Battlefield Wiki
Advertisement
Battlefield Wiki
This article is a stub
BF1 Puzzle Piece This article is a stub. It is short and in need of fortification. Why not help out?
BF1 Wrench Icon
This article is currently under construction. It may contain little or inaccurate information.
For the revamped infantry-only map introduced in Turning Point season, see Stadium.


"Fight in a city lost to the desertification around it. Massive dust and sand storms are constantly rolling in, blotting out the natural light, as you battle for control of a convoy trapped in the shifting sands."

Official Battlefield website

Hourglass is a map featured in Battlefield 2042. It was first seen in the Battlefield 2042 Official Reveal Trailer (ft. 2WEI).

The map is set in the city of Doha, Qatar. As climate change worsened, desertficiation began to threaten the city, bringing intense sandstorms that eventually became so severe that the city was evacuated shortly before being partially inundated in sand by one such particularly extreme weather event. This became so severe that Qatar was eventually forced to declare itself a failed state, one of several destroyed by the deteriorating climate. The map takes place sometime after the evacuation, with a significant portion of the city being buried in the sand. During matches, one of the sandstorms that rendered the city abandoned can occur, proving to be a hazard for the units deployed to the confrontation. This will also activate the LED displays on the buildings. [2]

The map received major improvement as part of New Dawn season in Update 5.2 (Season 5).

Conquest[]

"We're shipping you out to Doha, Qatar. Extreme conditions have caused a mass evacuation. But reports say Russians troops are moving in to seize trucks that got caught in the sand. We can't be sure what's inside them, but it's important enough to secure the area and prevent the Russian occupation. We don't have the exact enemy numbers but expect plenty of resistance. Good hunting."

— American Briefing

"The city of Doha has benn evacuated in response to powerful sandstorms. However we have assets in the area that we must secure before the Americans interfere. We are going to retrieve them. But we need you at each marked location, defending against American aggression. Other task forces will assist you. Transport is waiting."

— Russian Briefing

Deployments[]

Russian Deployments[]

US Deployments[]

Flags[]

A: Village[]

B: Al Wadha Arches[]

C: Bridge[]

D: Security Checkpoint[]

E: Burj Al-Kahlej[]

F: Burj Alsamaha[]

G: SIB Building[]

Conquest 64[]

The Conquest 64 version uses the same layout as 128 version but with reduced vehicles count.

Breakthrough[]

"Russia is crying foul over a technology shipment trapped in Doha, Qatar. But they're hiding something - they've deployed an entire assault force to occupy the region. Push the enemy back and secure the site. They'll try to slow you down. Don't let them. Stay focused, stay aggressive. Transport is waiting."

— American Briefing

"We have established a series of secure points in the city of Doha to extract assets that have been taken by the sand. But we have word that US forces are inbound with the intention to push us out. Defend the sectors and wear the enemy down until they have nothing left in reserve. This battle will be won by making them pay dearly for every inch of the desert. Out."

— Russian Briefing

Sector 1[]

Sector 2[]

Sector 3[]

Sector 4[]

Gallery[]


Trivia[]

  • While not mentioned directly in the main game, according to the intro cutscene, and the Exodus Short Film, this map is the site of the first direct confrontation between the United States and Russia in the War of 2042.
  • The map's stadium is inspired by Doha's 8 soccer stadiums.
  • The map's internal name is MP_Hourglass.
  • Hourglass is the second Battlefield map to be set in Doha, Qatar, following the map Sharqi Peninsula seen in multiple games.
  • The map contains a specific weather event, the sandstorm, which will sometimes occur and cover the whole map in sand and also prohibit visibility. When this does occur, the buildings in the city will turn on their mounted LED lights, displaying visuals and graphics on their facades. Whether this process is autonomous and as a built-in city-wide response to low-visibility conditions or simply a product of some third party turning on the power is unknown.
  • This map has the largest tornado.

References[]

Advertisement