| Overview | BC | BC2 | BF3 |
| Battlefield 4 | 2042 | BF6 | |
|---|---|---|---|
Battlefield 4[]
— Battlelog description
The M136 CS is a weapon featured in Battlefield 4 as a Battle Pickup.
It inflicts the most damage out of all infantry-carried shoulder-fired rockets, and always inflicts at least critical damage (Mobility Hit) on the target regardless of where the rocket strikes. It can destroy any small ground transport or air vehicle in a single hit, including transport helicopters.
Its iron sights are zeroed at 50 meters, with the bottom of the reticle plate's semicircle at roughly 225 meters. Although very accurate, the reticle's design completely blocks vision of areas beneath the zero point, hindering long-range usability. Only one rocket is provided with each pickup. It has noticeable drop at range, roughly between that of the SMAW and RPG-7V2. Unlike other shoulder-fired launchers, the M136 CS is the only anti-vehicle rocket launcher in the game to only able to be used once before being discarded.
A particularly effective tactic with the M136 CS is to try and get a rear critical hit on an enemy main battle tank, followed by a quick follow up shot from either the SMAW or RPG-7V2. The quick one-two combo will instantly destroy the tank; because the first hit is a critical hit, the tank will be immobilized for several seconds, rendering it nearly defenseless to a follow up shot.
Damage Statistics & Effects[]
The following is a list of effects and damage to specific vehicle types from impacts by the M136 CS rocket. Vehicles not listed are vehicles which are instantly destroyed upon shell impact at any angle. Such includes Light Jeeps, Jets of all types, Helicopters of all types, Quad Bikes and PWCs
Damage resulting from impacts at an angle other than 90 degrees are not listed due to inconsistent variations of damage at different angles of degrees of shell impact.
Damage results are gathered post-2015 Battlefield 4: Legacy Operations update and are subject to change without notice by game developers from time to time.
| Vehicle Type | Rear | Sides | Front |
|---|---|---|---|
| Main Battle Tank | 81, Critical Hit | 55, Critical Hit | 62, Critical Hit |
| Infantry Fighting Vehicle | 56, Critical Hit | 55, Critical Hit | 58, Critical Hit |
| MRAP Jeeps | 66, Critical Hit | 67, Critical Hit | 91, Critical Disable |
| Mobile Anti-Aircraft | 66, Critical Hit | 55, Critical Hit | 66, Critical Hit |
| M142 HIMARS | 66, Critical Hit | 66, Critical Hit | 91, Critical Disable |
| Attack Boat | 42, Critical Hit | 58, Critical Hit | 42, Critical Hit |
| RHIB Boat | 66, Critical Hit | 66, Critical Hit | 66, Critical Hit |
Gallery[]
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Trivia[]
- Originally, the Supply Crate on the Test Range would resupply a Battle Pickup weapon with 99 rounds in reserve. When performed with the AT4, the launcher possessed no reloading animation, as it is intended to be discarded immediately after firing; instead, the weapon would simply reappear shortly after firing. This is no longer possible to observe, as the Supply Crate's ability to do this was later removed with a patch.

