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— Map description
Gulf of Oman is a map featured in the Back to Karkand expansion pack.
EA held a competition involving the name change of capture point "Rock Fort" as now the capture point has villas. The new name chosen for this point was "Veteran's Retreat".[1]
Overview[]
Conquest[]
United States Marine Corps | |
Light vehicle(s) | |
Infantry fighting vehicle(s) | |
Main battle tank(s) | |
Helicopters(s) | |
Fixed-wing aircraft | |
Boat(s) | |
Emplacement(s) |
Russian Ground Forces | |
Light vehicle(s) | |
Infantry fighting vehicle(s) | |
Main battle tank(s) | |
Helicopters(s) | |
Fixed-wing aircraft | |
Emplacement(s) |
River Fort[]
[Conquest Large]
Olive Fort[]
The Olive Fort control point is little more than a small staging area surrounded by a few crates. The control point starts out in the possession of the US team. The flag sits in the center of the supply area and can easily be captured by both infantry and vehicles. Defenders here have few places to hide other than the large crates that surround the perimeter.
Mines posted around the flag are effective for deterring vehicle attacks. Perhaps the control point's greatest defensive asset is its remote location, allowing defenders to spot incoming attackers at long range. The beach by the fort acts as a great defensive position for the RU army's light and heavy armor when the US army is forced back to their aircraft carrier allowing heavy and light tanks destroy oncoming RHIB boats attacking the fort and aerial vehicles can provide cover from gunships and jets.
The following vehicles spawn here depending on what team is in control.
Under US Control:
Under RU Control:
Veteran's Retreat[]
Veteran's Retreat is a cluster of three two-story buildings near the coast. Initially the US team holds this control point. Compared to the other US-held control points, this flag is much more defendable but it supplies both teams with only a light vehicle each.
However, every flag is precious and both teams should try to hold onto this one. The flag sits outside the southernmost building and can be captured by both vehicles and infantry. The capture radius is rather large, so infantry inside the nearby building can capture or contest the flag.
Defenders positioned in any of the three buildings have a good view of the flag. Placing mines on the road leading into the control point or near the flag is a great way to fend off enemy vehicle attacks. The light vehicle spawned here is great for launching high-speed raids on distant control points like the Hotel, City, or Construction Site. The bridge leading towards the City is dangerous as it can be guarded by snipers and AT gunners easily stopping any assaults on nearby flags and mines may also be scattered on the bridge to stop heavy and light vehicles from moving up.
The following vehicles spawn here depending on what team is in control.
Under US Control:
Under RU Control
Beach Landing[]
[Conquest Large]
City[]
Like the construction site, the City is a built up area cluttered with debris. While accessible to armored vehicles, the nature of the fight around here would be a pitched street fight, with infantry capable of effectively exploiting enemy vulnerability.
There are many buildings around this point, meaning infantry, regardless of class, have a plethora of spots to effectively cover the flag, while being exposed only to minimal enemy fire.
Capturing this point will require good infantry support to the armor, as they can clear out the surrounding buildings; the capture area itself is extremely vulnerable to enemy fire, from surrounding buildings.
This point is a useful springboard to B, C and D. This important for that reason.
The following vehicles spawn here depending what team is in control.
Under US Control:
Under RU Control:
Construction Site[]
Like the Construction sites of previous Battlefield games, the focus around this flag would be infantry battle, as there are many buildings and niches that vehicles cannot access, from which infantry can cover the flag effectively. The crane is still there, providing the classic sniping spot.
However, climbing it leaves players vulnerable to incoming enemy fire. At the top, it does not provide a good view of the whole map, rather, just the open beach area and clusters of buildings. Player may go to the top of the unfinished buildings by the use of aircraft or Radio Beacon. This spot tends to be more favored because it can have a higher or lower elevation than the crane and is harder to reach.
Notably, the Construction site in this game has an access way for heavy vehicles to roll through to capture the flag, and to roll out again. However, the cramped space and debris cluttered around makes it hard to maneuver and easy to miss out ambushing infantry, meaning it would be very dangerous to capture this flag without infantry support: Tanks and IFVs cannot take care of everyone with an RPG-7, Anti-Tank Mines or C4.
The following vehicles spawn here depending what team is in control.
Under US Control:
- LAV-25
- Desert Patrol Vehicle
- Skid Loader (only on PC)
Under RU Control:
- BTR-90
- Desert Patrol Vehicle
- Skid Loader (only on PC)
Hotel[]
[Conquest Large]
Rush[]
Squad Rush[]
Deathmatch[]
Trivia[]
- The Battlefield 3 description of the map is exactly the same as the Battlefield 2 description, but with "Russian" in place of "MEC".
- There is a radio on the roof of the hotel playing the original MEC Theme music from Battlefield 2. The radio can be found on every "Back to Karkand" expansion map.
- The skid loaders are inanimate objects in the console versions. The only other map where they can be used is Wake Island.
- The cranes used are the same model as those used in Operation Firestorm, though with a different color scheme.
- The word "Herrbei" can be seen on the cranes in the Battlefield 3 version of Gulf of Oman.
- The loading theme for the map is the same as Kharg Island's.
- There is a strange blue flashing light behind the tarp of the building under construction. It might be just a person welding something, because, as stated above, the building is under construction. There is an object inside the tarp that appears to be in the shape of a dinosaur.[2] (Link)
- In the house near the City, there are several MREs (Meals Ready to Eat) on a shelf.
- Although the LAV-25 can travel in water, attempting to drive one into the sea using the peninsula off Veteran's Retreat will cause the LAV to violently bounce off the sea.[3]
- This is the only map with the BTR-90 present on consoles with the BTR being available only on standard Conquest on the Russian side.
- MAV coordinates display it is operating near the Iranian coast northwest of the port city of Jask, as well as matching geographic features when compared to a real map.
- In Battlefield 3, there are cardboard boxes scattered throughout the map that read, "MICE," in the same font as the DICE logo. These boxes can also be found on several other maps, including Markaz Monolith and Strike at Karkand, and also on some campaign missions in Battlefield 4.
- There is graffiti on the small sign outside the Veterans' Retreat that reads "Simon was here 2011".
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- ↑ Brun, H. 2011, Name it and claim it!, viewed 20 October 2011, <http://blogs.battlefield.com/2011/10/name-it-and-claim-it/>.
- ↑ Mystical Easter Egg on Gulf of Oman, what does it mean?, YouTube
- ↑ Battlefield 3 LAV Bouncing, YouTube.