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The FP-45 Liberator was a single-shot .45 caliber pistol manufactured by the United States during World War II. Intended to be airdropped to resistance fighters in Axis-occupied territories, the gun would supposedly allow its user to incapacitate an enemy soldier and retrieve a better weapon from them. However, its unrifled barrel resulted in severe inaccuracy, meaning it could only be used effectively at extremely close range, while its single-shot capacity left the user vulnerable if their shot did not kill their target.
Owing to its crude simplicity, 1,000,000 guns were manufactured within eleven weeks, but very few actually reached resistance organisations due to its impracticality in combat paired with the logistical effort required to distribute them. None were ever issued to regular Allied forces, and post-war most pistols were melted down or dumped into the ocean.
— In-game description
In a similar vein to the Kolibri from Battlefield 1, the Liberator is the final sidearm unlocked at class rank 19, but has some the poorest statistics of any weapon in the game. The single shot pistol must be manually reloaded after every shot, giving it a worst-in-class performance in several areas including a rate of fire of 9 RPM, reload time of 6.9 seconds, and starting reserve capacity of only 8 rounds. In spite of its poor handling and contrary to its single-shot nature, the weapon is incapable of killing in a single shot even with a headshot as its damage profile is largely identical to the M1911. Although this means that the pistol can be used to finish off a single enemy with up to 34% health, a large portion of its damage potential is lost after just 7m.
In light of these statistics, the Liberator is not intended to be a competitive weapon even amongst sidearms. When used in ideal circumstances, specifically against a wounded lone target at very close range, the potential for a missed shot leaving the user completely vulnerable during the lengthy reload process makes the weapon largely impractical.
- While inspecting the Liberator, the remaining rounds stored in the grip can be heard while adjusting your view, as if your character were shaking the weapon.