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{{Classification|standard}}
{{Classification|standard}}The '''M136''' '''AT4''' (commonly known as just "AT4")[[File:M136AT4IRL.jpg|thumb|268px|The M136 AT4 in real life. Note the attached night vision optic.]] is a portable one-shot, disposable, Anti-Tank Rocket Launcher built in Sweden by Saab Bofors Dynamics. In the [[United States of America|US]] and NATO inventory, it replaced the M72 LAW. Saab has had considerable sales success with the AT4, making it one of the most common light anti-tank weapons in the world.
 
  +
{{Infobox/image
  +
|image1 = [[File:M136AT4IRL.jpg]]
  +
|caption1 = The M136 AT4 in real life. Note the attached night vision optic.}}
 
The '''M136 AT4''' is a portable one-shot, disposable, Anti-Tank Rocket Launcher built in Sweden by Saab Bofors Dynamics. In the [[United States of America|US]] and NATO inventory, it replaced the M72 LAW. Saab has had considerable sales success with the AT4, making it one of the most common light anti-tank weapons in the world.
   
 
It is intended to give infantry units a means to destroy or disable armored vehicles and fortifications, although it is not generally sufficient to defeat a modern Main Battle Tank. The launcher and projectile are manufactured prepacked and issued as a single unit of ammunition, rather than as a weapon system, with the launcher discarded after a single use.
 
It is intended to give infantry units a means to destroy or disable armored vehicles and fortifications, although it is not generally sufficient to defeat a modern Main Battle Tank. The launcher and projectile are manufactured prepacked and issued as a single unit of ammunition, rather than as a weapon system, with the launcher discarded after a single use.
  +
 
==Battlefield: Bad Company==
 
==Battlefield: Bad Company==
  +
The '''M136''' is a weapon featured in ''[[Battlefield: Bad Company]]''.
===Single Player===
 
  +
In ''Battlefield: Bad Company'''s singleplayer, the '''M136''' can be found during [[Crash and Grab]] in a small wooden barracks after the player gets through the village at the beginning, and is a common sight when players get to the many other settlements in the area. It is always seen on [[Haggard]]'s back and he uses it against enemy vehicles and enemies behind light cover.
 
  +
===Singleplayer===
  +
The M136 can be found in 2 missions: [[Par for the Course (Singleplayer)|Par for the Course]] and [[Crash and Grab]]. In the former, it is first available not far from the complex housing the southern SAM site (the first SAM site the player encounters), located just across the river next to a wooden shed cointaining a [[QLZ-87]], and an another one can be found in a corrugated metal shed with 2 red fuel tanks, not far north from the wooden shed mentioned above. In the later, it first appears in the barrack housing the first objective of that mission in the village at the beginning, and is generally available at other settlements in the area. For Crash and Grab, it is HIGHLY recommended that the player take the M136 as their secondary weapon as soon as it becomes available, at least until the player meets up with the team at the monastery, since the mission heavily involves vehicles, some of which cannot be avoided and/or can only/quickly be destroyed by the M136, and not to mention that the M136's projectiles can reach distances where 40mm grenades cannot, and there are many infantry behind cover and HMGs/AGLs emplacement, tasks that [[George Gordon Haggard Jr.|Haggard]] normally helps the player with. Since it is also Haggard's secondary weapon, it is always seen on his back and he uses it against enemy vehicles and enemies behind destructible cover.
   
 
===Multiplayer===
 
===Multiplayer===
 
The M136 is issued to the [[United States of America|US Army]] [[Demolition (Kit)|Demolition]] kit as their default rocket launcher. It is the equivalent of the [[Russia|RU]] [[RPG-7]] and the [[Middle Eastern Coalition|MEC]] [[M2 Carl Gustav|M2CG]]. It shares the exact same stats as the other 2 launcher, with the differences being only aesthetic, and the reload animation.
   
 
===Gallery===
In multiplayer, the M136 is issued to the [[United States of America|US Army]] [[Demolition (Kit)|Demolition]] kit as their default rocket launcher. It is the equivalent of the [[Russia|RU]] [[RPG-7]] and the [[Middle Eastern Coalition|MEC]] [[M2 Carl Gustav|M2CG]].
 
  +
<gallery widths="120px">
===Trivia===
 
*The reload animation for the M136 is more awkward compared to that of the [[RPG-7]] and the [[M2 Carl Gustav|M2CG]]. Be aware of this as the reload animation can lead to the next shot being inaccurate.
 
<gallery>
 
 
File:BFBC_M136_AT4.jpg|The M136 in ''Battlefield: Bad Company'' in the multiplayer map [[Valley Run]]
 
File:BFBC_M136_AT4.jpg|The M136 in ''Battlefield: Bad Company'' in the multiplayer map [[Valley Run]]
 
File:BFBC_M136_AT4_Scope.jpg|The M136's scope
 
File:BFBC_M136_AT4_Scope.jpg|The M136's scope
 
File:AT4_Firing.jpg|The M136 firing
 
File:AT4_Firing.jpg|The M136 firing
 
</gallery>
 
</gallery>
  +
 
{{Weapons/BFBC}}
 
{{Weapons/BFBC}}
   
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|image = [[File:BFBC2 M136 ICON.png|250px]]
 
|image = [[File:BFBC2 M136 ICON.png|250px]]
 
|name = M136 AT4
 
|name = M136 AT4
|damage = *380 (against tanks from the front)
+
|damage =
  +
*380 (against tanks from the front)
 
*760 (against tanks from the back/sides)
 
*760 (against tanks from the back/sides)
 
*100-15 (against infantry, damage drops after 1.0 meter to 3.5 meter radius)
 
*100-15 (against infantry, damage drops after 1.0 meter to 3.5 meter radius)
Line 31: Line 39:
 
|reload = 6.0
 
|reload = 6.0
 
|kit = [[File:BFBC2 Engineer Icon.gif]] [[Engineer]]
 
|kit = [[File:BFBC2 Engineer Icon.gif]] [[Engineer]]
|radius = [[File:M136RadiusBC2.png]]|hud = [[File:BC2 M136AT4 ICON.png]]|sound = Firing sound<br>
+
|radius = [[File:M136RadiusBC2.png]]
  +
|hud = [[File:BC2 M136AT4 ICON.png]]
<youtube width="155" height="25">http://www.youtube.com/watch?v=Xuo837UkazA
 
  +
|sound = [[File:Battlefield Bad Company 2 - M136 AT4 Sound]]
</youtube>
 
  +
|slot = Gadget 1}}
|slot = Gadget 1}}{{Template:Quote|Swedish made disposable 84mm anti-tank missile that is well balanced at neutralizing armor and fortified positions. It has been modified with a "guidance tracking system" that assists the warhead in homing in on the target engaged. It is not compatible with "tracer dart" aiming facilitators. |In-game description}}Only available in multiplayer, the '''M136 AT4''' in ''Battlefield: Bad Company 2'' is the 3rd rocket launcher issued to the [[Engineer (Kit)|Engineer]] kit requiring 13,700 points to unlock. The AT4 is not a fire and forget weapon and does not lock onto [[Tracer Dart Gun|Tracer Darts]].
+
{{Quote|Swedish made disposable 84mm anti-tank missile that is well balanced at neutralizing armor and fortified positions. It has been modified with a "guidance tracking system" that assists the warhead in homing in on the target engaged. It is not compatible with "tracer dart" aiming facilitators.|In-game description}}
   
  +
The '''M136 AT4''' is a weapon featured in ''[[Battlefield: Bad Company 2]]''. It is the third rocket launcher issued to the [[Engineer]] kit, requiring 13,700 points to unlock. Unlike the first game, the AT4 is not a fire and forget weapon and does not lock onto [[Tracer Dart Gun|Tracer Darts]].
It is a wire guided weapon much like a [[stationary AT|stationary anti-tank launcher]]. The projectile follows wherever the player looks, even if the weapon is scoped out. The player must maintain a line of sight on the target in order to hit it. It is also necessary to lead fast moving targets, as the red box must catch up with the main crosshair. This can be done by positioning the red box over the intended target. However, another way to use the weapon would be to focus on the projectile rather than the red box since the red box can be distracting.
 
   
 
It is a wire guided weapon much like the [[BGM-71 TOW]]. The projectile follows wherever the player looks, even if the weapon is scoped out. The player must maintain a line of sight on the target in order to hit it. It is also necessary to lead fast moving targets, as the red box must catch up with the main crosshairs.
The AT4 does 20 more damage to enemy armor than the [[RPG-7]], and its guidance system makes it somewhat more efficient at destroying enemy armor and helicopters. However it does poorly against infantry compared to the [[Carl Gustav]] because the Gustav has the largest splash damage.
 
  +
  +
This can be done by positioning the red box over the intended target. However, another way to use the weapon would be to focus on the projectile rather than the red box since the red box can be distracting.
  +
 
The AT4 does 20 more damage to enemy armor than the [[RPG-7]], and its guidance system makes it somewhat more efficient at destroying enemy armor and helicopters. However it does poorly against infantry compared to the [[Carl Gustav]] because the Gustav has the largest splash damage. However, players can easily guide the rockets in order to directly hit the enemy without compensating for rocket drop. This also allows for the player to lead the target much more easily and on the fly compared to firing the rocket at a pre-determined area in front of the moving enemy.
  +
 
If a player knows how to use the AT4 well, it can be effective against fast moving vehicles such as the [[Patrol Boat Light]] or [[Quad Bike]], whilst potentially freeing the sidearm slot for a pistol, rather than a [[Tracer Dart Gun]].
   
If a player knows how to use the AT4 well, it can be effective against fast moving vehicles such as the [[Patrol Boat Light]] or [[Quad Bike]], whilst potentially freeing the sidearm slot for a pistol, rather than a [[Tracer Dart|Tracer Dart Gun]].
 
 
<gallery captionalign="left" widths="150">
 
<gallery captionalign="left" widths="150">
BC2 AT4.png|The M136 AT4 at [[White Pass]] in [[Rush]].
+
BFBC2 AT4 Rest Position.png|M136 AT4.
BC2 AT4 scope.png|The view through the M136 AT4's scope.
 
BFBC2 AT4 Rest Position.png|'''M136 AT4'''.
 
 
BFBC2 AT4 Reloading.png|Reloading the M136 AT4.
 
BFBC2 AT4 Reloading.png|Reloading the M136 AT4.
 
BC2 AT4 scope.png|The view through the M136 AT4's scope.
 
</gallery>
 
</gallery>
  +
{{weapons/BFBC2}}
+
{{Gadgets/BFBC2}}
   
 
== Battlefield 3 ==
 
== Battlefield 3 ==
  +
{{Infobox/weapon
===Single Player===
 
  +
|image =
The '''AT4''' is the first anti-tank weapon wielded in singleplayer, and is carried by [[Christian Matkovic]] throughout the Single Player campaign of ''[[Battlefield 3]]''.
 
  +
|name = AT4
  +
|damage =
  +
|magazine = 1 rocket
  +
|rof =
  +
|recoil =
  +
|recoil1st =
  +
|recoildec =
  +
|range =
  +
|fire = Single-shot
  +
|video = |]]</center>|]]</center>|]]</center>|sound =
  +
|maxammo = 4 + 1 rockets (SP)|faction = [[File:Flag of the United States.svg|20px]] [[United States Marine Corps]]}}
  +
The '''AT4''' is a weapon featured in ''[[Battlefield 3]]''.
   
  +
===Singleplayer===
[[Henry Blackburn]] uses it during the mission [[Operation Swordbreaker]] to kill a dug in enemy sniper in a hotel. It goes unused during the remainder of the Single Player campaign, with the [[USMC]] anti-tank weapon of choice being the [[SMAW]]. It is not available for multiplayer use.
 
 
The '''AT4''' is the first anti-tank weapon wielded and is also carried by [[Christian Matkovic]] throughout the Singleplayer campaign.
  +
 
[[Henry Blackburn]] uses it during the mission [[Operation Swordbreaker]] to kill a dug in enemy sniper in a hotel. It goes unused during the remainder of the singleplayer campaign, with the [[USMC]] anti-tank weapon of choice being the [[SMAW]]. It is not available for use in multiplayer.
   
 
<gallery captionalign="left">
 
<gallery captionalign="left">
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AT4_reloading_BF3.png|Priming an AT4 for fire.
 
AT4_reloading_BF3.png|Priming an AT4 for fire.
 
</gallery>
 
</gallery>
{{Weapons/BF3}}
 
   
  +
{{Gadgets/BF3}}
== Trivia ==
 
  +
* In ''[[Battlefield: Bad Company 2]]'' the AT4, like the [[RPG-7]], can kill enemy soldiers instantly when used against them, however the AT4 and [[RPG-7]] hardly do any splash damage when compared to the M2.
 
  +
==Battlefield 4==
*The launcher is not discarded when used by players and is reloaded in a first person view, although it appears to be discarded by the Engineer who wields it after firing. This is not the case in ''[[Battlefield: Bad Company 2]]'''''.'''
 
  +
{{Infobox/weapon
*When the player swaps their kit with another while having the AT4 they will not have the AT4, however the AT4 is still on the player's back (''[[Battlefield: Bad Company]]'' and ''Battlefield: Bad Company 2''). If a US Engineer actually has an AT4, the launcher on the character model's back will be removed by the character model when the player switches to it.
 
  +
|name=M136 CS
*Aiming straight-on at the flat sides or rear of the tank is the most effective (up to double of the normal damage) for this weapon, as with the other launchers.
 
  +
|feature=• [[Battle Pickup]] Weapon
*In ''Battlefield: Bad Company 2'''s multiplayer, [[United States of America|US]] [[Engineer]]s always have an AT4 on their back, regardless of what launcher they actually have. [[Russian Federation|Russian]] Engineers always have an [[RPG-7]] on their backs.
 
  +
|dogtag = '''Master Dog Tag:''' [[File:BF4_M136_AT4_Master_Dog_Tag.png]]
  +
|magazine = 1 rocket
  +
|maxammo = 0 + 1 rockets
  +
|image = [[File:bf4_m136.png|256px]]}}
  +
{{Quote|Confined Space version of the M136, capable of being fired indoors without harming the shooter. A capable dumb fire anti-armor and anti-personnel weapon.|Battlelog description}}
  +
  +
The '''M136 CS''' is a weapon featured in ''[[Battlefield 4]]'' as a [[Battle Pickup]].
  +
  +
It inflicts the most damage out of all infantry-carried shoulder-fired rockets, and always inflicts at least critical damage ([[Mobility Hit]]) on the target regardless of where the rocket strikes. It can destroy any small ground transport or air vehicle in a single hit, including transport helicopters.
  +
  +
Its ironsights are zeroed at 50 meters, with the bottom of the reticle plate's semicircle at roughly 225 meters. Although very accurate, the reticle's design completely blocks vision of areas beneath the zero point, hindering long-range usability. Only one rocket is provided with each pickup. It has noticeable drop at range, roughly between that of the [[SMAW]] and [[RPG-7V2]]. Unlike other shoulder-fired launchers, the M136 CS is the only anti-vehicle rocket launcher in the game to only able to be used once before being discarded.
  +
  +
=== Damage Statistics & Effects ===
  +
The following is a list of effects and damage to specific vehicle types from impacts by the M136 CS rocket. Vehicles not listed are vehicles which are instantly destroyed upon shell impact at any angle. Such includes Light Jeeps, [[Jet Fighter|Jets of all types]], Helicopters of all types, [[Quad Bike]]s and [[Personal Watercraft|PWCs]]
  +
  +
Damage resulting from impacts at an angle other than 90 degrees are not listed due to inconsistent variations of damage at different angles of degrees of shell impact.
  +
  +
Damage results are gathered post-2015 ''[[Battlefield 4: Legacy Operations]]'' update and are subject to change without notice by game developers from time to time.
  +
{| class="article-table"
  +
!Vehicle Type
  +
!Rear
  +
!Sides
  +
!Front
  +
|-
  +
|[[Main Battle Tank]]
  +
|81, Critical Hit
  +
|55, Critical Hit
  +
|62, Critical Hit
  +
|-
  +
|[[Infantry Fighting Vehicle]]
  +
|56, Critical Hit
  +
|55, Critical Hit
  +
|58, Critical Hit
  +
|-
  +
|MRAP Jeeps
  +
|66, Critical Hit
  +
|67, Critical Hit
  +
|91, Critical Disable
  +
|-
  +
|[[Mobile Anti-Air]]craft
  +
|66, Critical Hit
  +
|55, Critical Hit
  +
|66, Critical Hit
  +
|-
  +
|[[M142|M142 HIMARS]]
  +
|66, Critical Hit
  +
|66, Critical Hit
  +
|91, Critical Disable
  +
|-
  +
|[[Attack Boat]]
  +
|42, Critical Hit
  +
|58, Critical Hit
  +
|42, Critical Hit
  +
|-
  +
|[[Rigid Inflatable Boat|RHIB Boat]]
  +
|66, Critical Hit
  +
|66, Critical Hit
  +
|66, Critical Hit
  +
|}
  +
 
<gallery>
  +
M136.png|Holding the M136 CS
  +
M136 Aim.png|The AT4's Iron Sights
  +
</gallery>
  +
 
{{Weapons/BF4}}
  +
 
==Trivia==
  +
===Bad Company series===
  +
*The "reload" animation for the AT4 depicts the launcher being discarded and another one being pulled from the player's back. In third person, the animation shows the player's character dropping the launcher on the ground where it disappears, and it then reappears on the player's shoulder as a new one is prepared.
  +
  +
===Battlefield: Bad Company===
 
*While using a US Demolition kit, if the player swaps their kit with another that does not have the AT4, the launcher will still be present on the player's back. If a US Demolition actually has an AT4, the launcher on the character model's back will be removed by the character model when the player switches to it.
  +
  +
===Battlefield: Bad Company 2===
 
*The AT4, like the [[RPG-7]], can kill enemy soldiers instantly when used against them, however the AT4 and [[RPG-7]] hardly do any splash damage when compared to the M2.
  +
 
*In multiplayer, [[United States of America|US]] [[Engineer]]s always have an AT4 on their back, regardless of what launcher they actually have, similar to how [[Russian Federation|Russian]] Engineers always have an [[RPG-7]] on their backs. Like in ''Bad Company'', the launcher is taken off of the player's back when they switch to it.
  +
 
*In ''Battlefield: Bad Company 2'', Haggard no longer carries his signature M136 AT4 like he does in ''Battlefield: Bad Company''.
 
*In ''Battlefield: Bad Company 2'', Haggard no longer carries his signature M136 AT4 like he does in ''Battlefield: Bad Company''.
*The projectile speed and splash damage of the AT4 was increased in a patch for ''Battlefield: Bad Company 2''.
 
*In ''Battlefield: Bad Company 2'', the AT4 is the only rocket launcher without rocket gravity drop, since it fires guided rockets.
 
*In ''Battlefield 3'' it is seen without the optics sight.
 
*There is a glitch in Opereration Swordbreaker that when the AT4 is passed over to Blackburn it says "Hold X to pickup RPG" possibly due to Matkovic referring it as an RPG.
 
*Another glitch can also be spotted in this scene. After Matkovic passes the AT4 to Blackburn, it can still be seen on his back.
 
*The AT4 is seen strapped to the back of the engineer kit in Battlelog and the Battlefield 3 Beta the latter of which being unusable.
 
*The AT4 in Battlefield 3 has a front grip and an iron sight.
 
   
 
*The projectile speed and splash damage of the AT4 was increased in a patch.
==Videos==
 
  +
[[Video:M136 AT4|thumb|300px|left|Gameplay with the M136 AT4 in ''Battlefield: Bad Company 2'' at [[Heavy Metal (multiplayer)|Heavy Metal]] and [[Harvest Day]] in [[Conquest]] mode]]
 
 
*The AT4 is the only rocket launcher without rocket gravity drop, since it fires guided rockets.
{{Clear}}
 
  +
  +
===Battlefield 3===
  +
*The AT4 lacks an optical sight.
  +
 
*In "[[Operation Swordbreaker]]", when the AT4 is passed over to Blackburn it says "Hold X to pickup RPG", a possible oversight between the level and scenario designers. Matkovic refers to it (generically) as an RPG.
  +
 
:*After Matkovic passes the AT4 to Blackburn, it can still be seen on his back.
  +
 
*The AT4 is seen strapped to the back of the engineer kit in Battlelog.
  +
 
*The AT4 portrayed in ''Battlefield 3'' has a [[Folding Grip|folding front grip]].
  +
  +
===Battlefield 4===
  +
*Originally, the [[Supply Crate]] on the [[Test Range]] would resupply a [[Battle Pickup]] weapon with 99 rounds in reserve. When performed with the AT4, the launcher possessed no reloading animation, as it is intended to be discarded immediately after firing; instead, the weapon would simply reappear shortly after firing. This is no longer possible to observe, as the Supply Crate's ability to do this was later removed with a patch.
   
 
==External links==
 
==External links==
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<!--Interwiki links-->
 
<!--Interwiki links-->
 
[[de:M136 AT4]]
 
[[de:M136 AT4]]
[[Category:Weapons]]
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[[Category:Shoulder-fired Missiles]]
[[Category:Weapons of Battlefield: Bad Company]]
+
[[Category:Shoulder-fired Missiles of Battlefield: Bad Company]]
[[Category:Weapons of Battlefield: Bad Company 2]]
+
[[Category:Shoulder-fired Missiles of Battlefield: Bad Company 2]]
[[Category:Weapons of Battlefield 3]]
+
[[Category:Shoulder-fired Missiles of Battlefield 3]]
[[Category:Rocket Launchers]]
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[[Category:Battle Pickups of Battlefield 4]]
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[[Category:Shoulder-fired Missiles of Battlefield 4]]

Revision as of 05:50, 19 July 2019

This article is rated as standard

The M136 AT4 is a portable one-shot, disposable, Anti-Tank Rocket Launcher built in Sweden by Saab Bofors Dynamics. In the US and NATO inventory, it replaced the M72 LAW. Saab has had considerable sales success with the AT4, making it one of the most common light anti-tank weapons in the world.

It is intended to give infantry units a means to destroy or disable armored vehicles and fortifications, although it is not generally sufficient to defeat a modern Main Battle Tank. The launcher and projectile are manufactured prepacked and issued as a single unit of ammunition, rather than as a weapon system, with the launcher discarded after a single use.

Battlefield: Bad Company

The M136 is a weapon featured in Battlefield: Bad Company.

Singleplayer

The M136 can be found in 2 missions: Par for the Course and Crash and Grab. In the former, it is first available not far from the complex housing the southern SAM site (the first SAM site the player encounters), located just across the river next to a wooden shed cointaining a QLZ-87, and an another one can be found in a corrugated metal shed with 2 red fuel tanks, not far north from the wooden shed mentioned above. In the later, it first appears in the barrack housing the first objective of that mission in the village at the beginning, and is generally available at other settlements in the area. For Crash and Grab, it is HIGHLY recommended that the player take the M136 as their secondary weapon as soon as it becomes available, at least until the player meets up with the team at the monastery, since the mission heavily involves vehicles, some of which cannot be avoided and/or can only/quickly be destroyed by the M136, and not to mention that the M136's projectiles can reach distances where 40mm grenades cannot, and there are many infantry behind cover and HMGs/AGLs emplacement, tasks that Haggard normally helps the player with. Since it is also Haggard's secondary weapon, it is always seen on his back and he uses it against enemy vehicles and enemies behind destructible cover.

Multiplayer

The M136 is issued to the US Army Demolition kit as their default rocket launcher. It is the equivalent of the RU RPG-7 and the MEC M2CG. It shares the exact same stats as the other 2 launcher, with the differences being only aesthetic, and the reload animation.

Gallery

Battlefield: Bad Company 2

"Swedish made disposable 84mm anti-tank missile that is well balanced at neutralizing armor and fortified positions. It has been modified with a "guidance tracking system" that assists the warhead in homing in on the target engaged. It is not compatible with "tracer dart" aiming facilitators."

— In-game description

The M136 AT4 is a weapon featured in Battlefield: Bad Company 2. It is the third rocket launcher issued to the Engineer kit, requiring 13,700 points to unlock. Unlike the first game, the AT4 is not a fire and forget weapon and does not lock onto Tracer Darts.

It is a wire guided weapon much like the BGM-71 TOW. The projectile follows wherever the player looks, even if the weapon is scoped out. The player must maintain a line of sight on the target in order to hit it. It is also necessary to lead fast moving targets, as the red box must catch up with the main crosshairs.

This can be done by positioning the red box over the intended target. However, another way to use the weapon would be to focus on the projectile rather than the red box since the red box can be distracting.

The AT4 does 20 more damage to enemy armor than the RPG-7, and its guidance system makes it somewhat more efficient at destroying enemy armor and helicopters. However it does poorly against infantry compared to the Carl Gustav because the Gustav has the largest splash damage. However, players can easily guide the rockets in order to directly hit the enemy without compensating for rocket drop. This also allows for the player to lead the target much more easily and on the fly compared to firing the rocket at a pre-determined area in front of the moving enemy.

If a player knows how to use the AT4 well, it can be effective against fast moving vehicles such as the Patrol Boat Light or Quad Bike, whilst potentially freeing the sidearm slot for a pistol, rather than a Tracer Dart Gun.


Battlefield 3

The AT4 is a weapon featured in Battlefield 3.

Singleplayer

The AT4 is the first anti-tank weapon wielded and is also carried by Christian Matkovic throughout the Singleplayer campaign.

Henry Blackburn uses it during the mission Operation Swordbreaker to kill a dug in enemy sniper in a hotel. It goes unused during the remainder of the singleplayer campaign, with the USMC anti-tank weapon of choice being the SMAW. It is not available for use in multiplayer.



Battlefield 4

"Confined Space version of the M136, capable of being fired indoors without harming the shooter. A capable dumb fire anti-armor and anti-personnel weapon."

— Battlelog description

The M136 CS is a weapon featured in Battlefield 4 as a Battle Pickup.

It inflicts the most damage out of all infantry-carried shoulder-fired rockets, and always inflicts at least critical damage (Mobility Hit) on the target regardless of where the rocket strikes. It can destroy any small ground transport or air vehicle in a single hit, including transport helicopters.

Its ironsights are zeroed at 50 meters, with the bottom of the reticle plate's semicircle at roughly 225 meters. Although very accurate, the reticle's design completely blocks vision of areas beneath the zero point, hindering long-range usability. Only one rocket is provided with each pickup. It has noticeable drop at range, roughly between that of the SMAW and RPG-7V2. Unlike other shoulder-fired launchers, the M136 CS is the only anti-vehicle rocket launcher in the game to only able to be used once before being discarded.

Damage Statistics & Effects

The following is a list of effects and damage to specific vehicle types from impacts by the M136 CS rocket. Vehicles not listed are vehicles which are instantly destroyed upon shell impact at any angle. Such includes Light Jeeps, Jets of all types, Helicopters of all types, Quad Bikes and PWCs

Damage resulting from impacts at an angle other than 90 degrees are not listed due to inconsistent variations of damage at different angles of degrees of shell impact.

Damage results are gathered post-2015 Battlefield 4: Legacy Operations update and are subject to change without notice by game developers from time to time.

Vehicle Type Rear Sides Front
Main Battle Tank 81, Critical Hit 55, Critical Hit 62, Critical Hit
Infantry Fighting Vehicle 56, Critical Hit 55, Critical Hit 58, Critical Hit
MRAP Jeeps 66, Critical Hit 67, Critical Hit 91, Critical Disable
Mobile Anti-Aircraft 66, Critical Hit 55, Critical Hit 66, Critical Hit
M142 HIMARS 66, Critical Hit 66, Critical Hit 91, Critical Disable
Attack Boat 42, Critical Hit 58, Critical Hit 42, Critical Hit
RHIB Boat 66, Critical Hit 66, Critical Hit 66, Critical Hit


Trivia

Bad Company series

  • The "reload" animation for the AT4 depicts the launcher being discarded and another one being pulled from the player's back. In third person, the animation shows the player's character dropping the launcher on the ground where it disappears, and it then reappears on the player's shoulder as a new one is prepared.

Battlefield: Bad Company

  • While using a US Demolition kit, if the player swaps their kit with another that does not have the AT4, the launcher will still be present on the player's back. If a US Demolition actually has an AT4, the launcher on the character model's back will be removed by the character model when the player switches to it.

Battlefield: Bad Company 2

  • The AT4, like the RPG-7, can kill enemy soldiers instantly when used against them, however the AT4 and RPG-7 hardly do any splash damage when compared to the M2.
  • In multiplayer, US Engineers always have an AT4 on their back, regardless of what launcher they actually have, similar to how Russian Engineers always have an RPG-7 on their backs. Like in Bad Company, the launcher is taken off of the player's back when they switch to it.
  • In Battlefield: Bad Company 2, Haggard no longer carries his signature M136 AT4 like he does in Battlefield: Bad Company.
  • The projectile speed and splash damage of the AT4 was increased in a patch.
  • The AT4 is the only rocket launcher without rocket gravity drop, since it fires guided rockets.

Battlefield 3

  • The AT4 lacks an optical sight.
  • In "Operation Swordbreaker", when the AT4 is passed over to Blackburn it says "Hold X to pickup RPG", a possible oversight between the level and scenario designers. Matkovic refers to it (generically) as an RPG.
  • After Matkovic passes the AT4 to Blackburn, it can still be seen on his back.
  • The AT4 is seen strapped to the back of the engineer kit in Battlelog.

Battlefield 4

  • Originally, the Supply Crate on the Test Range would resupply a Battle Pickup weapon with 99 rounds in reserve. When performed with the AT4, the launcher possessed no reloading animation, as it is intended to be discarded immediately after firing; instead, the weapon would simply reappear shortly after firing. This is no longer possible to observe, as the Supply Crate's ability to do this was later removed with a patch.

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