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{{Classification|Gold}}
{{Stub}}{{See|Were you looking for the Battlefield: Bad Company level of the same name? See [[Ghost Town (Battlefield: Bad Company)]].}}{{Infobox/map
 
  +
{{See|For other uses of "Ghost Town", see [[Ghost Town]].}}
  +
{{Infobox/map
 
|name = Ghost Town
 
|name = Ghost Town
 
|image = [[File:BF2SF Ghost Town.png|300px]]
 
|image = [[File:BF2SF Ghost Town.png|300px]]
|game = [[File:BF2_SF_Icon.png|25px]] [[Battlefield 2: Special Forces]]
+
|game = [[File:BF2 SF Icon.png|25px]] [[Battlefield 2: Special Forces]]
 
|teams = [[File:British SAS Insig.png|15px]] [[Special Air Service]] vs. <br/> [[File:Spetsnaz insignia.png|20px]] [[Spetsnaz]]
 
|teams = [[File:British SAS Insig.png|15px]] [[Special Air Service]] vs. <br/> [[File:Spetsnaz insignia.png|20px]] [[Spetsnaz]]
 
|place = Unnamed Town, Caspian Sea
 
|place = Unnamed Town, Caspian Sea
Line 9: Line 11:
 
|singleplayer = Yes
 
|singleplayer = Yes
 
|multiplayer = Yes
 
|multiplayer = Yes
|map = [[File:BF2SF Ghost Town 64.png|300px]]|war = [[Sino-American War]]}}'''Ghost Town''' is a map in ''[[Battlefield 2: Special Forces]]''. It is a battle between the [[Special Air Service]] and the [[Spetsnaz]].
+
|map = [[File:BF2SF Ghost Town 64.png|300px]]
  +
|war = [[Sino-American War]]}}
  +
  +
'''Ghost Town''' is a map featured in ''[[Battlefield 2: Special Forces]]''. It is a battle between the [[Special Air Service]] and the [[Spetsnaz]].
  +
 
==Description==
 
==Description==
''"An entire Russian light mechanized company was recently wiped out while passing through this deserted ghost town on the Caspian Coast, leaving smoking wrecks littering the empty streets. Fearful that sensitive material may be uncovered within the wreckage, Spetsnaz agents have been sent to secure the area. Mindful of the Russian concerns, the British have secretly deployed the SAS to uncover the Russian secrets before the Spetsnaz can arrive."''
+
{{Quote|An entire Russian light mechanized company was recently wiped out while passing through this deserted ghost town on the Caspian Coast, leaving smoking wrecks littering the empty streets. Fearful that sensitive material may be uncovered within the wreckage, Spetsnaz agents have been sent to secure the area. Mindful of the Russian concerns, the British have secretly deployed the SAS to uncover the Russian secrets before the Spetsnaz can arrive.|In-game description}}
  +
 
==Conquest==
 
==Conquest==
 
===Commander Assets===
 
===Commander Assets===
 
====Special Air Service====
 
====Special Air Service====
 
====Spetsnaz====
 
====Spetsnaz====
  +
 
===Equipment===
 
===Equipment===
 
{{Equipment/BF2
 
{{Equipment/BF2
Line 22: Line 30:
 
|tank = *[[M1A2 Abrams]]
 
|tank = *[[M1A2 Abrams]]
 
|ifv = *[[LAV-25]]
 
|ifv = *[[LAV-25]]
|helicopter = *[[UH-60 Black Hawk]] (32 & 64 Player modes)
+
|helicopter =
|naval = *[[Rigid Inflatable Boat]] (32 and 64 Player modes)
+
*[[UH-60 Black Hawk]] (32 & 64 Player modes)
*[[Personal Watercraft]] (32 and 64 Player modes)
+
*[[AH-64 Apache]](32&64 Player modes)
  +
|naval =
|emplacement = *[[BGM-71 TOW]]
 
  +
*[[Rigid Inflatable Boat]] (32 & 64 Player modes)
  +
*[[Personal Watercraft]] (32 & 64 Player modes)
  +
|AA =
  +
*[[M6 Linebacker]]
  +
|emplacement =
  +
*[[BGM-71 TOW]]
 
*[[FIM-92 Stinger]]
 
*[[FIM-92 Stinger]]
|light = *[[AIL Raider]]}}
+
|light =
  +
*[[AIL Raider]]
  +
*[[DPV]](singleplayer only)
  +
*[[ATV]]
  +
*[[HMMWV]]}}
   
 
{{Equipment/BF2
 
{{Equipment/BF2
 
|image = [[File:Spetsnaz insignia.png|100px]]
 
|image = [[File:Spetsnaz insignia.png|100px]]
 
|faction = [[File:Flag of Russia.svg|x20px]] Russian Spetsnaz
 
|faction = [[File:Flag of Russia.svg|x20px]] Russian Spetsnaz
|light = *[[FAV]]
+
|light =
|tank = *[[T-90]]
+
* [[FAV]]
|ifv = *[[BTR-90]]
+
* [[ATV]]
  +
*[[Vodnik]]
|helicopter = *[[Mi-17 Hip]] (32 and 64 Player modes)
 
  +
|tank =
|naval = *[[Rigid Inflatable Boat]] (32 and 64 Player modes)
 
  +
*[[T-90]]
*[[Personal Watercraft]] (32 and 64 Player modes)
 
  +
|ifv =
|emplacement = *[[HJ-8]]}}
 
  +
*[[BTR-90]]
  +
|AA =
  +
*[[Tunguska]]
  +
|helicopter =
  +
* [[Mi-17 Hip]] (32 & 64 Player modes)
  +
* [[Mi-24 Hind]](32&64 Player modes)
  +
|naval =
  +
* [[Rigid Inflatable Boat]] (32 & 64 Player modes)
  +
* [[Personal Watercraft]] (32 & 64 Player modes)
  +
|emplacement =
  +
* [[HJ-8]]
  +
* [[IGLA]]}}
   
 
===Bases (16 players)===
 
===Bases (16 players)===
 
====Water Treatment Plant====
 
====Water Treatment Plant====
  +
The British SAS starting base consists of a large building with a small parking lot in front of it. The building is split into two parts; one is an office building that goes through the western parking lot to the small loading dock. The other building is a caged hallway that can be shot through, which leads to the flag. The ladders on the office building lead to a TOW emplacement; the ladders on the right take the player to a higher part of the building. An MG emplacement is near the edge of the base. It spawns a light vehicle, ATV and an APC depending on who holds the flag. The UAV Trailer is near the APC spawn, the Satellite scan is located across the street from the office building front entrance, the artillery is located behind the second building.
The starting SAS base. It can be captured by enemy forces.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 LAV-25
 
|1 BTR-90
 
|-
 
|1 Humvee (MG)
 
|1 GAZ-3937 Vodnik
 
|-
 
|2 ATV
 
|2 ATV
 
|-
 
|1 TOW
 
|1 HJ-8
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
   
 
====Convoy====
 
====Convoy====
  +
The convoy flag is located closest to the SAS starting base situated between building, gaining the high ground on the flag can become extremely useful for barraging the flag if the other team holds it with Grenades, Grenade launchers and [[Tear Gas]]. The flag is littered with destroyed BTRs and vehicles that can be used for cover.
One of two neutral bases.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 ATV
 
|1 ATV
 
|-
 
|2 M249 LMG
 
|2 RPK-74 LMG
 
|}
 
   
 
====Central Square====
 
====Central Square====
  +
The central square flag is closest to the Spetsnaz base. It consists of a few apartment buildings, almost all of which have ladders to the rooftops. The flag spawns an ATV and a stationary MG when captured. The most notable point is the tower, the highest point in the map besides the apartment building near the British SAS starting spawn. This spot gives a clear view of the Spetsnaz starting spawn and the Convoy flag. Multiple buildings surrounding the flag can be used to defend the flag or snipe.
The other neutral base.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 ATV
 
|1 ATV
 
|-
 
|3 M249 LMG
 
|3 RPK-74 LMG
 
|}
 
   
 
====Suburbs====
 
====Suburbs====
  +
The Suburbs flag is the starting point for the Spetsnaz, with the same setup as the SAS spawn—one APC, Squad transport vehicle, MG emplacement, AT emplacement and two ATVs. The bridge that is the exit point for the spawn can be destroyed, which forces the Spetsnaz team to take the second bridge—the one the RU must cross if in a 32/64 player server. The Artillery alongside the UAV trailer is located on the hill near the APC spawn. While the Satellite scan is located behind a building near the Vodnik spawn.
The starting Spetsnaz base. It can be captured by enemy forces.
 
  +
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
  +
===Bases (32 player)===
|Special Air Service
 
  +
The 32 map variant pushes the SAS back across a river to another base.
|Spetsnaz
 
|-
 
|1 LAV-25
 
|1 BTR-90
 
|-
 
|1 Humvee (MG)
 
|1 GAZ-3937 Vodnik
 
|-
 
|2 ATV
 
|2 ATV
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
   
===Bases (32 players)===
 
 
====SAS Staging Area====
 
====SAS Staging Area====
  +
The SAS Staging Area is the starting point for the SAS. The layout is an electrical powerplant, a few sheds and a makeshift helicopter landing area. The shed near the main flag contains an LAV-25 and an AIL Raider. A UH-60 Black Hawk spawns near the edge of the of southern base alongside the Satellite scan alongside a AA emplacement. A ladder below the bridge leads up to where the flag is. There are two artillery pieces—one located close to the jetski spawn and the other near the UAV trailer.
The starting SAS base. It cannot be captured by enemy forces.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 MH-60S Knight Hawk
 
|
 
|-
 
|1 LAV-25
 
|
 
|-
 
|2 AIL Raider
 
|
 
|-
 
|1 RIB
 
|
 
|-
 
|1 Jet Ski
 
|
 
|-
 
|1 TOW
 
|
 
|-
 
|1 Stinger
 
|
 
|}
 
   
 
====South Bridge====
 
====South Bridge====
  +
The south bridge is the closest flag to the SAS. Its layout consists of a small brick fence with a building with a ladder behind it. The capture radius is protected to the east, its open to the west. A Mobile AA spawns here. 
One of five neutral bases in this map variant.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 M6 Linebacker
 
|1 2K22 Tunguska
 
|-
 
|1 AIL Raider
 
|1 FAV
 
|-
 
|1 Jet Ski
 
|1 Jet Ski
 
|}
 
   
 
====Upper South Side====
 
====Upper South Side====
  +
The south side is one of the two bases that can spawn an attack chopper (AH-64 Apache or Mi-24 Hind). The capture radius is the top of the building; the player must climb two ladders to reach this. The grappling hook can be used to various usages to climb up the buildings avoided possible claymores or players attempting to ambush the stairway. Its also possible to use the Zipline to cross to the Upper North Side flag. Two ATVs, an MG, and a Manpad emplacement will spawn once captured.
The second neutral base.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 AH-64 Apache
 
|1 Mi-24 Hind
 
|-
 
|2 ATV
 
|2 ATV
 
|-
 
|1 Jet Ski
 
|1 Jet Ski
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
   
 
====Convoy====
 
====Convoy====
  +
Same layout as 16 player version, although the ATV that spawns there is replaced with an AA emplacement.
The third neutral base.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|-
 
|1 Stinger
 
|1 IGLA
 
|}
 
   
 
====Upper North Side====
 
====Upper North Side====
  +
This is the second base that can spawn an attack helicopter. It is accessed by a ladder to the top, where the flag is located. An attack helicopter will spawn in a small courtyard near the flag. The flag is in the smallest of three building.
The fourth neutral base.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 AH-64 Apache
 
|1 Mi-24 Hind
 
|-
 
|2 ATV
 
|2 ATV
 
|-
 
|1 Jet Ski
 
|1 Jet Ski
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
   
 
====North Bridge====
 
====North Bridge====
The fifth neutral base.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 M6 Linebacker
 
|1 2K22 Tunguska
 
|-
 
|1 AIL Raider
 
|1 FAV
 
|-
 
|1 Jet Ski
 
|1 Jet Ski
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
   
 
====Resort====
 
====Resort====
  +
The Spetsnaz starting base; the layout is simple, with a few buildings and a makeshift helicopter pad behind a building near the flag. The bridge can be destroyed, like the SAS base. A TOW missile is located overlooking the entrance to the base. The UAV trailer is located near the TOW missile. One of the two artillery positions are located near the helicopter span while the other is near the boat spawn. The Satellite scan is near the entrance of the bridge.
The starting Spetsnaz base. It cannot be captured by enemy forces.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|
 
|1 Mi-17 Hip
 
|-
 
|
 
|1 BTR-90
 
|-
 
|
 
|2 FAV
 
|-
 
|
 
|1 RIB
 
|-
 
|
 
|1 Jet Ski
 
|-
 
|
 
|1 HJ-8
 
|-
 
|
 
|1 IGLA
 
|}
 
   
 
===Bases (64 players)===
 
===Bases (64 players)===
  +
The 64 player variant is the same as 32, although it includes several new capture points.
  +
 
====SAS Staging Area====
 
====SAS Staging Area====
  +
Same as the 32 variant, except an M1A2 MBT appears in the shed and a Jet Ski near the RHIB, with one of the Artillery pieces moved to the Oil Field base.
One of two starting SAS bases. It cannot be captured by enemy forces.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 MH-60S Knight Hawk
 
|
 
|-
 
|1 M1A2 Abrams
 
|
 
|-
 
|1 LAV-25
 
|
 
|-
 
|2 AIL Raider
 
|
 
|-
 
|1 RIB
 
|
 
|-
 
|2 Jet Ski
 
|
 
|-
 
|1 TOW
 
|
 
|-
 
|1 Stinger
 
|
 
|}
 
   
 
====Oil Platform====
 
====Oil Platform====
  +
The Oil platform is the secondary starting point for the Spetsnaz. It features an Artillery piece, two Jet Skis, and an RHIB boat. The layout consists of a loading dock, a small office building with an LMG Emplacement facing the Waterfront flag and a small boat. There are multiple containers and boxes alongside explosive barrels to use as cover.
The other starting SAS base. It can be captured by enemy forces.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 RIB
 
|1 RIB
 
|-
 
|2 Jet Ski
 
|2 Jet Ski
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
 
 
====South Bridge====
 
====South Bridge====
One of six neutral bases in this map variant.
+
Same layout as 32 player variant
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 M6 Linebacker
 
|1 2K22 Tunguska
 
|-
 
|1 AIL Raider
 
|1 FAV
 
|-
 
|1 Jet Ski
 
|1 Jet Ski
 
|}
 
   
 
====Upper South Side====
 
====Upper South Side====
  +
Same layout as 32, except a jet ski spawn is replaced with an ATV.
The second neutral base.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 AH-64 Apache
 
|1 Mi-24 Hind
 
|-
 
|2 ATV
 
|2 ATV
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
   
 
====Waterfront====
 
====Waterfront====
  +
The Waterfront is an open street on the east side of the town. The layout is wide open on both sides. There is little cover.
The third neutral base.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 ATV
 
|1 ATV
 
|-
 
|1 TOW
 
|1 HJ-8
 
|-
 
|1 Stinger
 
|1 IGLA
 
|}
 
   
 
====Convoy====
 
====Convoy====
  +
Same layout for 32 player variant
The fourth neutral base.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|-
 
|1 Stinger
 
|1 IGLA
 
|}
 
   
 
====Upper North Side====
 
====Upper North Side====
  +
Same layout as 32, except a jet ski spawn is replaced with an ATV.
The fifth neutral base.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 AH-64 Apache
 
|1 Mi-24 Hind
 
|-
 
|2 ATV
 
|2 ATV
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
   
 
====North Bridge====
 
====North Bridge====
  +
Same layout as 32 variant
The sixth neutral base.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 M6 Linebacker
 
|1 2K22 Tunguska
 
|-
 
|1 AIL Raider
 
|1 FAV
 
|-
 
|1 Jet Ski
 
|1 Jet Ski
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
   
 
====Resort====
 
====Resort====
  +
Same as the 32 variant, except a T-90 MBT appears in the shed and a Jet Ski near the RHIB, with one of the Artillery piece moved to the Oil Field base.
One of two starting Spetsnaz bases. It cannot be captured by enemy forces.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|
 
|1 Mi-17 Hip
 
|-
 
|
 
|1 T-90
 
|-
 
|
 
|1 BTR-90
 
|-
 
|
 
|2 FAV
 
|-
 
|
 
|1 RIB
 
|-
 
|
 
|1 Jet Ski
 
|-
 
|
 
|1 HJ-8
 
|-
 
|
 
|1 IGLA
 
|}
 
   
 
====Oil Field====
 
====Oil Field====
  +
The Oil Field flag is the secondary spawn for the SAS at the beginning of the round. It holds the second SAS Artillery piece, alongside an RHIB boat, jet ski, and an LMG emplacement in the small building facing the Oil Platform base. The oil rigs can be climbed and used as a sniping position or to use a zipline to cross to the Oil Platform base or the town. 
The other starting Spetsnaz base. It can be captured by enemy forces.
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px"
 
|Special Air Service
 
|Spetsnaz
 
|-
 
|1 RIB
 
|1 RIB
 
|-
 
|2 Jet Ski
 
|2 Jet Ski
 
|-
 
|1 M249 LMG
 
|1 RPK-74 LMG
 
|}
 
   
 
==Gallery==
 
==Gallery==
<gallery captionalign="left">
+
<gallery>
 
maps_sf_2_3.jpg|64 player variant.
 
maps_sf_2_3.jpg|64 player variant.
 
maps_sf_2_2.jpg|32 player variant.
 
maps_sf_2_2.jpg|32 player variant.
 
maps_sf_2_1.jpg|16 player variant.
 
maps_sf_2_1.jpg|16 player variant.
  +
GT16sp.jpg|16-player singleplayer variant
 
</gallery>
 
</gallery>
   
 
{{Maps/BF2}}
 
{{Maps/BF2}}
  +
{{DISPLAYTITLE:Ghost Town (''Battlefield 2'')}}
[[Category:Maps]]
 
 
[[Category:Maps of Battlefield 2]]
 
[[Category:Maps of Battlefield 2]]
  +
[[Category:Maps of Battlefield 2: Special Forces]]

Revision as of 03:54, 20 September 2018

This article is a Gold Article
For other uses of "Ghost Town", see Ghost Town.

Ghost Town is a map featured in Battlefield 2: Special Forces. It is a battle between the Special Air Service and the Spetsnaz.

Description

"An entire Russian light mechanized company was recently wiped out while passing through this deserted ghost town on the Caspian Coast, leaving smoking wrecks littering the empty streets. Fearful that sensitive material may be uncovered within the wreckage, Spetsnaz agents have been sent to secure the area. Mindful of the Russian concerns, the British have secretly deployed the SAS to uncover the Russian secrets before the Spetsnaz can arrive."

— In-game description

Conquest

Commander Assets

Special Air Service

Spetsnaz

Equipment

British SAS Insig
BritainFlag British Special Air Service
Light vehicle(s)
Infantry fighting vehicle(s)
Main battle tank(s)
Anti-aircraft vehicle(s)
Helicopters(s)
Naval vessel(s)
Emplacement(s)
Spetsnaz insignia
Flag of Russia Russian Spetsnaz
Light vehicle(s)
Infantry fighting vehicle(s)
Main battle tank(s)
Anti-aircraft vehicle(s)
Helicopters(s)
Naval vessel(s)
Emplacement(s)

Bases (16 players)

Water Treatment Plant

The British SAS starting base consists of a large building with a small parking lot in front of it. The building is split into two parts; one is an office building that goes through the western parking lot to the small loading dock. The other building is a caged hallway that can be shot through, which leads to the flag. The ladders on the office building lead to a TOW emplacement; the ladders on the right take the player to a higher part of the building. An MG emplacement is near the edge of the base. It spawns a light vehicle, ATV and an APC depending on who holds the flag. The UAV Trailer is near the APC spawn, the Satellite scan is located across the street from the office building front entrance, the artillery is located behind the second building.

Convoy

The convoy flag is located closest to the SAS starting base situated between building, gaining the high ground on the flag can become extremely useful for barraging the flag if the other team holds it with Grenades, Grenade launchers and Tear Gas. The flag is littered with destroyed BTRs and vehicles that can be used for cover.

Central Square

The central square flag is closest to the Spetsnaz base. It consists of a few apartment buildings, almost all of which have ladders to the rooftops. The flag spawns an ATV and a stationary MG when captured. The most notable point is the tower, the highest point in the map besides the apartment building near the British SAS starting spawn. This spot gives a clear view of the Spetsnaz starting spawn and the Convoy flag. Multiple buildings surrounding the flag can be used to defend the flag or snipe.

Suburbs

The Suburbs flag is the starting point for the Spetsnaz, with the same setup as the SAS spawn—one APC, Squad transport vehicle, MG emplacement, AT emplacement and two ATVs. The bridge that is the exit point for the spawn can be destroyed, which forces the Spetsnaz team to take the second bridge—the one the RU must cross if in a 32/64 player server. The Artillery alongside the UAV trailer is located on the hill near the APC spawn. While the Satellite scan is located behind a building near the Vodnik spawn.

Bases (32 player)

The 32 map variant pushes the SAS back across a river to another base.

SAS Staging Area

The SAS Staging Area is the starting point for the SAS. The layout is an electrical powerplant, a few sheds and a makeshift helicopter landing area. The shed near the main flag contains an LAV-25 and an AIL Raider. A UH-60 Black Hawk spawns near the edge of the of southern base alongside the Satellite scan alongside a AA emplacement. A ladder below the bridge leads up to where the flag is. There are two artillery pieces—one located close to the jetski spawn and the other near the UAV trailer.

South Bridge

The south bridge is the closest flag to the SAS. Its layout consists of a small brick fence with a building with a ladder behind it. The capture radius is protected to the east, its open to the west. A Mobile AA spawns here. 

Upper South Side

The south side is one of the two bases that can spawn an attack chopper (AH-64 Apache or Mi-24 Hind). The capture radius is the top of the building; the player must climb two ladders to reach this. The grappling hook can be used to various usages to climb up the buildings avoided possible claymores or players attempting to ambush the stairway. Its also possible to use the Zipline to cross to the Upper North Side flag. Two ATVs, an MG, and a Manpad emplacement will spawn once captured.

Convoy

Same layout as 16 player version, although the ATV that spawns there is replaced with an AA emplacement.

Upper North Side

This is the second base that can spawn an attack helicopter. It is accessed by a ladder to the top, where the flag is located. An attack helicopter will spawn in a small courtyard near the flag. The flag is in the smallest of three building.

North Bridge

Resort

The Spetsnaz starting base; the layout is simple, with a few buildings and a makeshift helicopter pad behind a building near the flag. The bridge can be destroyed, like the SAS base. A TOW missile is located overlooking the entrance to the base. The UAV trailer is located near the TOW missile. One of the two artillery positions are located near the helicopter span while the other is near the boat spawn. The Satellite scan is near the entrance of the bridge.

Bases (64 players)

The 64 player variant is the same as 32, although it includes several new capture points.

SAS Staging Area

Same as the 32 variant, except an M1A2 MBT appears in the shed and a Jet Ski near the RHIB, with one of the Artillery pieces moved to the Oil Field base.

Oil Platform

The Oil platform is the secondary starting point for the Spetsnaz. It features an Artillery piece, two Jet Skis, and an RHIB boat. The layout consists of a loading dock, a small office building with an LMG Emplacement facing the Waterfront flag and a small boat. There are multiple containers and boxes alongside explosive barrels to use as cover.

South Bridge

Same layout as 32 player variant

Upper South Side

Same layout as 32, except a jet ski spawn is replaced with an ATV.

Waterfront

The Waterfront is an open street on the east side of the town. The layout is wide open on both sides. There is little cover.

Convoy

Same layout for 32 player variant

Upper North Side

Same layout as 32, except a jet ski spawn is replaced with an ATV.

North Bridge

Same layout as 32 variant

Resort

Same as the 32 variant, except a T-90 MBT appears in the shed and a Jet Ski near the RHIB, with one of the Artillery piece moved to the Oil Field base.

Oil Field

The Oil Field flag is the secondary spawn for the SAS at the beginning of the round. It holds the second SAS Artillery piece, alongside an RHIB boat, jet ski, and an LMG emplacement in the small building facing the Oil Platform base. The oil rigs can be climbed and used as a sniping position or to use a zipline to cross to the Oil Platform base or the town. 

Gallery