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Following the April 2012 server patch, a mistake in the game files affects the performance of guided shells from the [[M1 Abrams]]. Unguided shots will inflict more damage than guided shots against an enemy tank's front armor, as these values were swapped during patch. The [[T-90]] will continue to inflict proper damage.
 
Following the April 2012 server patch, a mistake in the game files affects the performance of guided shells from the [[M1 Abrams]]. Unguided shots will inflict more damage than guided shots against an enemy tank's front armor, as these values were swapped during patch. The [[T-90]] will continue to inflict proper damage.
   
The recent patch that came out with [[Armored Kill]], which made the reload of the [[Canister Shell]] and Guided shell linked with the main gun (so it has prevented two shells from being fired in rapid succession) has greatly reduced the effecticness of the Guided Shell. It has been "nerfed" to a point that running only the main gun will increase your damage output, because the guided shell does less damage then the regular one and that it is linked to the main gun so you must wait for the reload to fire the regular one. The guided shell is still useful though, as it can be assisted with laser designation and that is is easier to hit a target on the move than the main gun or the TOW, which both require line of sight to engage.
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The recent patch that came out with [[Armored Kill]], which made the reload of the [[Canister Shell]] and Guided shell linked with the main gun (so it has prevented two shells from being fired in rapid succession) has greatly reduced the effecticness of the Guided Shell. It has been "nerfed" to a point that running only the main gun will increase your damage output, because the guided shell does less damage than the regular one and that it is linked to the main gun so you must wait for the reload to fire the regular one. The guided shell is still useful though, as it can be assisted with laser designation and that is is easier to hit a target on the move than the main gun or the TOW, which both require line of sight to engage.
 
[[Category:Battlefield 3]]
 
[[Category:Battlefield 3]]
 
[[Category:Specializations]]
 
[[Category:Specializations]]

Revision as of 08:18, 28 January 2013

This article is rated as standard

A Guided Shell is a projectile fired from the main gun of a tank, with the added possibility of guidance afterwards. As a side effect, the shell might be slower than regular tank shells.

Battlefield 3

"A Smart Target-Activated Fire and Forget shell that can lock on to and track enemy land vehicles and can acquire laser-designated targets even if they are out of line-of-sight."

— Battlelog description

Guided Shell is a vehicle specialization that grants the driver of a tank the ability to fire guided shells. The tanker can either use their own weapon lock, or assail a laser designated target.

When fired, the speed is about the same as a regular rocket, slower than the standard HEAT (High Explosive Anti Tank) round. The tank-based tracking system has an effective range of about 300m. Targeting time is very similar to heatseekers or guided rockets. Reloading takes about 4 seconds.

A single hit in self-guided mode will inflict damage similar to other common anti-vehicle weapons. When fired on laser designated targets, the shell will attack the top of the vehicle for increased damage, often enough to disable a full-health vehicle.

Target vehicles can protect themselves using IR Smoke or an ECM Jammer. Thermal Camo and Stealth may help protect the target against tank-based detection.

When combined with the CITV, Guided Shells allow a tank to independently designate and attack enemy vehicles with these highly damaging shells, as they do 50 damage to other Main Battle Tanks and instantly destroy air vehicles (assuming a laser designated hit). Against enemy tanks, a Guided Shell followed by a tank cannon shot will deal approximately 70 damage in a few seconds, making it an excellent strategy. An immediate follow up with a traditional HEAT is enough to nearly destroy a vehicle.

Patches

Following the April 2012 server patch, a mistake in the game files affects the performance of guided shells from the M1 Abrams. Unguided shots will inflict more damage than guided shots against an enemy tank's front armor, as these values were swapped during patch. The T-90 will continue to inflict proper damage.

The recent patch that came out with Armored Kill, which made the reload of the Canister Shell and Guided shell linked with the main gun (so it has prevented two shells from being fired in rapid succession) has greatly reduced the effecticness of the Guided Shell. It has been "nerfed" to a point that running only the main gun will increase your damage output, because the guided shell does less damage than the regular one and that it is linked to the main gun so you must wait for the reload to fire the regular one. The guided shell is still useful though, as it can be assisted with laser designation and that is is easier to hit a target on the move than the main gun or the TOW, which both require line of sight to engage.