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[[Commander resources|'''Commander Resource:''']] [[Cruise Missile]]
 
[[Commander resources|'''Commander Resource:''']] [[Cruise Missile]]
   
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The skyscraper is the bottom floor of the skyscraper and plays out differently compared to it daylight version [[Siege of Shanghai]]. The top floor is no longer accessible along with any other roof. This drastically changes the flow of the map.
The skyscraper still provides a high vantage point for snipers and an ideal parachuting point, though the darkness can make sniping very demanding. Approaching the building using [[Personal Watercraft]]s or swimming has also changed, though to the attacker's advantage, as a layer of fog covers the water's surface and thus protects players in the water from being spotted easily.
 
   
 
====D: Arcade====
 
====D: Arcade====

Revision as of 11:21, 23 June 2015

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Infiltration of Shanghai is a multiplayer map to be featured in Battlefield 4. It is a slightly modified version of Siege of Shanghai, being set the night before the siege with a higher focus on infantry combat and stealth.

The map began play testing in the Community Test Environment starting February 6, 2015. Unlike the Final Stand maps that had also been tested on CTE, the map is planned to go through all phases of its development on the CTE; currently the map is considered to be in a Pre-Alpha state. It is the first of several "night maps" planned to be developed.[1]

Overview

Infiltration of Shanghai takes place the night before the full scale siege takes place. As a result, the map is very dark, with light only provided by the moon and the street lights already active in the city. This necessitates the use of Flash Lights, night vision weapon sights, and Hand Flares to effectively navigate the map. With such low visibility on the map, Suppressors also see heavy use to further increase stealth by avoiding being spotted on the minimap. The map's verticality has also been significantly reduced, with all elevators on the map having been shut off and neither faction having access to helicopters. Both factions instead have lighter vehicles, with MRAPs and Fast Attack Vehicles being particularly abundant alongside each team's IFV. Both teams also have access to PWCs, which can be useful for flanking across the bay to other objectives. A single MBT will spawn for whichever team controls on the skyscraper, making it a significantly contested point on the map.

Conquest

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This article is currently under construction. It may contain little or inaccurate information.

Uniquely, Conquest on Infiltration of Shanghai is setup as Conquest Assault, with the PLA starting the match in control of all flags on the map and the USMC starting out with 50 more tickets. Both teams have an uncapturable deployment like in a regular Conquest layout.

Flag layouts

Flag Conquest Conquest Large
Residential Area A
Metro A B
Skyscraper B C
Arcade C D
Restaurant E

Equipment

USMC logo United States Marine Corps
Light vehicle(s)
Infantry fighting vehicle(s)
Boat(s)
China Emblem PLA People's Liberation Army
Light vehicle(s)
Infantry fighting vehicle(s)
Boat(s)

Bases

A: Residential Area

Objective Alpha is the closest flag to the US deployment, and is located on the top floor of a two-story parking lot located between two apartment buildings. The top floor can be accessed by vehicle using a ramp on the south side of the lower level, and by foot using the stairwells in the eastern and western buildings and from the lower level. The flag's capture radius covers both floors but not the stairwells, so players have several places to hide in order to capture the base. An MRAP vehicle, the MRAP or ZFB-05, will spawn in the corner on the lower level for the team that controls the base.

A power control box is located north of the objectives in the alley between the two L-shaped buildings. Interacting with this will cause the power to go out in the nearby areas, deactivating all lights, useful if the player's team wants to attempt a stealthy push on the Residential Area or the Metro.

B: Metro

Commander Resource: Infantry Scan

This part of the map, when underground, can prove problematic as the visibility is even poorer than usual.

C: Skyscraper

Commander Resource: Cruise Missile

The skyscraper is the bottom floor of the skyscraper and plays out differently compared to it daylight version Siege of Shanghai. The top floor is no longer accessible along with any other roof. This drastically changes the flow of the map.

D: Arcade

Commander Resource: Vehicle Scan

The arcade is a plaza that includes many walled-off areas, the largest being a car dealership. There are two floors to the arcade. This area is very lit up, and will act as a key area to be if you don't have access to flashlights or night vision sights.


E: Restaurant

The restaurant is a two-story building, similar to the arcade. It, too, has well lighting in the area, but it is not as visible as the arcade.



References

  1. THE NIGHT MAPS PROJECT - BF4 CTE Subreddit - Retrieved February 13, 2015