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(I dunno if that "tip" is in compliance with MOS, but I made it so that it's not as "shiny". Staff please check this.)
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===Multiplayer===
 
===Multiplayer===
The KH2002 is one of the seven multiplayer weapons which can be [[Battlefield 3 co-op unlocks|unlocked through the Co-op campaign]]. It is unlocked when an overall score of 17,000 Co-op points is reached. 126,000 Co-op points were required to be achieved before the R3 patch lowered the required points drastically. It is the second Co-op unlock. Like in singleplayer, it makes use of a 30-round magazine and features 3-round-burst and semi-automatic fire modes. Despite having only burst and semi-auto fire modes if the player pulls the trigger mutiple times in the middle of a burst, you can achieve the same effect as if the weapon was fully automatic. The common down side of this is that the player may get off target. It has a medium amount of recoil if little time is taken between bursts and somewhat obtrusive iron sights. Due to its short bull-pup configuration, it cannot be equipped with the under-slung rail, and therefore cannot accept the [[M320]] and [[M26 MASS]] as attached launchers (they can still be used as standalone weapons). The KH2002 can be equipped with all other assault rifle attachments, including the [[Foregrip]] and [[Bipod]] attachments.
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The KH2002 is one of the seven multiplayer weapons which can be [[Battlefield 3 co-op unlocks|unlocked through the Co-op campaign]]. It is unlocked when an overall score of 17,000 Co-op points is reached. 126,000 Co-op points were required to be achieved before the R3 patch lowered the required points drastically. It is the second Co-op unlock. Like in singleplayer, it makes use of a 30-round magazine and features 3-round-burst and semi-automatic fire modes. Despite having only burst and semi-auto fire modes if the player pulls the trigger mutiple times in the middle of a burst, you can achieve the same effect as if the weapon was fully automatic. The common down side of this is that the player may get off target. It has a medium amount of recoil if little time is taken between bursts and somewhat obtrusive iron sights. Due to its short bullpup configuration, it cannot be equipped with the [[Underslung Rail]], and therefore cannot accept the [[M320]] and [[M26 MASS]] as attached launchers (they can still be used as standalone weapons). The KH2002 can be equipped with all other assault rifle attachments, including the [[Foregrip]] and [[Bipod]] attachments.
   
The multiplayer version of the weapon suffers from a bug that causes the weapon to not fire in burst mode.
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The multiplayer version of the weapon suffers from a bug that may cause the weapon to fail to operate correctly in burst mode.
 
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Revision as of 03:56, 16 March 2012

This article is rated as standard
Kh2002

The KH2002 in real life

The KH-2002 is an Iranian indigenously produced 5.56mm bullpup rifle, likely built upon a bullpup conversion of the DIO S-5.56 assault rifle, an Iranian version of the Chinese Norinco CQ rifle, which itself is a clone of the M16A1 with a different stock and hanguard. It is intended to replace the aging G3 in the Iranian Military.

Battlefield 3

"This Iranian developed Assault Rifle is essentially a bullpup conversion of the M16. The KH2002 is intended to replace the G3 in service with the Iranian armed forces, though there is speculation that it may be years before the rifle is ready for full deployment. The KH2002’s short length lends itself well to close combat, but prevents it from mounting any underslung weapons."

— Battlelog description

The KH2002 makes its first appearance in Battlefield 3. It is a medium-power, medium-accuracy, three-round-burst assault rifle.

Singleplayer

The KH2002 is the standard-issue rifle of the Iranian forces following the coup in which Faruk Al-Bashir assumed control of the country. The weapon is then heavily-used by both Iranian and the People's Liberation and Resistance forces, with and without additional upgrades like optics and flashlight attachments.

Multiplayer

The KH2002 is one of the seven multiplayer weapons which can be unlocked through the Co-op campaign. It is unlocked when an overall score of 17,000 Co-op points is reached. 126,000 Co-op points were required to be achieved before the R3 patch lowered the required points drastically. It is the second Co-op unlock. Like in singleplayer, it makes use of a 30-round magazine and features 3-round-burst and semi-automatic fire modes. Despite having only burst and semi-auto fire modes if the player pulls the trigger mutiple times in the middle of a burst, you can achieve the same effect as if the weapon was fully automatic. The common down side of this is that the player may get off target. It has a medium amount of recoil if little time is taken between bursts and somewhat obtrusive iron sights. Due to its short bullpup configuration, it cannot be equipped with the Underslung Rail, and therefore cannot accept the M320 and M26 MASS as attached launchers (they can still be used as standalone weapons). The KH2002 can be equipped with all other assault rifle attachments, including the Foregrip and Bipod attachments.

The multiplayer version of the weapon suffers from a bug that may cause the weapon to fail to operate correctly in burst mode.

Attachment Kills Required
PSO-1 10
Heavy Barrel 20
Foregrip 30
Tactical Flashlight 40
Kobra 50
Bipod 60
Suppressor 70
PKA-S 80
Laser Sight 90
IRNV 100
PKS-07 125
PK-A 150
Flash Suppressor 175
ACOG 200
Red Dot Sight 235
Holographic Sight 270
Rifle Scope 300
M145 Machine Gun Optic 350


Trivia

  • Formerly, Battlelog indicated that the KH2002 is meant to have a full-auto function in addition to the three-round burst and single-shot fire modes.

External links