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For the version in the Battlefield Vietnam World War II Mod, see Invasion of the Philippines (Battlefield Vietnam)


Invasion of the Philippines is a map featured in Battlefield 1942. It features the United States Marine Corps in combat against the Japanese Navy during the Japanese invasion of the Philippine Islands.

Overview[]

Invasion of the Philippines is a Conquest Assault map with the Imperial Japanese Navy attacking a series of islands in the Philippines with US Marines bases and outpost. The US Starts off with Numerical superiority in terms of vehicles and bases but will lose their advantage if the Japanese team can start capturing bases from the US team. The IJN starts with a constant ticket loss until they capture one base, while the US will start its ticket bleed after it loses all it bases.

The map itself is slightly naval flavored, with majority of the map taking place in shallow water and the outer map being usable too. However, one can still walk through certain parts with their weapons up due to it being shallow enough to not make the character swim (its denoted on the very light blue mixed with a sand color). However, this leaves players in a slower state and easily exposable to enemy fire ranging from small arms to PT or Landing craft machine gun fire.

Conquest[]

Equipment[]

USMC
Defenders
Light vehicle(s)

Willys MB

Main battle tank(s)

M4 Sherman

Armored personnel carrier(s)

M3 Half-track

Fixed-wing aircraft

F4U Corsair
SBD

Naval vessel(s)

LVTP
Elco 80

Emplacement(s)

Defgun
40mm Bofors
M2 Browning

Imperial Japanese Navy
Attackers
Light vehicle(s)

Type 95 Kurogane

Main battle tank(s)

Chi-Ha

Armored personnel carrier(s)

Type 1 Ho-Ha

Fixed-wing aircraft

Aichival
Zero

Naval vessel(s)

Daihatsu
Hatsuzuki
Type 38

Emplacement(s)

Flak 38
MG42
Defgun


Bases[]

Japanese Ship[]

The Japanese start off with a Hatsuzuki and the accompanying Daihatsus on the rear of the ship with the closest base to it being the East Harbour and its spawned facing north. The ship is free to move on the map that is deep enough and can be used to flank around the map with Daihatsu's and support troops with artillery fire. While the USMC doesn't have any Fletchers on this map; caution should be exercised when approaching the shoreline, as the destroyer can be fired upon by Defguns or Elco 80s which can easily damage the destroyer. Planes additionally pose a threat to the ship until the IJN team takes the Airfield.

If the Hatsuzuki is sunk, it will respawn after 30 seconds. If the Hatsuzuki is sunk and all the Japanese players are killed with no bases captured, this results in an automatic win for the USMC team.


East Harbor[]

The northeastern control point closest to the Japanese fleet. It spawns an Elco 80, a Browning and a Willy. If it is captured by the Axis, it will spawn a Type 38, a MG 42 and a Black Medal.

Point Boyington[]

The central-northern control point. It spawns two AA_Allies, two Elco 80, three Brownings and an LCVP. Under Axis control, it will spawn two flak38, two Type 38, two Daihatsu and three MG 42.

Airfield[]

The central control point, spawning an Elco 80, a default SBD, an SBD-T, two Defguns, four Brownings and two Willys. If captured by the Axis, it will spawn a Type 38, a default AichiVal, an AichiVal-T, two Defguns, four MG 42 and two Black Medals.

Landing Beach[]

The central-western control point, a tip on the east of the western landmass. It spawns only a Browning and a Willy. Under Axis control, it will spawn an MG 42 and a Black

West Harbor[]

The southwestern control point, spawning a Sherman, two Defguns, two Elco 80, an M3A1, two Willys, an AA_Allies and five Brownings. Under Axis control, it will spawn a Chi-ha, two Defguns, two Type 38, a Ho Ha, two Black Medals, a flak38 and five MG 42.

US Marine Base[]

The northwestern control point, spawning an Elco 80, a Sherman, a Willy, an M3A1, an AA_Allies, three Brownings and a Defgun. If it falls to the Axis, it will spawn a Type 38, a Chi-ha, a Black Medal and a Ho Ha, but the AA_Allies, the Brownings and the Defgun will not change.

Trivia[]

  • There is code in the ObjectSpawn.con template file for the level for an Allied fleet. It is nulled out and through modding one will be able to spawn a Fletcher south of the West Harbor flag. This was probably due to balance reasons.
  • This map uses the texture suffix Europe instead of expected Pacific, and so the Axis Grenades will have German writing on them.

Gallery[]

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