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"“Hamada” is Arabic for a barren landscape of gravel and bare rock, and it perfectly describes the map. A towering aqueduct-like bridge spans the dry ravine, one of the few signs that remain of a once-thriving civilization. There was life here, once, too – now all lies in ruins and rubble, ground to dust beneath tank treads and infantry boots."

Official Blog

Hamada is a map set to be featured in Battlefield V. The map takes place around the Halfaya Pass, located in the border region of Egypt and Libya. The pass was a key strategic position of the North Africa campaign, and during 1941 and 1942 the area and its vicinity saw heavy fighting in battles such as Operation Battleaxe, which is the setting of the map's Grand Operation.

Described as one of the largest maps in Battlefield history (Next to Bandar Desert), Hamada features heavily sloped terrain, with objectives set the amongst rocky mountains along the North African coast. It's main visual feature is the ancient, destructable viaduct spanning the upper section of the pass.[1]


Complementing its intimidating vastness is the map's grayish, gravelly sand and rocks, which in combination give the landscape a harsh and barren appearance. Dusty roads and fortifications are the only signs of life, while crumbling ruins scattered amongst the dry sun baked rises suggest a thriving place now lost to time. Cover is scant at lower elevations, with onrushing infantry constantly having to contend with fire from elevated enemy positions as they make their way up from the floor of the pass. Control of the high ground is vital in maintaining momentum on the field. While already large in its own right, the map has an even more extensive boundary for aircraft.

Flag LayoutEdit

Conquest AssaultEdit

Battlefield V Hamada Conquest Layout 1920x1080

In Conquest Assault, the British are locked into an uphill struggle against German defenders entrenched atop the peaks of the pass. There are a total of seven strategic points to capture. The attackers start with a 250 ticket advantage, while the defenders hold all flags initially.


The British attackers are issued with two tanks, two aircraft and three light vehicles, available from their base. One tank and two armored gun carriers are available as Squad Reinforcements.[2]


The British deployment is at the foot of the pass, in the southwest corner. Two roads take players past either end of a large bluff that blocks their spawn from view to the north, with the right road taking them directly to Ridge Nest, and the left making a more indirect approach towards the Artillery Camp and the map center.

The German base is parallel to the British, in the southeast corner. However in Conquest Assault, the defenders have no permanent deployment - as a result players are unable to spawn there and must hold dynamic objectives to stay in the fight.


A: Ridge NestEdit

Ridge Nest is the closest objective along the main British advance, near the map's southwestern border. The area takes design cues from the Stronghold objective on Achi Baba, with a tented encampment built on a gently sloping, scantly covered hillside, with the larger area shielded to the east by rocky bluffs. Unlike the former map these bluffs can be scaled, allowing defenders to control the road in from the west from elevated, fortified positions.

B: Artillery CampEdit

The base is built up a small hill with relatively steep sides, and contains a small observation post surrounded by a short extent of trench. Its elevated position relative to the main road strengthens may defenders' posture - the area can be further reinforced using the Fortifications system. The position is directly southwest of Bridge Camp.

C: OasisEdit

Oasis is located on the east side of the map center. One of the more isolated objectives, it consists of the remains of a small settlement built around a roadside oasis, looked over by low crags. The weathered masonry foundations of old houses stand around the flag, providing rudimentary directional cover. The multitude of crumbling walls and piles of rubble lining the narrow roadway through the base can be a potential chokepoint for vehicles.

D: Bridge CampEdit

At the south end of the ancient viaduct is Bridge Camp, built around a ruined fortress. Its layout is reminiscent of Fort Number 3 from Cape Helles, with large baileys surrounded by half-standing walls, and staircases up to higher levels - towers of this fortress grant strong overwatch positions against the flag's approaches.

The flag provides an additional tank spawn when captured.

E: Desert RuinsEdit

Desert Ruins is at the northern end of the viaduct in the map's northern sector. It consists of another ancient building of some kind, turned into an artillery base by its German occupiers. As with Bridge camp, the ruins have multiple elevations. The flag is somewhat closed off to the outside by these indestructible walls, leading to one of the few areas of the map focused on close-quarters fighting.

F: TempleEdit

The Temple is the penultimate point along the path up the mountain, eastwards and roughly parallel with the Desert Ruins objective. It consists of an large ancient house of worship, lined on the outside with still standing walls and stone pillars, but with the roof caved in. These tall structural walls can be scaled by infantry, granting elevated positions over the capture zone and the adjacent roadway. The flag itself is in the middle of the what was once the temple's main chamber. Along the perimeter are the remains of outer stone walls at waist height, with further entryways able to be fenced off with Fortifications. This area and the Desert Ruins objective are both ill suited to ground vehicles due to the number of impassible ruined walls and pillars.

G: Peak CampEdit

As the name suggests, the Peak camp flag is on the map's highest summit - a large, triangular plateau with almost vertical falling faces on its north and west south, leaving only one road in to the west. Found along the northeastern boundary, the summit is not entirely flattened, with raised rock piles and observation posts built on small hillocks watching over the area. These points within the precipitous position are amongst a number of netted fortifications, logistic trucks and unusable heavy guns, overlooking the vast valley below. These covered positions fall only on the edges of the capture radius, with the flag itself located in an open area between them.

In addition to these earthworks is a narrow airstrip that provides those holding the flag with an extra aircraft spawn - pilots deploying from the flag must takeoff manually from this runway.

Grand OperationsEdit

Hamada is the first map in the North African Grand Operation Battle Axe, with days one and two taking place here before the battle shifts to Aerodrome. In this Operation, the British make an assault on the German-held pass, seeking to win the strategic location.


In day one, British airborne forces land behind enemy lines in the pass, seeking to destroy vital objectives held by the Germans.

Conquest AssaultEdit

Day two of the Operation uses the Conquest Assault ruleset.


The attackers can access three transport vehicles and two aircraft, as well as one reinforcement tank and two gun carrier halftracks, at all times. However, their access to tank support varies with each sector.

Sector 1Edit

Attackers start out with a single tank in support.

Sector 2Edit

British tank support is bumped up to two on the field concurrently.

Sector 3Edit

Sector 4Edit

The British tank forces are reduced by one for this and the final sector.

Sector 5Edit


Each team is allocated two tanks, five transport vehicles, and the potential for one tank and two gun carrier halftracks available through reinforcements.