an Assault map. The Americans start with no bases, but have spawn points on the USS Enterprise aircraft carrier, as well as a battleship. The Axis control 4 of the 5 control points on the island; the Airfield, Mount Suribachi and 2 bunker posts in between. The landing beach starts uncaptured, but can only be captured by the allies. Once captured, this becomes a permanent base.
Equipment[]
Imperial Japanese Navy | |
Light vehicle(s) | |
Medium tank(s) | |
Fixed-wing aircraft | |
Emplacement(s) |
United States Marine Corps | |
Light vehicle(s) | |
Medium tank(s) | |
Fixed-wing aircraft | |
Boat(s) | |
Ship(s) | |
Emplacement(s) |
Neutral | |
Emplacement(s) |
Bases[]
Allied Fleet[]
Consisting of an aircraft carrier (USS Enterprise) and battleship (HMS Prince of Wales) the fleet is the only initial spawn point for American forces. Both spawn LCVPs, while the carrier also spawns an F4U Corsair and an SBD Dauntless and is home to 40mm Bofors anti-aircraft guns. The battleship has artillery capability. Both ships are also movable with the player at the helm.
Landing Beach[]
This can only be captured by the US forces and, once captured, becomes a permanent base. The Beach is covered by machine guns and bunkers on top of the cliffs, and has only one exit road. It spawns two Sherman tanks.
Mount Suribachi[]
A large mountain overlooking the island, this initially-Japanese base has a bunker at the top and spawns a tank, either a Sherman or Type 97 Chi-Ha, depending on who controls it. The steep road up to the base is covered by 4 MG42/M2 Browning emplacements also for the same reason. A coastal Defgun is also located here.
Bunkers[]
There are 2 initially-Japanese bases at bunkers along the road between the airfield and Mount Suribachi. One bunker on either side of the island, they provide cover while the Japanese Bunker has a good view of the US fleet and Landing Beach and an MG42/M2 Browning emplacement either for axis or allies. The Mount Suribachi Bunker is near to an east-facing coastal Defgun.
Airfield[]
Initially Japanese, this base provides whoever controls it with 2 tanks, either Shermans or Chi-Has, and 2 jeeps. Naturally, the base also spawns 2 aircraft either A6M Zero/F4U Corsair and Aichival/SBD either for axis or allies and has an anti-aircraft Flak 38 Emplacement. The base is surrounded by 3 coastal Defguns, one facing south, one west and another east.
Outcomes[]
— American victory
— American defeat
— Japanese victory
— Japanese defeat
Gallery[]
Concept art[]
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