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Hitbox is the representation of body parts in video games. In the Battlefield series, hitboxes determine the amount of damage multiplier a player takes when hit, depending on which hitbox is hit.

Infantry HitboxEdit

In general, infantry receive more damage to the torso, neck, and head. In many games, a headshot from a sniper rifle is a one-hit kill.

The applied hitbox multiplier is always the first one struck by the bullet's path.

Battlefield 3Edit

Battlefield 3[1]
Head Upper chest Legs
General 2.0x 1.0x 0.91x
Revolvers, Sniper Rifles and Shotguns 2.4x 1.25x
M98B 1.06x

Battlefield 4Edit

Battlefield 4[2]
Head Chest and Arms Chest and Arms (ARMOR) Stomach and Legs
Pistols, PDWs, SMGs, ARs, Carbines, LMGs 2.13x 1.0x 0.93x 0.93x
Designated Marksman Rifles, SR338 2.00x 1.0x 0.93x 0.93x
Sniper Rifles (excluding SR338), Mare's Leg 2.35x 1.0x 0.93x 0.93x
12 Gauge Slug, Revolvers, Desert Eagle 2.13x 1.0x 0.93x 0.93x
12 Gauge Buckshot 1.0x 1.0x 0.85x 0.93x
12 Gauge Flechette, 40mm Dart, 25mm Dart 1.0x 1.0x 1.0x 0.93x

Battlefield 1Edit

Battlefield 1[3]
Head Upper Body Lower Body and Upper Arms Legs and Forearms
General 1.7x 1.0x 0.96x 0.96x
Slugs, Scout Rifles (excluding M1903 Experimental) 1.8x 1.0x 0.9x 0.75x
Gewehr M.95, Russian 1895 Trench 1.8x 1.0x 0.93x 0.93x
Buckshot 1.0x 1.0x 1.0x 1.0x
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This section is currently under construction. It may contain little or inaccurate information.
Body armor worn by Elite Kits and Cavalry protect different hitbox regions and only those regions.

Vehicle HitboxEdit

Vehicles also have weak points where AV weaponry may deal additional damage. Certain vehicles that are normally resistant to small arms fire may have weak points where such weapons can inflict damage.

ReferencesEdit

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