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{{Classification|standard}}
 
{{Classification|standard}}
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{{See|For the singleplayer campaign level, see [[Heavy Metal (singleplayer)]]}}{{Infobox/map
 
<center>Were you looking for [[Heavy Metal]], the singleplayer campaign level this map is based on?</center>
 
{{Template:Map
 
 
|name = Heavy Metal
 
|name = Heavy Metal
|teams = [[United States Army]] vs. [[Russian Ground Forces]]
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|teams = [[United States Army]] vs. [[Russian Army]]
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|image = [[File:HeavyMetalLoadingScreen.png|300px]]
|Tickets = unknown
 
 
|place = Talinay Wind Farms near Puente de Inca, Argentina.
 
|place = Talinay Wind Farms near Puente de Inca, Argentina.
|terrain = Plains
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|terrain = Plains, small villages
 
|modes = [[Conquest]], [[Squad Deathmatch]]
 
|modes = [[Conquest]], [[Squad Deathmatch]]
 
|combat = Vehicular Warfare
 
|combat = Vehicular Warfare
|singleplayer = [[Heavy Metal]]
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|singleplayer = [[Heavy Metal (Singleplayer)|Heavy Metal]]
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|map = [[File:HeavyMetal.png|300px]]
}}
 
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|game = [[File:Battlefield_BC2_ICON.png|25px]] [[Battlefield: Bad Company 2]]
'''Heavy Metal''' is a multiplayer map for ''[[Battlefield: Bad Company 2]]'' in [[VIP Map Pack 7]].It is the largest map in the game, even dwarfing [[Atacama Desert]]. It features [[Conquest]] and [[Squad Deathmatch]] game types. The map features many vehicles, including for the first time in the ''Bad Company'' series both attack helicopters and transport helicopters, as well as a multitude of ground vehicles and anti-air emplacements to counter the helicopters.
 
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|war = [[Second Russo-American War]]
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|multiplayer = Yes
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|console = PC, PlayStation 3, Xbox 360}}
   
 
'''Heavy Metal''' is a map featured in ''[[Battlefield: Bad Company 2]]'' that was added in [[VIP Map Pack 7]]. It is the largest map in the game, even dwarfing [[Atacama Desert]]. It features [[Conquest]] and [[Squad Deathmatch]] game types. The map features many vehicles, including for the first time in the ''Bad Company'' series both attack helicopters and transport helicopters in the same map, anti-air emplacements to counter said helicopters and a multitude of ground vehicles for covering the vast distances over the map.
==[[Conquest]]==
 
====[[Russian Ground Forces]]====
 
=====Light Vehicles=====
 
*[[CAV]]
 
   
=====Tanks=====
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==Description==
  +
''A US Assault Group moves to support a break-through action against Russian Forces in the Chilean mountains. The Russians are attempting to overrun the US positions with a surprise counter attack in order to push them out of the valley. Armored and airborne assets in the open landscape makes large-scale vehicle warfare a high probability. Sniper and RPG teams have also been spotted in theater.''
*[[T-90]]
 
   
 
==Conquest==
=====Helicopters=====
 
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{{Equipment/BFBC2
*[[UAV-1]]
 
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|faction = [[File:Flag of Russia.svg|x20px]] Russian Ground Forces
 
|light = [[CAV]]
 
|tank = [[T-90]]
 
|helicopter = *[[UAV-1]]
 
*[[Mi-24]]
 
*[[Mi-24]]
 
*[[Mi-28]]
 
*[[Mi-28]]
 
|emplacement = [[ZU-23-2]]
 
}}
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{{Equipment/BFBC2
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|faction = [[File:Flag of the United States.svg|x20px]] United States Marine Corps
 
|light = [[CAV]]
 
|tank = [[M1A2 Abrams]]
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|helicopter = *[[UAV-1]]
 
*[[UH-60 Black Hawk]]
 
*[[AH-64 Apache]]
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|emplacement = [[VADS]]
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}}
   
=====Naval Craft=====
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===Bases===
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{{Multiple image
*None
 
  +
| direction = vertical
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| align = right
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| width = 175
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| image1 = Heavy Metal CQ Large.png
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}}
 
The three bases Alpha, Bravo, and Charlie, are named based on their purpose in the single player. Their names are misleading and do '''not''' have anything to do with their single player counterparts.
   
=====Emplacements=====
 
*[[ZU-23-2]]
 
 
====United States Army====
 
=====Light Vehicles=====
 
*[[CAV]]
 
 
=====Tanks=====
 
*[[M1A2 Abrams]]
 
 
=====Helicopters=====
 
*UAV-1
 
*[[AH-64]]
 
*[[UH-60 Black Hawk|UH-60]]
 
 
 
=====Naval Craft=====
 
*None
 
 
=====Emplacements=====
 
*[[VADS]]
 
 
===Bases===
 
The three bases Alpha, Bravo, and Charlie, are named based on their purpose in the single player. Their names are misleading and do '''not''' have anything to do with their single player counterparts.
 
 
====RU Deployment====
 
====RU Deployment====
 
As the Russians, you begin on the north side of the map. Available immediately are the Mi-28 Havoc on a pad and Mi-24 Hind in a grass clearing. Two T-90 MBT's spawn on the left side. There is also a ZU-23 Anti-aircraft gun and 2 [[9M133 Kornet|Kornet Launchers]] for taking down enemy helicopters and tanks that get too close.
 
As the Russians, you begin on the north side of the map. Available immediately are the Mi-28 Havoc on a pad and Mi-24 Hind in a grass clearing. Two T-90 MBT's spawn on the left side. There is also a ZU-23 Anti-aircraft gun and 2 [[9M133 Kornet|Kornet Launchers]] for taking down enemy helicopters and tanks that get too close.
   
 
====A: UAV Station====
 
====A: UAV Station====
Located just outside RU deployment. Spawns 1 T-90, 1 CAV and a Kornet Launcher if held by the RU.
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Located just outside RU deployment. Spawns an MBT, a CAV and a Stationary AT emplacement when captured.
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This flag, like Flag C, is very rarely fought over, as if the Americans try to capture the base, Russian flanking moves and counter-attacks from their deployment are commonly too overpowering for the limited forces that a US force at the flag can bring to bear, due to the Russians being able to bring up fresh tanks and helicopters from their base, while many of the US vehicles attacking the base may not have been repaired since previous combats. This base is 1 kilometer from the US deployment.
   
 
====B: TOW Defense====
 
====B: TOW Defense====
Located in the center. Spawns 2 MBTs and an anti air cannon belonging to whichever faction holds it, as well as the UAV station and a CAV. This base tends to be where most action happens since both sides will usually clash here and there are many benefits to holding it. There are also two hills overlooking Bravo which are ideal spots for recon players. However they are very vulnerable to enemy fire once spotted.
+
Located in the center. Spawns 2 MBTs and an anti-air cannon belonging to whichever faction holds it, as well as the UAV station and a CAV. This base tends to be where most action happens since both sides will usually clash here and there are many benefits to holding it. The team that controls this base will gain armor, possible reinforcements, and air superiority making it a key strategic point on the map. There are also two hills overlooking Bravo which are ideal spots for Recon players, due to their ghillie-suits matching the colors of the foliage and the hill-side. However they are very vulnerable to enemy fire once spotted. Common sniper battles are fought for control of these two hills, with the winners being able to call in mortar strikes on all three flags on the map.
  +
The close nature of the buildings in the village allow a defending side to easily flank enemy vehicles and infantry, while, in the same sense, an attacking force can use the lack of clear firing lines to creep up on defenders and eliminate them quickly.
   
 
====C: BMD Hill====
 
====C: BMD Hill====
Located just outside US deployment. Spawns 1 Abrams, 1 CAV and a [[BGM-71 TOW|TOW Launcher]] if held by the US.
+
Located just outside the US deployment. Spawns an MBT, a CAV and a Stationary AT emplacement.
  +
This flag, like Flag A, is very rarely fought over, as if the Russians try to capture the base, US flanking moves and counter-attacks from the US deployment are commonly too overpowering, due to the US being able to bring up fresh tanks and helicopters, while many of the Russian vehicles attacking the base may not have been repaired since previous combats.
  +
The layout of the buildings gives an advantage to any defending force, as the close confines of the area allow the defenders to flank tanks and cause havoc among an attacking force.
   
 
====US Deployment====
 
====US Deployment====
Located at the edge of the town by the river. The U.S. deployment has a Blackhawk and an Apache; the Blackhawk rests on a clearing of grass while the Apache is on a helicopter pad. 2 Abrams and a CAV also spawn at this base, as well as 2 TOW Launchers near the entrance and the VADS in the rear.
+
Located at the edge of the mountain town by the river. The U.S. deployment has a Black Hawk and an Apache; the Black Hawk rests on a clearing of grass while the Apache is on a helicopter pad. 2 Abrams and a CAV also spawn at this base, as well as 2 [[BGM-71 TOW|TOW Launchers]] near the entrance and the VADS in the rear.
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==Squad Deathmatch==
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{{Construction|Section}}
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{{Multiple image
  +
| direction = vertical
  +
| align = right
  +
| width = 175
  +
| image1 = Heavy Metal Squad Deathmatch.png
  +
}}
 
Located at the middle of the map. Like all other Squad Deathmatch maps, it gives an M3A3 Bradley.{{Clear}}
   
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==Gallery==
==[[Squad Deathmatch]]==
 
  +
<gallery>
''Information currently unknown.''
 
  +
HeavyMetalTactical.png|Tactical map.
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</gallery>
   
  +
==Trivia==
''Located at the middle of the map, it gives a M1A3 Bradley.''
 
  +
*As the map is the largest in ''[[Battlefield: Bad Company 2]]'', it is advisable to try and secure vehicles for use, as the long distances take a long time to cover when on foot.
  +
*Despite being called Heavy Metal, the map shares very few similarities with the singleplayer map, having a very different terrain layout to the singleplayer variant.
  +
*With practice it is possible to land on one of the various windmills in the map. This can offer a unique sniping position to any player able to reach the position.
   
  +
{{Maps/BFBC2}}
{{Template:Multiplayer Levels of BFBC 2}}
 
[[Category:Maps]]
+
[[Category:Maps of Battlefield: Bad Company 2]]
[[Category:BC2 Maps]]
 

Latest revision as of 07:30, 30 November 2017

This article is rated as standard
For the singleplayer campaign level, see Heavy Metal (singleplayer)

Heavy Metal is a map featured in Battlefield: Bad Company 2 that was added in VIP Map Pack 7. It is the largest map in the game, even dwarfing Atacama Desert. It features Conquest and Squad Deathmatch game types. The map features many vehicles, including for the first time in the Bad Company series both attack helicopters and transport helicopters in the same map, anti-air emplacements to counter said helicopters and a multitude of ground vehicles for covering the vast distances over the map.

Description[]

A US Assault Group moves to support a break-through action against Russian Forces in the Chilean mountains. The Russians are attempting to overrun the US positions with a surprise counter attack in order to push them out of the valley. Armored and airborne assets in the open landscape makes large-scale vehicle warfare a high probability. Sniper and RPG teams have also been spotted in theater.

Conquest[]

Flag of Russia Russian Ground Forces
Light vehicle(s)

CAV

Main battle tank(s)

T-90

Helicopters(s)
Emplacement(s)

ZU-23-2

Flag of the United States United States Marine Corps
Light vehicle(s)

CAV

Main battle tank(s)

M1A2 Abrams

Helicopters(s)
Emplacement(s)

VADS

Bases[]

Heavy Metal CQ Large

The three bases Alpha, Bravo, and Charlie, are named based on their purpose in the single player. Their names are misleading and do not have anything to do with their single player counterparts.

RU Deployment[]

As the Russians, you begin on the north side of the map. Available immediately are the Mi-28 Havoc on a pad and Mi-24 Hind in a grass clearing. Two T-90 MBT's spawn on the left side. There is also a ZU-23 Anti-aircraft gun and 2 Kornet Launchers for taking down enemy helicopters and tanks that get too close.

A: UAV Station[]

Located just outside RU deployment. Spawns an MBT, a CAV and a Stationary AT emplacement when captured. This flag, like Flag C, is very rarely fought over, as if the Americans try to capture the base, Russian flanking moves and counter-attacks from their deployment are commonly too overpowering for the limited forces that a US force at the flag can bring to bear, due to the Russians being able to bring up fresh tanks and helicopters from their base, while many of the US vehicles attacking the base may not have been repaired since previous combats. This base is 1 kilometer from the US deployment.

B: TOW Defense[]

Located in the center. Spawns 2 MBTs and an anti-air cannon belonging to whichever faction holds it, as well as the UAV station and a CAV. This base tends to be where most action happens since both sides will usually clash here and there are many benefits to holding it. The team that controls this base will gain armor, possible reinforcements, and air superiority making it a key strategic point on the map. There are also two hills overlooking Bravo which are ideal spots for Recon players, due to their ghillie-suits matching the colors of the foliage and the hill-side. However they are very vulnerable to enemy fire once spotted. Common sniper battles are fought for control of these two hills, with the winners being able to call in mortar strikes on all three flags on the map. The close nature of the buildings in the village allow a defending side to easily flank enemy vehicles and infantry, while, in the same sense, an attacking force can use the lack of clear firing lines to creep up on defenders and eliminate them quickly.

C: BMD Hill[]

Located just outside the US deployment. Spawns an MBT, a CAV and a Stationary AT emplacement. This flag, like Flag A, is very rarely fought over, as if the Russians try to capture the base, US flanking moves and counter-attacks from the US deployment are commonly too overpowering, due to the US being able to bring up fresh tanks and helicopters, while many of the Russian vehicles attacking the base may not have been repaired since previous combats. The layout of the buildings gives an advantage to any defending force, as the close confines of the area allow the defenders to flank tanks and cause havoc among an attacking force.

US Deployment[]

Located at the edge of the mountain town by the river. The U.S. deployment has a Black Hawk and an Apache; the Black Hawk rests on a clearing of grass while the Apache is on a helicopter pad. 2 Abrams and a CAV also spawn at this base, as well as 2 TOW Launchers near the entrance and the VADS in the rear.

Squad Deathmatch[]

BF1 Wrench Icon
This Section is currently under construction. It may contain little or inaccurate information.
Heavy Metal Squad Deathmatch

Located at the middle of the map. Like all other Squad Deathmatch maps, it gives an M3A3 Bradley.


Gallery[]

Trivia[]

  • As the map is the largest in Battlefield: Bad Company 2, it is advisable to try and secure vehicles for use, as the long distances take a long time to cover when on foot.
  • Despite being called Heavy Metal, the map shares very few similarities with the singleplayer map, having a very different terrain layout to the singleplayer variant.
  • With practice it is possible to land on one of the various windmills in the map. This can offer a unique sniping position to any player able to reach the position.