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|reload = 0.6 seconds (eject clip) + 4 seconds
 
|reload = 0.6 seconds (eject clip) + 4 seconds
 
|rof = 192 rpm
 
|rof = 192 rpm
  +
|recoil = ForceUp 1.2 <br> ForceLeftRight -0.1 - - 0.3
|recoil = Medium
 
 
|fire = Semi-Automatic
 
|fire = Semi-Automatic
 
|faction = [[File:Flag of the United States.svg|20px|border]] [[United States Marine Corps|USMC]]
 
|faction = [[File:Flag of the United States.svg|20px|border]] [[United States Marine Corps|USMC]]
 
|kit = Assault <br/> Anti-Tank <br/> Engineer
 
|kit = Assault <br/> Anti-Tank <br/> Engineer
 
|duration = 1 second
 
|duration = 1 second
  +
|vel = 1000 m/s
 
|feature = Cannot reload mid-clip; automatic clip ejection once empty
 
|feature = Cannot reload mid-clip; automatic clip ejection once empty
 
|ammotype = M1GarandProjectile
 
|ammotype = M1GarandProjectile
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|hud = [[File:BFV M1 Garand HUD.png|200px]]
 
|hud = [[File:BFV M1 Garand HUD.png|200px]]
 
|dlc = [[Battlefield V: War in the Pacific|War in the Pacific]]
 
|dlc = [[Battlefield V: War in the Pacific|War in the Pacific]]
|unlocks = <center><u>'''Rank 1'''</u><br /><small>[[Specializations (Battlefield V)|Quick Aim]] · [[Specializations (Battlefield V)|Barrel Bedding]]</small><br /><u>'''Rank 2'''</u><br /><small>[[Specializations (Battlefield V)|Custom Stock]] · [[Specializations (Battlefield V)|Quick Reload]]</small><br /><u>'''Rank 3'''</u><br /><small>[[Specializations (Battlefield V)|Lightened Stock]] · [[Specializations (Battlefield V)|Enhanced Grips]]</small><br /><u>'''Rank 4'''</u><br /><small>[[Specializations (Battlefield V)|Grenade Launcher]] · [[Specializations (Battlefield V)|Heavy Load]]</small><br /></center>
+
|unlocks = <center><u>'''Rank 1'''</u><br /><small>[[Specializations (Battlefield V)|Quick Aim]] · [[Specializations (Battlefield V)|Barrel Bedding]]</small><br /><u>'''Rank 2'''</u><br /><small>[[Specializations (Battlefield V)|Custom Stock]] · [[Specializations (Battlefield V)|Quick Reload]]</small><br /><u>'''Rank 3'''</u><br /><small>[[Specializations (Battlefield V)|Lightened Stock]] · [[Specializations (Battlefield V)|Enhanced Grips]]</small><br /><u>'''Rank 4'''</u><br /><small>[[Specializations (Battlefield V)|Grenade Launcher]]<br/>[[Specializations (Battlefield V)|Heavy Load]]<br/>[[Specializations (Battlefield V)|Bayonet]]</small><br /></center>
 
|fire = Semi-Automatic<br />Single Shot <small>([[Rifle Grenade#Battlefield V|Rifle Grenade]])</small>
 
|fire = Semi-Automatic<br />Single Shot <small>([[Rifle Grenade#Battlefield V|Rifle Grenade]])</small>
 
|rof = 360 RPM<br />300 RPM <small>(Heavy Load)</small>
 
|rof = 360 RPM<br />300 RPM <small>(Heavy Load)</small>
|ammotype = .30-06
+
|ammotype = .30-06<br />M17 Grenade <small>(Upgrade)</small>
 
|magazine = 8 rounds
 
|magazine = 8 rounds
|startammo = 32+8 rounds
+
|startammo = 72+8 rounds<br />2 rounds <small>(Grenade Launcher Upgrade)</small>
|maxammo = 40+8 rounds
+
|maxammo = 80+8 rounds<br />3 rounds <small>(Grenade Launcher Upgrade)</small>
 
|velocity = 780 m/s
 
|velocity = 780 m/s
 
|drop = 12 m/s²
 
|drop = 12 m/s²
 
|drag = 0.0025
 
|drag = 0.0025
|damage = 40 - 30
+
|damage = <u>'''Default'''</u><br />40 - 23
*40 <small>(0-25m)</small>
+
*40.0 <small>(0-25m)</small>
*40 - 35.7 <small>(25-30m)</small>
+
*40.0 - 35.7 <small>(25-30m)</small>
*35.7 - 30 <small>(30-75m+)</small>
+
*35.7 - 33.3 <small>(30-50m)</small>
 
*33.3 - 27.8 <small>(50-75m)</small>
 
*27.8 - 26.4 <small>(75-99m)</small>
 
*25.0 <small>(100m)</small>
  +
*25.0 - 23.0 <small>(100-150m)</small>
  +
<br />
   
  +
<u>'''Heavy Load'''</u><br />45 - 28
  +
*45.0 <small>(0-25m)</small>
  +
*45.0 - 35.7 <small>(25-50m)</small>
  +
*35.7 - 33.3 <small>(50-100m)</small>
  +
*33.3 - 28.0 <small>(100-150m)</small>
  +
*28.0 <small>(>150m)</small>
  +
|recoil = <u>'''Default'''</u><br />
   
  +
{{Recoil|0.850|0.0|0.0}}<br />
45 - 36
 
  +
<small>(Heavy Load)</small>
 
  +
<u>'''Heavy Load'''</u><br />
*45 <small>(0-25m)</small>
 
  +
*45 - 36 <small>(25-50m+)</small>
 
|recoil = {{Recoil|0.85|0.0|0.0}}
+
{{Recoil|0.125|0.0|0.0}}
  +
|partial = 3.0s
|source = [https://sym.gg/ Sym.gg]
 
  +
|empty = 2.7s
}}
 
 
|source = [https://sym.gg/ Sym.gg]}}
 
{{Quote|A very reliable semi-automatic rifle that was standard issue for American infantry during the war. Probably best known for the en-bloc clip it utilizes, or rather the distinct sound it makes when the last round is fired.|In-game description}}
 
{{Quote|A very reliable semi-automatic rifle that was standard issue for American infantry during the war. Probably best known for the en-bloc clip it utilizes, or rather the distinct sound it makes when the last round is fired.|In-game description}}
   
 
The '''M1 Garand''' is a weapon featured in ''[[Battlefield V]]'', added in the [[Tides of War]] chapter, ''[[Battlefield V: War in the Pacific|War in the Pacific]]''. The weapon’s iconic clip ejection "ping" can be heard at the end of the [[Battlefield V - Chapter 4: Defying the Odds Trailer|Chapter 4: Defying the Odds Trailer]].
 
The '''M1 Garand''' is a weapon featured in ''[[Battlefield V]]'', added in the [[Tides of War]] chapter, ''[[Battlefield V: War in the Pacific|War in the Pacific]]''. The weapon’s iconic clip ejection "ping" can be heard at the end of the [[Battlefield V - Chapter 4: Defying the Odds Trailer|Chapter 4: Defying the Odds Trailer]].
   
  +
Statistically, the Garand can be categorised amongst the middle-range, clip-loading semi-autos of the [[Turner SMLE]] and [[MAS 44]], it being a relatively high fire rate rifle with a potential to kill in three hits out to 30m, four at 100m and five at all other ranges. There are several minor differentiating characteristics however, with the most notable departure lying with the Garand's controllability, reloading method and capacity. By default the M1 features the lowest vertical recoil of any of the semi-autos, which allows accuracy to be maintained even at high fire rates. Muzzle velocity is also a respectable 780 m/s, outperforming the long range semi-automatics such as the [[Gewehr 43]] in this regard. The weapon is also fed by an en-bloc clip, which prevents magazine "topping-up" possible on stripper clip fed rifles in exchange for a uniform partial reload speed, and faster empty reload. These favorable characteristics combined are paid for by an eight round magazine capacity - two bullets less than the standard fare - which limits the amount of targets the user can engage before reloading. Overall the soft recoil allows the user a higher degree of precision, required to make up for the reduced capacity.
===Multiplayer===
 
  +
  +
Distinguishing itself further, the [[Specializations (Battlefield V)|Specialization tree]] of the M1 Garand contains several unique upgrades as well as an unprecedented third option at Rank 4. The left side path of Quick Aim, Custom Stock and Lightened Stock emphasises accuracy and aim responsiveness, while the right side combination of Barrel Bedding, Quick Reload, and Enhanced Grips aids in a more aggressive playstyle with enhanced accuracy from the hip and reduced downtime when reloading.
   
  +
The final upgrade decision is between Grenade Launcher, Heavy Load and Bayonet. The Grenade Launcher operates similarly to the [[Carcano M91#Battlefield V|M28 con Tromboncino]], enabling the rifle to launch fragmentation [[Rifle Grenade#Battlefield V|Rifle Grenades]] by way of an alternate fire mode. When switching modes, there is a short animation while the adaptor and grenade round is attached to or removed from the muzzle. Upon firing and detonation on impact, the projectile behaves similarly in damage and blast radius to the dedicated Frag Grenade Rifle available to the Assault and [[Medic]] classes. The grenade is then reloaded. Two rounds are carried by default, up to a maximum of three. The Heavy Load specialization changes the damage profile to mimic the [[Gewehr 43]]. This upgrade greatly increases ranged potential by slowing damage drop off and extending the three-hit kill range to 100m, at the cost of increased per-shot recoil and reduced fire rate to 300 RPM. Finally the [[Bayonet]] attachment, of which the M1 Garand is the only semi-auto rifle compatible with, allows the player to conduct a [[Bayonet Charge]], Easing closer ranged encounters or as a last ditch effort. 
The M1 Garand is one of four weapons available from the start of the chapter, requiring no unlocking or completion of challenges. It has two unique [[Specializations (Battlefield V)|weapon specializations]] unlocked at rank 4 - the Grenade Launcher and Heavy Load. The Grenade Launcher allows the user to switch fire mode of the rifle and launch rifle grenades, useful for attacking [[Fortifications|fortifications]] or grouped-up enemy infantry, much  Heavy Load meanwhile reduces damage drop off, enhancing performance at range but consequently limits rate of fire at 300 RPM and increasing recoil.
 
   
 
===Gallery===
 
===Gallery===
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===Battlefield V===
 
===Battlefield V===
 
[[File:BFV Reloads M1 Garand|thumb|270px]]
 
[[File:BFV Reloads M1 Garand|thumb|270px]]
*The M1 Garand's reload can end with one of three animations after the new clip is loaded:
+
*The M1 Garand's reload can end with one of four animations after the old clip is ejected:
**The bolt shuts automatically after the user removes their right palm from the operating rod.
+
**The user inserts a clip, and the bolt shuts automatically after the user removes their right palm from the operating rod.
  +
**The clip needs more effort to insert, but all else proceeds normally.
 
**The bolt hangs and does not shut, and the user gives the operating rod a push to manually shut it.
 
**The bolt hangs and does not shut, and the user gives the operating rod a push to manually shut it.
 
**The user neglects the operating rod and the bolt shuts early, catching the user's thumb between the bolt and chamber. The user pulls out their thumb after a short struggle. This situation is known as "Garand Thumb" in real life.
 
**The user neglects the operating rod and the bolt shuts early, catching the user's thumb between the bolt and chamber. The user pulls out their thumb after a short struggle. This situation is known as "Garand Thumb" in real life.

Revision as of 09:00, 13 March 2020

This article is a Silver Article

The M1 Garand is a semi-automatic battle rifle adopted by the United States Army as their official service rifle in 1936. Invented by Canadian American Immigrant engineer John Cantius Garand, It would be called "The Greatest Battle Implement Ever Devised" by General George S. Patton and serve the United States throughout World War II, The Korean War, and to some extent, Vietnam. It fires the .30-06 Springfield round which gives the rifle power comparable to bolt-action rifles utilized by other nations.

The design was so revolutionary and effective that while it was simply replaced by a modernized version, the M14 rifle in the late 1950s, descendants of the M14 are still in use today. The rifle utilized an en-bloc clip for loading, allowing an 8-round internal magazine capacity.

Battlefield 1942

The M1 Garand is a weapon featured in Battlefield 1942 and is the primary weapon issued to the USMC Engineer kit, replacing the No 4 in patch 1.5v.

The difference between semi-automatic rifles and their bolt-action counterparts is their superior rate of fire, while retaining the latter's high damage profile of a two-shot kill to the chest and one-shot kill to the head. While this improved fire rate gives the user more of an edge at close range compared to bolt-actions, players should still attempt to limit engagements to medium or long range.

Spread wise, users will have to deal with spread increase per consecutive shot, requiring slight pauses between shots at longer ranges. Uniquely, semi-automatic rifles have deviation penalties while moving the crosshairs, however they are relatively minor and do not play much of a factor except at extreme range. Spread introduced by general movement and jumping is lower than bolt-actions, making the class slightly better for firing on the move.

An important thing to note is that the M1 Garand cannot reload while there are still rounds in the magazine. One must have an empty clip in order to do so.

When compared to its Japanese counterpart the Type 5, both guns have identical damage due to sharing the same projectile, as well as characteristics such as rate of fire, spread and recoil patterns. The M1 Garand has a faster reload by one second and a larger ammo pool by two rounds, while the Type 5 can hold two extra rounds in its magazine and can reload at any time.

Gallery

Battlefield Vietnam

World War II Mod

The M1 Garand is a weapon featured in Battlefield Vietnam World War II Mod as one of the two options for the Assault, Anti-Tank and Engineer kits. It has the same model, animations, and damage as its Battlefield 1942 counterpart, including the inability to reload without completely exhausting the loaded en-bloc clip.


Gallery

Battlefield 1943

The M1 Garand is features in Battlefield 1943 as the primary weapon issued to the United States Marine Corps Rifleman kit. It is a high-powered rifle, capable of killing foes in three rounds to the torso or a single round to the head. Like the Type 5 of the IJN rifleman kit, to which the Garand is the counterpart, the weapon has a low firerate and small magazine capacity, which can limit its effectiveness in close quarters when compared to the submachine guns. The M1 Garand can also mount a Bayonet or rifle grenades.


Gallery

Battlefield: Bad Company 2

"The father of the M14 assault rifle, the inaugural standard issue semi-automatic rifle utilized by the US Army in WWII. This weapon is full value due to its awesome power and accuracy from long range."

— In-game description

The WWII M1 Garand is a weapon featured in the multiplayer of Battlefield: Bad Company 2 and is available to Battlefield Veterans. It is an all-kit weapon. Like in Battlefield 1943, the M1 Garand features a low rate of fire, moderate recoil, and high damage (on par with the M14 Mod 0 Enhanced), as well as a low magazine capacity. In many respects it is exactly the same as the M14 Mod 0, but with an approximately 33% longer reload time, as well as a slightly smaller magazine capacity.

It has a few small advantages over the M14 however; a slightly higher amount of reserve ammo and clearer iron sights, to compensate for the lack of attachments. Like the M14 and G3 battle rifles, the M1 Garand's kills count towards the Assault Rifle Efficiency pins.


Gallery

Battlefield: Bad Company 2: Vietnam

In Battlefield: Bad Company 2: Vietnam, the WWII M1 Garand is an all-kit weapon, and is exclusive to Battlefield veterans, just as in the base game.

When compared to the rifle from the base game, the M1 Garand's rate of fire is 20 rounds per minute higher, which, although seemingly small, is a huge improvement in the rifle's close range performance as the wielder can fire much faster due to the reduced time between shots. The weapon's damage drop-off starts off at four meters, further than in it was in the base game and it has slightly less acute recoil.

Its appearance has changed slightly to fit with the expansion's style. The metal pieces are more rusted and it is wrapped around with a cloth. Its sights have also changed, and are smaller, closer to those of the M14.

In all other aspects, the M1 Garand retains exactly the same stats as the one from the base game.

Gallery






Battlefield V

"A very reliable semi-automatic rifle that was standard issue for American infantry during the war. Probably best known for the en-bloc clip it utilizes, or rather the distinct sound it makes when the last round is fired."

— In-game description

The M1 Garand is a weapon featured in Battlefield V, added in the Tides of War chapter, War in the Pacific. The weapon’s iconic clip ejection "ping" can be heard at the end of the Chapter 4: Defying the Odds Trailer.

Statistically, the Garand can be categorised amongst the middle-range, clip-loading semi-autos of the Turner SMLE and MAS 44, it being a relatively high fire rate rifle with a potential to kill in three hits out to 30m, four at 100m and five at all other ranges. There are several minor differentiating characteristics however, with the most notable departure lying with the Garand's controllability, reloading method and capacity. By default the M1 features the lowest vertical recoil of any of the semi-autos, which allows accuracy to be maintained even at high fire rates. Muzzle velocity is also a respectable 780 m/s, outperforming the long range semi-automatics such as the Gewehr 43 in this regard. The weapon is also fed by an en-bloc clip, which prevents magazine "topping-up" possible on stripper clip fed rifles in exchange for a uniform partial reload speed, and faster empty reload. These favorable characteristics combined are paid for by an eight round magazine capacity - two bullets less than the standard fare - which limits the amount of targets the user can engage before reloading. Overall the soft recoil allows the user a higher degree of precision, required to make up for the reduced capacity.

Distinguishing itself further, the Specialization tree of the M1 Garand contains several unique upgrades as well as an unprecedented third option at Rank 4. The left side path of Quick Aim, Custom Stock and Lightened Stock emphasises accuracy and aim responsiveness, while the right side combination of Barrel Bedding, Quick Reload, and Enhanced Grips aids in a more aggressive playstyle with enhanced accuracy from the hip and reduced downtime when reloading.

The final upgrade decision is between Grenade Launcher, Heavy Load and Bayonet. The Grenade Launcher operates similarly to the M28 con Tromboncino, enabling the rifle to launch fragmentation Rifle Grenades by way of an alternate fire mode. When switching modes, there is a short animation while the adaptor and grenade round is attached to or removed from the muzzle. Upon firing and detonation on impact, the projectile behaves similarly in damage and blast radius to the dedicated Frag Grenade Rifle available to the Assault and Medic classes. The grenade is then reloaded. Two rounds are carried by default, up to a maximum of three. The Heavy Load specialization changes the damage profile to mimic the Gewehr 43. This upgrade greatly increases ranged potential by slowing damage drop off and extending the three-hit kill range to 100m, at the cost of increased per-shot recoil and reduced fire rate to 300 RPM. Finally the Bayonet attachment, of which the M1 Garand is the only semi-auto rifle compatible with, allows the player to conduct a Bayonet Charge, Easing closer ranged encounters or as a last ditch effort. 

Gallery


Trivia

General

Battlefield 1942

  • The M1 Garand's en-bloc clip is considered a "weapon" in-game, used as a basis for the clip ejection animation. It is given the name "riflebulletclip_m1" in the game files.

Battlefield: Bad Company 2

Bayonette

The Bayonet attached to the M1 Garand as seen in the official website for Bad Company 2.

  • Before a patch, if the player made seven kills with this weapon, the game would incorrectly award the player a Submachine Gun Efficiency pin. This has since been fixed.
  • All kills achieved with the Garand used to show up as kills using the M1A1 Thompson in the player's stats, however this glitch has since been patched.
  • A picture on stat pages reveals the M1 Garand fixed with a bayonet, despite players inability to equip it let alone unlock it. Presumably if enabled, the bayonet would qualify as a weapon attachment in-game and would act similar.
  • In the weapons and stats menu, the M1 Garand is displayed mistakenly as the Japanese Type 5 rifle.

Battlefield: Bad Company 2: Vietnam

  • It has scratched words on it saying: "Hired Killer" and "Blood Bye".

Battlefield V

BFV_Reloads_M1_Garand

BFV Reloads M1 Garand

  • The M1 Garand's reload can end with one of four animations after the old clip is ejected:
    • The user inserts a clip, and the bolt shuts automatically after the user removes their right palm from the operating rod.
    • The clip needs more effort to insert, but all else proceeds normally.
    • The bolt hangs and does not shut, and the user gives the operating rod a push to manually shut it.
    • The user neglects the operating rod and the bolt shuts early, catching the user's thumb between the bolt and chamber. The user pulls out their thumb after a short struggle. This situation is known as "Garand Thumb" in real life.

External links

References

  1. Hey, A Message Board - Older Battlefield Games - retrieved October 25, 2010
  2. Giant Grid O' Death - retrieved October 25, 2010
  3. 3.0 3.1 |</nowiki> DenKirson on Xanga] - retrieved April 24, 2010