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==Battlefield 4==
 
==Battlefield 4==
''[[Battlefield 4]]'' includes a contextual leaning system. The system is activated by standing near appropriate cover; the soldier actually leans when the {{keypress|Aim}} button is pressed.
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''[[Battlefield 4]]'' includes a contextual leaning system. The system is activated by standing near appropriate cover, which is signified when the character's weapon is tilted and moved slightly back. The soldier then actually leans when the {{keypress|Aim}} button is pressed.
   
 
The leaning system also distinguishes between vertical cover (e.g. building corners) and horizontal cover (e.g. window sills), allowing the soldier to lean to the side or peek above as appropriate.
 
The leaning system also distinguishes between vertical cover (e.g. building corners) and horizontal cover (e.g. window sills), allowing the soldier to lean to the side or peek above as appropriate.
   
 
On the PlayStation 4 and Xbox One versions of the game, the player can use the motion sensor on the DualShock 4 controller and the Kinect camera, respectively, to lean without using the contextual leaning system.
 
On the PlayStation 4 and Xbox One versions of the game, the player can use the motion sensor on the DualShock 4 controller and the Kinect camera, respectively, to lean without using the contextual leaning system.
 
==Trivia==
 
*Due to a bug, any weapon equipped with a [[bipod]] will be unable to utilize the leaning system.
 
   
 
{{Features/BF4}}
 
{{Features/BF4}}
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[[Category:Concepts]]
 
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==Battlefield Hardline==
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The contextual leaning system returns in ''[[Battlefield Hardline]]'', working similar to the way it did in ''Battlefield 4''.
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{{Features/BFHL}}
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==Battlefield 1==
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''[[Battlefield 1]]'' features the contextual leaning system, working similar to the way it did in the two previous installments.
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{{Features/BF1}}
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==Battlefield V==
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{{BFV}} adds a manual leaning system, allowing players to separately bind left and right leaning. Leaning is not available while [[prone]] or supine.
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{{Features/BF5}}
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==Trivia==
 
*Any weapon equipped with a [[bipod]] will be unable to utilize the leaning system.<!--Which games?-->
 
[[Category:Mechanics]]
 
[[Category:Features of Battlefield 4]]
 
[[Category:Features of Battlefield 4]]
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[[Category:Features of Battlefield Hardline]]
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[[Category:Features of Battlefield 1]]
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[[Category:Features of Battlefield V]]

Latest revision as of 07:09, 23 May 2019

This article is rated as standard

In first-person shooter games, leaning is a game mechanic that allows characters near corners or other cover to lean around the cover. This reduces or eliminates exposure of the shooter's feet, legs, and torso, which the target may use to counterattack.

Battlefield 4[]

Battlefield 4 includes a contextual leaning system. The system is activated by standing near appropriate cover, which is signified when the character's weapon is tilted and moved slightly back. The soldier then actually leans when the Aim button is pressed.

The leaning system also distinguishes between vertical cover (e.g. building corners) and horizontal cover (e.g. window sills), allowing the soldier to lean to the side or peek above as appropriate.

On the PlayStation 4 and Xbox One versions of the game, the player can use the motion sensor on the DualShock 4 controller and the Kinect camera, respectively, to lean without using the contextual leaning system.

Battlefield Hardline[]

The contextual leaning system returns in Battlefield Hardline, working similar to the way it did in Battlefield 4.

Battlefield 1[]

Battlefield 1 features the contextual leaning system, working similar to the way it did in the two previous installments.

Battlefield V[]

Battlefield V adds a manual leaning system, allowing players to separately bind left and right leaning. Leaning is not available while prone or supine.

Trivia[]

  • Any weapon equipped with a bipod will be unable to utilize the leaning system.