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===[[Battlefield: Bad Company]]===
 
===[[Battlefield: Bad Company]]===
In ''Battlefield: Bad Company'', friendly fire plays its role. Generally, any attack on a friendly target will do half the damage that it will normaly do on an enemy. Usually, when a player attacks another, the in-game character will announce that the player should cease firing or be careful where they fire. It will result in a -15 points for friendly damage and -30 points for a team kill, as well as add a team kill to the players stats. There is no kick/ban system, so team killing can become a large nuisance. Accidental kills can also be frequent, especially when using a high speed or large vehicle, a playe might have an easy cahnce of getting a [[Roadkill|roadkill]] on a friendly target.
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In ''Battlefield: Bad Company'', friendly fire plays its role. Generally, any attack on a friendly target will do half the damage that it will normaly do on an enemy. Usually, when a player attacks another, the in-game character will announce that the player should cease firing or be careful where they fire. It will result in a -15 points for friendly damage and -30 points for a team kill, as well as add a team kill to the players stats. There is no kick/ban system, so team killing can become a large nuisance. Accidental kills can also be frequent, especially when using a high speed or large vehicle, a player can easily get a [[Roadkill|roadkill]] on a friendly target.
   
 
===[[Battlefield 1943]]===
 
===[[Battlefield 1943]]===
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In ''Battlefield: Bad Company 2'''s multiplayer, friendly fire is not present in regular modes of the game. Shooting a friendly target will not affect them. It will cause the character to flinch as well as announce friendly fire, but this will not affect them. However, it is possible to get kills with [[Destruction 2.0]]. If the player takes down a building and a friendly is stuck within the collapsing structure, the friendly player's death will be counted as a team kill.
 
In ''Battlefield: Bad Company 2'''s multiplayer, friendly fire is not present in regular modes of the game. Shooting a friendly target will not affect them. It will cause the character to flinch as well as announce friendly fire, but this will not affect them. However, it is possible to get kills with [[Destruction 2.0]]. If the player takes down a building and a friendly is stuck within the collapsing structure, the friendly player's death will be counted as a team kill.
   
In [[Hardcore]] mode, friendly fire is prominent. Everything will hurt friendly targets at full damage. Hence a player must be careful at who they shoot and where they throw explosives or where they're driving.
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In [[Hardcore]] mode, friendly fire is prominent. Everything will hurt friendly targets at full damage. Hence a player must be careful at who they shoot or throw explosives at and also where they're driving.
 
[[Category:Video Games Terms & Features]]
 
[[Category:Video Games Terms & Features]]

Revision as of 11:48, 10 August 2010

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"Friendly fire!"

— A troop when friendly fire is used.

Friendly fire is a term applied to any deployment of a weapon or weapon system that (usually unintentionally) harms friendly or allied forces. More than one person has drawn attention to the irony of this term by pointing out that firing upon anyone, allied or not, is generally considered a pointedly unfriendly act. Casualties caused by friendly fire are sometimes referred to as blue on blue casualties, due to the common practice of representing friendly forces with blue symbols and enemy forces with red symbols.

In Game

Battlefield 1942 & Battlefield Vietnam

Friendly fire is a prominent part of Battlefield 1942 (and its expansions) and Battlefield Vietnam. In the singleplayer mode, friendly fire is always active. A player can kill any friendly target just as easily as they can kill an enemy target. In online servers, many will have friendly fire turned off, but for those who have it on, it may result in a kick or banishment from the server, especially if done extensively and often. A team kill will subtract a point/kill from the player's point and kill counts respectively.

Battlefield: Bad Company

In Battlefield: Bad Company, friendly fire plays its role. Generally, any attack on a friendly target will do half the damage that it will normaly do on an enemy. Usually, when a player attacks another, the in-game character will announce that the player should cease firing or be careful where they fire. It will result in a -15 points for friendly damage and -30 points for a team kill, as well as add a team kill to the players stats. There is no kick/ban system, so team killing can become a large nuisance. Accidental kills can also be frequent, especially when using a high speed or large vehicle, a player can easily get a roadkill on a friendly target.

Battlefield 1943

Battlefield 1943 is completely void of friendly fire.

Battlefield: Bad Company 2

In Battlefield: Bad Company 2's multiplayer, friendly fire is not present in regular modes of the game. Shooting a friendly target will not affect them. It will cause the character to flinch as well as announce friendly fire, but this will not affect them. However, it is possible to get kills with Destruction 2.0. If the player takes down a building and a friendly is stuck within the collapsing structure, the friendly player's death will be counted as a team kill.

In Hardcore mode, friendly fire is prominent. Everything will hurt friendly targets at full damage. Hence a player must be careful at who they shoot or throw explosives at and also where they're driving.