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For the similar missile system in Battlefield 4, see Laser Guided.
For the similarly-named player-guided missile system, see TV-Guided Missile.

Guided Missile is a vehicle specialization available in Battlefield 3. It also appears in Battlefield: Bad Company 2 as part of the Alternate Weapon Package.

There are several models used, depending on the vehicle. US Planes use the AGM-65 Maverick, Russian planes use the Kh-29 (AS-14 Khedge), US Helicopters use the AGM-114 Hellfire, Russian Helicopters use the 9M120 ATAKA-V (AS-9 Spiral), and IFV guided missiles fire from their factions' respective TOW Launchers.

Main article: Alternate Weapon Package

The Alternate Weapon Package for Attack Helicopters adds a guided Hellfire missile system; the co-pilot gains the ability to launch a tracer dart onto which the pilot-launched missile can lock, provided the pilot has the specialization equipped.

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The Guided Missile vehicle specialization appears in Battlefield 3 as a secondary weapon for Attack Helicopters, Scout Helicopters, Jet Fighters and Infantry Fighting Vehicles. It operates and performs on par with the infantry-held FGM-148 Javelin and Main-Battle-Tank-launched Guided shells, with the Jet variant having a much faster travel speed out of all.

"Laser-guided missiles launched by the pilot which can lock on to and track enemy land vehicles and can acquire laser-designated targets even if they are out of line-of-sight."

— Battlelog description

Like the Javelin and Guided Shell, the Guided Missile is a guided weapon requiring an initial vehicle target lock before being fired. Once fired, the munition will guide itself towards the target. The munition generates powerful splash damage upon contact with any target and is capable of damaging or destroying nearby structures. The Guided Missile is an excellent tool for dispatching targets at further ranges where the default Rocket Pods or cannons may not reach accurately.

To operate, the vehicle operator must select the secondary weapon of the Jet Aircraft, Helicopter or IFV. The open-cross-hair (IFV) and square-cross (Air Vehicles) HUD icon and text display on the bottom (text display: "AGM Ready") of the screen will indicate when or whether the primary weapon and shell is equipped, ready to fire, or reloading. Once selected, the operator must aim, await lock tone and fire at the target with the primary fire button.

The Guided Missile can independently lock onto any ground vehicles within range, inflicting moderate damage regardless of attack angle. Lock can also be acquired by various laser designation devices, allowing for increased top-attack damage against ground vehicles, and use against air vehicles. The Guided Missile can also lock onto hostile or unoccupied equipment such as mortars or Radio Beacons (as they are considered vehicles by the game engine), potentially killing nearby infantry.

The Laser Painter for Scout and Attack Helicopters allows the pilot (Attack Helicopter) or passenger (Scout Helicopter) to designate targets for attack. Players can make use of their own SOFLAM for guidance, though this requires much more effort from any single player than when accomplished by teammates.

Guided Missile hits are negated by Reactive Armor, can be spoofed by IR Smoke, or may impact against obstacles in between the user and target.

The weapon has a relatively long reload time than other weapons such as the Rocket Pods, 25mm cannons or miniguns.

The Guided Missile is also available on both fighter and attack jets as a secondary weapon, and has a much faster speed than the helicopter- or IFV-launched missiles. While preparing to fire, the pilot uses a targeting system with an alternate camera view (zoomed and angled slightly lower than the jet's flight path) to acquire targets.

The following is a list of effects and damage to specific vehicle types from impacts by the Guided Missile. Vehicles not listed are vehicles which are instantly destroyed upon shell impact at any angle. Such includes Dirt Bikes and Quad Bikes with or without Laser Designation. Damage result gathered from aircraft are acquired by placing the vehicle between a lockable source and the launch source and firing at the target. Damage results are measured in 'Damage-per-Missile' (D.P.M)

Damage is consistent at all angles of impact.

Vehicle type D.P.M Top (Laser-Designation)
Main Battle Tank 41 71, Disabled
Infantry Fighting Vehicle 41 71, Disabled
Mobile Anti-Air 41 71, Disabled
Tank Destroyer 41 71, Disabled
Mobile Artillery 50, Disabled 87, Disabled
Light Jeep 81, Disabled 100+ (Destroyed)
MRAP Jeep 44, Disabled 78, Disabled
Transport Helicopter 0* 68, Disabled
Attack Helicopter 0* 100+ (Destroyed)
Scout Helicopter 0* 100+ (Destroyed)
Jet Fighter 0* 100+ (Destroyed)
RHIB Boat -** 100+ (Destroyed)
Rhino 50, Disabled 87, Disabled

*Guided Missiles impacting aircraft due to obstruction/collateral damage deal '0' damage value. Reason unclear.

**Signifies unavailable data. (RHIB Boats cannot gain target lock via normal means unless Laser-Designated. Reason unclear.

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In Battlefield 2042, guided missiles may be equipped on IFVs, scout and attack helicopters, and jets as a secondary weapon option. They can seek targets through basic smoke, but can be distracted by Missile Countermeasures.

"Smart missile suite, designed to eliminate vehicles. Tracks moving targets."

— In-game description

Drivers of the EBAA Wildcat can equip two Anti-Tank Missiles as a secondary weapon. The missiles take an initial upward path, allowing for fire behind cover against SOFLAM designated targets. Successful hits from both missiles can be devastating to any single heavy armored vehicle.

"Smart missile suite, designed to eliminate vehicles. Tracks moving targets."

— In-game description


Battlefield 3[]

  • The Guided Missile Specialisation icon is that of the North American AGM-64 Maverick.
  • Guided Missiles can lock onto and destroy players using the M224 Mortar, since the mortar counts as a vehicle in gameplay terms. The Guided Missiles can also lock onto and destroy enemy Recon equipment in similar fashion.
  • The Guided Missile equipped on Jet Fighters are known to be horrendously unreliable without the assistance of Laser Designation, more often than not missing the target completely after being fired, even when targeting and guiding itself towards motionless target. This error is fixed in its Battlefield 4 successor, the Laser Guided.
  • The Guided Missile regularly fails to display "hit markers" even when the missile successfully makes contact with the target.